Terribad GM in Society Play What do?


Advice

Dark Archive

Let me set the scene here. I run and dm for a small starfinder society group with some friends at the public library. I occasionally play at the local game store which has rotating GMs. One of them is aggressively bad at rules and imposes houserules for society play. One of which that is particularity irksome is a natural 1 is an autofailure for skill checks.

The core rulebook has you automiss on a natural 1. I can't find anything to support autofailing skill checks on a nat 1. He makes players roll for everything since, "you could roll a 1"

That isn't in the rules so I can't for the life of me figure out why he keeps doing this. This is the main issue but here is a variety of smaller problems in decreasing importance.

He is doing readied actions wrong. As an example he has an enemy ready an action to shoot me if i cast a spell. Per page 249 that should occur immediately after the spell is cast. He has it shoot me before I finish casting and breaks concentration losing the spell.

Not understanding anything about environmental protections in armor. He makes players roll for inhaled poisons even when they have their armor on and the environmental protections activated. Once when we went to activate out suits before entering a radiation filled area he wanted us to make life science checks to activate them.

He keeps "forgetting" how withdraw works for enemies. They not only ignore the square they start out in for opportunity attacks but for there whole movement. Withdraw past 3 melee vesk, "they don't get opportunity attacks he withdrew."

He doesn't apply flat footed to enemies when they run away. They still get 4 times movement but they can turn and duck into areas out of line of sight. Which they couldn't see when they started to run.

He fills out chronicle sheets wrong. Like he just tells us the fame we get and signs it. Nothing else. This is just a nitpick though.

I have tried broaching this with him but it seems like I am the only one in the group who cares about rules. He isn't a new GM. He ran pathfinder games and made similar mistakes. The skill check issue was the same then so he knows it isn't in the rules. I don't know how to broach this with the group at large. He is breaking the rules for society play willfully and repeatedly. The only reason I don't bail is that he is the only one who does this. I don't always know the GM since sometimes it changes from the person on warhorn the day of.

Does anyone on the forums have advice on how to deal with this? Or what repercussions campaign leadership can use to discourage such behavior? I am at the end of my rope regarding this.


He is doing readied actions wrong. As an example he has an enemy ready an action to shoot me if i cast a spell. Per page 249 that should occur immediately after the spell is cast. He has it shoot me before I finish casting and breaks concentration losing the spell.

Other sections of the rules suggest this is possible. you need a board clarification to disprove this one.

Grand Lodge

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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

If talking to the GM in question doesn't work, talk to the local Venture Agent/Lieutenant/Captain to see if it can be resolved.

As for readied actions: here is the post you want to redirect people to.

Dark Archive

BigNorseWolf wrote:

He is doing readied actions wrong. As an example he has an enemy ready an action to shoot me if i cast a spell. Per page 249 that should occur immediately after the spell is cast. He has it shoot me before I finish casting and breaks concentration losing the spell.

Other sections of the rules suggest this is possible. you need a board clarification to disprove this one.

Ok let go through this with my basic premises.

Shooting someone is not a purely defensive action.
Page 249 exists.

Also conveniently the designers clarified this. Here is Owen K. C. Stephens Developer, Starfinder Team saying as such. He edited the post to clarify that aoos are not subject to this rule.

LordInsane wrote:
Yes, I'd heard if you take damage you lose the spell, no roll... which is the main reason I worried about some form of casting defensively, if obviously looking radically different (while reluctantly admitting that making it so spellcasters *cannot* cast a spell while threatened without being more likely than not to lose the spell does help in some ways).
[Edit]Three things make this not an issue.

First, reactions resolve directly after the triggering action. So if you cast a spell and someone readied to shoot you if you cast, if the spell has a casting time of 1 standard action you get the spell off before the AoO gets made.
Secondly, most touch-range healing spells specify they do no provoke attacks of opportunity (as do a few other touch spells including some offensive ones).

Third, you lose the spell only if an attack successfully hits your AC or you fail a save against it. For example, if someone lobs a grenade and you are caught in the area while casting, but you make your save against it, that doesn't cause you to loose the spell.

[An earlier version of this post noted that all AoO were resolved after the triggering event, but while that is true for readied actions and most other reactions, it is not for attack of opportunity -- this is one reason we have to write down rules, especially after going through 6 versions of ho things work in development, rather than just trusting out memories].


Halek wrote:

Also conveniently the designers clarified this. Here is Owen K. C. Stephens Developer, Starfinder Team saying as such. He edited the post
to clarify that aoos are not subject to this rule.

Sorry for not directing you to the post. I was more tired than i thought and slumped over mid post before finding it. Thank you helpful tracking badger.

Quote:
Page 249 exists.

Yes, but so does page 331

You are most at risk of taking damage while casting when a spell’s casting time is 1 round or longer, you have provoked an attack of opportunity, or a foe readied an action to attack you when you began to cast

Which is an error. It should have been taken out, but as is it either reads like an exception to the rule or that "Starting" the cast is a separate trigger from the spellcasting.

Your other errors are... pretty bad. But for this one please keep in mind that the requirements to DM SFS are a number and a pulse. Many never visit the boards or dig through for resolutions to contradictory rules in the book.

Dark Archive

Thanks for the advice il try raising my concerns to the venture captain that runs games once a month in my area.

RPG Superstar 2015 Top 8

You might also want to post in the Starfinder Society forum to better get the attention of the Organized Play organizers on the boards.

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