thistledown wrote: Daedalaman wrote: Do small giant instinct barbarians get to start with a large weapon? Asked and answered earlier. Don't mean to derail, but can you tell me where it was answered and/or what the answer was, because I've been looking for it and have not been able to find it.
If I'm reading it right it specifically says that small characters can use a large weapon, but it goes on to say that you start with access to a weapon one size category larger than you, which seems to imply that they can only start with a medium weapon as that is one size category larger and large is two. I seem to recall this coming up in the Know Direction episode where they built Ryan's gnome barbarian, but I can't remember what the answer was and that is the only time I've seen dev input on this issue.
Thank you.
Do small giant instinct barbarians get to start with a large weapon?
It really depends on how proactive you want to be as a GM and the level of immersion that you want. I usually take their initiative mod, saves, knowledge skills, and perception. What Aaron Unicorn said above is also a good suggestion.
Dragon Disciple prestige class would probably work really well with this concept. That usually starts as draconic bloodline sorcerer, but you should be able to make other classes work. These are the prereqs:
Requirements
To qualify to become a dragon disciple, a character must fulfill all the following criteria.
Race: Any nondragon.
Skills: Knowledge (arcana) 5 ranks.
Languages: Draconic.
Spellcasting: Ability to cast 1st-level arcane spells without preparation. If the character has sorcerer levels, he must have the draconic bloodline. If the character gains levels of sorcerer after taking this class, he must take the draconic bloodline.
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commenting so I can find this later
Looks like you're right, I just looked it up on the SRD. It looks like a line was removed that would definitely make things less confusing. It did seem weird that an orb of perfect darkness would shed dim light. For some reason I was reading it as both the light and dark motes were glowing. I think what I thought it was was " your solar manifestation either glows with one color common to the stars or with the perfect darkness of a black hole." which would have been completely different than what it says. Thanks for correcting me on that.
I'm pretty sure the wording in the book is something along the lines of "regardless of which for the mote takes, it sheds a dim light in a 20 foot radius." I don't have my book with me at the moment, so the exact wording might be off a bit, but to me that seems pretty clear that even if its the black hole version it still sheds light. You could probably flavor this as something along the lines of its pulling in all the light in its immediate vicinity.
theheadkase wrote: It'll be interesting to see an official answer, 70 lbs being 7 bulk and encumbered condition for a machine seems very small in terms of weight. I mean with a hiking backpack I could move pretty well with 70 lbs and I'm not even in that great of shape anymore...but either way I'll be interested in seeing the results! My gut instinct when initially reading your interpretation was "You are so wrong, how could you even think that?" But after sitting and looking at it a little more and actually thinking about it I could very definitely see it going the way you suggest. It would make a lot of sense since carrying capacity in PF is along those same lines I think. Either way, bulk is a much easier to calculate metric than pounds. Although, 10 light items equaling one bulk leads me more to my initial way of thinking. 2 bulk worth of light items would be about 20 pounds.
Also, I'm sorry if I've derailed the thread, that was not my intent.
Shaudius wrote: theheadkase wrote: That is likely true but doesn't stop you from being able to ride it (its just slow) and use the Cover option of the Ride a Creature sub skill of the Survival Skill.
Although, looking at the carrying capacity section "As a general rule, an item that weighs around 5 to 10 pounds is 1 bulk (and every multiple of 10 is an additional bulk)". So you're first item is 5 to 10 pounds equals 1 bulk. Every multiple of 10 is another bulk. So 2 bulk is 55-110 pounds, 5 to 10 plus ((5*10) or (10*10)), and 3 bulk would be 105-210 pounds, 5 to 10 plus ((5*20) or (10*20)). Encumbered only comes up if half your Str score in bulk is being carried so you have 7 bulk for your drone before its encumbered which would be 355-710 pounds. We could assume the high end and say you have up until 710 pounds before being encumbered.
