Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
All, I am sorry for my disappearance without notice. Life sometimes just sucks. Last few weeks have been chained events of stress and heartache. After the death of a close family friend, car accident and ER trip for my future roommates, trying to clean/pack and sell my house to move in with said future roommates, and health problems of my own, any remote freetime I have had is spent trying to make it to work so I can pay for all of the above.
I was really looking forward to this campaign, but I am just not able to keep up. Sorry again.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Sorry absense, was dealing with our only warehouse worker getting fired at work (he deserved it) then got the news of the death of a close family friend. I should hopefully catch up tonight.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
init:1d20 + 1 ⇒ (5) + 1 = 6
"Stay within 40 feet lads, I dun wanna be burnin' any ye biscuits." Dagmar begins a low chant of spellcasting.
Dagmar will hold Burning Sands until the spider moves in close enough to it's charge range. Spell is a 20ft radius burst, up to 100 ft away. If she can catch it between moves so it has to stop in the sand even better, but disrupting charge/slowing it down higher priority.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar spends the time before the attack assisting in ensuring the trainees have good hearty meals.
Once warnings come that the orcs have been spotted she makes her way towards her designated position. Helping to cut off and barricade their flanks, using strategically placed fire walls.
Her heart breaks as she sees gnomes fall to their orc foes. Doing what she can to stabilize or triage when able before troops can be sent backwards to the waiting healers and using her axe and hammer when she cant.
As fires begin to fade, the exhaustion beginning to creep into her bones, the horn sounds.
Blessed Mother Folgrit, today many wives have become widowed, many mothers childless and many children orphaned. Let not their sacrifices be in vain. Give us strength to finish this. Let no others suffer an empty home tonight.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Still need to read thru the 90+ posts, but here is Dagmar's spell lineup.
While Dasur is not much on offense, Dagmar's proclivities for fire are.
0-level:
Create Water
Detect Magic
Read Magic
Stabilize
1-level:
Burning Hands x2
Burning Sands (Adventurers Guide.. if book too new, she'll slot another hands instead)
Cure Light Wounds
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Hi All... Sorry I dropped out of obscurity, life just beat me up a bit. I've been trying to catch up with games that are still active, if ya'll still need me, I'd love to come back. If you have replaced me or written me off I understand, it was all my own fault.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Back after holiday induced craziness due to month end at work and short work week. 3 day weekends are nice at the time, but create insanity afterwards.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
HP Lvl2:1d4 + 4 ⇒ (2) + 4 = 6
I thought i posted her lvl up to profile, but it seems to have been eaten. Will get that re-posted tonight.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar picks up one of the armors, "With a good old fashion scrubbin and a few small alterations I think these will fit us. Any one mind if I take one?" She points to the large cut in her leather, "Be needin something sturdier than leather if we run into more orcs."
I have Dagmar leveled, just need to wait until i get home to post it.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar sits up with a small grown then hides her shock of finding herself completely whole.
Och, what ya doin' ye barmy broad? Trying to get yourself killed in the first real combat? Dagmar snaps at herself in her own head, Shut Up!, before looking around to see everyone else still alive (dead orcs don't count as everyone) and let's out an audible relived breath.
Dagmar makes herself busy by helping sort the orcs belongings, trying to avoid talking to anyone still feeling like an old fool, but listening in on the conversations about the draw and Nalnera's...friend.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
By my records I show Dagmar at -3 (Now stable, thanks! Glenda). Unless I'm missing something? Magic Missile for 5, Scimitar for 9. Snorri said -14?!
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
then i'll 5ft the other direction to the orc on snorri on my far right.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Glaring at the Orcs, Dagmar reaches down to assist Glenda in stabilizing Snorri.
CLW:1d8 + 1 ⇒ (4) + 1 = 5
She then moves a step southward to assist with the orc harrowing Glenda. You now have the flank.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Wanting to ensure the orc reinforcements are taken out before the drow can call for more aid, Dagmar heads to the 2 upper crossbow orcs releasing a gout of fire from her palms.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
All caught up! Sorry, work and life trying to kill me, I'm convinced of it!
