Eagle Knight of Andoran

Conrad Castamir Kerbouchard's page

706 posts. Organized Play character for Chris Marsh.


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Wayfinders

Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Agreed! This was great! I feel like I'm a forever DM in Starfinder. Author tables are a major treat!

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad simply takes it all in, waving, smiling, pointing & winking at people in the crowd and the cameras, Diplomacy (Work it!): 1d20 + 15 + 1d6 + 1 + 4 ⇒ (18) + 15 + (6) + 1 + 4 = 44

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad nearly stumbles as Zark pushes the the machine's limit. Before crossing the line, Conrad points at the camera and poses as if he's an ancient archer about to let lose an arrow before turning it into a fist bump: Work it!: 1d20 + 15 + 1d6 + 1 + 4 ⇒ (4) + 15 + (5) + 1 + 4 = 29

    Wayfinders

    1 person marked this as a favorite.
    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Dr. Dov Delano wrote:
    Dennis Muldoon wrote:
    Dr. Dov Delano wrote:
    Dov quickly sends commands to the junkracer's onboard computer to help Zark deftly maneuver and muscle for rank, so that the engine doesn't burn fuel too fast on an empty tank. He wants the engine pumping and thumping in time, so that Zark is first across the finish line.
    Welp, now that's in my head.
    You're welcome! \m/

    I award you one Real Life Hero Point and a piece of..... cake.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad knows that Walter is the more intimidating between them, so Conrad turns to the cameras and salutes the crowd before making an exaggerated display of hunkering down and getting ready to jockey, Diplomacy (Work the Crowd): 1d20 + 15 + 1d6 + 1 ⇒ (17) + 15 + (2) + 1 = 35

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "You don't run the most famous bar on the station and not learn a little something about liquid mise en place! I got this!" Acrobatics: 1d20 + 12 ⇒ (17) + 12 = 29

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad takes the nod, pointing to Walter and the camera before pointing to himself and Zark, "Come on good buddy, the ladies are watching!" He assists with the piloting: Piloting: 1d20 + 15 ⇒ (16) + 15 = 31

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad moves to share the camera this time, pulling Walter to the spotlight and turning his eyes forward. Sense Motive: 1d20 + 10 + 1d6 + 1 + 3 ⇒ (13) + 10 + (1) + 1 + 3 = 28

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad is glad that Walter is turning his attention to the others. Owning a bar means Conrad's inimidation techniques have atrophied over the years.

    He keeps his eye turned towards the cameras, posing, wining, and even pantomiming the swatting ofthe other racers. Bluff to word the crowd: 1d20 + 15 + 1d6 + 1 + 4 ⇒ (3) + 15 + (4) + 1 + 4 = 27

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • SRO-s 975 Walter Echo wrote:

    Sorry for the duplicate, adding my Diplomacy to Conrad's bluff.

    I looked at the two posts that were there several times and for some reason really thought Conrad had done something else.

    If we can work the crowd each round, we should probably discuss who does what when.

    I'll use intimidate as a secondary check this round so Conrad can work the crowd if he wants.

    Yeah, we all know we're all trying to work together. We can see if a point in the race is better suited leaving one of us to work the crowd.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • SRO-s 975 Walter Echo wrote:

    Walter knows their skills are strongest trying to work the crowd. They initially focus on how many teams have come together for a friendly competition and to bring joy to those who are watching.

    Diplomacy: 1d20 + 15 + 1d6 ⇒ (8) + 15 + (1) = 24

    We don't get anything for two of us, but if this is your best bet right now, I can instead checkout out the competition with Sense Motive which would have netted a 23

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad sees the cameras and rests a little easier. He spots one of the cameras the instant it's aimed at him. He winks and salutes at the crowd from dozens of screens at the same time. It carries the confidence of a man who thinks they're already engraving his name on the trophy: Bluff: 1d20 + 15 + 1d6 + 1 ⇒ (8) + 15 + (4) + 1 = 28

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "I know Zark's a bit stronger at piloting than I am."

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Then let's make like a jet and scram."

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Well that was unpleasant." Conrad goes over and starts checking her for insight into her larger plans. "What time is it anyway, don't we have to get going?"

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "DAMMIT!" Conrad takes off through the secret passage to try to catch up.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "SERIOUSLY! JUST GIVE UP!" Get'em again!

    Slipshot: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 for DMG: 2d4 + 3 ⇒ (4, 4) + 3 = 11

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Sorry, impromptu motorcycle trip!

