Dakcenturi

Dakcenturi's page

Goblinworks Executive Founder. RPG Superstar 6 Season Star Voter, 7 Season Star Voter. Organized Play Member. 1,035 posts (11,515 including aliases). 1 review. No lists. 1 wishlist. 13 Organized Play characters. 29 aliases.


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Scarab Sages

Dotting for interest. :D Will see about putting a character together this weekend.

Scarab Sages

Male Techie 10 / Gamer 14 / Family Man 10

@CampingCarl Yeah often times I build out the crunch before I hammer out the fluff too.

Also, as a side note, I'm sure you all have seen but in case you haven't... Kingmaker Hardcover

Scarab Sages

Male Techie 10 / Gamer 14 / Family Man 10

Another question, since we are starting at Level 1 now what are we doing in terms of starting wealth, Average or Max?

Scarab Sages

Male Techie 10 / Gamer 14 / Family Man 10

Background skills or just normal skills?

Scarab Sages

Male Techie 10 / Gamer 14 / Family Man 10

So, maybe first steps we should see who all even wants to mess with all the bookkeeping aspects and then we can work out how many kingdoms we will have and go from there? I mean, I suppose it could change around based on how the expedited RP plays out, but it might help people plan their characters.

I would assume if two or more people were in one kingdom because one or more people didn't want to mess with the bookkeeping aspect, only the one that was planning to be the ruler would actually need to take the leadership feat?

I don't have an issue with bookkeeping so I will start to plan for a ruler character. So probably Paladin/Oracle/Bard/Sorc/Summoner, likely leaning toward either Bard or Summoner since those are two I haven't actually played before.

Scarab Sages

Male Techie 10 / Gamer 14 / Family Man 10

Hehe, a similar thought actually also came to my mind as well, so I don't have a problem with it. I've been wanting to run through the CRPG with a LE character so funny you were thinking of it here. The big thing I think, assuming the GM is ok with it, we would just need to work out the group dynamics so that it made sense we all worked / continue to work with each other.

I don't have a specific character concept in mind just yet, though I have a few ideas floating around that I am trying to decide on. Currently leaning toward either a racial focused town (ie all dwarves or elves or something) or a religious focused town, what I decide from there would narrow down my character build.

Scarab Sages

Male Techie 10 / Gamer 14 / Family Man 10

Also, I went ahead and created a separate channel in my Discord server if anyone needs/wants to chat there. People who are already part of the Shattered Star group have already been given permission. Anyone else, if you want to join HERE is the link to join.

Scarab Sages

Male Techie 10 / Gamer 14 / Family Man 10

Another thought occurred to me, with the kingdom building aspect, if I'm not mistaken that can be a bit of bookkeeping. Since not everyone enjoys that it may be worth forming groups of kingdoms, at least pairing a bookkeeper with someone who doesn't enjoy bookkeeping. Just a thought in case it helps since, from what I have seen, that is one area where things can get bogged down in normal Kingmaker games.

Scarab Sages

Male Techie 10 / Gamer 14 / Family Man 10

Dotting in.

So one question I have, if we are supposed to be a cohesive team would it be worth slugging through the first two books instead of skipping them? I know the first book (kind of) but not sure what all went down in the second, but I've played through the CRPG. Don't know how you would feel about starting out earlier in the process but I think it would add a lot more depth to the characters and stories, even if we fast tracked it (ie skip a lot of the hex exploration aspect and just have us go from one major event to the next or something similar)

If not, maybe you can provide a highlight of the key stuff we would have gone through so that we can work that into our characters backgrounds and figure out, how as a team, we would have dealt with it.

Scarab Sages

Dotting, I've been in three Kingmakers that burnt out early and really want to see one all the way through. Will think about a character.

Scarab Sages

Dun dun dun... now the wait!

Scarab Sages

Dotting. I have a character I’ve been working on slowly but it’s been a crazy week, so glad for the two week recruitment :). Will have it up early next week.

Scarab Sages

Good luck all. Don't envy the GM, lots of great submissions!

