Harsk

CsonTep's page

***** Pathfinder Society GM. 76 posts. No reviews. No lists. No wishlists. 27 Organized Play characters. 1 alias.



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Pathfinder RPG Bestiary Frequently Asked Questions wrote:

Trample: The Trample Universal Monster Rule indicates that the monster is moving around as part of the trample, but it never says how far it can move. How far can a trampling creature move?

A trampling creature can move up to twice its land speed as part of the trample.

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You don't have to be using it. Earlier versions of the Guide said that it had to be being used for the character being played, but that was quickly altered to being on the table or otherwise visible from the start of the game. The current Organized Play Accessory Perks & Promotional Boons page uses the words "own" and "display." So showing your Folio is probably all that is needed, but it should be yours.

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In the past I've been told that stores are allowed to distribute material for Free RPG Day early, but only to those that have agreed to GM the material on that day.

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No, it can be applied to your -1 character at any time. Tonya notes this in the first post. I added this to my 16th level -1 after I read this thread last year.

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They've migrated to a new Warhorn event.

Richmond VA Pathfinder Society Lodge


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Pathfinder Core Rule Book Glossary wrote:
Becoming Even More Fearful: Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead.

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The 3.5 counterspelling rules were dropped directly into Pathfinder without any alteration.

3.5 SRD

and here is some extra info from the D&D era Rules of the Game More Magical Oddities

The part about range is in the last paragraph of the article.

I played a counterspelling warmage back then and made sure I had close or longer range conjuration spells so that I could counterspell enemy cures.

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Roy Lewis wrote:
Now to find something in Virginia Beach

I don't feel comfortable adding other VO's stores to the map, but here's our Warhorn page.

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It has been suggested that the mention of MotFF on the boon was a little future-proofing in case they change their stance on the module and make it 1-2 at some point.

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We ran both City of Strangers scenarios at the last local con. VC Joe Mathos was Miss Feathers.

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July is busy out at Atlantis Games and Comics in Portsmouth. Our regular friday games will be Emerald Spire level 8 (6-8)and Tide of Morning (1-5) on the 1st, The two City of Strangers (1-7) on the 15th and 22nd and the first Season 2 adventure The Bloodcove Disguise 9(1-7) on the 29th. We're also trying a new tuesday evening game from 5 to closing using module play. First up is Crypt of the Everflame (1-2) on the 19th and continuing until we're done.

The big thing next month will be Atlantis Summer Lock In 2016 on July 9-10 from noon until 6am. We have four slots of games with at least three tables each slot, including the Season 2 special Year of the Shadow Lodge starting around 9pm.
The other slots have Shadow Lodge themed scenarios and brand new season 7 scenarios for all you long timers.

https://warhorn.net/events/sandpoint-9

https://warhorn.net/events/atlantis-summer-lock-in-2016

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The closest I've seen to official is the sidebar from Kobold Quarterly 17 with Ambush in Absalom and 23 with Urge to Evolve.

Pathfinder Society Quests wrote:
Pathfinder Society Quests are brief adventures consisting of two to three encounters designed for use in the Pathfinder Society Organized Play campaign by Paizo Publishing. A legal Pathfinder Society PC may receive a Chronicle for completing a Quest as many times as he completes it, and a game master may likewise apply a Chronicle to any of his characters when running a Quest. Each Quest Chronicle grants a single-use boon or ability, each of which may be played once per scenario.

As for PC death, I remember the same thing, but from the public boards after Ambush in Absalom became available through Paizo.

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I get some wierd looks from old D&D players when I introduce my Human Arcane Archer.

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I'm still waiting for a chance to go to Egorian to get a cleric of Asmodeus to cast a free divination spell.


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The druid is there so the cat will be legal.