Well I was reading it as every 10 lbs is another bulk because 10 is a multiple of 10.
If we look at the equipment list we see that a tactical pike is 2 bulk, under your analysis a tactical pike would have to weigh 55 lbs or more, under my reading it weighs between 10 and 20 lbs. I agree with Shadius. It reads to me like every multiple of 10 (10, 20, 30, 40, etc.) equals one bulk. Doing it the way you suggest seems like unnecessary math to me. Has anyone on the development team weighed in on this?(heh, pun not intended)
I believe the wording is actually quite specific in that whichever form you choose it sheds a dim light in 20 ft. I'll have to look up the exact wording when I get home.
Shirren Xenoseeker Solarian. Definitely not the most optimum build, but it should be a ton of fun.
Black hole moves any creatures within 20 ft of you ten ft closer. If enemy A is 40 ft away from enemy B you can stand in the middle and bring them both 10 ft closer to you. Then you start charging your supernova and play keep away for a couple turns. After that you pop supernova and hit them both if they're still alive. Might actually invest in Mobility spring attack. Just one potential use for black hole and supernova. You need to figure out how to combine your skills in fun ways. The solarian is clearly not a class for new and uncreative players.
Part of it is that they have to build up an entirely new setting from the ground up. There isn't a monster book out yet other than First Contact, so they need to introduce more monsters. They also have to flesh out the station where things are taking place in case your PCs decide to go off the beaten path. When they launched Pathfinder they at least had third edition monster manuals to draw on, here they have extremely little that they can use for encounters. My guess is that they will get better as more product is released. I would recommend adding in your own fluff to draw out each of the three chapters so that each chapter takes at least one full session and meet to play this every other week instead of every week. It will draw it out until about the time the next one comes out. Or you could spice things up by running a couple SFS scenarios that take place on Absalom station as well. The PCs are expected to be part of the Starfinder Society after all.
I just got mine in the mail this morning and I have got to say it is gorgeous. Not only does it have all the room I need for character creation, it also has a list of common skill DCs and a list of common conditions as well as a SFS fame tracker. The inside cover appears to be able to be written on, unlike the pathfinder ones I have at home. All in all, I love it.
The Drift is Hyperspace. The Gap is the forgotten time between Pathfinder and Starfinder.
What I never liked is that there were a bunch of weapons introduced in the Gnomes of Golarian book and none of them had gnome in the name, even though they were clearly designed to be gnomish weapons. I would houserule that any of those would count as gnomish weapons for the purposes of the weapon familiarity trait.
I still think there should be a Hermea adventure path where the BBEG is the Gold Dragon in charge. Hermea has gotten very little support and is an awesome part of the setting.
Its not stealing from the party if the party never knew about it.
Is there a list somewhere to sign up for stuff or is it a drop in and if there's an open spot at a table you can join kind of thing? I fully intend to go to farpoint, and I'd like to plan accordingly.
I think its a little ridiculous for it to be in game time. The 500gp sounds a little high for a 0 level spell, but its probably acceptable if you do what MageHunter suggests and use the Rich Parents trait. But I would argue that you should have been able to have paid for it and researched it before the game starts. Taking a week of in game time would derail the plot a lot in most campaigns and practically all of the APs.
Elemental bloodline sorcerers have the ability to change the type of energy damage a spell does to their element....or maybe its draconic...my sorcerer who can do that is crossblooded. One gives an extra point of damage to each die of a type that matches his element and the other gives the ability to change the type of energy damage dealt. I forget which is which.
I'd be willing to GM on occasion, but I really much prefer playing. We recently started playing Reign of Winter, but I would like to play Society games every now and then. I haven't played Soceity since I left St. Louis 3 years ago. I've been thinking about trying to get a group started at either Cardboard Games in Odenton or Family Game Store in Savage Mills.