Also, Ukrim's player just moved to Texas, hopefully we'll here from him soon once he unpacks.
Also, could I have purchased extra sealing wax before we left town? I have 34g.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
"If we can get them to clump a little, I can get abount 3 of them in a burst of fire."
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Sorry here. Boss out of country and only other person in dept, his wife just had baby. Been slammed and all alone. Will get caught up today.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar will take a patch of floor closest to the kitchen.
"I'm all for a-wanderin' a wee bit. Plus Mee suggested I check out the mushroom glens for some more learnin' on which be edible vs those for makin' rope 'n stuff. Should probably check up on which may be toxic so we can avoids them.
Oh by the by, them elfs, they dun eat any of the gnomish food. Only raw fish or mushrooms then be bringin' themselves. Not sure if'n it's important, but it's curious none the less."
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar converses with Mee regarding local vegetation & wildlife cooking. While doing so, she takes stock of her reactions to the drow's presence.
Sense Motive:1d20 + 4 ⇒ (17) + 4 = 21
Unless you want me to play out the cooking methods conversation, I am good with brushing over it and just filing it away under Dagmar's cooking skill, instead just making notes of the important bits, like her reaction to the drow.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar, knowing her own temper, does her best to remain quiet during the meeting with Geirni. Though she does have to agree with Ivy, He's a bleedin' idiot alright.
At the inn she is most fascinated by the tastes and flavors, and is considering asking Ivy for an introduction to this Mother Mee, when the drow come down the stairs. Suddenly the interesting stew doesn't taste as good.
Well ye can't be missin' them now can ye. Chosing to pretend that their appearance doesn't phase her she turns towards Ivy.
"Miss Ivy, before ye go. Do ye think it would be possible to have an introduction for a wee chat with Mother Mee? I run a tavern myself and would love to ask her about the cooking techniques for some of these local plants 'n critters? Would help us a lot out on the road, wouldn't wanna butcher the flavor by boilin' sum'thin' that should be grilled, ya know."
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Back, sorry. Office all moved, last of the boxes and furniture moved yesterday. I've just been so exhausted mentally and physically as well as the pain from moving heavy things I'm not supposed to be doing.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Sorry absense. Will catch up today, been dealing with 75% of company laid off monday so i'm backlogged with 4 peoples work and we're consolidating buildings so moving tomorrow.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
"Unless spiders now wear boots, them there are people tracks. Looks like movings lots o'barrels arounds." Dagmar goes over to the flask. "Hmm... " She gives it a good shake to see if full or empty.
This was actually posted early this morning, but when I loaded up my app it was re-queued and unposted, so confused! This should have been right after I found the scuff marks....
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar moves cautiously into the room, trying to identify what may have made the marks.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
"Aye, but wouldn't want anythin' blind sidin' our rears either. We know for certain one of them spiders lived. He may have friends awaitin' for us to drop our guards."
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar will take the items to the one who recieved his battle promotion. "S'pose if'n ye now in charge, ye be needin' these."
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar will examine the sherrif's corpse. Heal:1d20 + 8 ⇒ (1) + 8 = 9
Then proceed to check over the gnomes. Making sure they can travel and have to bad injuries. Heal:1d20 + 8 ⇒ (10) + 8 = 18 "Sorry lads, been on da surface for longer den we'd like. Not much use for speaking the Undertongues up there. We all a bit rusty. Mind if I check yer wounds?"
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
"Aye, so far so good"
Dagmar will try to assist Snorri's next climb attempt. Aid:1d20 ⇒ 17
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar will drop a rope for Snorri and look for something to either tie the rope onto or at very least brace against if not.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
I have to admit I'm confused at this point, did Dagmar make it up round two or is she still down 1st level?
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar waits for her turn to be hoisted up, going over her options, fire probably wouldnt be good in such a small confine unless absolutely necessary.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
I've had a lot of work-BS going on last few week's. I'm an accounting manager for a corporation and been dealing with 2 major projects during year end close and some very incompetent other department heads not delivering on-time. Luckily, this now seems to be slowing down and returning to normal, so my days aren't pushing 14hrs anymore.
