[PFS_CORE_Aerondor] 06-12 Scions of the Sky Key Part 1 - table TWO (Inactive)

Game Master Aerondor

Rubbings

Map

Chronicles

Initiative:

[dice=Copper]1d20+2[/dice]
[dice=Guillaume]1d20+2[/dice]
[dice=Oberon ]1d20+1[/dice]
[dice=Dravil ]1d20+1[/dice]
[dice=Bonifacius ]1d20+0[/dice]
[dice=Eagungad]1d20+7[/dice]
[dice=baddies]1d20[/dice]


201 to 250 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Dark Archive

M Elf Sorcerer/1 HP: 8/8 (NL 3) - Init: +1 - Fort/Ref/Will: +1/+1/+2 - Perception: +2 - AC: 15, T: 11, FF: 10 - CMD: 11. Spells: 1st lvl 2/4

Seeing the events across the bridge unfold, Oberon ponders if he can do anything to help. He knows that shooting a bolt into the mix will do quite little, and he doesn't have spell that would be much help either.

"You all are doing great! Keep at it. How that rug, tiger, skull looking thing we don't like wanna be bridge trolls bother us during our adventures!"

Lantern Lodge

Silent tide map

Bottom flees, while Copper tries another tactic.
Guillaume continues to struggle while Dravil and Eagungad fail to land a blow on the supernaturally fast non-tiger.
Your rolls have been appalling!
In this situation I'm happy to allow missile fire as an aid-another in combat. Look on it as distracting the tiger and letting someone else slip in a blow.

Status, bold may post : bless active (+1 to hit)
Oberon
Bonifacius

tiger-creature - 7 damage
Copper
- Bottom fled. for moment.
Eagungad 5 damage
Dravil.
Guillaume (grappled and 10' up) 1 damage

Dark Archive

M Elf Sorcerer/1 HP: 8/8 (NL 3) - Init: +1 - Fort/Ref/Will: +1/+1/+2 - Perception: +2 - AC: 15, T: 11, FF: 10 - CMD: 11. Spells: 1st lvl 2/4

Oberon casts a meager Magic Missile at the tiger-thingy.

Missile in the Face!: 1d4 + 1 ⇒ (3) + 1 = 4
"One day these missiles are going to be amazing. Right now... not so much."

Lantern Lodge

Silent tide map

As the missile slams into the tiger-creature it decides that discretion is perhaps the better part of valor. It turns to flee.

Those in combat may make an AOO if they wish

Out of combat (at last)

Status, bold may post : bless active (+1 to hit)
Oberon
Bonifacius
Copper
- Bottom fled. for moment.
Eagungad 5 damage
Dravil.
Guillaume (grappled and 10' up) 1 damage
tiger-creature - 11 damage

Silver Crusade

Male Half- Elf Lvl 1 Paladin Hp:12/12 AC:16 T:11 FF:14 Fort: +4 Ref: +2 Will: +3 CMB: +3 CMD: 14 Perc +3 Init +1 Speed 30' (20' w/armor)

"Get bac here... thing!"
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d12 + 3 ⇒ (2) + 3 = 5
Confirm: 1d20 + 3 ⇒ (11) + 3 = 14
Crit Dam: 1d12 + 3 ⇒ (12) + 3 = 15

Dark Archive

Half-Orc | lvl 1 | AC 16/13/13 | HP 10 | +3/+5/+5 | Perc +7(+9) | Init +7

atk: 1d20 + 1 ⇒ (16) + 1 = 17dmg: 1d6 + 1 ⇒ (1) + 1 = 2

slapping the beast as it runs past

Lantern Lodge

Silent tide map

Now the high rolls come out.
Kitty falls over, very dead. Blood everywhere. Nobody is going to make a carpet out of that.

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper pokes the dead thing with his sword. Looking over his shoulder he shouts at Bottom. "Come back Bottom, you coward. It's dead."

