Larur Feldin

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Organized Play Member. 47 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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Grand Lodge

Sebastian wrote:
What if the birdhouse is in your soul?

https://www.youtube.com/watch?v=NhjSzjoU7OQ

SAy I'm the only bee in your "Hallowed" bonnet?

Grand Lodge

Thread Necro... I am running the game for my kids and their friends and I was trying to do the same thing, 4 years after you did ;). My resolution was poor though and I didn't want to spend the $80 on something that might not turn out. Do you still have the high def file you used, or was your map "fuzzy" too?

kadance wrote:

I used Staples (the office supply store) to print a giant 8' x 2.5' composite of the entire map on a vinyl banner. I then used photoshop to make a pages of hexes (I think 8 full 2" hexes on each sheet) and cut them out. A little sticky tack to mount the paper hexes on the vinyl map and I now have a giant KM map that can always be seen and still maintains the mystery.

I took it a step further and printed icons for hex improvements (stolen from Civ) and striped borders in different colors. I'll try to take a picture and link it here in the few days.

Grand Lodge

I am already predicting a few playthroughs on this game. Not many games pique my interest anymore, but this was a no-brainer as far as supporting the Kickstarter. I too wish I forked over the extra, but alas, it was not in the cards at the time. So soon...so soon.

Grand Lodge

Franz Lunzer wrote:

I played the Beta with some different characters. Don't know what I'll build for the first final playthrough. Maybe a Ranger. May be a Barbarian. A Sorcerer can be diplomatic and fun. And Evil.

So many possibilities...

Ranger/Archer was my first instinct, but I always play an archer the first time through on these types of games. Now a Sorcerer does sound interesting!

Grand Lodge

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Souls At War wrote:
D20DM wrote:

I have been enjoying Retcon Raider's overview of this game on YouTube (check it out) and have been agonizing over what type of character I want to play - good/evil - class - going for CHA so I can be a good leader or just blaster mage? So many decisions which makes for good replay value.

What type of character and class do you envision on your first play through?

Blaster Sorcerer? it has the CHA as well.

AM BARBARIAN wrote:

BARBARIAN 20.

AM BEST CLASS. NOT NEED CHARISMA IF AM ABLE SMASH ANY PROBLEM THAT AM COMING WAY.

But what about problems that are running away?

One cannot outrun love! Good luck on your kingdom crushing, my AM BARBARIAN friend. Best of Luck.

Grand Lodge

I have been enjoying Retcon Raider's overview of this game on YouTube (check it out) and have been agonizing over what type of character I want to play - good/evil - class - going for CHA so I can be a good leader or just blaster mage? So many decisions which makes for good replay value.

What type of character and class do you envision on your first play through?

Grand Lodge

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Characters: Pregens of Seelah, Meriesel, Kyra and Fumbus

Kids aged 11-13 and 1 adult player
Total Time: 5 hours
Prep: 1-2 hours
Finished in 1 session (3 days of game time)
Hero Points Awarded: 1
Times characters were reduced to 0 hp: 6
- Fumbus 4 times, Kyra 2
Characters Killed: 0

Encounter Overview: Fumbus had knowledge of many rooms and possible encounters, yet still fell victim to many of them.

Sewer Ooze - cake walk but did injure 3 players with the area acid damage

4 goblin warriors - they were able to sneak in close and Fumbus tried to talk to them. They attacked but Fumbus set some on fire with alchemical bombs, the enemy goblins tried to run but ended up running into the fungus room - setting off the spore cloud and explosion. More party damage, used some healing.

Vermin Den- Deadly encounter. Fumbus went below zero 3 times, Kyra once trying to help him. The centipedes swarmed Fumbus in the first round when he critically failed his bomb throw and it didn't go off, alerting the centipedes to his presence. After this encounter, the rest of the party's healing was used up.

Fungus Bloom - not encountered due to goblin warrior setting off the fungus accidentally.

Quasits - Fumbus went into the pool and retrieved the idol -HERO POINT (he was evil), gave it to the Paladin to smash and thus set off the encounter. First quasit went down quickly, due to critical hits. The second played invisible tag with the crew. Meriesel was not hit but couldn't do any damage either. Eventually, they grabbed the little guy while he was in centipede form and bashed him down.

Falling rock trap - Fumbus informed the party of the trap and they triggered it safely.