Scarab Sages

motteditor wrote:
It'll be amusing if Dakcenturi, Drogeny and I all get picked, considering our Sihedron heroes...

Hehe just noticed that, the Sihedron Hero party of “Jess”! :D

Scarab Sages

Yup, same process and exactly what I was thinking, just don’t know why I didn’t actually think of it myself :D

Scarab Sages

Just as an aside, I really like the idea of creating that Current Submission link. Hope you don't mind if I steal that for future recruitment's of my own :D

Scarab Sages

GM:
Just to note, if there aren't any other players with the Close Ally trait I would essentially adjust Stryn's background as follows:

Styrn found his way to Roderic's Cove. Knowing established towns generally weren't big fans of goblins he did his best to maintain a low profile. He found an abandoned building to squat in and would sneak out at night to steal food to survive, never taking more than just what was needed. He didn't want people getting wise that things were missing and start looking for him. During the day he would go down to the dock and help out where he could while disguising himself as much as possible, trying to offset the bad he was doing stealing. It's not that the stealing really bothered him, but it was his promise to be good to Jess that always nagged at him. Luckily most of the dock workers were too busy with their own concerns or too drunk to notice his disguise. However, Stryn was hopeful for change. He stole for the pirates because he was forced to, now he steals for himself to survive, he hopes one day he won't have to steal at all and can find his place in Roderic's Cove.

Scarab Sages

GM:
Yes, that is correct. Do you want me to repost all the details and include that?

Scarab Sages

@GM Roleplaying challenges are always fun :D. See below details for Stryn recently ex-Pirate, friend of a "Hero of Sandpoint" and ex-Thistletop tribe goblin.

To note, I was planning to go the Close Ally with someone else specifically for the reason you noted. However, if there wasn't another Close Ally to work with and expand my background then I would likely go with the Scion of Legend trait.

Stats:
Stryn
Male goblin unchained rogue (scout, underground chemist) 1 (Pathfinder RPG Advanced Class Guide 109, Pathfinder RPG Advanced Player's Guide 134, Pathfinder RPG Bestiary 156, Pathfinder Unchained 20)
CN Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee rapier +4 (1d4-1/18-20)
Ranged light crossbow +4 (1d6/19-20)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 9, Dex 17, Con 12, Int 16, Wis 12, Cha 10
Base Atk +0; CMB -2; CMD 11
Feats Combat Reflexes, Weapon Finesse
Traits clever wordplay, close allies, goblin pirate (shackles)
Skills Acrobatics +4 (+0 to jump), Appraise +7, Bluff +7, Craft (alchemy) +7, Disable Device +5, Disguise +4, Perception +5, Perform (dance) +4, Profession (sailor) +6, Ride +4, Sense Motive +5, Sleight of Hand +4, Stealth +12, Swim +1; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Gnome, Goblin
SQ trapfinding +1
Combat Gear acid (3), alchemist's fire (2), caltrops; Other Gear hide shirt, crossbow bolts (30), light crossbow, rapier, bandolier[UE], belt pouch, chalk (10), flint and steel, glass cutter[UE], glue paper[UE] (5), masterwork backpack[APG], mirror, piton (3), silk rope (50 ft.), thieves' tools, trail rations (5), waterskin, 52 gp, 7 sp, 1 cp
--------------------
Special Abilities
--------------------
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Progression Plans:
Plan to take mostly rogue but will likely dip two levels of Fighter (Lore Warden), then possibly prestige a couple levels of Shadowdancer.

Background:
Stryn was a pretty normal goblin, he was a bit smarter than most of his kind but was pretty weak so fell in line with the others behind their chief, Warchief Ripnugget. When Gogmurt decided to distance himself from the chief Stryn decided it was smart to do the same. Luckily when the longshanks attacked they had already spoken with Gogmurt who begged for their mercy, when the heroes offered them the opportunity Stryn knew they were outmatched and happily surrendered. A lot of his kin were not so smart and were slaughtered in the process including chief Ripnugget.