My biggest problem is posting in scenes were either my characters aren't really part of the discussion or really have nothing to say in those moments, but rather watching and listening for a time to appropriately interject. But I am also relatively new to the forums-based games instead of in-person, so that just might be something I need to work on.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Oy, just as thing were clearing up at work too. I'm getting my first weekend off since new year. Maybe we'll get lucky?
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Perception:1d20 + 8 ⇒ (1) + 8 = 9
Dagmar can't see much with all the other dwarves in the way.
"Could have simply taken to the walls or ceiling, but looks like into the cave either way? See any webbing or scratches on the walls or ceiling?" Dagmar readies her axe.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
picks:
- VIRTUES -
It is a virtue to always seek knowledge and enlightenment, be it in study, in searching the world around you, or in conversation with your fellow kinsmen.
Constructive creativity or innovation that is used to further benefit the Dwarves as a whole is something held in the highest of regards.
Bringing together the dwarven people in a cooperative effort to build a culture and a legacy through united efforts
- SINS -
It is a sin to willfully ignore any knowledge obtained or to deny the pursuit of such from anyone else.
Complacency is a vile trait that is viewed as one of the worst vices.
Forgetting, defiling, or disrespecting the memory, legend, and sacrifices of prior generations
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
If Hogun really has vanished, you might also be able to get one of the other applicants and have then been following after us for some reason and finally catch up, since we have barely started this endeavor.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Assuming my previous roll still stands to follow tracks + Ivy pointing us in the initial directions they headed off?
Dagmar will point out to Ukrim how the tracks look and what kind of things to look for to follow, and to signal for her if he thinks he's loosing the trail.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
"Aye, we be dwarves, and aye we are trustworthy, for those deserving. But I ne'er been one to do business with someone whose face I can'nae see. Trust is learned lil' miss." Dagmar uses her firm, yet friendly "mom"-voice, while both lowering her weapon axe head down and taking a small step forward to be just in front, and to the side, of Snorri should there be any treachery. "Lower the weapon and the cloak, and we can talk proper-like." Dagmar leans on the pommel of her axe.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
"Not so much a forager, as I ken recognize good cuts o' meat off most any animal, but I do have a passin' knowledge of most edible plants and such. Things good few seasoning, ya know?"
"Done a wee bit o' hunting. Not completely lost in the wilds, but probably not the best of trackers, I can giver a good shot though."
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
"I believe both Glenda and I are train'd in healing arts, may perhaps if'n one o' us can be findin' a closer age of the blood, we'd have a better estimate of when the attack occurred. Given they said it still seemed fresh." Dagmar nods up the hill towards the rest. "Might give us better idea if we lookin' for survivors or just body recovery."
"One would have require more sense of urgency, than the other, but equally necessary. Might also needin' to take whatever critter done it back too, or proof of it at least. Especially if'n all we gets a body. Prove it wasn't us."
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Know. Nature:1d20 + 5 ⇒ (5) + 5 = 10 "Giant 'shrooms ya say? I wonder if they good fer eat'n. Got a lovely Beef n'Shroom gravy recipe. 'Corse probably needin' one that's not been all dried out and used for wagon parts."
-
Dagmar hefts her axe and moves to stand near Snorri. Dagmar calls to the spirit of flame in her mind, wanting to ensure her edge if this is any sort of ambush. Are you there old friend? His answering response causes the flame behind Dagmar's eyes to glow a bit brighter, the smell of smoke that always seems to surround Dagmar to intensify slightly. Dagmar smiles at the warmth that envelops her body, signaling her friendly spirit guide is in fact, there.
Dagmar calls the spirits to show her any hidden magic. Cast Detect Magic Dagmar uses her now enhanced vision to look around, searching for signs of recent or hidden magical signatures.
Perception:1d20 + 8 ⇒ (9) + 8 = 17
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar is not surprised to hear the priestesses views on death. It was afterall a similar view to her own, and that Folgrit inspired in Dagmar to open her business.