    Hoping to drop her so the party can then patch her up for questioning, Conrad takes aim with his slipshot pistol, "GET'ER!" ATK: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 for DMG if hit: 2d4 + 3 ⇒ (1, 4) + 3 = 8

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Zark good buddy! Stay in the fight! Stay strong!" 1 RP to use Inspiring Boost on Zark for 26 SP. then moving a bit.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Taking advantage of the sidekick's focus, Conrad fires off another pair of shots.

    ATK 1: 1d20 + 10 + 1 - 4 ⇒ (1) + 10 + 1 - 4 = 8 but was NOT expecting him to overshoot the charge.
    ATK 2: 1d20 + 10 + 1 - 4 ⇒ (11) + 10 + 1 - 4 = 18 and then fires the second shot too quickly. DMG just in case?: 2d4 + 3 ⇒ (4, 3) + 3 = 10

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Going big with the opening, surprise and encouragement from his fellow envoy, Conrad opens fire with a pair of rapid shots

    ATK 1: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 24 for DMG if hit: 2d4 + 3 ⇒ (4, 4) + 3 = 11
    ATK 2: 1d20 + 10 + 1 - 4 ⇒ (12) + 10 + 1 - 4 = 19 for DMG if hit: 2d4 + 3 ⇒ (1, 2) + 3 = 6

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Weapon out as I did say it was

    Not wanting to waste an opportunity, Conrad slips into a wall and out the other side to get the jump on the clanker. Double move

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Unless pressed, Conrad will gladly let the others settle their heartrates

    Wayfinders

    1 person marked this as a favorite.
    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • SRO-s 975 Walter Echo wrote:

    Please accept my apologies for my absence. Personal health and family issues have kept me away from my keyboard. I will now read to catch up and hope to re-establish my daily rhythm.

    I hope all improves, no worries. Games should be for escapist fun.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • REF: 1d20 + 9 ⇒ (14) + 9 = 23 Dodging the worst of it, Conrad dusts himself off. "Sounds like we're on the right track. Now let's be a bit more cautious."

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad answers by turning on his flashlight, "Once more into the breach."

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Culture: 1d20 + 7 + 1d6 + 1 ⇒ (16) + 7 + (1) + 1 = 25, "The doc's right. Customers at the station sometimes ask for it, but it's rare, and definitely not worth stocking. Now, who in this place is Castrovelian? and these cards... It's like that holovid with the bandits who have a schtick that leads to their undoing."

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Plot's thicker than a sick vesk's handkerchief... Also, check this out. There's a well hidden latch on the back of the workbench."

    Conrad draws his pistol while looking it over before opening it, Perception: 1d20 + 10 ⇒ (17) + 10 = 27

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Good catch gents."

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "I've got a hunch we should check the code before the shed, but I do agree that's our next stop."

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Forewarned is forearmed, but like... not kasatha style. Can we squeeze anything out of that code? I'm not really the techy type."

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad will offer up the footage if someone better trained knows what to look for. He's happy to interview witnesses too. By all means take the footage, but since he unlocked it it, he'll stay with it.

    Conrad rolls the film Perception: 1d20 + 10 ⇒ (15) + 10 = 25

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad plays to his strengths and tries to Acquire Media Footage He's something of an icon himself, so it should be pretty easy to make a play for footage that could lead to an awesome action photo for the wall back at the bar: Bluff: 1d20 + 15 + 1d6 + 1 ⇒ (10) + 15 + (4) + 1 = 30

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "There's been a lot of skullduggery around here, and I suspect we haven't seen the last of it though. I've seen enough vids to know that sabotage in a race can be violent and destructive. Let's use this time wisely to see what we can uncover."

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad takes a look at the junkracer and decides it needs some pizzazz. He looks at the general shape and tries to envision something cool to fit the frame. His mind cycles through different cultures, styles, and Vids. Maybe an Akitonian sand racer, or even a pre-gap catamaran. Oohhh maybe the color scheme of the famous Sunrise Maiden. yeah... Culture: 1d20 + 7 + 1d6 + 1 ⇒ (8) + 7 + (6) + 1 = 22 Was hoping for better, but looking to upgrade the aesthetic.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • It looks like Walter has it under control:

    Conrad immediately sets to looking for the missing safety caps!
    Perception: 1d20 + 10 ⇒ (19) + 10 = 29

    It looks like Walter could use some help:

    Seeing his teammate struggle a bit, Conrad jumps in to take over. "Please! Calmly, buuuuuut quickly evacuate the area. It's really more of a precautionary measure. Nothing to worry about IF you calmly evacuate."
    Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Sense Motive: 1d20 + 10 + 1d6 + 1 ⇒ (16) + 10 + (6) + 1 = 33

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad starts scouting around for parts Perception: 1d20 + 10 ⇒ (19) + 10 = 29 He may not know what each thing does, but he can tell workmanship. When he stumbles on some quality parts he grabs Lapodie. "Hey, you think these would help?'