Goblin Headquarters - deadly encounter. Fumbus went down again twice and Kyra again once. The goblin pyro was deadly with burning hands, but less effective after that. The regular goblins ganged up on the "traitor" Fumbus and took him to Dying 3, he used a Hero Point to recover, only to go down again a few rounds later. The party was so beat up after this encounter they took 2 days to recover back in town and came back refreshed.

Skeleton - nuh-huh - no way. Skipped this encounter until they met the BigBadGuy.

Choking Sands - Religion check passed to recall a prayer to bypass the trap. The water from the fountain was also clear, so they went back and drank some just in case.

Befouled Shrine - Drakus and the (giant)rat [I couldn't find a dire rat entry while running] were relatively easy for a fully charged party. The rat was killed in the first round after charging from hiding. Drakus did some damage to Kyra and Seelah, but the two of them kept him busy and made him switch targets often.

Pharasma's Sanctum - they purified it without prompting from me but chose not to take the magical dagger out of respect. They also figured that they were not going to play these characters again until 9th level so why bother?

Drakus' Lair - no issues, used the key as expected without prompting and returned the stolen goods to the townsfolk without prompting...amazing! Informed Keleri of the Star and journal.

Overall, they had fun and are excited about trying new characters next week for their 4th level adventure. We just finished up a 2 year campaign with this group so 1st level characters were a challenge for them.

We had questions about opportunity attacks and spells per round (if you have actions left can you cast more than one spell?) We did lots of looking up rules as we went. A suggestion would be to put those rules expected to be used right in the adventure. "So you want to grab a creature here's what you roll..."

Grand Lodge

I love the bat swarm and am happy to see the elemental set completed. I started Kingmaker with my kids group but they wanted to go a different direction pretty quickly and developed their own character goals so I am just pulling parts of KM into their campaign instead. Gotta love that about kids - best plans of mice and all....

Grand Lodge

9:48 CST (with Daylight saving time) ... so close

Grand Lodge

Heroscape had a few minis also that fit well. For PF and D&D minis we also used a Denizen of Leng, wererat, red mantis assassin, thri-kreen, Inspired Lieutenant, and a few hero clix gunners for the Pre-gens that came out. The only thing that didn't fit great was a drone mini - we used a homunculus ;)

But - build a dedicated SF mini set and I'm all in!

Grand Lodge

Woran wrote:

Oh dear, with those rounded boxes I get the grid illusion with this sheet!

Especially around the Attribute boxes! Weird.

Grand Lodge

When I do Pathfinder for beginner players, I do replace the Cleric, Wizard and Druid with the Oracle, Sorcerer and Hunter respectively. For kids it is a daunting task to figure out spells and spell selection and memorization. The spontaneous casters are a bit easier to handle for younger players. But YMMV, best of luck and Happy Gaming!

Grand Lodge

Adventure Maximus and Camp Myth I played with my kids. Dragonwood is a card game that is kind of like rpg too. My kids did the Beginner Box at 6 and 8 years old, with some minor modifications.

Grand Lodge

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That just made my day, thanks.

Grand Lodge

While it is considered impossible to truly domesticate owlbears due to their feral natures, they can still be used as guardians if contained within an area but allowed to roam and hunt freely there.

Also, what happens if you fail to rear an (magical beast) animal?

It eats you.

Best of luck with your little owlbearlettes.

Grand Lodge

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We had THAC0 and had to do math and a d20 roll needed to be low...or high...or both, I forget.

Save vs. Rod,Staff,Wand!!

Grand Lodge

I have always thought of it as a pretty safe buff. If an opponent has to cast a spell to see you, that's one less spell cast to harm the party or buff the enemy. I agree that usefulness is situational - now is it worth the spell slot? YMMV.

Grand Lodge

There are always consequences, but they don't always have to be for the player's character directly. I say let the players play but the consequences may fall to NPC's, mentors or other factions that indirectly affect the character.

Maybe the cleric runs into the family of one of these slaves and the interaction doesn't go well - maybe the character runs into another Cleric of Sarenrae with differing ideals or philosophy and his actions are discovered.

Again, let the players play their characters how they want, but turn their actions and consequences into more story. His perception of Sarenrae is his reality - have him run into someone else's reality farther down the road...

