Larur Feldin

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Organized Play Member. 47 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.



Grand Lodge

I have been enjoying Retcon Raider's overview of this game on YouTube (check it out) and have been agonizing over what type of character I want to play - good/evil - class - going for CHA so I can be a good leader or just blaster mage? So many decisions which makes for good replay value.

What type of character and class do you envision on your first play through?

Grand Lodge

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Characters: Pregens of Seelah, Meriesel, Kyra and Fumbus

Kids aged 11-13 and 1 adult player
Total Time: 5 hours
Prep: 1-2 hours
Finished in 1 session (3 days of game time)
Hero Points Awarded: 1
Times characters were reduced to 0 hp: 6
- Fumbus 4 times, Kyra 2
Characters Killed: 0

Encounter Overview: Fumbus had knowledge of many rooms and possible encounters, yet still fell victim to many of them.

Sewer Ooze - cake walk but did injure 3 players with the area acid damage

4 goblin warriors - they were able to sneak in close and Fumbus tried to talk to them. They attacked but Fumbus set some on fire with alchemical bombs, the enemy goblins tried to run but ended up running into the fungus room - setting off the spore cloud and explosion. More party damage, used some healing.

Vermin Den- Deadly encounter. Fumbus went below zero 3 times, Kyra once trying to help him. The centipedes swarmed Fumbus in the first round when he critically failed his bomb throw and it didn't go off, alerting the centipedes to his presence. After this encounter, the rest of the party's healing was used up.

Fungus Bloom - not encountered due to goblin warrior setting off the fungus accidentally.

Quasits - Fumbus went into the pool and retrieved the idol -HERO POINT (he was evil), gave it to the Paladin to smash and thus set off the encounter. First quasit went down quickly, due to critical hits. The second played invisible tag with the crew. Meriesel was not hit but couldn't do any damage either. Eventually, they grabbed the little guy while he was in centipede form and bashed him down.

Falling rock trap - Fumbus informed the party of the trap and they triggered it safely.

Goblin Headquarters - deadly encounter. Fumbus went down again twice and Kyra again once. The goblin pyro was deadly with burning hands, but less effective after that. The regular goblins ganged up on the "traitor" Fumbus and took him to Dying 3, he used a Hero Point to recover, only to go down again a few rounds later. The party was so beat up after this encounter they took 2 days to recover back in town and came back refreshed.

Skeleton - nuh-huh - no way. Skipped this encounter until they met the BigBadGuy.

Choking Sands - Religion check passed to recall a prayer to bypass the trap. The water from the fountain was also clear, so they went back and drank some just in case.

Befouled Shrine - Drakus and the (giant)rat [I couldn't find a dire rat entry while running] were relatively easy for a fully charged party. The rat was killed in the first round after charging from hiding. Drakus did some damage to Kyra and Seelah, but the two of them kept him busy and made him switch targets often.

Pharasma's Sanctum - they purified it without prompting from me but chose not to take the magical dagger out of respect. They also figured that they were not going to play these characters again until 9th level so why bother?

Drakus' Lair - no issues, used the key as expected without prompting and returned the stolen goods to the townsfolk without prompting...amazing! Informed Keleri of the Star and journal.

Overall, they had fun and are excited about trying new characters next week for their 4th level adventure. We just finished up a 2 year campaign with this group so 1st level characters were a challenge for them.

We had questions about opportunity attacks and spells per round (if you have actions left can you cast more than one spell?) We did lots of looking up rules as we went. A suggestion would be to put those rules expected to be used right in the adventure. "So you want to grab a creature here's what you roll..."

Grand Lodge

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Hello Creative Paizo Mambers,

I am starting a group of youngin's off on their first Pathfinder adventure. These kids range from 9-12 years old and are new to the game. I am looking to compile a set of kid-friendly encounters for the group. I understand the combat is a part of the game but want to balance that with encounters that can be solved non-violently also. I'd like ideas ranging from adventures to just encounters. Thanks in advance for your help.

1. The "Overflow Archives" seemed like a good kid friendly adventure

2. (Stolen from an adventure long forgotten) Help a cart driver recollect his lost cargo of soon-to-be familiars (hawks, mouse, toad, snakes)etc. Kids can use their knowledge of the animals to help find them.

3. Rescue the trapped miners.

4. Rescue villagers from a burning building.

Grand Lodge

I am playing a tengu rogue with the claw racial adjustment. It is listed as gaining 2 primary attacks with claws.

I have a +2 strength bonus. First level,rogue.

If I do a beak attack, or a single claw the bonus is +2, right?

If I do a full attack, I get a beak ,claw, claw. All at +2? +2/0/0? -5?

I took multiattack as a feat, but does that help?

One dm said since all attacks are primary, they' d all be +2. The other disagrees. Herolab doesn't penalize the bonus but also isn't taking into account a full attack.

Thanks for your help.

Grand Lodge

Hello Esteemed Paizo Board Experts,

I am looking for a PFS build (CRB, traits, alt. race features) for a dwarven universalist wizard. Looking for survivability and throwing battle axes build. Prefer abilities at 10+. I have the backstory, motivations and personality - I just need the numbers, traits, feats and possible spell options (again CRB only. Your time and consideration is appreciated.

Grand Lodge

I need a few clarifications:

1. Can silent image be a moving image like a campfire swaying in the breeze or a guard pacing back and forth? Or is it simply a static "photograph" you can move within range?

2. Under the illusion rules for figment, you have to have personally seen the image you create. If my character never saw a real dragon, can he conjure one from his imagination?

3. A figment also cannot make something look like something else so... I could make a wall in front of me, but not "cover" a pit trap? I cannot make a fire look like a pool? I can't make a door, look like the surrounding walls.

I have a few more examples, but basically a lot of the "suggestions" I see online for using this spell creatively simply are against the rules. So for my last question...

4. Is silent image as versatile as everyone says, or are many people simply using it incorrectly?

Thanks. "New to Pathfinder, old-time gamer"