First off, thank you all for being willing to come on an adventure with me! Now, to business.
- I will post every day. I hope everyone can post every weekday and at least once over the weekend, but stuff happens - which leads me to:
- I will bot you if we haven't heard from you in 24 hours. Please include botting instructions in your character profile, or I will have to get creative in the most entertaining (for me) way possible. Please also let me know if you are expecting an extended period of absence so I can PM you and preemptively hash out major decision points to keep the story moving. On a related note:
- I will make "reactive" rolls to keep the story moving along. If you want to make a roll as part of an action/decision/etc, please do so. I might modify the skill used or add circumstantial bonuses/penalties based on circumstances. Which brings me to my final point:
- I will happily add circumstantial bonuses (or penalties) for roleplaying. I hope, for example, that you will accompany your diplomacy check with what your character is actually saying. It makes it so much easier for me to respond if you give me material, and we make such a more fulfilling and exciting story together.
If you're worried or concerned about any of these expectations, or about anything related to this game, post it here or PM me. We can figure something out so you have a good time.
In addition to making “reactive” rolls for characters, I'll also be rolling Recall Knowledge and other secret checks for players so we don't have to wait for a back-and-forth between player and GM. To that end, I tailor what a character might remember about a creature. (For example, a fighter will probably care more about a golem’s DR while a wizard would remember that it’s immune to spells and an alchemist is super excited that it blows up when it dies.) Let me know what your character is most concerned about with an opponent when you take the action to Recall Knowledge or Seek - otherwise, I'll use my best judgment. If this will be a problem for you, let me know (either here or via PM) and we’ll work something out.
We’ll be using block initiative during encounters. Actions will be resolved in the order that they were posted in. While this can do some weird things with a single character acting "twice" before another, it is easier for both players and GM to track the sequence of events this way. I highly encourage tactics such as:
McSwordFace waits until her friend Blessings Galore has a chance to cast a buff before she attacks the horrible people kicking puppies.Sword of Justice: 1d20 + 5 ⇒ (17) + 5 = 22 (+ buff if applicable)
Justice damage: 1d8 + 3 ⇒ (5) + 3 = 8 (+ buff if applicable)
I will happily calculate the final result in these cases. This helps us work effectively as a team even if posting schedules don’t line up in a beneficial way.
If your post is entirely out of character (OOC), let’s put it here instead of in the Gameplay thread.
About Me: I’ve done a bit of PFS and PbP GMing, but I am certainly not perfect. If you have ideas for how I could do something better, a disagreement with a decision, or confusion over what I’m saying, please let me know via the Discussion thread or PM.
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