When Jess, allowed Stryn to go free he promised to be good and not bother Sandpoint again. Jess picked up on Stryn's intelligence and offered to take him in and teach him some things, so he could be good. Jess had a goblin friend who had helped them defend Sandpoint during the first raid and even though that goblin disappeared never to be heard from again, Jess knew that not all goblins were bad and if they were smart enough could be taught to be contributing member of society.

They were good friends for a time. Jess was an alchemist, an avid reader and loved researching ancient Thassalonian things. Stryn helped Jess with some of her alchemical endeavors often mixing ingredients and following her instructions to help create simple items. Jess had a knack for languages and taught Stryn how to read, while helping him overcome his racial fear of books. She also taught him how to dance because Jess would love to have dance parties anytime she found out some new piece of information about Thassalon. He even started to enjoy helping her with her research and trying to find out new pieces of information and lore. It was all great until Jess had to leave after the giants tried to attack Sandpoint. She was gone for so long that Stryn eventually had to find something else to do with himself.

Even though he was somewhat accepted in Sandpoint eventually he ran afoul of a group of Sczarni who noticed his skills for being stealthy and knew goblins were naturally good at stealing things. Since he no longer had his "Hero" around they press ganged him into the service of a Sczarni pirate captain. He spent the next several years pirating. The Sczarni were right about the goblin, he was smart, stealthy and with some training proved to be a very capable member of the crew. While Stryn was good at the work he did, he always regretted it because of the promise he had made to Jess.

One day on a routine supply run from Riddleport to Roderic's Cove their ship was set upon by a rival band of pirates. The Sczarni pirate captain had done a grave injustice to the other captain which is what provoked the attack. The Sczarni ship was torn to ribbons and Stryn barely got away with his life. Luckily, over the years he learned to swim decently and managed to get to shore. With his ship and crew gone, as far as he knew, he thought he could finally be done with his life of pirating and live up to the promise he made Jess all those years ago. He made his way to Roderic's Cove, the nearest town from the battle.

On his way he ran across (ALLY X) in a bad spot. Stryn helped (ALLY X) out of the pickle they were in and the two became fast friends. While Stryn was new to town and the normal goblin biases were solid in people's minds at least his friend (ALLY X) could vouch for him and that let him start a new life in town. He has been there for the last few months working on changing people's perception of him and doing side jobs on the docks, putting his experience as a sailor to good use. However, it had all gotten a little dull and he was starting to get antsy for some new adventure. After having a 'Hero of Sandpoint' teach him things, then his chaotic life as a pirate, settling down in a port town started to feel a little too dull for him.

Appearance/Personality:
Stryn is a short, even for goblin standards, slightly pudgy goblin. Unlike most goblins that must scrape by to survive Stryn is pretty well off and it shows in his overeating. When he is covered up with his cloak is short, pudgy stature almost makes him look like a halfling instead of a goblin, which he uses to his advantage. He is a pretty care free guy. He enjoys dancing when he gets the chance and enjoys making friends, though he's not always that great at it. Stryn stands at just two and a half feet tall and weighs about forty pounds.

Sihdeon Hero:
Jessalissa 'Jess' Maynet, Female Gnome, Alchemist. This is a character I am currently playing in a Rise game that is still early on, but I know the AP so abstracted some of the details to account for her seeing it all the way through.

Timezone:
Eastern. Normal posting is Mon-Fri about 7am-2pm, possibly a late-night post. Then usually at least once on the weekends.

Scarab Sages

Reading through the players guide brought up a question about the idea I was toying with. Was thinking of making a goblin rogue/fighter, survivor of Rise of the Runelords. He was spared by his Sihedron Hero. Now after several years of poor choices and bad circumstances that lead to him pirating he is hiding out in Roderic's Cove and being a helpful member of society. However, the players guide mentioned there could be issues with a goblin PC so wanted to see if that would be a problem or not.

I could always adjust the race and backstory I am working on but the goblin idea really stuck with me for this one.