From out of the tree, an acorn flies at the group. Shortly followed by another. After one hits Copper and just bounces off he moves into the forest to get Bottom down.

Lantern Lodge

Silent tide map

perception: 6d20 ⇒ (12, 18, 18, 14, 11, 12) = 85
Looking around you note two of the statues have weapons that are actually removable and serviceable.

Masterwork longspear and masterwork light hammer with a cut onyx on its pommel

Silver Crusade

Male Half- Elf Lvl 1 Paladin Hp:12/12 AC:16 T:11 FF:14 Fort: +4 Ref: +2 Will: +3 CMB: +3 CMD: 14 Perc +3 Init +1 Speed 30' (20' w/armor)

Dravil kneels down to the not a tiger.

What would be the correct roll to figure out what it is?

Lantern Lodge

Silent tide map

It would be a knowledge(arcana) check.

But I can tell you now it is dead, it was a Krenshar

The Exchange

Male Keleshite Human Connaisseur 2 | HP 30/30 | AC 16 T 12 F 14 (+6 Ar +2 Dx) | F+5 R+2 W+0 | Init +2 Prc +4 | Spd 40 ft |
feats:
Combat Reflexes, Reach, Stand Still

Can somebody have the decency to bring me down?

Guillaume is still struggling against the trap, suspended in mid-air.

Dark Archive

Half-Orc | lvl 1 | AC 16/13/13 | HP 10 | +3/+5/+5 | Perc +7(+9) | Init +7

Jumping, spinning and using his sharpened vorpal toe nails Eagungad slices through the noose freeing the Keleshite.
1d20 + 1 ⇒ (19) + 1 = 20

Grand Lodge

Male Dwarf Cleric 2
Spoiler:
|HP 21/21||AC 16/18/T:10/FF:16/18||CMD 14||Fort +6, Ref +0, Will +6(+2 Spells, SLA, Poison,+2 vs Charms& Compulsions)||Init +0||Perception +8

Looking around Bonifacius gathers the wounded round and asks for a blessing of his lady.
CHannel: 1d6 ⇒ 1

Lantern Lodge

Silent tide map

Everyone feels a little bit better.

Let me know when you are ready to move on.

Status:
Oberon
Bonifacius
Copper
- Bottom
Eagungad 4 damage
Dravil.
Guillaume

The Exchange

Male Keleshite Human Connaisseur 2 | HP 30/30 | AC 16 T 12 F 14 (+6 Ar +2 Dx) | F+5 R+2 W+0 | Init +2 Prc +4 | Spd 40 ft |
feats:
Combat Reflexes, Reach, Stand Still

Landing unelegantly on the jungle floor, Guillaume lets out an ooph, and gather himself up. The scratch he received from the tiger heal quickly as Bonifacius' healing energy washes over him. Taking a deep breath, he says Well, at least the bridge didn't collapse. Let's move on!

Lantern Lodge

Silent tide map

The hazards now detected and bypassed, the team rapidly presses on-wards.

You pass odd statues, defaced in recent years, and a from time to time see signs of traps that had been laid and have been sprung.

Once in the distance you hear the distinctive sound of a kobold patrol, but manage to avoid it. After a tense period of time the trail comes to an end in another old ruin...

What remains of the ruins’s heart may have once been a shrine. Demolished walls encircle an ancient dais, atop which a shattered anvil-shaped altar lies defaced with dried blood, chalk markings, and other detritus. The bones of dozens of humanoid creatures are scattered about the building, along with the larger skeletal remains of what may be wyverns or drakes that are marred with deep claw marks. Behind the altar, a large stairwell stained with the blood of countless creatures descends into some dark vault below. Chained along the stairwell are a number of the miners.

know(religion) DC12-trained only:

The altar was once dedicated to Torag

perception DC15:

Most of the skeletal remains littering the ruin were slain by a creature with powerful claws, for marks from its savage attacks are etched deep into the bones.

heal DC20:

The wyvern bones are centuries old

Several kobolds are in the temple proper, painting captives with red and white patterns with a single yellow wing upon each human’s forehead. Others are nearby, singing and chanting.

know(religion) DC12-trained or sense motive DC15:

It looks as if the captives are being prepared for sacrifice...
The kobolds are not yet aware of you.

