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Copper and Bottom's page
40 posts. Organized Play character for Amsheagar.
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Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
I've got it and it looks good. Saved on my google drive.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Thanks for running it. I wish i could stay for round 2.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Copper will work on cutting loose the miners and telling them "Grab a weapon, for this fight might not be over." He looks for Bottom, "Get over here." he calls out.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom moves around the edge of the wall and attacks the green kobolt.
I don't believe he can 5 foot, so he'll have to move 10 feet... I messed up last time, Copper has a sling, not a crossbow...
Claw 1: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d4 + 1 ⇒ (1) + 1 = 2
Copper aims at the Orange Kobolt and fires off his sling.
attack: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d4 + 2 ⇒ (3) + 2 = 5
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Copper shoots an arrow at the green kobolt.
attack: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d4 + 2 ⇒ (3) + 2 = 5
while bottom goes off to attack the Yellow one.
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 + 1 ⇒ (4) + 1 = 5
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
I will drop out after this game. Need to free up time for other stuff.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Are the things standing in front of Bottom Kobolts?
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Copper stand back and loads his crossbow, as Bottom fully attacks the Kobolts.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Copper and Bottom move up 30 feet, Copper casts Magic Fang on Bottom. "Now this time," Copper explains. "Don't be a coward."
Handle Animal: 1d20 + 4 ⇒ (6) + 4 = 10 I don't think I really need Handle Animal checks... my companion is trained...
Bottom moves up and attacks one of the Kobolts.
Attack: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
heal: 1d20 + 4 ⇒ (14) + 4 = 18
sense motive: 1d20 + 1 ⇒ (13) + 1 = 14
Copper nods, "Seen one ritual, you've seen them all."
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Copper pokes the dead thing with his sword. Looking over his shoulder he shouts at Bottom. "Come back Bottom, you coward. It's dead."
From out of the tree, an acorn flies at the group. Shortly followed by another. After one hits Copper and just bounces off he moves into the forest to get Bottom down.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom looks at the beast roaring in his face.
will: 1d20 + 1 ⇒ (10) + 1 = 11 .... By 1... ONE!!!!!!!!
He runs away 30 feet back and climbs to the top of the nearest tree.
Watching this, Copper looks at the beast. He draws his Scimitar and moves up to where Bottom use to be, causing an AoO from the beast.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Copper looks at the tiger and wrinkles his head. "I don't know what that is, but it's no tiger.... It's not natural."
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Wait... the cat is 10 ft in the air?
Copper looks at bottom swinging on the bridge.
"Bloody Hell Bottom, get in there and fight."
H.A.: 1d20 + 4 ⇒ (16) + 4 = 20
Bottom finally listens and moves to flank the cat
Claw 1: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bottom misses his swing.
Copper lines up another shot and lets it fly.
attack: 1d20 + 2 ⇒ (7) + 2 = 9 damage: 1d4 + 2 ⇒ (1) + 2 = 3
but, he misses again.
knowledge nature: 1d20 + 5 ⇒ (16) + 5 = 21 Now i get a good roll..
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Copper, feeling the weakness in his legs, moves foward 30 feet, bottom following along side.
Copper nods his head as they move, indicating to bottom to jump across.
handle animal: 1d20 + 4 ⇒ (7) + 4 = 11
Bottom doesn't feel like jumping so he climbs the bridge instead... he is now on top of the bridge.
Copper tries to hit the cat with an arrow.
attack - combat: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12 damage: 1d4 + 2 ⇒ (1) + 2 = 3
but misses due to the not wanting to hit his friend.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Have fun and always remember. You don't have to be the fastest runner to out run the bear.. just trip your weakest friend, family or innocent bystander.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
fort: 1d20 + 4 ⇒ (15) + 4 = 19
fort: 1d20 + 4 ⇒ (4) + 4 = 8
fort: 1d20 + 4 ⇒ (9) + 4 = 13
fort: 1d20 + 4 ⇒ (17) + 4 = 21
fort: 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge Nature: 1d20 + 5 ⇒ (6) + 5 = 11
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
fort: 1d20 + 4 ⇒ (1) + 4 = 5 I think i am asleep now.... stupid plant.
Copper will load another rock into his sling and attack the same leaf..
attack: 1d20 + 2 ⇒ (6) + 2 = 8 damage: 1d4 + 2 ⇒ (3) + 2 = 5
Bottom will move to the side of Copper, guarding his friend.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
"Bottom, Try and get that man." he tells bottom.