Scarab Sages

Dotting, will look through the players guide and work something up.

Scarab Sages

Will try and work up an alternate submission for #35.

Scarab Sages

What mutations are still left that people have given up? If there is need for a healer I have something I've been wanting to try but want to see if there may be a different mutation available.

Scarab Sages

For my alternate Sorc/DD submission I was looking at either a Nagaji, Changling or Tiefling. However, in the link you posted for the RP the Changling and Nagaji have a # instead of a number so wasn't sure if those would qualify. As such, wanted to get your thoughts.

Scarab Sages

To note, I'm also rolling around an idea for a Sorcerer/Dragon Disciple in case we need some more diversity, still with the same mutation maybe just fluffed a little different.

Scarab Sages

I wouldn't mind swapping out. Already had a somewhat comical idea for the goat one.

Scarab Sages

GM Mustache wrote:
except maybe fallout 76 from what I hear. :D

Good point. I started my love of Fallout with 1 & 2 back in the day so that is always my frame of reference for Fallout. In any case, will work on putting something together.

Scarab Sages

Mutation Roll 1: 1d40 ⇒ 1

Have been using Discord for some time, and was actually looking for a game to try out the medium in relation to PbP. Big fan of Kingmaker and spreadsheets, so definitely interested. Plus, who doesn't love Fallout and Zombies???

Scarab Sages

Just a quick note. While I am really interested in this game, I was accepted into a different PbP, so I will be withdrawing my application. Best of luck to everyone and good gaming!

Scarab Sages

Strength: 1d10 + 7 ⇒ (2) + 7 = 9
Dexterity: 1d10 + 7 ⇒ (7) + 7 = 14
Constitution: 1d10 + 7 ⇒ (7) + 7 = 14
Intelligence: 18
Wisdom: 1d10 + 7 ⇒ (2) + 7 = 9
Charisma: 8

Adjust those 9's up to 10s for 25 pt buy. Looking at a Human Synergist Witch with the Consorting with the Dark Powers trait. More details to come.

Scarab Sages

Not familiar with Ironfang past the Player's Guide, but sounds really intriguing so I would like to submit a character for consideration.

Party Role: Jillian is a soldier, as such she will be a front liner in combat. Out of combat she will be a party diplomat and a bit of a moral compass.

Concept: Jillian was born to a family of devout worshipers of Erastil. At a young age they took her to a regional cleric of Erastil who took her on as his ward and trained the young girl. After receiving a vision from Old Deadeye himself, she joined the ranks of Paladin. Following the tenants of Erastil and focusing on family and community Jillian eventually joined up to fight against the threats that faced the community she held so dear. She spent awhile as a soldier until recently returning to her family and community.

I've intentionally left things a bit vague, but essentially I figured either her family proper or maybe a sister/brother/uncle etc lives in Phaendar and that is why she has returned there on her extended sabbatical from the fighting. I'm also open to either fighting on the fronts of the crusades in Lastwall or the war-torn front with Molthune. Happy to flesh out more with guidance on appropriate potential NPC links or story elements related to the AP. Love to try and tie things in closely with the AP to provide for a better story, but as noted I don't have any past experience with the AP so open to some collaboration with you on that front.

Experience: I've been playing RPGs for years and specifically Pathfinder since D&D branched off into 4E. I've been GMing/playing PbP for several years and I currently play in 3 slow moving games and GM 5 others here on the boards so I'm pretty active.

Scarab Sages

RP Example:
Quick note, decided to change his name from Grimmil to Jagray just so I can use an old unused alias.