Status:
Oberon
Bonifacius
Copper
- Bottom
Eagungad 4 damage
Dravil.
Guillaume

The Exchange

Male Keleshite Human Connaisseur 2 | HP 30/30 | AC 16 T 12 F 14 (+6 Ar +2 Dx) | F+5 R+2 W+0 | Init +2 Prc +4 | Spd 40 ft |
feats:
Combat Reflexes, Reach, Stand Still

Perception: 1d20 + 0 ⇒ (20) + 0 = 20

Look at that... Guillaume whispers, that's no blade that made those marks on those bones. Must have been a pretty powerful creature to make claw marks like that.

Guillaume, not being particularly stealthy, allows for some space should anyone want to sneak in.

Grand Lodge

Male Dwarf Cleric 2
Spoiler:
|HP 21/21||AC 16/18/T:10/FF:16/18||CMD 14||Fort +6, Ref +0, Will +6(+2 Spells, SLA, Poison,+2 vs Charms& Compulsions)||Init +0||Perception +8

Taking 10 for Know rel 14.
Perc: 1d20 + 8 ⇒ (10) + 8 = 18
Heal: 1d20 + 6 ⇒ (7) + 6 = 13

Silver Crusade

Male Half- Elf Lvl 1 Paladin Hp:12/12 AC:16 T:11 FF:14 Fort: +4 Ref: +2 Will: +3 CMB: +3 CMD: 14 Perc +3 Init +1 Speed 30' (20' w/armor)

Knowledge Religion: 1d20 + 5 ⇒ (2) + 5 = 7
Perception: 1d20 + 3 ⇒ (6) + 3 = 9

Dravil grips his axe, "This don't look good."

Lantern Lodge

Silent tide map

I have put the kobolds on the map...
One of the kobolds moves towards the miners and starts to unshackle the one who is closest to the altar.

The Exchange

Male Keleshite Human Connaisseur 2 | HP 30/30 | AC 16 T 12 F 14 (+6 Ar +2 Dx) | F+5 R+2 W+0 | Init +2 Prc +4 | Spd 40 ft |
feats:
Combat Reflexes, Reach, Stand Still

I think we better move quick, unless one of you is interested in watching a kobold ritual. Guillaume whispers, as he brings his Glaive to the ready and moves to a position that allows him to charge in. He briefly makes eye contact with Dravil, as if to ask Ready?

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Perception: 1d20 + 8 ⇒ (14) + 8 = 22
heal: 1d20 + 4 ⇒ (14) + 4 = 18
sense motive: 1d20 + 1 ⇒ (13) + 1 = 14

Copper nods, "Seen one ritual, you've seen them all."

Lantern Lodge

Silent tide map

As the kobolds are currently unaware of you, I'll let you all move first when you are ready.

Status:
Oberon
Bonifacius
Copper
- Bottom
Eagungad 4 damage
Dravil.
Guillaume

Dark Archive

Half-Orc | lvl 1 | AC 16/13/13 | HP 10 | +3/+5/+5 | Perc +7(+9) | Init +7

upon his turn

Stealth: 1d20 + 7 ⇒ (11) + 7 = 18

listening to his peers and making a decision, the half orc monk moves stealthily into the room, hiding in the shadows

Dark Archive

M Elf Sorcerer/1 HP: 8/8 (NL 3) - Init: +1 - Fort/Ref/Will: +1/+1/+2 - Perception: +2 - AC: 15, T: 11, FF: 10 - CMD: 11. Spells: 1st lvl 2/4

"Oh, this looks fun. I suppose we better get in there and stop this. Time to suit up."

Oberon casts mage armor on himself.

