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Copper and Bottom's page

40 posts. Organized Play character for Amsheagar.


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Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

I've got it and it looks good. Saved on my google drive.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Thanks for running it. I wish i could stay for round 2.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper will work on cutting loose the miners and telling them "Grab a weapon, for this fight might not be over." He looks for Bottom, "Get over here." he calls out.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Bottom moves around the edge of the wall and attacks the green kobolt.

I don't believe he can 5 foot, so he'll have to move 10 feet... I messed up last time, Copper has a sling, not a crossbow...

Claw 1: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d4 + 1 ⇒ (1) + 1 = 2

Copper aims at the Orange Kobolt and fires off his sling.
attack: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d4 + 2 ⇒ (3) + 2 = 5

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper shoots an arrow at the green kobolt.

attack: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d4 + 2 ⇒ (3) + 2 = 5

while bottom goes off to attack the Yellow one.
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

I will drop out after this game. Need to free up time for other stuff.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Are the things standing in front of Bottom Kobolts?

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper stand back and loads his crossbow, as Bottom fully attacks the Kobolts.

attack:

Claw 1: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Claw 2: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Bite: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d4 + 1 ⇒ (2) + 1 = 3
crit claw 2: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper and Bottom move up 30 feet, Copper casts Magic Fang on Bottom. "Now this time," Copper explains. "Don't be a coward."

Handle Animal: 1d20 + 4 ⇒ (6) + 4 = 10 I don't think I really need Handle Animal checks... my companion is trained...

Bottom moves up and attacks one of the Kobolts.
Attack: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Perception: 1d20 + 8 ⇒ (14) + 8 = 22
heal: 1d20 + 4 ⇒ (14) + 4 = 18
sense motive: 1d20 + 1 ⇒ (13) + 1 = 14

Copper nods, "Seen one ritual, you've seen them all."

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper pokes the dead thing with his sword. Looking over his shoulder he shouts at Bottom. "Come back Bottom, you coward. It's dead."

From out of the tree, an acorn flies at the group. Shortly followed by another. After one hits Copper and just bounces off he moves into the forest to get Bottom down.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Bottom looks at the beast roaring in his face.
will: 1d20 + 1 ⇒ (10) + 1 = 11 .... By 1... ONE!!!!!!!!
He runs away 30 feet back and climbs to the top of the nearest tree.

Watching this, Copper looks at the beast. He draws his Scimitar and moves up to where Bottom use to be, causing an AoO from the beast.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper looks at the tiger and wrinkles his head. "I don't know what that is, but it's no tiger.... It's not natural."

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Wait... the cat is 10 ft in the air?

Copper looks at bottom swinging on the bridge.
"Bloody Hell Bottom, get in there and fight."
H.A.: 1d20 + 4 ⇒ (16) + 4 = 20

Bottom finally listens and moves to flank the cat
Claw 1: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bottom misses his swing.

Copper lines up another shot and lets it fly.
attack: 1d20 + 2 ⇒ (7) + 2 = 9 damage: 1d4 + 2 ⇒ (1) + 2 = 3
but, he misses again.

knowledge nature: 1d20 + 5 ⇒ (16) + 5 = 21 Now i get a good roll..

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper, feeling the weakness in his legs, moves foward 30 feet, bottom following along side.

Copper nods his head as they move, indicating to bottom to jump across.
handle animal: 1d20 + 4 ⇒ (7) + 4 = 11

Bottom doesn't feel like jumping so he climbs the bridge instead... he is now on top of the bridge.

Copper tries to hit the cat with an arrow.

attack - combat: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12 damage: 1d4 + 2 ⇒ (1) + 2 = 3

but misses due to the not wanting to hit his friend.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Have fun and always remember. You don't have to be the fastest runner to out run the bear.. just trip your weakest friend, family or innocent bystander.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

fort: 1d20 + 4 ⇒ (15) + 4 = 19
fort: 1d20 + 4 ⇒ (4) + 4 = 8
fort: 1d20 + 4 ⇒ (9) + 4 = 13
fort: 1d20 + 4 ⇒ (17) + 4 = 21
fort: 1d20 + 4 ⇒ (12) + 4 = 16

Knowledge Nature: 1d20 + 5 ⇒ (6) + 5 = 11

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

fort: 1d20 + 4 ⇒ (1) + 4 = 5 I think i am asleep now.... stupid plant.