Jagray sat in the corner of the tavern nursing his ail as he kept an eye on the door. The place was quiet and smelled of mildew, but that wasn’t surprising since the wretched place was on the far outskirts of Lepidstadt. The owner of the place wasn’t overly excited to have an unknown visitor, so the only company he had was his own thoughts. He shook his head as he thought ”Been waitin’ in this dump fer days now. I hope those wretches I had ta put a beatin’ on for the information they gave weren’t lyin’ ta me…”

His latest lead in his search for the occult brought him here. From rumors he forcibly obtained from others, this was a common meeting spot for members of some secret cult. Just as he was about to turn in for the night two men walked into the tavern. Jagray tilted his head and the brim of his hat down to cover his face just enough so he could barely see what was going on. The two humans didn’t pay him much mind and went over to speak with the owner. Jagray could barely over hear them mention that more were coming, and they had arrived early. Letting out a sigh Jagray stood, picked up his mug and downed the contents before walking over to the bar where the owner and the unknown humans waited. Catching a glimpse of a small tattoo on one of the mans wrists Jagray knew these were the men he had been waiting for.

Letting out a loud belch he strolled right up to one of the men and with a slight jump, clocked him on the head with the mug. The man crumpled to the floor unconscious. Jagray smirked as he promptly popped a dagger into his hand from his wrist sheath holding it to the other mans genitals "Best ya don'na move laddie, less ya na plannin' ta ever have another night with a lass." The man put his hands up in surrender and Jagray motioned him along outside at the point of his dagger, flipping the owner a few coins for the trouble.

After a few minutes and a couple puncture marks later the man told Jagray everything he needed to know. One of the lead members of the cult worked out of some asylum. Having gotten what he came for Jagray knocked the man's feet out from under him and as he fell to his knees he slipped the dagger into the mans chest "Ya won't be spreadin' yer fear and darkness any longer. More importantly, ya won't be lettin' any of yer friends know I'm commin' fer 'em." Wiping the blade clean on the mans shirt Jagray had his next lead and headed off to continue his pursuit of squelching the nightmares that plagued him and so many others.

Quick question for you on your thoughts with alignment. So obviously inquisitor needs to be within one step of their deity. I really like the thought of him being an inquisitor of Desna and wanting to hunt down the darkness and things that feast on nightmares. All of this to cleanse the taint they present to Desna's sphere of influence on dreams. However, I see him much more of a lawful neutral - follow his own code, based on his interpretation of of his faith, and he is willing to do what needs to be done to see it through. Just wanted to get your thoughts on if that one step restriction could be overruled. If not, I can adjust accordingly but thought I would get your input.

Scarab Sages

For Grimmil, I was actually torn between going to melee or ranged. I could easily go the ranged route instead, the only difference would be I would likely dip into Monk or potentially ranger, and potentially change the race around. I will work up an alternate as a ranged build (same base concept/background with some variations) and post it tomorrow.

Scarab Sages

Want to throw in Grimmil Haferstoff - Dwarf Inquisitor, before the cutoff tomorrow. Still finalizing some things on him but here are the broad strokes.

Grimmil Background:

As noted still fleshing this out some but wanted to get the basics down.

Grimmil is your classic old grumpy dwarf, but for good reason. For much of his youth he was haunted by horrible nightmares. Nightmares of cataclysm and creatures that lurked in the darkest of dark places. He sought the aid of the clans local cleric of Torag but no matter what they tried nothing seemed to help. Finally Grimmil left his clan and the darkness of their underground home in search of a cure.

In his travels he came across a caravan of Varisian Harrow-Tellers. Ready to try anything he sat down with one of the old woman who gave him his fortune, a dark fortune telling of mysterious beings on the fringe of reality and the their twisting horrors and somehow Grimmil was involved. Grimmil didn't give much faith to her words but that night instead of his chaotic and terrible dreams, he dreamed of a fair elven maiden, with brilliant wings like a butterfly. She came to him and pulled him from the darkness and the horror of his nightmares to a starry place of peace. The elven maiden whispered to Grimmil "Fight the nightmares, so that we might spread the dreams of prosperity." Then in an instant she disappeared in a flash of moon light. Grimmil awoke in the back of one of the gypsy carts, finding it to be nearly three days later. He felt refreshed and rested for the first time in as long as he could remember.

