Avimar Sorrinash

Curmudgeonly's page

Goblin Squad Member. Pathfinder Adventure Path, Lost Omens, PF Special Edition Subscriber. Organized Play Member. 389 posts (391 including aliases). No reviews. No lists. No wishlists. 1 alias.



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Let Paizo Customer Service know, they added the PDF to my downloads within a couple hours of me emailing them.


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I noticed a number of errors on the Lake map, some really puzzling ones too:

Skyloatch should be Skywatch
Winterbreath should be Winterbreak
Winterbreath Bay should be Winterbreak Bay
Egade should be Egede
Icemine Peaks should be Icerime Peaks

Any chance it can be errata'd?


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Hey Aaron, any word on an updated PDF?


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Echoing AnimatedPaper's comment, the zip is 1KB in size.


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Aaron Shanks wrote:
SatiricalBard wrote:
Can someone at Paizo please escalate the map issue and get back to us with a timeline for errata?
Please let us know at customer.service@paizo.com.

Appreciate everything you do Aaron. I understand the desire to push folks to customer service, but that ultimately results in a 1 on 1 conversation with whomever submitted the ticket, leaving the rest of the community wondering what's happening.

Would it possible for Customer Service or a Social Media person to be tagged in the forums or have a CS/SM rep keeping an eye on the product threads so that the community at large can be informed of things instead of specific individuals?

I believe this is fairly common practice in other places / industries.


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Aaron Shanks wrote:

Regarding the Pathfinder Rage of Elements PDF: on full screen (27"), nothing is pixelated or unreadable. We consider the product to be acceptable, but we'd like to better, if we can.

The constraint is the file size vs our current upload system. We had to run a second compression on it because, using our normal method, the original file is too big to be uploaded to our site. We are looking into getting a higher res version, that is also small enough to upload, but we don't know if or when that will happen.

Therefore, we have no immediate file update planned.

Hmm, that's a bit odd considering the Rage of Elements PDF is easily the smallest of the rulebooks at 23MB, when Treasure Vault is sitting here at 145MB... and the Fists of the Ruby Phoenix hardcover PDF is at 180MB...

Clearly, there's room for less compression.


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Jarvis125 wrote:

I believe the two maps for F - Workshop Heights and G - Lower Guldrege, are labelled in reverse and incorrectly numbered. Reading this chapter is breaking my brain. Two silos clearly seem to be G3 - G4, Thenur's home is most likely G5-G7. But I can't make sense of the G2 buildings on the map.

Mapping Lower Guldrege isn't any easier, as the AP only describes G1 to G4, and except for maybe G2 and G3 don't quite seem to map to visual cues of F1-F4 on the map. G5 through G7 aren't mentioned at all.

Yea, this one seems pretty severe


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Aaron Shanks wrote:
Curmudgeonly wrote:
Aaron Shanks wrote:
Rage of Elements is the first Pathfinder book to show the upcoming Remaster changes, and we've got a free Core Preview PDF to lay all of those changes out for you — and give you some special extras!
Hey Aaron - are you able to inquire as to why the Rage of Elements PDF has low resolution images? It looks quite pixelated, very obvious on the front cover for example.
(Reposting via the correct account.) Hello, we are aware of the issue. It was a very large file. This is the export quality required to create a reasonable file download size. The Art team is working on a happy medium, but we don't know if that is possible at this time.

Thanks! Appreciate you all looking into it.


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Aaron Shanks wrote:
Rage of Elements is the first Pathfinder book to show the upcoming Remaster changes, and we've got a free Core Preview PDF to lay all of those changes out for you — and give you some special extras!

Hey Aaron - are you able to inquire as to why the Rage of Elements PDF has low resolution images? It looks quite pixelated, very obvious on the front cover for example.


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Is it just me or do the images in the PDF look low res? Seems pixelated.


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Hmm, I don't have any issues with how the DM played this, though I now have a question regarding Detect Evil for Paladins.

I always played it as the Paladin needing to actually target it on someone/something. i.e. it didn't work as the Cleric version which detects evil in a radius around him over 3 rounds.

A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Have I been doing this wrong?


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Yes to more giants please... Especially with the current AP going on!