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My wife and I have been living in the Odenton, MD area for about a year now and have been having trouble finding a PFS group that meets on weekends. Most of the groups we have found are weekday groups and due to work schedules that is unfortunately not doable for us. Can anyone point me towards a weekend group in the area? I hav already sent a pm to a venture officer in the area and gotten no response.
So, I wouldn't be surprised if this has already been asked and I apologize for rehashing, also I apologize if this is in the wrong forum.
I'm trying to make a Paladin for the new core only system and I would like to know if I can have a holy symbol emblazoned on my shield and have it count as a holy symbol. I have a couple ideas on how to do this, but I don't know if they would be legal. First, I could pay for a holy symbol and a shield and say that the holy symbol is part of the shield, of course I would use the symbol type that corresponds to the shield type (wood symbol for a wood shield, steel symbol for a steel shield). The second option is to buy a vial of ink and say that my character painted the symbol on the shield. I would obviously have to take a craft or profession skill that would be able to do that, and I might be have to do it in view of a GM. I might also have to pay for a holy symbol as well as the ink, and I would be totally ok with that if I could add that flavor to my paladin.
So what do you guys think, is this possible and legal.
Christopher Rowe wrote: Andrew Christian wrote: ...each person needs to be responsible for themselves (or their children) and make sure that they get some feedback from someone who knows them well enough, on whether that particular scenario would trigger their particular issue.
They have to do the same to go see a movie or watch a particular TV show or even read a book. So why can't they take that responsibility upon themselves to do so for a scenario before signing up to play?
I agree with you, but I think what people are asking for is a formalized system for the "getting some feedback" step of your sensible proposal. Movies and televisions shows, at least in the US, have content ratings. Books, hmmmm. I don't know how available content warnings are for books, but I've heard enough childrens' librarians using the words "content" and "language" in the peculiar ways they do to suspect that there are websites and so on to go to for researching at least a lot of books. The question we have before us, though, is how available that information is for PFS scenarios, and how formalized it should be.
I wonder if the folks who are suggesting content/trigger warnings for PFS scenarios also advocate for such on other forms of intellectual property. Should The Lord of the Flies have a set of trigger warnings on it, for example? Most rating aystems have a box next to the rating with a brief overview of why its being rated the way it is. Ie. brief nudity, sexual themes, drug use, violence, etc.
There are fancy cloaks in the magic weapon section of the Advanced Class Guide.
That is what I meant. Let me rephrase to remove confusion: "...you are immune to anything (that is from evil things) that would dominate you. Period."
From the way I understand it if you are under Protection from Evil you are immune to anything that would dominate you. Period. If you are dominated and then someone casts Protection from Evil on you get another saving through which if you pass suppresses the effects of the dominations until the Protection from Evil fades.
There is a feat that lets you use Summon monster to summon skeletons.
What if a "dragon" AP was centered in Hermea and the main enemy was the gold dragon in charge? To the best of my knowledge (and please correct me if I'm wrong) there hasn't been that much about Hermea released and it would make for an interesting story. Also, it would be dragon centric, but wouldn't have to have dragons in every adventure. It would also pit you against a rather unusual enemy in a metallic dragon instead of a chromatic one.
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My personal favorite item is Seducer's Bane.
Ultimate Equipment wrote:
Seducer's Bane
Price 9,900 gp; Aura moderate abjuration; CL 6th; Weight —
This slender silver bracelet is worked in an intertwined design of three flowers. A DC 20 Knowledge (nature) check identifies the flowers as acacia, apocynum, and bilberry, symbolizing concealment, treachery, and falsehood.
The bracelet grants the wearer a +5 competence bonus on Sense Motive checks, and a +5 resistance bonus on Will saves against enchantment effects. If the wearer makes a successful Will save against an enchantment, the caster of that spell incorrectly senses the effect has succeeded. Additionally, the bracelet's wearer knows an enchantment targeted him and the enchantment's source. Seducer's bane creates an aura on its wearer, visible to detect magic, matching the failed enchantment spell or effect, and lasting as long as the intended enchantment's duration. However, if the bracelet's wearer attacks the caster or its allies, or otherwise acts in a way that's contradictory to the failed spell's effect, the caster of that spell immediately realizes the enchantment was ineffective.
