TarkXT wrote:
Not surprised by the number of Scout and Enforcer builds.
The bomber build looks interesting but no I don't believe the splash damage gets sneak attack. I also question whether or not it can be applied to bombs at all.
Has anyone managed a decent ranged build?
As to Bombs, I've never seen them referred to as anything other than a Splash weapon so I'd be curious what causes you to question it? Honestly curious, perhaps I've missed something?
As to the Splash Damage w/SA. Well I've always gone on the following lines:
Throw Splash Weapon:
"A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as the damage from the rogue's sneak attack class feature)."
Precise Splash Weapons (Ex):
"At 4th level, an underground chemist can deal sneak attack damage with splash weapons."
But I can see why there may be disagreements.
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In any case, a decent ranged build can be built around sniping now with the Dirty Tactics Toolbox:
I) Expert Sniper (Feat), requires 3 ranks in Stealth and reduces the negative modifier to sniping by 10 so it stacks with Stealthy Sniper (Rogue Advanced Talent), which sets the negative modifier to stealth at -10. It also stacks with Unchained Stealth via Rogues Edge so by level 5 you can happily Snipe every round with no negatives.
II) Master Sniper (Feat), requires 6 ranks in Stealth, Expert Sniper and Rapid Shot, let's you fire two shots at full BaB-2 as a full-round action before stealthing again. Since it's a Combat Feat you could always grab Expert Sniper and Rapid Shot from level 1-5, then at level 6 go for the Combat Trick and so, by level 6, you'll be firing a pair of SA Arrows at full BaB-2 for no penalty.
It's not the end to a build but those two feats, combined with Rogues Edge into Stealth, give you a good basis for a Sniping Ranged UnRogue.
As an aside, Expert Sniper/Rogues Edge (Stealth) with Stealthy Sniper into Master Sniper (Rogue Advanced Talent) will effectively give you a Full-Attack, followed by Stealth, for no penalty at all at level 11 at the earliest.
To that end, here's a small sample build:
Swashbuckler UnRogue 1-6
1: Point Blank Shot, Martial Training: Longbow, Feat
2: RT: Combat Trick (Deadly Aim)
3: Expert Sniper
4: RT: Snipers Eye
5: Rogues Edge (Free), Rapid Shot
6: RT: Combat Trick (Master Sniper)
As you can see, good few free feats and talents for you to mess around with, this is just a half-hours theory crafting.
Edit:/ Just noticed the UnRogue can't grab the Master Sniper Talent, so adjusted the above build to only take advantage of the new Dirty Tactics Feats.