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I'll reserve judgement until the full set is revealed, but a set containing mainly NPCs will be something I will skip.

Having purchased 2 Undead sets, I have enough Ghouls as well.

Also not stoked to hear about the bar. Can't ever picture putting that on the table.

I only ever place minis on the table for encounters. Everything else is roleplayed. Drawing a map for a tavern where people will only do talking would waste too much time.

Sorry Erik :( I do very much appreciate the effort you put into this, and it's a neat idea, so I hope it's successful for you, but as you said, you can't please everyone!


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Quote:
As usual, this set will "flesh out" a couple of key monster types (including a major one people have been demanding from the start, but which we've not yet included in a single set).

I'm hoping this means fey!

Happy we have gone down to 2 sets (it was getting expensive to keep up), but... I'm worried that you didn't mean anything about evolution lines.

Are these officially off the table at this point? I was really hoping for blue / green / black dragon evolution sets.


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Erik Mona wrote:
Cat-thulhu: I haven't yet revealed ALL of the different ways of getting a better Feiya. I ask you to hang tight for a bit longer, as I think once the whole story is out there you'll be pretty satisfied.

Thanks Erik, I'm in the same boat as Cat-thulhu. Paying extra to get a correct version of a mini seems not right. I look forward to what else you will reveal.


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Odraude wrote:


It's just a bit disheartening that when we finally get an adventure that tries something different, it's always met with the same crowd that wants to keep the adventures from trying new things. Or decries it as ruining their fantasy. Or deem it just a phase and hope we don't get near enough the support traditional fantasy gets. Not saying YOU are, but the tone from others is here.

Agreed. Maybe if Iron Gods does well, it will entice more 3PPs to create content in that subgenre.


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This is where we disagree. We've had several APs now that have broken "the mold"

Jade Regent - Asian themed
Skulls and Shackles - Pirate themed
Shattered Star - Traditional Fantasy
Reign of Winter - This one's all over the place
Wrath of the Righteous - Mythic
Mummy's Mask - Egyptian themed

I hope Iron Gods is amazing, and I hope they eventually make more that break the mold. But saying Paizo hasn't explored beyond traditional is nonsense.


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Adam Daigle wrote:
Joshua Goudreau wrote:
Does anyone know if the panel seminar was recorded and uploaded to the interwebs? I really enjoyed watching the discussion from last year.
There were audio recording devices on every table that I was a panelist at (courtesy of Know Direction), so I imagine it's just a matter of time before those are uploaded for public consumption.

Preview Banquet


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We need more halfling and gnome minis, so yay for seeing some. A Halfling rogue is a must!

I do agree we need to see some giants though!


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An Orc AP would be awesome. An Orc and Dwarf AP would be even better >.>


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Finally got my case.

The good:

Some of the sculpts are really great. I particularly love the Male and Female Ice Trolls. Most of the rares have great paint jobs, the only exception being Feiya (though mine isn't as bad as the picture posted above). No real complaints from my end on the quality of the actual minis I received.

The bad:

Too many animals for my taste. I voiced my frustration when the Wolliped was revealed, as it's not even a creature you fight in the AP. My frustration was compounded when I got 4 of them... 4 Falcons, 4 Foxes, 4 Ravens, 4 Owls, 4 Goats, 4 Giant Weasels... I don't know what I'm going to do with all of these. I sure would have liked more interesting creatures that are actually in the AP.

Final Thoughts:

So many cool minis we missed out on. Hydra, Dracolisk, a number of different fey, Baba Yaga's Hut, etc... I feel that despite the actual quality in the minis I received, I am left disappointed because of the choices of what minis made it into the set. It doesn't help that I feel robbed of at least 10 more sculpts.


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I'm sorry, but no. There needs to be quality control on Wizkids' end. That Freiya should never have been packaged.

It's embarrassingly bad, even Vic agrees it's not ok.

If they can't meet the quantities needed in whatever deadline they set, then they need to change their delivery date and not take shortcuts on the paint jobs.

I will stop buying their product if they continue to put out s%+$ty paint jobs.

I will continue to buy their product if they take an extra month or two to get it right.

It's that simple.


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Clerics can "tank" just fine. They are proficient with shields after all.