Construction Requirements
Cost 4,950 gp
Craft Wondrous Item, detect magic, magic aura, resistance, creator must have 3 ranks in Sense Motive
Or if you could connect me with the Venture Officer in charge of this area, it would be much appreciated. There are a lot of VOs in Texas, so I'm not sure sure who to contact.
Hi all, I just moved to San Angelo, TX and I would like to find a PFS group. I've talked to the owner of the FLGS (Specialties) and they don't have anything set up. Is there anyone in San Angelo that is running PFS?
I'm pretty sure first level wands, potions, and scrolls are on the always purchasable list, along with masterwork and +1 weapons and armor. Therefore, a cl 1 cure light wounds wand is always purchasable.
I don't have a character #1 or #2. If a scenario has been reported already for that character I don't think you can delete it though. However, you can change it anything about it as long as you haven't already played your first scenario as a second level character.
Yes, but only if that's where you've been putting your favored class bonus every level. You don't get it if you chose to get the hp or the skill point.
Disk Elemental wrote: Alright, I think I've told this story before, but it's just too perfect not to post here.
** spoiler omitted **...
That may just be the best story I've ever heard. You sir get a cookie.
To use a ripsaw glaive (even as a gnome) you would have to take the exotic weapon proficiency feat.
Consider this when trying to determine whether gameplay is more important or theorycrafting with pure numbers is: The Paizo staff has playtests to test the viability of new classes. While these tests are running, they want you to play with their new toys, not just say that it looks weak or strong based on the numbers. If that's all they wanted they'd just do it all themselves. Numbers are important to consider, but so is actual playing experience.
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I also understand that not all players will use it as a learning experience and continue to not get the necessary items, but if that happens the and both players end up at the same table again and the situation repeats itself, the giving player has the option of not giving him the item.
While I agree that it is best for all players to be prepared, I don't agree that that is a feasible thing to expect from all characters. For example my dumb as rocks barbarian only carries around potions of fly because he was up against flying opponents that he couldn't hit. I would never expect him to purchase flying potions if he had never been up against those opponents. He would never have picked up a cure wand if he hadn't seen first hand how those silly little sticks made him and his allies feel better. he only has a ring of feather fall because he saw one of his companions fall to her death and doesn't want that to happen to him. However, my character who I am building to be the best pathfinder he can will invest in those as soon as he has enough money, just so he'll be prepared should the situation arise. Not all characters have the same level of knowledge. Being hit with something you're not prepared for helps you be prepared for the future, however, in the spirit of limiting metagaming, I feel that experience should not necessarily transfer between characters. You should be prepared, but not to the extent that all of your characters are exactly the same in terms of gear. If your character is dumb as rocks and hasn't fought a flying opponent he probably should not have a potion of fly. However, if someone else in the party decides to share theirs and you decide even though you're kind of stupid that that was a lot more fun, and that you should pay them back and then buy your own potions of fly so you can do that again, then that's what should happen.
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I think the part of this that everyone who is complaining about is overlooking is that its completely voluntary, or at least should be.
Player A voluntarily buys the item.
Player B needs the item or will die.
Player A decides the death of Player B is not conducive to a good game, so voluntarily uses the item he bought.
Player B decides he's super thankful to Player A so voluntarily pays to buy Player A a replacement for the item used to save his life.
There should be no "you have the item so you have to use it" or "I used this item on you so you have to pay me back" or any variations on these statements. That should fall under the "Don't be a jerk" rule. Player A doesn't have to use the item. This is just like it is now. Only with the rule change Player B would have the option to pay back a kindness done to him if he doesn't want to be a freeloader.