The same woman that provided his fortune was driving the cart he had been resting in. When they stopped the woman explained that the Tender of Dreams has a purpose for him. She didn't know what he saw or what he should do but he should follow the wisdom of the goddess. Ever since, Grimmil rarely has his nightmares and when he does he often findings meaning or guidance in them. He turned his life to the servitude of Desna seeking out the horrors and corruption of dreams to put an end to them.

Concept/Plans:
The idea behind Grimmil is the purifier of nightmarish things. In service to Desna he seeks out the occult and the horrors of the night to purify them and their hold on the nightmares they manifest. Primarily a front liner, two-handed build. Not a tank, but will be up there able to take a hit and to also give one. Plan to go pretty much pure inquisitor. May dip into fighter but undecided on that for now.

Will work on an RP Example tonight/tomorrow.

Scarab Sages

Will be removing myself for consideration. Got accepted into another game and don't want to get too overloaded.

Scarab Sages

Going to bow out on this one as I have been accepted into another game.

Scarab Sages

Adjusted background as appropriate.

Scarab Sages

Haven't played either of the modules, so no knowledge of them. So, for your consideration, Ribtz the Adept who will likely later level into witch.

Stats:
Ribtz
Goblin adept 1 (Pathfinder RPG Bestiary 156)
NE Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 7 (1d6+1)
Fort +1, Ref +3, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +0 (1d4-1)
Ranged blowgun +4 (1)
Adept Spells Prepared (CL 1st; concentration +1)
. . 0 (at will)—create water, detect magic, purify food and drink (DC 10)
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 13, Int 16, Wis 10, Cha 8
Base Atk +0; CMB -2; CMD 11
Feats Additional Traits
Traits balloon headed, bruising intellect, deformed
Skills Heal +4, Intimidate +4, Knowledge (nature) +7, Perception +5, Profession (herbalist) +4, Ride +7, Stealth +15, Survival +4; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Goblin, Orc
Other Gear blowgun, blowgun darts (40), club, backpack, trail rations (2), 3 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).

Background:
Ribtz has always known better than the other goblins, or at least he thinks so. Birthed from the bloodline of one of the tribes shamans he was kept partially separated from the other goblins in the cages. It was evident, early on, that he was smarter than most of his kin. He would use his wit to get the other young goblins to do what he wanted and when that didn't work, his cursing and yelling generally intimidated them to bend to his will. Ribtz had a dream though, his dream to one day rule the world! Sadly things have been slow going since he was released from the cages. It’s hard to become chief when you are so young and one of the weaker goblins. That hasn't dampened his spirit though. He is ready to prove himself to the tribe and work his way toward greatness.

Goblin Song:

Goblins kick and goblins bite
but Ribtz goin' ta have all the might.
Mr. Jumpy will lead the way
so all the gobos follow Ribtz one day.
Plants and animals are my friends
'cause other gobos follow stupid trends.
One day Ribtz gonna have so much power
all the gobos bring presents ever hour.

Scarab Sages

Definitely interested. Have no knowledge of the AP aside from you play as a bad guy. Other than the overlying character concept is there anything specific you want us to submit for consideration?

General concept for my character would be either a member of a noble family or maybe a relative of the king who wants to overthrow there rule and be a kingmaker of sorts, putting their own choice on the throne and subtly ruling through them. Would likely need to discuss the characters specific backstory to nail everything down completely and ensure it doesn't conflict with the AP. Would be looking at sedition or high treason as the crime depending on how the backstory panned out. Considering a Human Arcane Duelist bard, with a heavy focus on the social skills for out of combat and a melee focus for in combat.

Scarab Sages

Male Techie 10 / Gamer 14 / Family Man 10

.

Scarab Sages

About Me:
I have been RPG tabletop roleplaying on and off for the last 15 years, starting in D&D 3rd edition and moving to Pathfinder around 2007. So I've got a pretty good comprehension of the Pathfinder side of things. I live in northern Georgia, I'm in my early 30s and I am married and have two kids. Aside from PbP games, I have a regular VTT game I play in. Otherwise my time is spent with the family, doing house or school work (working on a dual MBA/MSIS), or playing a video game.