In fact, depending on what domains you chose, they can be rather good melee combatants.


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Hey Sara,

When is the pricing going to be corrected for subscribers?

Specifically I'm referring to this comment by Erik:

In the case of Reign of Winter, subscribers will take the 30% discount off the $399.99 list price, bringing the price of a case (before the incentive figure) to $279.99.

From this post.


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Mark Hoover wrote:

I've been looking forward to picking up RA 'cause I'm running a homebrewed megadungeon but hearing tales of the lethality I'm second guessing. I had a character death this past weekend in my homebrew and I felt like a jerk as it was happening.

** spoiler omitted **...

You shouldn't feed bad. Players should know going in to RA that their characters will die. It's only a matter of when.

It's what's fun about it!


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Sub_Zero wrote:
Curmudgeonly wrote:

What in the world are you guys talking about?

My regular good old halfling rogue is easily hitting 3-4 times a round with sneak attacks, @7d6 per sneak.

Why in the world do you think its hard to proc them?

If I don't do 100 damage a round, I'm shocked.

assuming by regular, you just mean the classic halfling rogue, I have no idea how you could possibly be hitting 3-4 time on average. with 7d6 sneak attack you have to be 13th level.

so at best your to hit should look like:

9 (bab)+ 7 (str/dex whatever you use) + 4 (weapon enchant) + 1 (weapon focus) + 1 (ion stone) + 2 (headband of ninjitsu) + 2 flanking -2 (twf)= 24/24/19/19, which means your main attack has a 80% chance of hitting and your iterative has a 55% of hitting. On average you should be hitting 2-3 times tops.

This also assumes a super twinked out character with everything in his favor.

This 2-3 times is also against your average mook, against challenging and epic encounters this number shrinks dramatically.

Something tells me your GM is going soft on you if you're realiably hitting 3-4 times per round, especially if it's not a munchkineske character and is instead your "classic" halfling rogue.

(albeit this is what it should be like for rogues...)

These stats are fairly close, never heard of that headband though!

But that's not even including any number of buffs the party can provide you that bump my numbers even higher.

And no, my GM isn't going soft on me. He killed my character last session with a Wendigo, a fun encounter!

My character is higher level now, I started putting levels in Shadowdancer, I felt that I did more than enough Sneak attack damage that there wasn't any point in adding more dice.

Me thinks you guys are short-selling the rogue. Is he effective 1 on 1? No. But when are you ever 1 on 1? Do your groups never have melee party members to provide flank?


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What in the world are you guys talking about?

My regular good old halfling rogue is easily hitting 3-4 times a round with sneak attacks, @7d6 per sneak.

Why in the world do you think its hard to proc them?

If I don't do 100 damage a round, I'm shocked.


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Erik Mona wrote:


I also want to say that I understand that a reduced number of sculpts makes each individual sculpt that much more important. I will do everything within my power to make anyone's decision to not support the line as difficult as humanly possible.

So i'll reiterate the importance for me that the set matches the AP it's representing.

When the set for Reign of Winter includes a creature like the Wolliped, it makes me question the set and wonder where the disconnect is.

This set could have had Frost Giants, sprites, mephites, atomies, moss trolls, gremlin, a hydra, a dracolisk, or bayoks just as some examples. But instead you propose a fox, a wolliped, 3 different birds, and a goat. You provide a sculpt for Baba Yaga, which is cool...

AP plot spoilers:
but she never actually makes an appearance!

What am I to do with 6-7 goats/foxes/falcons/owls or 4 Wollipeds? :)

And like someone else said, it's all forgivable when there's a large variety, but less so now :)

Anyway, that's me. I'll bite the bullet on this set as I'm running this campaign starting tomorrow. I'll evaluate the next sets as you reveal them.


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Nice, these indeed could pass very nicely as PC subs.

The Pale Tower Guard in particular I like because he could pass for having a Tower Shield, which is rare in any mini figure.

Here's to hoping the faces look good in the final product!


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Firstbourne wrote:
Curmudgeonly wrote:

I'm so tired of all the people complaining. If you back a project on Kickstarter, you should go in understanding that you are NOT guaranteed anything.