I understand your reasoning completely, but some of us really like dragons. In my opinion dragons are some of the coolest things ever. In the game as it currently is, the only way to play something dragon like is to play a kobold, which, lets face it kind of suck. They're one of the throwaway enemies that low level parties get pitted up against, and they're size small, which adds a whole different dimension to their lack of awesomeness, or to play a sorcerer. You could conceivably play a dragon disciple, but they need to be spontaneous casters first. There is no way to play a dragon like character that is not a caster. So you can't have a raging red dragon humanoid smashing everything up and breathing fire and having a grand old time, which is what some of us would really like to be able to play, without making a custom race. I think it would be an awesome idea for Paizo to release a book with dragon descendant options like they did with the were-creatures.
Hayato Ken wrote: Since i played it from the first day on i know that very well.
Not having "dragonborn" was and is an essential relaxing esperience, differentiating PF from another game.
In PF, kobolds have that niche. They are next to dragons and connected to them in many ways.
But but but....Dragons *looks at you with wide pleading eyes*
Its +4 and can instead of giving the bonus to AC can grant cover.
Just commenting so I can find this again later. The Wheel of Time is my favorite book series and I am intrigued by the idea. Thanks for putting this up.
Will the prestige classes introduced have more support in the future? What I mean by this is: are there going to be options to be these prestige classes for some of the non-core deities For example, will I ever be able to be, say, a sentinel of Apsu?
That's not what I'm saying at all. I was just saying that they are a very good example of how characters in a game world think about the world they live in.
Also, it has been specifically stated in interviews with the people in charge of the novel line that they have to make sure that, since these books take place in a world that has a set of game rules, that the actions of characters in these books are actually things that could happen using those rules and not just things put in to further the story. I'm not exactly sure which episode but it was on an episode of the Know Direction podcast.
Once again I point you towards the Pathfinder Tales novels for examples of how people in the game world describe things. A particularly good example would be Nightglass.
BigDTBone wrote: Daedalaman wrote: BigDTBone wrote: Meta gaming is using out of character knowledge to gain a benefit in game. I happen to believe that my characters should be able to express their level of expertise with their in world understanding.
I'm not privy to how characters conventionally speak about HP, spell levels, character levels, skill bonuses, etc. So I use the only vocabulary available to me which are the numbers on the page. That doesn't mean that those characters don't have a way to be precise and specific about those things. It seems what is really bothering some folks is that preciseness and specificity. Some folks want players to to make mechanical checks (a completely out of game world exercise) based on in character vagaries about how good they are at something.
Guess what? In character making a check or aiding another doesn't really happen either. "The two of us work cooperatively to break down that door" who's aiding? Who's rolling the "real" check. It's already an abstraction. Trying to suggest that how players make that decision is metagaming is ridiculous unless you are prepared to say the entire pathfinder rule set is a "metagame" and the "real" game is "adventures in Golarion" I doubt most people are prepared to make that statement.
I find it completely ridiculous to say that characters don't have any knowledge of character levels, classes, or spell levels because their world's function depends on that understanding. Their world's function doesn't actually depend on that understanding. If you want a good example of that read any of the Pathfinder Tales novels. All of those characters exist in the world of the game and none of them think in game mechanics terms. You cannot scribe a scroll unless you know how much it will cost. You cannot know how much it will cost unless you understand spell level and caster level. This is particularly true knowing you can artificially lower the caster level below your own to make items more price/benefit efficient. You can guess at how much ink is going into it, how much paper it takes up, and what the material components are going to cost based on what another scroll tells you or how much space it takes up in your spellbook. I would assume that higher level spells take up more space than lower level, for the simple fact that its harder to cast. I know that for convenience every spell takes up one page in the spellbook, but I'm assuming a spell like light takes up a single line and a spell dimension door takes up significantly more space. You can guess how much energy its going to take out of you to cast said spell or prepare a scroll of it.
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