
GM Hawthwile |

First off, thank you all for being willing to come on an adventure with me! Now, to business.
Expectations
- I will post every day. I hope everyone can post every weekday and at least once over the weekend, but stuff happens - which leads me to:
- I will bot you if we haven't heard from you in 24 hours. Please include botting instructions in your character profile, or I will have to get creative in the most entertaining (for me) way possible. Please also let me know if you are expecting an extended period of absence so I can PM you and preemptively hash out major decision points to keep the story moving. On a related note:
- I will make "reactive" rolls to keep the story moving along. If you want to make a roll as part of an action/decision/etc, please do so. I might modify the skill used or add circumstantial bonuses/penalties based on circumstances. Which brings me to my final point:
- I will happily add circumstantial bonuses (or penalties) for roleplaying. I hope, for example, that you will accompany your diplomacy check with what your character is actually saying. It makes it so much easier for me to respond if you give me material, and we make such a more fulfilling and exciting story together.
If you're worried or concerned about something, post it here or PM me. We can figure something out so you have a good time.
In addition to making “reactive” rolls for characters, I also like to roll Knowledge checks for players so I can tailor what a character might remember about a creature. (For example, a fighter will probably care more about a golem’s DR while a wizard would remember that it’s immune to spells and an alchemist is super excited that it blows up when it dies.) If this will be a problem for you, let me know (either here or via PM) and we’ll work something out.
We’ll be using block initiative during encounters. Actions will be resolved in the order that they were posted in. While this can do some weird things with a single character acting "twice" before another, it is easier for both players and GM to track the sequence of events this way. I highly encourage tactics such as:
McSwordFace waits until her friend Blessings Galore has a chance to cast a buff before she attacks the horrible people kicking puppies.
Sword of Justice: 1d20 + 5 ⇒ (18) + 5 = 23 + buff if applicable
Justice damage: 1d8 + 3 ⇒ (1) + 3 = 4 + buff if applicable
This helps us work effectively as a team even if posting schedules don’t line up in a beneficial way.
I've found it incredibly helpful to have a Google Hangouts or Discord channel during fast-paced, time-sensitive games such as multi-table specials. I can use the channel to alert players to posts, and players can ask quick questions without having to delay their posts while waiting for an answer. Which program would you prefer to use?
If your post is entirely out of character (OOC), let’s put it here instead of in the Gameplay thread.
About Me: I’ve done a bit of PFS and PbP GMing, but I am certainly not perfect. If you have ideas for how I could do something better, a disagreement with a decision, or confusion over what I’m saying, please let me know via the Discussion thread or PM.
For your first post here, please use the Reply option on the following post and fill in the provided fields.

GM Hawthwile |

Player Name:
Character Name:
PFS Number:
Faction:
Slow Tracking? (Y/N):
Day Job (please roll now):
Special Notes/Abilities: Please replace this text with anything unusual about your character here, such as “I always deal non-lethal damage and use the Enforcer feat to demoralize as a free action” or “I ride a Huge serpent mount, but it’s got both the Narrow Frame feat and a Belt of the Weasel so it can fit through a 5-ft hallway easily.” This will help both you as a player not have to type the same thing over and over again and me as the GM prepare so the game runs more smoothly.

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Thanks for GMing!!
Player Name: Noral
Character Name: Kioshi
PFS Number: 314670-1
Faction: Scarab Sages
Slow Tracking? (Y/N): no
Day Job (please roll now): craft alchemy, crafters fortune : 1d20 + 15 ⇒ (11) + 15 = 26
Special Notes/Abilities: Kioshi is an all round wizard with some Arcanist abilities due to his exploiter wizard archetype.

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Player Name: Tom G
Character Name: Adumariel Odranti
PFS Number:213261-7
Faction:Dark Archive
Slow Tracking? (Y/N):N
Day Job (please roll now):Craft Bookbinding +magenta ioun stone: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Special Notes/Abilities: The 5th level wizard has more HP than me! I'm going to hide in the back. She does fight with a sword but she's an elf and took all her FCB as extra mental focus so she's a bit squishy.