As to my style I enjoy in-depth roleplay but I am not the kind of guy to write a 1000 word description about the scene or a 500 word monologue, but I do love getting player interaction. In fact, that is how I met my current VTT GM and a fellow VTT player that I have been playing with for several years now. I do also enjoy rollplay, but completely understand the difficulties inherent with PbP games. I've been playing PbP games on and off for the last 3-4 years. I've DMed a number of successful modules, and tried running some AP's that have collapsed from player attrition and major life changes (2 kids, moving 3 times, changing jobs, bla bla), luckily I am pretty settled in for the next, probably 15 years or so. As such, not expecting any major upheavals. I'm at the beginning of running a Hell's Rebel AP as we speak. Working to start up a Rise of the Runelords game, and I just joined in on a Hell's Rebels game that lost a player after Book 1 (so currently 3 in total, want to cap it off at 4). I work in IT in the local school district so I have a decent amount of flexibility to post, since I am often in front of a computer. As such, I can often get in several posts a day if the pace allows for it. Weekends can be more difficult for me.

As to the game, I've never played Dwarf Fortress, but I am excited by the prospect of an open ended, kingdom building style game. My VTT game that I play is Kingmaker so I have a small amount of experience with Kingdom building, but having the opportunity to play in an even more open ended style game sounds amazing. Also, the themed party of dwarves sounds like it would be a great time!

Scarab Sages

Just to note, my bard concept would probably classify more under martial than arcane.

Scarab Sages

Dotting for interest

IC:

1. Arcane Duelist Bard (Melee focused bard)
2. Permanent resident of Oppara?
3. Part of the military
4. Melee combatant, some buffing and minor spellcasting
5. Mostly focused on the melee aspect. May dip into some fighter, but not 100% sure yet. Plan on being a charismatic, semi-skillful melee combatant.
6. Not 100% defined yet, but thinking of a sort of Kingmaker vibe. Likely from a noble house, in the military, wants to get his pick on throne for glory and power.

OOC:
I can post at least 1/day but often more frequently. Weekend can sometimes be difficult. I am currently only playing in one other PbP and GMing one PbP here on the boards.

On Roll20:
I use Roll20 for both a VTT game I play in and the PbP I GM so if you have questions feel free to ask. I still do the dice rolls through the forum, but I let the players control their tokens in Roll20 to do movement and the like

Scarab Sages

Dotting for interest, looking at a Numerian Scavenger Unchained Rogue. Will have him put together before the end of the weekend.

Scarab Sages

Good relationship with the family, at least as much as possible for being away for so long. Was close to Rexus while she still lived in Kintargo, but she has been away from home over 10 years. As noted, she knew about her parents, they actually wanted her to join their cause but she was too busy chasing down knowledge of her own. The plan is to go blaster and utility. Having been tomb delving in Osirion she has learned the importance of being able to put out some damage.

Scarab Sages

Goblin Concept:

Name - Ribtz

Alignment - NE

Role - Majiks, Healing, Face - Currently looking at witch with traits to use Int instead of CHA for face skills.

Picture

Personality/Background - Ribtz has always known better than the other goblins in his tribe. Most of them were stupid and greedy, only worried about getting their next shiny. Ribtz had plans, he and Mr. Jumpy would one day rule the world! Sadly things have been slow going. It’s hard to become chief when you are one of the weaker goblins. The only thing that has kept him out of trouble is his knack for nature and ability to keep his brethren alive, sometimes. While he has no following or real word in the tribe, at least sometimes people consult him for things and he knows that one day the chief will die and then he can make his move. First step take over the tribe, next step take over the world! Ribtz is wiser and generally more intelligent than the average goblin, but due to his power-crazy nature and the lack of power he has he comes off a bit harsh. The goblins put up with him because he has “majiks” and he has provided aid to the tribe, but he generally sticks to himself. He almost always has his over-sized toad Mr. Jumpy with him.

Vice - Pride - He thinks he is smarter than all the other goblins, which is usually true, but he is also one of the weakest and smaller in stature so he often gets ignored in a tribe that values size and strength over smarts.