The Exchange

Male Keleshite Human Connaisseur 2 | HP 30/30 | AC 16 T 12 F 14 (+6 Ar +2 Dx) | F+5 R+2 W+0 | Init +2 Prc +4 | Spd 40 ft |
feats:
Combat Reflexes, Reach, Stand Still

Die! You walking leather bag!

Guillaume flies into a range and charges at the closest kobold

Guisarme, Charge, Rage: 1d20 + 6 + 2 + 2 ⇒ (11) + 6 + 2 + 2 = 212d4 + 6 + 2 ⇒ (3, 1) + 6 + 2 = 12

Lantern Lodge

Silent tide map

Oberon armors up, while Eagungad sneaks around to a better position.

Guillaume charges straight in and removes the head of the closest kobold.

Status:
Bonifacius
Copper
- Bottom
Dravil.

Kobolds
Eagungad 4 damage
Oberon : mage armor
Guillaume

Guillaume, as you have reach, if you could include an AOO in a spoiler text for me with each of your rounds posts that would be helpful. Thanks

The Exchange

Male Keleshite Human Connaisseur 2 | HP 30/30 | AC 16 T 12 F 14 (+6 Ar +2 Dx) | F+5 R+2 W+0 | Init +2 Prc +4 | Spd 40 ft |
feats:
Combat Reflexes, Reach, Stand Still

AoO, in case (Combat reflexes!):

AoO, Rage: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 112d4 + 6 + 2 ⇒ (4, 4) + 6 + 2 = 16
AoO, Rage: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 92d4 + 6 + 2 ⇒ (4, 4) + 6 + 2 = 16
AoO, Rage: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 212d4 + 6 + 2 ⇒ (3, 2) + 6 + 2 = 13

Ac is 12 from Rage/Charge

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper and Bottom move up 30 feet, Copper casts Magic Fang on Bottom. "Now this time," Copper explains. "Don't be a coward."

Handle Animal: 1d20 + 4 ⇒ (6) + 4 = 10 I don't think I really need Handle Animal checks... my companion is trained...

Bottom moves up and attacks one of the Kobolts.
Attack: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Lantern Lodge

Silent tide map

Bottom charges forward and bites the head off one of the kobold.

Status:
Bonifacius
Dravil.

Kobolds
Eagungad 4 damage
Oberon : mage armor
Guillaume
Copper
- Bottom

Lantern Lodge

Silent tide map

The two kobolds step forward, attacking Copper and Bottom!

attack copper: 1d20 + 1 ⇒ (13) + 1 = 14
attack bottom: 1d20 + 1 ⇒ (16) + 1 = 17
Bottom gets stuck by a spear!
damage: 1d6 - 1 ⇒ (1) - 1 = 0

A horde of kobolds appears out of the nearby jungle!

Status:
Bonifacius (act twice)
Dravil. (act twice)
Eagungad 4 damage
Oberon : mage armor
Guillaume
Copper
- Bottom 1 point NL damage.

Kobolds

Silver Crusade

Male Half- Elf Lvl 1 Paladin Hp:12/12 AC:16 T:11 FF:14 Fort: +4 Ref: +2 Will: +3 CMB: +3 CMD: 14 Perc +3 Init +1 Speed 30' (20' w/armor)

Round 1
Dravil unsheathes his trusty axe and runs out into disgraced temple.
Double move

Round 2
Dravil moves in to help the monkey with a swing of his axe, "For Iomedae!"

Attack,Flanking: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage: 1d12 + 3 ⇒ (1) + 3 = 4

Lantern Lodge

Silent tide map

Plop. That's the sound of a kobold head falling off.

Status:
Bonifacius (act twice)
Eagungad 4 damage
Oberon : mage armor
Guillaume
Copper
- Bottom 1 point NL damage.

Kobolds
Dravil.

The Exchange

Male Keleshite Human Connaisseur 2 | HP 30/30 | AC 16 T 12 F 14 (+6 Ar +2 Dx) | F+5 R+2 W+0 | Init +2 Prc +4 | Spd 40 ft |
feats:
Combat Reflexes, Reach, Stand Still

Looks like we're facing the entire tribe here. This can get hairy quickly.

