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![]() You don't have to be using it. Earlier versions of the Guide said that it had to be being used for the character being played, but that was quickly altered to being on the table or otherwise visible from the start of the game. The current Organized Play Accessory Perks & Promotional Boons page uses the words "own" and "display." So showing your Folio is probably all that is needed, but it should be yours. ![]()
![]() Pathfinder Core Rule Book Glossary wrote: Becoming Even More Fearful: Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead.
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![]() The 3.5 counterspelling rules were dropped directly into Pathfinder without any alteration. and here is some extra info from the D&D era Rules of the Game More Magical Oddities The part about range is in the last paragraph of the article. I played a counterspelling warmage back then and made sure I had close or longer range conjuration spells so that I could counterspell enemy cures. ![]()
![]() July is busy out at Atlantis Games and Comics in Portsmouth. Our regular friday games will be Emerald Spire level 8 (6-8)and Tide of Morning (1-5) on the 1st, The two City of Strangers (1-7) on the 15th and 22nd and the first Season 2 adventure The Bloodcove Disguise 9(1-7) on the 29th. We're also trying a new tuesday evening game from 5 to closing using module play. First up is Crypt of the Everflame (1-2) on the 19th and continuing until we're done. The big thing next month will be Atlantis Summer Lock In 2016 on July 9-10 from noon until 6am. We have four slots of games with at least three tables each slot, including the Season 2 special Year of the Shadow Lodge starting around 9pm.
https://warhorn.net/events/sandpoint-9 https://warhorn.net/events/atlantis-summer-lock-in-2016 ![]()
![]() The closest I've seen to official is the sidebar from Kobold Quarterly 17 with Ambush in Absalom and 23 with Urge to Evolve. Pathfinder Society Quests wrote: Pathfinder Society Quests are brief adventures consisting of two to three encounters designed for use in the Pathfinder Society Organized Play campaign by Paizo Publishing. A legal Pathfinder Society PC may receive a Chronicle for completing a Quest as many times as he completes it, and a game master may likewise apply a Chronicle to any of his characters when running a Quest. Each Quest Chronicle grants a single-use boon or ability, each of which may be played once per scenario. As for PC death, I remember the same thing, but from the public boards after Ambush in Absalom became available through Paizo. |