But even so, the reminders of death, while on this particular mission, have Dagmar remembering the last time she saw her sons. So eager to find Dammerhall or more details on what happened to their father's expedition.
Dagmar quickly distracts herself with trying to decipher the order of each others births. Dagmar is easily the oldest one here, with the possible exception of Hogun. She just can't place his age. They Greyingots usual greying of the hair more an indication of kin rather than just age.
Nalnera she knows to be the youngest, Blimey, I'm more than double her age, and Snorri the next oldest, though still young at only 84.
A small bit of doubt crosses her mind, not for the first time. Dagmar you old fool, can you really keep up with all these young pups? That's 40 years you got on anyone else here. Which has Dagmar's mind circling back to Glenda's conversation. It is not hurt and weakness of me own that has me so worried. But of being a burden on the others...Bah! Enough of this rubbish talk yer as healthy as a horse and as stubbern as a mule, ain't gonna be any burden. Old fool indeed.
Dagmar chuckles at herself then tries to focus on Dasur's words. Wait, dinna he ask about deep gnomes? When did they start discussin birthin' of gelatinous cubes?
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Knowledge:
It is a virtue to always seek knowledge and enlightenment, be it in study, in searching the world around you, or in conversation with your fellow kinsmen. It is a sin to willfully ignore any knowledge obtained or to deny the pursuit of such from anyone else.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Dagmar pauses before responding, hoping Snorri would be quick to respond. She wanted to see what their heir's response would be. She was not disappointed.
Ah, good lad. Dagmar smiles. We don't be needing a bunch of ninnies waiting for orders or a leader making blind fool guesses. We just might survive this.
"Aye, we be good, no needin' to resort to scroungin' for mushrooms 'n berries like an elf just yet. That said, if'n ya see something that looks like meat. I dun think anybody would mind a quick stop or two along the way." Dagmar gives Hogun a wink.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
"6 day, eh? Don't know about ye lot, but I'm gettin' might tired of rations. I got enough to cook a few days, 'tween that and the remaining rations we can easily make that thar gnome city. But if'n any see something worth huntin' giver a yell. I got all me cookin' bits. Will fix us up something proper."
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
In addition to personal rations, Dagmar has 5 days worth of food she can cook.
If anyone can hunt, she can prep it for rations/travel. Definitely planning to resupply is gnome town if we can. Most of Dagmar's travel capacity is taken with food stuffs. =)
-EDIT-
Also, having trouble finding a link since it's in Divine Anthology, but Folgrit's Bounty trait is very yummy (yes pun intended), so if we use this for breakfasts this will cover everyone nicely at the cost of about 3 gold per person per day.
Folgrit's Bounty: You were taught to tend the sacred health-fire and cook nourishing means as a child. You can a +1 trait bonus on Profession (cook) checks and can prepare a nourishing meal of up to eight portions with 1 hour effort at the cost of 20 gp. Anyone who eats a portion within 1 day (which takes 10 minutes) gains a +1 morale bonus that can be applied to any one skill check or attack roll in the next 8 hours. The bonus must be applied before the roll is made and cannot be renewed by another meal for 1 day.
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)
Do we have a verdict on the patron keys? I think everyone voted for Secrets Beneath the Mountain but looks to be a pretty close tie for many of the others.
Hello everyone. I hope I am posting in the right subforum. I'm hoping to gift PDFs in the future, but I had one question:
If I gift someone a PDF, does it use their own account Watermark?
I'm asking mostly because I know having your own Watermark is important for playing in Society. I of course want the recipients to be able to play Society if they so choose. If it uses the Watermark of the person it's gifted to, rather than the person who gifted it (hope that makes sense) then it's all good! I'm like 99% certain that's how it would work, but just wanted to confirm. Thank you very much! :)
Hello everyone! I have a question for what happens in the event of a canine catastrophe. If a pet eats a chronicle, what are your options? My dog loves to take things and bring them to my room. Sometimes he also loves to chew on them and roll around on my bed. Most of the time they are safely in my backpack, but I set that one aside earlier in the day. When I finished my shower I found him like that.