Guillaume steps to the side, and stabs out at the last kobold in the temple

Guisarme, Kobold, Raging (3/6): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 212d4 + 6 + 2 ⇒ (3, 4) + 6 + 2 = 15

AoO:

Guisarme, Kobold, Raging (3/6): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 232d4 + 6 + 2 ⇒ (1, 3) + 6 + 2 = 12
Guisarme, Kobold, Raging (3/6): 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 242d4 + 6 + 2 ⇒ (1, 2) + 6 + 2 = 11
Guisarme, Kobold, Raging (3/6): 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 122d4 + 6 + 2 ⇒ (3, 4) + 6 + 2 = 15

Grand Lodge

Male Dwarf Cleric 2
Spoiler:
|HP 21/21||AC 16/18/T:10/FF:16/18||CMD 14||Fort +6, Ref +0, Will +6(+2 Spells, SLA, Poison,+2 vs Charms& Compulsions)||Init +0||Perception +8

Bonifacius charges the purple kobold.
Attack: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 4 ⇒ (5) + 4 = 9
and attacks again for good measure.
Attack: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 4 ⇒ (7) + 4 = 11

Dark Archive

Half-Orc | lvl 1 | AC 16/13/13 | HP 10 | +3/+5/+5 | Perc +7(+9) | Init +7

Quickly sliding beside Copper and attacking the adversary:
atk: 1d20 + 1 ⇒ (11) + 1 = 12dmg: 1d6 + 1 ⇒ (2) + 1 = 3

and the dice deities strike again

Lantern Lodge

Silent tide map

Guillaume and Eagungad finish off the last of the first wave of kobolds

Bonifacius starts clearing those on the flank.

Two less kobolds to worry about, that still leaves almost half a dozen.

Status:
Oberon : mage armor
Copper
- Bottom 1 point NL damage.

Kobolds
Dravil.
Eagungad 4 damage
Guillaume
Bonifacius (act twice)

Dark Archive

M Elf Sorcerer/1 HP: 8/8 (NL 3) - Init: +1 - Fort/Ref/Will: +1/+1/+2 - Perception: +2 - AC: 15, T: 11, FF: 10 - CMD: 11. Spells: 1st lvl 2/4

Oberon draws his crossbow (still loaded from previous encounter) and fires a bolt at the blue baddy.

Crossbow: 1d20 - 1 ⇒ (7) - 1 = 6

"Rats!

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper stand back and loads his crossbow, as Bottom fully attacks the Kobolts.

attack:

Claw 1: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Claw 2: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Bite: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d4 + 1 ⇒ (2) + 1 = 3
crit claw 2: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Lantern Lodge

Silent tide map

Oberon shoots and misses, while Bottom stands ready to receive incoming kobolds.

The kobolds themselves slip around the outside of the ruins, unleashing a volley of missile fire at the pathfinder team.

attacks: 4d20 ⇒ (3, 13, 16, 9) = 41
Stones strike home on Copper and Guillaume
damage: 2d3 ⇒ (2, 3) = 5

Finally another kobold, this one in starting red armor vaults up the stairs and into the ruined courtyard.

Status:
Dravil.
Eagungad 4 damage
Guillaume 3 damage
Bonifacius
Oberon : mage armor
Copper 2 damage
- Bottom 1 point NL damage.

Kobolds

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Are the things standing in front of Bottom Kobolts?

Grand Lodge

Male Dwarf Cleric 2
Spoiler:
|HP 21/21||AC 16/18/T:10/FF:16/18||CMD 14||Fort +6, Ref +0, Will +6(+2 Spells, SLA, Poison,+2 vs Charms& Compulsions)||Init +0||Perception +8

Moving up to the next Bonifacius gladly charges the next kobold.
Attack: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 4 ⇒ (5) + 4 = 9

Lantern Lodge

Silent tide map

The things in front of Bottom are the chained up miners.

