Numerian Gunslinger

Conrad Castamir Kerbouchard's page

357 posts. Organized Play character for Chris Marsh.


| SP 15/27 HP 28/28| RP 4/4 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +7, SM: +7+d6


| Speed 30ft | Active conditions: None.


Male NG Human Icon Envoy 4

Strength 10
Dexterity 16
Constitution 11
Intelligence 14
Wisdom 10
Charisma 14

About Conrad Castamir Kerbouchard

SFS # 1824-701
Experience 10
Slotted Faction Wayfinders
Wealth Per sheet

Reputation and Fame:

Reputation xx Fame, 8 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo): 1
Reputation with Second Seekers (Jadnura): 1
Reputation with Wayfinders: 21


Conrad "Castamir" Kerbouchard
Envoy (Icon) 4
N Medium humanoid (Human)
Init +3; Senses Perc +7, SM d20+7+d6 (Darkvision 60')

EAC 16, KAC 17 V.CM 25 (Graphite Carbon Skin)
SP 27 HP 28 RP 4
Fort +2, Ref +7, Will +4

Speed 30 ft.
Melee Tactical Dueling Sword +2 (1d6 S)
Ranged Azimuth Laser Pistol +6 (1d4+1 F/ 1d4 Burn) or Frag Grenade (x2) +3
Space 5 ft.; Reach 5 ft.
Envoy Improvisations:

  • Get'em: As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy.
  • Inspiring Boost: As a standard action, you can signal an ally within 30 feet who has taken damage from any attack made by a significant enemy at any point after your last turn ended. That ally regains 8 Stamina points. Levelx2+CHA mod.
  • Clever Feint" Standard action bluff. If passed, the enemy is FF versus all allies until the END of Conrad's next turn. If the bluff fails, it's still FF, but only to Conrad.

    Str 10, Dex 14, Con 11, Int 14, Wis 10, Cha 14


    Acrobatics: +9
    Athletics: +5
    Bluff: +9+1d6
    Computers: +7
    Culture: +10
    Diplomacy: +12+d6
    Disguise: +6
    Engineering: +6
    Intimidate: +6
    Life Science: +3
    Medicine: +6
    Mysticism: -
    Perception: +7
    Physical Science: -
    Piloting: +5
    Profession (Bartender): +8
    Sense Motive: +6+1d6
    Sleight of Hand: +7
    Stealth: +9
    Survival: +1

    Toughness Level 1
    Skill Focus (Diplomacy) Human
    Weapon Focus (Small Arms) Level 3
    Weapon Specialization (Small Arms) Class, level 3

    Languages Castrovelian, Common, Akitonian, Elven, Eoxian, Vesk

    Other Abilities
    Starfinder Society Implant
    Infrared Sensors (Darkvision 60')

    Combat Gear Graphite Carbon Skin (L1 Infrared Sensors)
    Other Gear

  • Healing Serum Mk 1
  • Healing Serum Mk 1
  • Healing Serum Mk 1
  • Hygiene Kit
  • Basic Med Kit
  • Person Upgrade MK +2 (Dex)
  • Ring of Resistance MK 1

    Special Abilities
    Expertise: Add +1d6 to Bluff and Sense Motive Checks
    Additional Expertise: +1d6 to Diplomacy
    Improvisations: Get'em (Lvl 1), Inspiring Boost (Lvl 2)

    Boons Slotted this Adventure
    Ally: Gun Runner
    Faction: Improved Wayfinder Champion
    Social: Faction's Friend
    Starship: Solar Powered Weapons System
    Slotless: Various (see Character Sheet)

    All My Boons:

    Bot Me!:

    Conrad is a team player and leader first and foremost. His goal is to make everyone shine and keep them alive.

    In ship combat, Conrad will typically taunt first, targeting the ship that poses the greatest threat. After that, he'll encourage the gunner.