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Figuring this is right up his alley, Conrd keeps up the scouting. He may see credit symbols in his eyes thinking about a second track, but that's not the mission. Taking 10 on Bluff to scout can't fail.

    Perception: 1d20 + 10 ⇒ (5) + 10 = 15

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Apologies. Long weekend before back to work on Monday. Conrad isn't much of a tinkerer, but he does no how to find information...

    I'm assuming we can't Take 10? Because Conrad could autosucceed at scouting for parts. I think it's likely not worth a TON of time spying, but it's his best bet. convincing Liar is tricky to use in PbP, but:

    Bluff: 1d20 + 15 ⇒ (1) + 15 = 16
    Bluff: 1d20 + 15 + 1d6 + 1 ⇒ (6) + 15 + (6) + 1 = 28

    Conrad spends some time creeping around the other teams. He strikes up conversation whilst handing out coasters for Castamir's Station. The conversation is congenial, and not really related to racing, until he has an opening to let them brag about their work.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Thinking that he's somethign of a big deal, Conrad grabs the mic and flashes a smile, "Training? Sure, training. But there's nothing like experience. Starfinders are always rushing around to and fro. Think about all the invasions and usurpations you don't hear about. Also, grudge match is such a... gauche term. You gotta learn to let go of past feelings and focus on the here and now, you know what I'm saying?"

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Apologies. Out of country travel was busier than I thought. Will catch up tomorrow.

    Conrad's seen a few scams before, Sense Motive?: 1d20 + 10 + 1d6 + 1 ⇒ (8) + 10 + (6) + 1 = 25

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Well, why reach out to touch someone when we've got this guy right here?" Conrad gestures to the unconscious Nuar with a conspiratorial eyebrow raise that's more comical than businesslike.

    "Anyone have cuffs?"

    Assuming secured and held at gunpoint, Conrad will slap him lightly to get up up. "Look bub, I'm not interested in anything long and protracted. You know what we want to know. Don't short the details either. Names, locations, pertinent information, the like. Let's do this the easy way, because if we don't I'm going to ask the doctor here to extract your memory engrams without lubing up his big-ass bear paws. Besides, the easy way comes with a stiff bribe in credits you're going to need for your bills." Trying to strike a congenial tone with a hint of seriousness. I'm going with ....Bluff? I don't mean it. If not, Diplomacy is +11 and intimidate sucks. bluff?: 1d20 + 15 + 1d6 + 1 ⇒ (4) + 15 + (1) + 1 = 21

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad does a quick rifling. "Those are fancy, too fancy for me."

    Perception: 1d20 + 10 ⇒ (18) + 10 = 28, Culture: 1d20 + 7 + 1d6 + 1 ⇒ (3) + 7 + (6) + 1 = 17

    Conrad pulls the business card. "This mean anything to any of you? Looks pretty ominous to me."

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • A bit too far, Conrad rushes up to stand shoulder to shoulder with Kastien, "You know the drill! Get'em!" [ooc]Get'em on Android B

    Skipshot: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 for Piercing: 2d4 + 2 ⇒ (1, 2) + 2 = 5

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Keep up the fire!" Conrad keeps up pressure, but he focuses his attention a bit more, aiming at the android attacking Kastien

    Slipshot: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15, but aims too cautiously. Get'em on Android A

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Apologies. Graduation and finals are taking their toll and I've got a miniconvention this weekend!

    "This is NOT how you four want this to go down. Do you know who we are? Get'em! Get'em ALL!"

    Improved Get'em with clever improvisations. Gain +2 against ALL enemies within 60' (all). So no RP spent.

    Conrad then runs around the far side of the big furry doctor.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Sounds straight forward enough. We can chitchat all the way there, maybe pick up some good information before we even enter."
    Diplomacy (Gather Information): 1d20 + 11 ⇒ (9) + 11 = 20

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Yes, Conrad went through the Commencement.

    A man of good looks and a confident comportment enters the lift. He's quick with his smile, and acknowledges any who look his way. some people actively wave as if they know the man. It's likely true that they do, not as a Starfinder, but owner and operator of the Flaxseed Station Cantina.

    He's slight of build, though the contours of his graphite suit show off a toned physique. While his skipshot pistol is pretty standard, his dueling sword looks more like fashion than function.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Turns out I was just using the wrong proile. I'm good to go. I also hear you on remembering wha tyour character does. Looks like my past self expected the same issue, so I set up a lot of hyperlinks in the profile.

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