Decide to help out a project or don't, and maybe the project will get completed, or it won't. But that money is gone. You gave it away, freely, without any guarantees you would get something in return.

And if you can't afford it, then maybe you shouldn't have backed the project in the first place.

From the KS page itself, to help people understand what their situation truly is:

Kickstarter Basics: Accountability

Who is responsible for completing a project as promised?
It's the project creator's responsibility to complete their project. Kickstarter is not involved in the development of the projects themselves.

Kickstarter does not guarantee projects or investigate a creator's ability to complete their project. On Kickstarter, backers (you!) ultimately decide the validity and worthiness of a project by whether they decide to fund it.

Accept that the money is lost to you, and maybe, just maybe, if he finishes the project, you will be pleasantly surprised you received something.

If you're going to quote Kickstarter FAQs, please take the time to list ALL of the relevant ones.

Such as:

Is a creator legally obligated to fulfill the promises of their project?

Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) We crafted these terms to create a legal requirement for creators to follow through on their projects, and to give backers a recourse if they don't. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.

I am a backer of this project, in the amount of $150.
I understand that the estimated delivery date of the...

You're right, legally, Gary is obligated to refund you what you paid him, but KS isn't going to help you get that money back. Feel free to take Gary to small claims court. Maybe you'll get to make an appearance on Judge Judy :)

People are better off treating this like gambling. Bet the money, hope luck's on your side, but the expectation should be that the money is gone. After all, you aren't buying anything!


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I'm so tired of all the people complaining. If you back a project on Kickstarter, you should go in understanding that you are NOT guaranteed anything.

Decide to help out a project or don't, and maybe the project will get completed, or it won't. But that money is gone. You gave it away, freely, without any guarantees you would get something in return.

And if you can't afford it, then maybe you shouldn't have backed the project in the first place.

From the KS page itself, to help people understand what their situation truly is:

Kickstarter Basics: Accountability

Who is responsible for completing a project as promised?
It's the project creator's responsibility to complete their project. Kickstarter is not involved in the development of the projects themselves.

Kickstarter does not guarantee projects or investigate a creator's ability to complete their project. On Kickstarter, backers (you!) ultimately decide the validity and worthiness of a project by whether they decide to fund it.

Accept that the money is lost to you, and maybe, just maybe, if he finishes the project, you will be pleasantly surprised you received something.


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YES, please tell me we'll get Baba Yaga's hut!


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I'm glad to hear that the set was pushed back.

I have yet to receive my subscription for the current set, but I'm concerned about the quality of the paint.

Has Paizo had any discussion with Wizkids on what happened with LoG and how they will make sure this next set doesn't suffer the same fate?


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Jim Groves wrote:

The notion of a rival group of adventurers is somewhat archetypal. We do see it more often in a "tomb raiding" storyline.

As for an interesting story, with complete and total conviction I tell you this is such a story, and written by the best of AP authors—with a Developer with a degree in history and a passion for the subject. You only know about me and Crystal, and I cannot divulge the others. It is not my place to do so. However they're all awesome, every one of them.

The meta-plot is incredibly interesting. It does need time to develop however. Bear in mind Chapter One are the low-levels, and need to set the stage. Trust me when I say this flower will bloom.

In Jim Groves we trust!


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Will this be available on Paizo.com?

I like having all my PDFs in one nice location to download.


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I'm interested in this, but I can't justify the cost per mini. It's too expensive. If the backing gets high enough where the $200 pledge brings the cost per mini down, I'd consider backing it then.


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Happy Happy Joy Joy!

\o/


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Skeeter Green wrote:
Curmudgeonly wrote:
Will the print be a hardcover with all the adventures?

Ill go out on a limb and assume Curmudgeonly was referring to the Blight subscription. And yes, I believe that is a hardcover (Bill loves hardcovers) at the end as well.

SG

You assumed correctly! Thanks!

I got the Blight through the Realm Works KS, so I won't subscribe, but if there's a Hardcover, I'll end up buying that :)


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I do think the 3.5 adventures could use updated versions to Pathfinder, and if that comes in 1 compilation like Rise of the Runelords did, then all the better.

Curse of the Crimson Throne in particular I think would be awesome.