Grand Lodge

Thanks, some of these made me laugh out loud. I had forgotten what is was like learning this stuff my first time. Lots of great ideas and a wonderful start. I knew the community would come through! Thanks - keep 'em coming!

Grand Lodge

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Hello Creative Paizo Mambers,

I am starting a group of youngin's off on their first Pathfinder adventure. These kids range from 9-12 years old and are new to the game. I am looking to compile a set of kid-friendly encounters for the group. I understand the combat is a part of the game but want to balance that with encounters that can be solved non-violently also. I'd like ideas ranging from adventures to just encounters. Thanks in advance for your help.

1. The "Overflow Archives" seemed like a good kid friendly adventure

2. (Stolen from an adventure long forgotten) Help a cart driver recollect his lost cargo of soon-to-be familiars (hawks, mouse, toad, snakes)etc. Kids can use their knowledge of the animals to help find them.

3. Rescue the trapped miners.

4. Rescue villagers from a burning building.

Grand Lodge

Our DM had us find an artifact ring. If you were wearing it and died, you were resurrected (naked and within 1 mile) from a tree. But...an exact copy of you was created elsewhere in the world but of opposite alignment. You knew of each other's existence but not where the other was.

It was used only once and led to great role playing and story arcs.

In the end, death sucks for everyone involved. But balance exists. You raised your fighter, but the BBEG raised his champions too. For every tool a player has, the DM has two :) Keep that in mind.

Grand Lodge

3 people marked this as a favorite.

Middle School Teacher so...Profession (Fool)? Profession (Torturer)? Craft: (adult)

Grand Lodge

Get better fast and don't talk too much. I had a college friend stop up right after my surgery and we talked for hours into the night. My face/jaw was swollen for a week and very painful. Best of luck!

Grand Lodge

The Fiend Fantastic wrote:

So what unfortunate things have happened to the other people of the board?

Had a sub yesterday, came back to 3 pages of behavior notes and some items stolen from my personal desk. Have 27 kids in for detention - during my 23 minute lunch. But it is FRIDAY and I'll finally get to spend some time gaming with friends.

Grand Lodge

Shelyn - I love me some love!! I'm no artist though so I'd have to focus on the other aspects of worship.

Now in game Desna, Sarenrae and Gorum have been some favorites of mine. Too bad our party has an inquisition on us from a few of these. Not through our own fault though..."It couldn't have happened any other way!"

Grand Lodge

Sharoth wrote:
D20DM wrote:
Claxon wrote:
Super super disappointed.
Chin up, I just got confirmation that my Pip-Boy edition was "Processing" That's one step closer to "in-transit" and the first change in order status since June too. I hope you come home to a package full of Fallout goodness!! Happy Gaming!

~sneaks up behind D20DM and changes the address that the Pip-Boy edition is going to then slips away unnoticed~

** spoiler omitted **

Perception (-3) Ha, only took me 6 hours to notice. Enjoy your copy, I know better than to mess with a dragon.

*heads back to Best Buy with a sap and lots of patience*

Grand Lodge

Claxon wrote:
Super super disappointed.

Chin up, I just got confirmation that my Pip-Boy edition was "Processessing" That's one step closer to "in-transit" and the first change in order status since June too. I hope you come home to a package full of Fallout goodness!! Happy Gaming!

Grand Lodge

baron arem heshvaun wrote:
Literally walking around, eleven minutes of gameplay leaked.

Aww...link taken down. But the "carefully" made me chuckle. So true...

Grand Lodge

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Dr. Pepper 10 when I'm poor, Sprecher Root Beer when I'm not.

Grand Lodge

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NineMoons wrote:
41 almost time for a sports car.

They call it a mid-life crisis. I call it the first time I can afford the car I want!! BUY IT NOW!!

Oh, 39 here, although the car is 44 :)

Grand Lodge

Jeraa wrote:
Some Random Dood wrote:
D20DM wrote:
I just asked a similar question a minute ago, this may help. If all attacks are primary...does the multiattack feat help, it doesn't seem so.
Doesn't multi attack just lower the penalty on secondary attacks? If so, then it would do nothing if all your attacks are primary.
But using a manufactured weapon and natural attacks makes those natural attacks become secondary attacks, so the feat can still be of some use even if all your natural weapons are usually primary.

Thanks, the wisdom of the boards triumphs once again.

