Laurel

Clara Oswin Oswald's page

43 posts. Organized Play character for Baerlie.


RSS

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Checking in for now. Lower tier is great! I think I'll use Clara. She's an investigator (lvl 1).

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Boon: 1d20 ⇒ 14

Thanks for running the game!

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara follows the group to The Wall of Names. "I'm eager to see if there were names added since I visited the wall last time."

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara tries to hit the bug to her feet with her sword.
Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

"A sofa in front of the entrance door? That's a weird way to set up the furniture" Clara remarks.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

"I can't see! What's there?! What are you hacking at?!" Clara shouts and moves to a better position and prepares her shortbow.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara picks up a mug of ale and watches the other guests in the tavern.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

PFS# 123480-17
Character name Clara Oswin Oswald
Day job Teacher: 1d20 + 4 ⇒ (18) + 4 = 22
Faction Grand Lodge

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara puts a coin into Dreng's hand before she realizes that it's the VC himself. "Oh, sorry sir. Your disguise was well choosen."

After hearing the assignemt she nods. "You want us to retrieve a package? Ok, then."

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Dotting :)

Grand Lodge

I'd like to join the regular game.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

The last thing I can try at least after ruining the plan is to 'ignore' the derro and try to get the unconscious bodies out of the darkness. One after the other.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara stares at her feet, tears in her eyes. "I just wanted to help! I was sure I could hit it!"

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

It seems this was my misunderstanding. I thought if G'Boar shoots Clara may as well. If he hadn't released the arrow Clara wouldn't have either, because she did not see nor hear anything in the darkness.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Seeing that G'Boar shoots into the darkness Clara does the same. "Did you hear somebody?"

Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Miss Chance, lower misses: 1d100 ⇒ 71
Shortbow Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 ⇒ 2

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

No, just move me.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

"I have no better idea." Clara says, sits down and waits.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara listens to the plan.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

I don't have a problem sacrificing Clara to get the others out, she does not have a single XP. If it is possible at all!

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara tries to recall information about darkness and magic
Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara is not so bad at spellcraft, but does not have a rank in Kn. arcana. If Lissa asks Clara (or the group), maybe she can answer the question.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Fort vs. Poison: 1d20 + 1 ⇒ (2) + 1 = 3

Clara, feeling the poison weakening her body, continues to shoot into the darkness, hoping the arrow finds a target this time.

Shortbow: 1d20 + 2 ⇒ (4) + 2 = 6
Miss chance, low misses: 1d100 ⇒ 9 -.-

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara uses her shortbow to shoot into the darkness.

Shortbow: 1d20 + 2 ⇒ (4) + 2 = 6
Miss Chance, low misses: 1d100 ⇒ 25

Fort. vs. Poison: 1d20 + 1 ⇒ (11) + 1 = 12

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Fortitude: 1d20 + 1 ⇒ (6) + 1 = 7

Clara feels the bolt striking her shoulder. Even if the wound is not big, she feels that the bolt was not a common one. She retreats further, hoping to get out of darkness soon. Once outside she follows Lissa and G'Boar.

Could somebody double move my token, please? I'm on the mobile.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara continues to stumble through the darkness, feeling her way along the wall towards the exit. and very likely provoking an Aoo

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara, overstrained with the situation, desperately tries to move out of the darkness.
double move back to where she came from, if she still knows the direction, I moved Clara's token 6 squares to the N
Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Surrounded by complete darkness Clara tries to concentrate on her other senses. She tries to listen to foot steps or breathing and moves in that direction. Once she thinks she's close to something she swings her morningstar.
Attack: 1d20 + 1 ⇒ (7) + 1 = 8 -.-
50% miss chance, low is bad: 1d100 ⇒ 8

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Ok, thanks for the clarification. I think I did not make it clear enough (too many questions at the same time maybe), fortunately the GM got it right :D Clara would have moved into the darkness, because she had seen the wavering.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

"If we can't see them, they can't see us. Right? RIGHT?" Clara says, shouts and looks at Lissa's wayfinder jealously. One day I can afford one as well. she thinks and draws her morningstar.

Can we see the ones next to us? F.e. if I move Clara 5 ft. east, can I see Volar? Is it possible to move through the darkness until Clara bumps into somebody? Not sure how movement works in darkness, I assume quarter speed or something.

If it is:

She moves up to the wavering thing, makes sure it is not a friend and tries to hit the foe with her morningstar.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Attack: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
If you could move my token, please?

If not:

Clara eyes the expanding darkness and steps back from it, readying her morningstar. "What are we going to do? Just shoot into the darkness and see if we hit something? How long is this going to last?" Clara asks.
Ready attack if a foe steps out of the darkness
Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Moving around the darkness area Clara moves into the other room, but also on the other side of the walls the enemies are hidden in the darkness. She pulls out her shortbow and an arrow. "Tell me, where were the enemies standing before the darkness appeared?"

double move

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara shakes her head and snaps back to reality. Oh, that mite is dead now, thank goodess.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

This thing is unbelievable sturdy! Clara thinks. And fast!
Shortbow: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
cursed dice

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara continues to shoot arrows at the small creature but misses again.
Shortbow: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Seeing Boris closing up with the mite Clara draws her bow and shoots an arrow at the mite.
Shortbow: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
Damage: 1d6 ⇒ 4

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara smiles at Boris' curses and moves on and closer to the mite.
double move again

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara moves past Boris to catch the mite before it gets away.
double move

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Also Clara moves on with Boris and Dariusz.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

I'm on a tournament from tomorrow until Sunday. Please bot me when necessary.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara draws her morning star and waits for Boris to open the door.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Sorry for being late, I checked in here but for some reason forgot to dot the gameplay thread and the game did not show up in my campaigns.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

A woman who was following you silently all the time suddenly starts to talk. "A blue thing riding a giant ant is something you don't see every day."

posting my turn in advance, I hope that's ok

Clara draws her bow and shoots at the ant.
Attack: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Damage: 1d6 ⇒ 5

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

PFS-#: 123480-17
Faction: Grand Lodge
Day job: Profession Teacher: 1d20 + 4 ⇒ (10) + 4 = 14
Perception: +6
Initiative +2