Thankfully it was not so bad in this instance because the character died permanently. I didn't want to cut into my friends' gold for my own Res; so he was completely gone. The chronicle in question was just a blank one that says "DIED!" Still, this could easily have happened to an important character. I'm hoping the answer is not "scotch tape."
Hello everyone! I know there are a lot of threads on Mystic Bolt already, but I don't recall seeing this specific topic. This question is also for a PFS Character, so hopefully there's not too much risk of variation.
If I use an Acid Mystic Bolt with the Corrosive Weapon property, are both d6s totaled before applying Energy Resistance? Same basic question applies to Fire Mystic Bolt with Flaming, Cold Mystic Bolt with Frost etc.
Corrosive states that it deals an "extra" 1d6 Acid damage. For the majority of weapons, that means it doesn't pierce Energy Resist 10 because most weapons deal Bludgeoning, Piercing, or Slashing and the extra Acid damage is a maximum of 6. Mystic Bolt is a little unique in that it already deals elemental damage. For what it's worth, I believe extra damage from similar effects like Vicious, Holy, and Bane are totaled before applying DR.
Hi everyone! I see that Promethean Alchemists are surprisingly legal in PFS. Their companions are a bit unusual, so I wanted to know how item slot rules work for Homonculi in Society. For example, Animal Companions get restricted slots, and Eidolons take slots from their Summoner. I'm not sure how Phantoms work, but I imagine it's the same sort of thing. However, I can't find any rules about Prometheans' Homonculi.
I did a forum search using Paizo's own search tool, as well as Google's. Couldn't really find anything. Any help is appreciated!
Hello everybody! I'm planning to create an eventual Gunslinger 1/Inquisitor 10 for my next PFS character. I've never made a character who uses firearms before, because it takes a few levels and a few feats to get comfortable.
My solution is to start Level 1 as a Human Inquisitor (with a Longbow) so I can start immediately with Point-Blank and Precise Shot. I can also heal right away, including CLW Wands without UMD after my first chronicle. There are some downsides, like losing the extra starting HP and Dex to Damage. But Inquisitor gets my Favored Class Bonus at least.
Can you get the free starting gun from Gunsmithing even if you take Gunslinger after Level 1? I don't plan to dip in Gunslinger until Level 3 when I pick up Rapid Reload. I read the text and asked some of my friends, but it's kind of ambiguous. It says "At 1st level" but that could mean either 1st Character Level or 1st Class Level.
Hello everybody! Pathfinder Society and its community have helped me so much that I wanted to express my gratitude for my PFS region San Diego, as well as all the PFS regions and Pathfinders involved in my favorite game. All the people I have met and all the adventures I have embarked upon have been such a positive influence on my life.
Ever since I was very young, I have had trouble socializing with people. It was extremely difficult making friends in school, and I was bullied often. Eventually my school psychologist diagnosed me with Asperger's Syndrome, which was confirmed when my parents brought me to a clinical psychologist. I struggle with social interaction and talking to others. It took me years to be able to look people in the eye. I was miserable when it came to interacting with anyone outside my family. Until I worked up my courage and went to my first PFS Game Day at At Ease Games.
My intro game was a great experience. Although it was my first RPG ever, I was able to somewhat grasp the rules from my mechanical knowledge of Dungeons and Dragons videogames. I still struggled with social interaction, but I just pretended I was brave like my pregen (Amiri!). I went back the next day. And to the next event, followed by the one after. I believe I have gone to the vast majority of events in the region ever since that day.
It is the community that keeps me coming back. All my amazing friends. The Organizers, GMs, and Players. My wonderful Venture Officers in San Diego are Venture Captain Eric Brittain, Venture Lieutenant Joanna Gore, and Venture Lieutenant Sean Ennis.
They have all done so much to make me feel welcome and safe when I play. No one treats me any differently based on my condition, and everyone is kind and understanding. I have gained real friends, but more importantly confidence. I used to be afraid to leave the house, but not long after I joined PFS I used what I learned to get my very first job in my whole life. I can talk to people without being scared, and I have made friends outside the PFS community. I look forward to meeting the forum community as well.
I was scared, but not anymore. Thank you all so much.