Grand Lodge

His backstory had him kicked off a ship for accruing too much bad luck . He was left with no weapons and it is difficult for a tengu to make friends with his appearance, lack of funds, poor social skills and him believing himself cursed. So right now, it's just claws and a beak and some torn pirate pants. Strangely enough, the beasts he's fought don't drop swords or armor like in a video game. :)

Grand Lodge

Thanks Calph, that frees up a feat ( I can now drop multiattack and take? Weapon finesse?). Your fast response is appreciated, you are a boon to the Paizo community!

Grand Lodge

I just asked a similar question a minute ago, this may help. If all attacks are primary...does the multiattack feat help, it doesn't seem so.

Grand Lodge

I am playing a tengu rogue with the claw racial adjustment. It is listed as gaining 2 primary attacks with claws.

I have a +2 strength bonus. First level,rogue.

If I do a beak attack, or a single claw the bonus is +2, right?

If I do a full attack, I get a beak ,claw, claw. All at +2? +2/0/0? -5?

I took multiattack as a feat, but does that help?

One dm said since all attacks are primary, they' d all be +2. The other disagrees. Herolab doesn't penalize the bonus but also isn't taking into account a full attack.

Thanks for your help.

Grand Lodge

Root- or sasparilla. Keep life simple :)

Grand Lodge

We grew up just north of Lake Geneva, WI so no issues here. One of my friend's parents had an issue with it, but the rest of us were welcomed into each other's homes (basements) and we played regularly with mom bringing us snacks. Our local library even had D&D books. It was more hype than anything else and our crowd was better educated and more tolerant than the typical anti- crowd.

Grand Lodge

Can we get these at our FLGS? I balked at $23 for a shirt but it's over $35 with shipping...that's just too much for my wallet.

Grand Lodge

Morgrym, the Servant of Torag wrote:
Jurassic Bard wrote:
In all seriousness, Morgrym, you have very good English. :-)

After so many years of learning, it damn well better be ;)

BigDTBone wrote:
http://theflatearthsociety.org

Found out that thing existed just a week ago. I excremented building material.

_______________

Seeing as how this is getting quite the attention, I thought I'd elaborate on what I'll be trying to do with the thesis. In one of my classes we mentioned something called the Multiple Intelligences Theory (http://bit.ly/1jP5GKd) and the way in which adhering to as many aspects of intelligence can greatly influence the learning process.
The first thing that came to mind that had most, if not all, intelligences wrapped in a neat package were role playing games. I could go on about PnPRPGs are connected with each, but then I'll leave that for when i start writing. This sparked the initial idea for the thesis, and I just started building up from there. This was then followed by Rebecca Oxford's taxonomy of language learning strategies, which does make sense, since the two do go hand in hand.

Now, don't get me wrong, this is still very much in its initial phase, but I'm hoping to do as much of the reading as I can as soon as possible, because the thesis isn't going to base itself completely on theory. The hardest, but possibly the most fun, aspect of it will be the experimental part. My mentor and I agreed that we need to test the theory. I'll get two groups of English learners, all of the same proficiency level and age (hopefully), and have one group learn English the classical way, and the other the PnPRPG way. My initial idea is 12 to 15 year-olds, because I think they would be proficient enough to use the language to a certain extent, while still having a lot to learn. I'm still at odds with myself on whether they should only be learning English through the games, or if I should use them as a supplement. I'll probably end up with a bit of both, explaining what needs to be explained the...

The multiple intelligence theory is largely outdated and has shown to have no effect on test scores. We all have all of the intelligences listed there (and the new ones they keep adding) to some degree.

The basis for MI, though, is that of "engagement". The more students are engaged, the more they learn, apply that knowledge and recall it later. Try the "Gamification of the education and instruction". Your experiment could include aspects of this idea and possibly increase engagement, thus learning. Just my 2cents. I've incorporated these techniques with varying success in my classrooms. One thing for sure, gaming/fantasy language increases vocabulary and RPG's are great for higher level thinking - you need to read, understand, apply, synthesize, judge results, re-read, research, apply math, creativity... good luck and good planning!!

Grand Lodge

So for "Pilfering hand". It is Save: no, Spell Resistance: yes (object)

If I target a wizards' magical staff of Fire (CL8), and the wizard has no SR, what SR do I have to beat...if any? The Staff's? An arbitrary number?

All the posts I find have to deal with magic item saving throws not spell resistance (object).