The Exchange

Male Keleshite Human Connaisseur 2 | HP 30/30 | AC 16 T 12 F 14 (+6 Ar +2 Dx) | F+5 R+2 W+0 | Init +2 Prc +4 | Spd 40 ft |
feats:
Combat Reflexes, Reach, Stand Still

Guillaume charges at a kobold (Cyan), shouting Leaves us alone, you worthless pieces of leather!

Charge, RAGE 4/6: 1d20 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 132d4 + 6 + 2 ⇒ (2, 1) + 6 + 2 = 11

Rage 4/6, HP 13 + 2 temp, AC 12

Aoo:

RAGE 4/6: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 112d4 + 6 + 2 ⇒ (3, 1) + 6 + 2 = 12
RAGE 4/6: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 232d4 + 6 + 2 ⇒ (2, 2) + 6 + 2 = 12
RAGE 4/6: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 122d4 + 6 + 2 ⇒ (3, 3) + 6 + 2 = 14

Lantern Lodge

Silent tide map

Boni charges a kobold, but its small size deceives her, and the swipe goes over its head.

Guillaume takes a similar approach, with no more luck.

Status:
Dravil.
Eagungad 4 damage
Oberon : mage armor
Copper 2 damage
- Bottom 1 point NL damage.

Kobolds
Guillaume 3 damage
Bonifacius

Dark Archive

M Elf Sorcerer/1 HP: 8/8 (NL 3) - Init: +1 - Fort/Ref/Will: +1/+1/+2 - Perception: +2 - AC: 15, T: 11, FF: 10 - CMD: 11. Spells: 1st lvl 2/4

Oberon runs up to Copper, "Really doesn't seem like a fair right, does it? There's only six of them. Some day I'll have to tell you about this time my friend Puck and I met up with some mermaids."

With a smile, Oberon unleashes magic missiles at the baddy in orange (to the south).

M. Missile: 1d4 + 1 ⇒ (1) + 1 = 2

rats

Dark Archive

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5
Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]
Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Copper shoots an arrow at the green kobolt.

attack: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d4 + 2 ⇒ (3) + 2 = 5

while bottom goes off to attack the Yellow one.
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Male Half- Elf Lvl 1 Paladin Hp:12/12 AC:16 T:11 FF:14 Fort: +4 Ref: +2 Will: +3 CMB: +3 CMD: 14 Perc +3 Init +1 Speed 30' (20' w/armor)

Dravil moves in to protect the prisoners.

Lantern Lodge

Silent tide map

Oberon sends a bolt of magic at the kobold to the south. It yelps in pain, but doesn't drop. Copper shoots... and misses. Bottom thinks that is not fair and guts the yellow one in front of him.

Dravil takes a defensive position. The miners seem in poor condition, but are alive. "Help us!"

Eagungad considers his options.

The injured kobold fires a sling at Oberon, while others close in on Guillaume and Boni, attacking with spears. A forth fires a sling at Copper, while the one in red advances on Dravil with drawn rapier.

Both Oberon and Dravil take light wounds.

Status: bold may post:
Eagungad 4 damage (may act twice)
Guillaume 3 damage
Bonifacius
Oberon : mage armor; 1 damage
Dravil. 4 damage
Copper 2 damage
- Bottom 1 point NL damage.

Kobolds
orange - 2 damage

rolls:
attack Oberon: 1d20 + 3 ⇒ (13) + 3 = 16
attack Boni: 1d20 + 1 ⇒ (11) + 1 = 12
attack Guil: 1d20 + 1 ⇒ (7) + 1 = 8
attack Copper: 1d20 + 3 ⇒ (2) + 3 = 5
attack Dravil: 1d20 + 11 ⇒ (6) + 11 = 17
damage oberon: 1d3 ⇒ 1
damage dravil: 1d4 + 2 ⇒ (2) + 2 = 4

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