Copper will load another rock into his sling and attack the same leaf..
attack: 1d20 + 2 ⇒ (6) + 2 = 8 damage: 1d4 + 2 ⇒ (3) + 2 = 5

Bottom will move to the side of Copper, guarding his friend.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

"Bottom, Try and get that man." he tells bottom.
Handle Animal: 1d20 + 4 ⇒ (2) + 4 = 6 ... I don't think Bottom will go into the dangerous plants.. he's not foolish.

Not wanting to get close to the man-eating plants, Copper pulls out his sling and fires a slug at the nearest plant. Orange?

Attack: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

K.N.: 1d20 + 5 ⇒ (17) + 5 = 22
K.N.: 1d20 + 5 ⇒ (2) + 5 = 7
K.N.: 1d20 + 5 ⇒ (1) + 5 = 6 Thought it was for another check.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Copper holds out a hand and points towards the flowers. "Those are Carnivorous plants." he stops and thinks for a moment. "I know it's bad for me to suggest this, but we should burn these plants so they don't harm the innocents."

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Hello Everyone, sorry for holding you up there. This week has been difficult and after this weekend, i won't be able to post on the weekends anymore. I'll be posting from my work Mon-Fri 8am-4pm JST.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

fort: 1d20 + 4 ⇒ (9) + 4 = 13
survival: 1d20 + 3 ⇒ (11) + 3 = 14

Sorry, been in the dog house.

As the crew finishes up with the camp, Copper notices the heat starting to rise and would cast Endure Elements on anyone who would accept it. If you would allow it GM.

As for knowing stuff about how to survive in the nature, Copper is less adept than most other Druids.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper moves over to Bottom, "Good job Bottom." he says then high fives the big ape.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Bottom climbs over the cart assuming that's allowed and attacks the Zombie there.
Claw 1: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 damage: 1d4 + 1 ⇒ (4) + 1 = 5

Copper moves over to the red guy and attacks.
Scimitar: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d6 + 4 ⇒ (1) + 4 = 5

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Bottom Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Copper and Bottom sniff the air, then bottom sneezes. "Can't seem to smell anything." he says as he pulls out his sword.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Knowing the outdoors a little, Copper has prepared several spells for the traveling. For now, he looks around and tries to remember where they are and where they need to go.

Copper Survival: 1d20 + 3 ⇒ (2) + 3 = 5

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

How long has it taken us to get out here? If more than a day then our original starting point, will you allow us to update our spells?

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper is nodding his head in the corner while everyone talks. Bottom is just picking flees out of his fur.
"Anything that we can do, is always helpful. Just don't offer Bottom bananas."
aid dipl: 1d20 - 2 ⇒ (15) - 2 = 13

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper looks around at the world and thinks about what he should know. Knowledge N.: 1d20 + 5 ⇒ (4) + 5 = 9

"Well. it rings a bell, but i can't say for sure."

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

a survival, or knowledge( geography, local or nature)

Copper has a Knowledge Nature of 5 and a survival of 3. I can do either. Is anyone else better suited?

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

I will also be away for a few days. Everyone have a wonderful christmas and happy new years.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Bottom had a hard time traveling through the hot weather, but luckily he made it... even if he is now a little bit off kilter... "Don't offer him a Banana, he hates that." Copper warns you as you approach the guards.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

This tall human, wearing white face paint, looks around as the three talk, "What is Fort Bandu like?"

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

dotting for now.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Chronicle: 1
Name: Zachary Ringler
AKA: Copper and Bottom
Faction: Dark Archive
PFS: 12395-9
XP: 0
Prestige: 0
Fame: 0
Gold: 60 gp
Day job: Trapper: 1d20 + 5 ⇒ (5) + 5 = 10 5 gp
Spend: Can I buy after the game?

DC Result GP Award:

5 = 1 gp
10 = 5 gp
15 = 10 gp
20 = 20 gp
25 = 50 gp
30 = 75 gp
35 = 100 gp
40 = 150 gp

Dark Archive

Copper and Bottom are now updated.

Dark Archive

After checking... Yes the Roc is not legal PFSC animal companion.... I'll change it to the Ape from the CRB.

Dark Archive

If Zora doesn't join, i would love to.

Level 1 Druid.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Still working on a backstory and the main description for Copper and Bottom, but he is a level 1 druid for Core PFS. Thought i might as well get into Core games.

Dark Archive

Are there any Core games recruiting now?

Just made this character and would like to start off. This will be my First CORE character, even though i have been playing PFS for years.

Organized Play Character


Count Lucinean Galdana
Silver Crusade Zantos Kurrabian

Male Human Ranger (Urban) 1 (2 posts)

Aliases


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