Grand Lodge

Tangaroa, thanks for the build. There's a lot of info there and I appreciate you sticking to core stuff.

We haven't picked factions yet, but Qadira has a nice, flexible bonus there.

I try to avoid a super low stat for build purposes , but have played then for rp.

By the looks of it it seems most public run PFS scenarios expect you to optimize more around the numbers than role playing? At least that's my perception from other Board commenters.

Thanks once again.

Grand Lodge

Thanks Icy and Magda, I wanted to go universalist due to the hand of the apprentice ability to throw my battle axe arcane bond and get it back a few times a day when low level spells aren't enough. The summoning suggestion is solid, once I get to keep them around more than 1round.

The party is big so I'll have protecters, but so far I am the only arcane caster so I do plan on staying a wizard only. We generally don't play min/maxed characters and our flaws are as much a part of the game as our strengths.

I'll start building with your advice and see where it goes. Thanks again.

Grand Lodge

Hello Esteemed Paizo Board Experts,

I am looking for a PFS build (CRB, traits, alt. race features) for a dwarven universalist wizard. Looking for survivability and throwing battle axes build. Prefer abilities at 10+. I have the backstory, motivations and personality - I just need the numbers, traits, feats and possible spell options (again CRB only. Your time and consideration is appreciated.

Grand Lodge

bigkilla wrote:

You should read these articles.

All About Illusions (Part One)
All About Illusions (Part Two)
All About Illusions (Part Three)
All About Illusions (Part Four)

These were good (part 4 was the most helpful), but referred to the looser D&D rules, I know PF is really close, but the wording under illusion school is a bit more restrictive, I believe.

The smoke/fog thing is still a bit tricky, but I'm going to allow it for now, with an immediate saving throw once anyone enters the area. I don't think I'd allow darkness, that seems to break one or more of the restrictions somehow...

Thanks again friends.

Grand Lodge

Here's the question that came up during character creation. The sorcerer wants to do this:

Free action: drop smokestick (fills 10' cube)
Move: move 6 squares away
Standard: Silent image of the smoke filling the maximum space possible, he disbelieves obviously

I see no problem with this, it seems to work, I'd even allow a saving throw penalty when his pursuers pass through the smoke into the fake smoke because of the other senses stimulated by the original smokestick.

So do enemies get a ST as soon as they pass into the silent image, or do they have to actively disbelieve.

Further, if the sorc can convince the PC's of the illusion, can they fire at the enemies in the Silent image without penalty and remain under the illusory concealment?

I see no issue with this use of the spell (besides the cost of the smokestick), but is this a case of "Figments cannot make something seem to be something else" ie clear air look like smoke?

Grand Lodge

Thanks Malag, your post helped out, but seeing conflicting responses only serves to cloud the issue. I'm all for GM discretion, but when I try to put all of the rules for illusions and specifically for this spell together, it seems more limiting than some posters think.

SRD: "Likewise, you cannot make a visual copy of something unless you know what it looks like"

My interpretation: I can make a realistic campfire, because I have seen one. I could make a red dragon, because I saw a drawing in the book...but it would look like the drawing. I don't think I could imagine a realistic eye tyrant into existence because you described it to me.

This is not a major issue for a wizard but the sorcerer wants to make the best use of his spell list. I have noticed that the D&D and PF versions of illusions and restrictions are not the same, it seems looser in D&D, maybe that's where some of the confusion comes in.

Thanks again, I'd still like some more input before I make my decision, but I'm still leaning toward a more restrictive version, not out of spite, but for the sake of consistency for the players. "But it worked last time" is a DM's nightmare.

Grand Lodge

I need a few clarifications:

1. Can silent image be a moving image like a campfire swaying in the breeze or a guard pacing back and forth? Or is it simply a static "photograph" you can move within range?

2. Under the illusion rules for figment, you have to have personally seen the image you create. If my character never saw a real dragon, can he conjure one from his imagination?

3. A figment also cannot make something look like something else so... I could make a wall in front of me, but not "cover" a pit trap? I cannot make a fire look like a pool? I can't make a door, look like the surrounding walls.

I have a few more examples, but basically a lot of the "suggestions" I see online for using this spell creatively simply are against the rules. So for my last question...

4. Is silent image as versatile as everyone says, or are many people simply using it incorrectly?

Thanks. "New to Pathfinder, old-time gamer"