Skald's Vigor Interactions


Rules Questions


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Evening All, first time posting so let me know if I make a mistake.
The feat "Skald's Vigor" allows you to, while maintaining a raging song, gain:

"Fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song."

Within the "Inspired Rage" raging song it states that:

"If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward)."

From this can I infer that if the Skald possesses levels in another class that grants a rage class ability and utilizes the bonus' from that class while maintaining the "Inspired Rage" he/she will gain Fast Healing equal to the Str bonus from the class ability as opposed to the normal +2 Str bonus from the "Inspired Rage"

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Furthermore if the Skald also possessed a "Courageous" weapon which allows:
"Any morale bonus the wielder gains from any other source is increased by half the weapon's enhancement bonus (minimum 1)."

Would this in turn improve the Fast Healing being granted? For example would a 1/1 Skald/Barbarian with a "Courageous" weapon using "Inspired Rage" and opting to use "Rage's" modifiers have:

Fast Healing 2 (Inspired Rage)
Fast Healing 3 (Inspired Rage + Courageous)
Fast Healing 4 (Rage)
Fast Healing 6 (Rage + Courageous)

Thanks for any help.


Not sure about the answer to your question, but wasn't there a ruling somewhere that the Courageous property only increased morale bonuses to saving throws against fear effects?


Avoron wrote:
Not sure about the answer to your question, but wasn't there a ruling somewhere that the Courageous property only increased morale bonuses to saving throws against fear effects?

Couldn't find an Errata/FAQ on it and so the groups rolling with it as RAW.

Also the last bit should be:

Fast Healing 2 (Inspired Rage)
Fast Healing 3 (Inspired Rage + Courageous)
Fast Healing 4 (Rage)
Fast Healing 5 (Rage + Courageous)

Sorry about that.


Put an Amplified Rage in there for good measure.


It only give you fast healing equal to the amount inspire rage song would give, not the end benefits someone receives from it.


i can see arguments swinging both ways...

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