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I'm still trying to figure out how one uses Major Creation for damage...


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As someone who has never used Hero Lab, and mainly only runs pre-made adventures (from Paizo, FGG and just recently purchased Way of the Wicked) at my place with my friends, can someone explain to me what the process would be to get say Curse of the Crimson Throne to work on this software?

I'm just not sure what it would all entail, but it seems like it would be more work for me to copy all the content from the AP line into this software than work directly out of the books.


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Are you opposed to doing the Lamb content altogether or just the idea of being summoned by the harrow deck and being sent there as a means for revenge?

If you want to still use the content, your group could be used as hired folk by Cressida Kroft to take care of Lamb as they have no time to deal with such trivial problems.


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Man, the pictures don't do those minis justice if you compare them to the shots you have in the top right.

I'm loving this set. Can't wait :)


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Blave wrote:
Maglok wrote:
The hardcover book + shipping to europe is... 5$ pledge + 100$ for the print set + 15$ shipping for a total of 120$?

Yes. You pledge the minimum amount for the MMO ($5), then you add $100 for The Emerald Spire Print Pack Add-On Option, including

Pathfinder Online Kickstarter Update 6 wrote:


The Emerald Spire Superdungeon: A 128-page full-color hardcover mega-dungeon

The Emerald Spire Dungeons Flip-Mat Multi-Pack: At minimum, you’ll receive six printed Flip-Mats featuring 12 exciting dungeon levels!

The Crusader Road Novel: Learn about the Crusader Road region of the Pathfinder Online world in this paperback book by New York Times bestselling author Richard L. Baker!

The Emerald Spire Campaign Cards: Run your Emerald Spire Superdungeon campaign in style with this gorgeous 55-card set of Item Cards, Face Cards, and Quest Cards.

And then you add another $15 for international shipping, resulting in a total of $120.

Franz Lunzer wrote:

The hardcover and pdf's for Emerald Spire, shipped to Europe?

I'm guessing it's $195 @ the Watcher level ($5 watcher +$100 hardcover +$75 pdf's +$15 shipping?), is that correct?

Not quite. There is (currently) no option to add only the pdfs. You automatically get them at the pledge levels $75 and up. So you pledge $75 for the Loremaster reward level and add $100 for the Print Pack Add-On and $15 for international shipping. That's a total of $190.

Note that for $25 more, you could upgrade from Loremaster to Crowdfounder Pioneer, giving you all of the above PLUS the miniatures for a total of $215.

Incorrect, the $100 print pack now also provides you with the PDFs, so for EU, you need to pledge $5+$100+$15, for a total of $120.


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*mind blown*

Mother of God... what have you done to me?!?!


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Atarlost wrote:
Curmudgeonly wrote:
blackbloodtroll wrote:

It's not hate. It's just that other classes can do what they do better.

It is a fact, and some Rogue fans may deny it.

A Rogue can be viable, but will never quite be above other classes.

Is there one class that can do everything the rogue can do, but is better at everything?

Not quite, but the archaeologist bard trades out sneak attack for 6 level spell casting and has access to an unconditional damage boost that multiplies on crits. He may actually out-damage the rogue when using luck because of improved accuracy and will make the rogue cry when fighting elementals or opponents with uncanny dodge or under the effect of a blur spell.

The Archaeologist also trades 2 skill points/level for +1/2 level to all knowledges and perception (the rogue's perception boost normally only applies to traps) and makes a better face because charisma is his casting stat.

The archaeologist may get fewer rogue talents, but most of them suck and he gets quick disable and fast picks bundled with trapfinding as well as the ability to take 10 under all situations. The latter is something the rogue can't get except as part of an advanced talent.

If traps aren't important the vivisectionist makes the rogue cry with nearly as many skills as a consequence of his int based alchemy and full sneak attack progression with mutagens for accuracy and, if strength based, even more damage. And he can still disable nonmagical traps.

May potentially do more damage, maybe. You're limited by the number of spells you can cast, whereas a rogue can keep sneak attacking left and right.

I asked because it was stated that "other classes can do what they do better" and I find that statement erroneous. Maybe different classes can do specific things better, but one class cannot outclass a rogue in every category.