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Player Name: Zin Z'arin (Rob Riemersma)
Character Name: Mun of Ashava
PFS Number: 192785-1
Faction: Silver Crusade
Slow Tracking? (Y/N): N
Day Job (please roll now): Craft (jewelry), traveler's any-tool: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Special Notes/Abilities: Almost all of Mun's defenses are based on Cha instead of Dex; he makes extensive use of Improved Spell Sharing to buff himself along with his companion Selune, often sending her into battle while he's still buffing both. He fights over her shoulder with a longspear, typically, though will circle around for flanking opportunities once the buffing is all done.
I'll also need your help training Selune in some new tricks and recording that on this chronicle sheet; I raised her INT recently, but keep forgetting to do and record the training for the new tricks

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Player Name: Gerald
Character Name: Ashwell
PFS Number: 12445-19
Faction: Dark Archive
Slow Tracking? (Y/N): N
Day Job (please roll now): Profession Librarian 1d20 + 10 ⇒ (12) + 10 = 22
Special Notes/Abilities: . Ash is a ranged attacking wizard as well. He likes to use Mind Thrust 1 and 2 to crush his opponent’s wills!

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Player Name: Lee
Character Name: Jarl
PFS Number: 262096-4
Faction: The Concordence
Slow Tracking? (Y/N): N
Day Job (please roll now): Profession (Miner): 1d20 + 10 ⇒ (18) + 10 = 28
Special Notes/Abilities: Hydro-kineticist, constant endure elements (fire).

GM Hawthwile |

Can everyone also fill out this form for me? Who knows - something special might happen!

GM Hawthwile |

The form doesn't allow submission unless you tick at least one scenario. This character has however not played any of them.
Unacceptable Thank you for catching that - the form has been updated with a "None" option.
Also, I have some sad news: The start date for Gameday VIII has been pushed back two weeks to Sept. 9. The folks at Paizo are swamped with recovering from GenCon and rolling out 2nd Edition, and they haven't had time to get all 100+ scenarios out to the GMs for this convention. If this would cause you concern, please let me or the VA team know.
Thanks for GMing, and I do apologise profusely for the late notice, but I'm not going to be able to do justice to the game so I willl have to withdraw my character from this game, I apologise again and hope that it doesn't cause too much inconvenience.
It is not a problem - thank you for the heads up. In light of the delayed start time for Gameday, would your availability change?

GM Hawthwile |

Alright, can folks give a holler here or in the Gameplay thread so I know everyone’s still ready and excited for the game? Thank you for your patience during the two week delay - gameplay will begin in earnest on Monday!

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1 person marked this as a favorite. |

Red Five, standing by

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Still got room?
For Tier 5-6, I can presently offer a:
Dhampir Kensei 5
Aasimar Theologian 6
OR
Wayang Psychic 5

GM Hawthwile |

@Hiding in Your Closet - welcome aboard! We've got another player (bard) shifting tables to be in-tier for their level, so pick whichever character you like and jump into the Gameplay thread!
@Kitoro, please copy your details over to this thread from the other table and then hop into Gameplay.
@Everyone, please make sure that you have filled out the Chronicle Survey linked at the top of the page. This is important information for me that I need to know before we get very deep into the scenario.
@Everyone - also, please click into the Google Hangouts chat linked at the top of the page as well. I'll be using this chat for notifications on turns, quick clarifications, and general table banter. For a time-sensitive scenario such as this, I highly recommend using it. It is also quite useful to have the Google Hangouts app on your phone or computer so you can receive notifications.

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The Kensei would fit best.
That's what I thought. Weird how many "specials" this particular character's managed to wind up in....
@Mun of Ashava: Small world, isn't it?

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Player Name: I'm Hiding In Your Closet
Character Name: Xukong
PFS Number: #40025-10
Faction: Dark Archive
Slow Tracking? (Y/N): N
Day Job (please roll now): Craft (Metalworking): 1d20 + 13 ⇒ (9) + 13 = 22 I have a folio reroll and Faction pin bonus I'll want to apply to this if they haven't been otherwise utilized by the time this is over.
Special Notes/Abilities: an "it" (NO, not because it "self-identifies as []", but precisely because it DOESN'T bother to identify itself, and nobody else can figure it out either); Proud wielder of a Black Blade; +1 insight bonus to AC and all saving throws when flat-footed and/or during surprise rounds; Numerological Gift for the number 6; carries wands with which to heal itself (or lend to others for that reason), but preferred method of healing, when time permits this more tedious method, is via a "cursed" effigy of itself.