Virtue - Diligence - He has a goal and always keeps that in mind. While most of the other goblins are to busy seeking their next thing to kill burn or steal, Ribtz has the vision to carry out a long term plan.

Theme Song -
Goblins kick and goblins bite
but Ribtz goin' ta have all the might.
Mr. Jumpy will lead the way
so all the gobos follow Ribtz one day.
Plants and animals are my friends
'cause other stupid gobos follow stupid trends.
One day Ribtz gonna have so much power
all the gobos bring presents for me ever hour.

Kobold Concept:
Name - Clizzax

Alignment - NE

Role - Magic, Face - Currently looking at Sorcerer.

Picture

Personality/Background - Clizzax, even when hatched, had a regal air about himself. Standing out, especially with his shimmering white scales. As Clizzax grew, his draconic heritage became more evident. This combined with his natural charm allowed him to wield more influence in the tribe. This made him a threat to the current Chief. Although the Chief could not get rid of him outright, he played on Clizzax's vanity asking him to do a great service for the tribe. Clizzax was to go into the wilds and find other monstrous humanoids that he could recruit to cleanse the lands of the recent influx of larger humanoids. Clizzax uses his charm and intellect to get what he wants, and when that doesn't work he always has his magic to fall back on.

Vice & Virtue - Vanity - Aside from being attractive, in kobold standards, Clizzax believes himself superior to the other kobolds. This can sometimes cause issues with the other kobolds. On the flip side, his vanity provides him a great deal of confidence in how he approaches life.

Theme Song - Clizzax doesn't sing.

Scarab Sages

VTTs:
We use Roll20 and Discord for voice. We've been using Roll20 for years, but the learning curve is actually a lot better now that Paizo has officially partnered with Roll20. They have even been releasing AP's (currently only War for the Crown, but assuming they will continue to add more). We have also done D20Pro in the past which is a good one, but since it is it's own application and not browser based it has it's own issues, ie having to worry about ports/firewalls, etc. In any case, since I don't have limited options for playing locally, VTTs are a great way to bridge that gap.

Scarab Sages

About Me:
I have been RPG tabletop roleplaying on and off for the last 15 years, starting in D&D 3rd edition and moving to Pathfinder around 2007. So I've got a pretty good comprehension of the Pathfinder side of things, as for 3pp I haven't ever used them, mainly because all the PRD stuff, for the most part, is online for easy access and the 3pp stuff isn't. I live in northern Georgia and I am married and have two kids. Aside from PbP games, I have a regular VTT game I play in. Otherwise my time is spent with the family, doing house or school work (working on a dual MBA/MSIS), or playing a video game.

As to my style I enjoy in-depth roleplay but I am not the kind of guy to write a 1000 word description about the scene or a 500 word monologue, but I do love getting into some player roleplay. In fact, that is how I met my current VTT GM and a fellow VTT player that I have been playing with for several years now. I do also enjoy rollplay, but completely understand the difficulties inherent with PbP games. I've been playing PbP games on and off for the last 3-4 years. I've DMed a number of successful modules, and tried running some AP's that have collapsed from player attrition and major life changes (2 kids, moving, changing jobs, bla bla). I'm at the beginning of running a Hell's Rebel AP as we speak, that I am thoroughly enjoying. I work in IT in the local school district so I have a decent amount of flexibility, since I am often in front of a computer, to post. As such, I can often get in a few posts a day, weekends can be more difficult for me. On the conflict front, I'm a pretty laid back dude, so I try to resolve conflict quick so we can move on to the good stuff.

As to the game, I have a couple ideas for goblins, but I also wouldn't mind a Sootscale Kobold emissary to add to the party. To note, my current VTT game that I play in is actually Kingmaker, though we are still at the early stages of book 1.

Scarab Sages

I’ve done a Kingmaker as Kobolds and it was a lot of fun while it lasted. Would love to do something like this!

Scarab Sages

Dotting for interest with a human witch build.

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