Handle Animal: 1d20 + 4 ⇒ (2) + 4 = 6 ... I don't think Bottom will go into the dangerous plants.. he's not foolish.
Not wanting to get close to the man-eating plants, Copper pulls out his sling and fires a slug at the nearest plant. Orange?
Attack: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
K.N.: 1d20 + 5 ⇒ (17) + 5 = 22
K.N.: 1d20 + 5 ⇒ (2) + 5 = 7
K.N.: 1d20 + 5 ⇒ (1) + 5 = 6 Thought it was for another check.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Copper holds out a hand and points towards the flowers. "Those are Carnivorous plants." he stops and thinks for a moment. "I know it's bad for me to suggest this, but we should burn these plants so they don't harm the innocents."
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Hello Everyone, sorry for holding you up there. This week has been difficult and after this weekend, i won't be able to post on the weekends anymore. I'll be posting from my work Mon-Fri 8am-4pm JST.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
fort: 1d20 + 4 ⇒ (9) + 4 = 13
survival: 1d20 + 3 ⇒ (11) + 3 = 14
Sorry, been in the dog house.
As the crew finishes up with the camp, Copper notices the heat starting to rise and would cast Endure Elements on anyone who would accept it. If you would allow it GM.
As for knowing stuff about how to survive in the nature, Copper is less adept than most other Druids.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Copper moves over to Bottom, "Good job Bottom." he says then high fives the big ape.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom climbs over the cart assuming that's allowed and attacks the Zombie there.
Claw 1: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 damage: 1d4 + 1 ⇒ (4) + 1 = 5
Copper moves over to the red guy and attacks.
Scimitar: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d6 + 4 ⇒ (1) + 4 = 5
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Copper Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Bottom Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Copper and Bottom sniff the air, then bottom sneezes. "Can't seem to smell anything." he says as he pulls out his sword.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Knowing the outdoors a little, Copper has prepared several spells for the traveling. For now, he looks around and tries to remember where they are and where they need to go.
Copper Survival: 1d20 + 3 ⇒ (2) + 3 = 5
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
How long has it taken us to get out here? If more than a day then our original starting point, will you allow us to update our spells?
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Copper is nodding his head in the corner while everyone talks. Bottom is just picking flees out of his fur.
"Anything that we can do, is always helpful. Just don't offer Bottom bananas."
aid dipl: 1d20 - 2 ⇒ (15) - 2 = 13
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Copper looks around at the world and thinks about what he should know. Knowledge N.: 1d20 + 5 ⇒ (4) + 5 = 9
"Well. it rings a bell, but i can't say for sure."
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
a survival, or knowledge( geography, local or nature)
Copper has a Knowledge Nature of 5 and a survival of 3. I can do either. Is anyone else better suited?
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
I will also be away for a few days. Everyone have a wonderful christmas and happy new years.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom had a hard time traveling through the hot weather, but luckily he made it... even if he is now a little bit off kilter... "Don't offer him a Banana, he hates that." Copper warns you as you approach the guards.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
This tall human, wearing white face paint, looks around as the three talk, "What is Fort Bandu like?"
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Chronicle: 1
Name: Zachary Ringler
AKA: Copper and Bottom
Faction: Dark Archive
PFS: 12395-9
XP: 0
Prestige: 0
Fame: 0
Gold: 60 gp
Day job: Trapper: 1d20 + 5 ⇒ (5) + 5 = 10 5 gp
Spend: Can I buy after the game?
Copper and Bottom are now updated.
After checking... Yes the Roc is not legal PFSC animal companion.... I'll change it to the Ape from the CRB.
If Zora doesn't join, i would love to.
Level 1 Druid.
Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Still working on a backstory and the main description for Copper and Bottom, but he is a level 1 druid for Core PFS. Thought i might as well get into Core games.
Are there any Core games recruiting now?
Just made this character and would like to start off. This will be my First CORE character, even though i have been playing PFS for years.
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Smokey the Bear
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posts)
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Smurfurion
Male Smurf ® Expert 1; Alchemist 1
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Snow Miser
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Sorcerers of the Shore
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Spockurion
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St John the Baptist
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Sunpeach, the Good Necromancer
Necromancer
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Tangina
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Tevye
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Theodric Ælfwinesson
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Thotkhirithon
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Tommy Cocknocker
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Wanky the Camprechaun
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Ward
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Wildstar
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William Shakespear
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Woodsy
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Wookalar
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Yaga
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