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Player Name: miteke
Character Name: Kitoro
PFS Number: 141936-7
Faction: Dark Arhive
Slow Tracking? (Y/N): N
Day Job Roll: Perform Comedy: 1d20 + 15 ⇒ (20) + 15 = 35
Special Notes/Abilities: Gave up all those fancy knowledge abilities for her archtype.
Spellsong Means that she can normally cast spells without looking like she is casting spells.
And this is the biggie that will affect combat the most...
Discordant Voice: Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks.

GM Hawthwile |

@Jarl, Mun, and Kitoro - don't forget to fill in the Chronicle Survey as soon as possible!

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Sorry; I haven't played any of those. Since there was no option for "None" when I first attempted to fill it out, I thought that was good enough.
I've answered "None" now

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Well dang. How the heck did I miss that? Swapping out discordant voice for Antagonize. Make her even more annoying!

GM Hawthwile |

GM Hawthwile wrote:Each PC receives a potion of cure serious wounds...[/ooc]I don't suppose the Society can offer appropriate accommodations for individuals of "alternative essential orientations"? Have some respect for the half-dead, here, people!
If they CAN'T swap mine out for a potion of inflict serious wounds, my choice of 2nd-level potion will be that of deathwine.
If they CAN, my choice of 2nd-level potion will instead be false life.
Unfortunately, the cure serious wounds is written into the scenario and can't be changed.
GM Hawthwile wrote:Each PC receives a potion of cure serious wounds, as well as a 1st or 2nd level potion of their choice that does not require expensive material components.Since Kit is a bard, can that second level potion be heroism?
In PFS, potions and scrolls always default in all variables to the wizard/cleric list if possible. So no heroism as a 2nd lvl potion unfortunately.

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Your table has been selected to begin the scenario with an Aid Token!
Passing To: GM Hawthwile
Boost:
Boosted By:

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In answer to your question in Gameplay, no; I'm not using Hangouts. It's not convenient to use at work, and I don't really stick around a PC when I'm at home, so there's not much value.
We should, however, boost this token and pass it along. Do you have the boosts listed somewhere?

GM Hawthwile |

Methods for boosting the Aid Token can be found on by clicking the link. If we don't use it by the end of this encounter, we'll boost it and send it to another table (unless, of course, we decide to boost and send it earlier than that).

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Please correct me if I'm wrong but Empower costs one burn and Pushing Blast costs one burn. Which is a total of two burn reduced by one to give a total of one burn.
Metakenisis (Empower)
At 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic blast (as if using Empower Spell). At 9th level, by accepting 2 points of burn, she can maximize her kinetic blast as if using Maximize Spell. At 13th level, by accepting 3 points of burn, she can quicken her kinetic blast as if using Quicken Spell.
Pushing Infusion
Element(s) aether, air, earth, void, water, or wood; Type substance infusion; Level 1; Burn 1
Associated Blasts air, autumn, blizzard, charged water, earth, gravity, magma, metal, mud, sandstorm, spring, steam, summer, telekinetic, verdant, void, water, winter, wood
Saving Throw noneThe momentum of your kinetic blast knocks foes back. Attempt a bull rush combat maneuver check against each target damaged by your infused blast, using your Constitution modifier instead of your Strength modifier to determine your bonus. This infusion can push a foe back by a maximum of 5 feet. You can increase the burn cost of this infusion to increase the maximum distance pushed by 5 feet per additional point of burn accepted. You can’t use this infusion with a form infusion such as cloud that causes your kinetic blast to lack a clear direction to push.

GM Hawthwile |

Perfect - thank you for finding those for me. For some reason I thought the total cost was 3 burn and Jarl was reducing by 2 from Specialization. Carry on!

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Kioshi Katsu, are you still with us? You and I should crib what we can from each other's spellbooks when we have the time.

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...Any chance I could crib from his spellbook all the same?

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Oh, I just noticed: Would it be okay if I'd have used the "Knowledge of the Weave" bonus - or better yet, the Hard-grade "Something Is Watching" bonus - for that Will save reroll I made instead of my folio (so I'd still have that for later)?

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Has it been an hour since I last used my mage armor wand?

GM Hawthwile |

Xukong, I'm going to ask you to have used your folio reroll. Some folks might not have folio rerolls of their own, meaning these boons are the only way for them to turn a bad situation into a good one. The boons will remain available for you to use in the future as well.
And as far as mage armor goes, remember that we have over an hour between the start of each encounter. So it will have worn off by this point.

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Xukong, are you aware of this FAQ on negative energy? If I'm reading it correctly it states that for negative energy to heal undead (or dhampirs) it must say that it does, like inflict wounds.
There's a further discussion here for clarification.
Also can I ask how you managed to get six traits? Normally the feat "Additional Traits" provides no benefit the second time you take it because it lacks any text saying its benefits stack.
Sorry for poking around your character sheet, Xukong is weird and invites attention!

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I'm glad you asked. I was wondering that myself. Negative energy to harm doesn't seem to be a candidate to change into negative energy to heal.

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I've been using this trick for at least a few adventures now; so far, all DMs have given me the green light.
Also can I ask how you managed to get six traits? Normally the feat "Additional Traits" provides no benefit the second time you take it because it lacks any text saying its benefits stack.
That is what would be known in some venues as a "strict constructionist" interpretation; I don't see why one shouldn't be able to take it multiple times, especially since traits are kind of just "feats For Kidz"; the Additional Traits feat isn't so much a feat as a marker indicating you chose to "make change", as it were - just so long as all of the traits you take are of different trait "families", which is a restriction on how many traits you can have right there.
Sorry for poking around your character sheet, Xukong is weird and invites attention!
You flatter me! ^^

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...I don't see why one shouldn't be able to take it multiple times...
Unfortunately there is this line:
Benefit: What the feat enables the character ("you" in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description
which would seem to indicate that the second time you take the feat you don't get any more traits. It's the same reason you see witches who've taken extra hex a lot (because it explicitly allows it), but not many clerics with multiple "extra channels" (because it does not).

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Core rulebook page 113 wrote:Benefit: What the feat enables the character ("you" in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description
Well that's unfortunate (also doesn't make sense that Extra Channels can't be taken more than once, I don't see why not); I guess I'll have to figure this out once the adventure is over (unless the DM says I can fix it mid-adventure).

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DO concentration checks automatically fail on a natural '1', or could the slightest investment in Spell Combat have saved that roll? What type of roll are they, anyway: CL check, ability check, their own thing, what?

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My understanding is that there are only two rolls that always fail on "1" - attack rolls and saving throws.
I'm guessing--but I'm not certain--that Concentration checks are classed as an ability check keyed to the spellcasting ability score (i.e. in the same way that Initiative is a Dexterity ability check, etc.).

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Yes sorry I realised the concealment thing soon after I'd posted. She wouldn't have been able to take a five-foot step in that case, so you'd need to have been in a different square to flank Xukong, sorry. There are also stairs in the way of your charge

GM Hawthwile |

Negative level: temp or permanent?
Man, there's no definitive ruling on that. My gut instinct is that the negative levels are temporary, so we'll go with that. The thing that bothers me is that Energy Drain (which this is not) specifically states that the negative levels are temporary with a chance of becoming permanent. And spells like raise dead specifically state that the negative levels are permanent. A bodak's Death Gaze specifies neither, and it makes me grumpy.
So temporary.

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Very sorry about the long absence; I guess I just needed a sudden break or something.
Note that I had used my infernal healing wand in the 2 rounds' prep-time you allowed us, so since it looks like I first got hurt on round 2, I should be down only -1, presently...now, 2 things I need to know: How many rounds of actions may I now take, and could I possibly get in melee range by getting up on that little plateau there (or failing that, some other way - I cannot yet fly)?