Cimri Staelish

Cimri Staelish.'s page

12 posts. Alias of VikingIrishman.


RSS


"Let's maybe not overthink a strategy before we check out the church square and see what our options are. Here."

She reaches into the box and tosses each of you a broad, crimson sash emblazoned with the symbol of Cheliax and the arms of House Fex—a pair of fighting stags with bloody antlers. She slips hers on.

"Plus, I'm curious as to what Allamar has to say."

She heads to the door.

"Come on, time's a-wastin'."


Cimri looks over at the halfling cautiously. She looks back at the two of you.

"Best make your last throws count. Looks like the halfling can't drink anymore."


Dagger: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9


Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

Amazing, as ever.


Cimri nods and places the lockbox on the table.

"Yup. Got in, killed a few dogs, including that dog Louislik, got out. The princess here took a few crossbow bolts to the gut and didn't die, so she's tougher than she looks; The two devil-born are equally useful and strange in their own ways; the little girl...well...she's got capable friends."

She smirks as she looks sidelong at Becky.


"About time. Where the hells have you been? Razelago is waiting for us."


Cimri turns to you all, whispering more loudly than she realizes.

"Alright, that was a shitshow, but we got what we were after. Meet back at the Ash House. Separately."

With that, she slips into the woods, lockbox in hand.


Cimri closes her eyes and breathes deeply through her nose.

"Are you kidding me? We're going on a heist and we have nobody who can break and enter? Fat lot of good you all are. Might as well just go home."

Cimri starts to walk off before she stops and turns around with a shit-eating grin on her face.

"I'm just f##+in' with you guys, this is no trouble at all."

She pulls out a carefully wrapped pouch of thieves' tools and it takes her barely a second to pop open the door of the mechanism and a moment more to fiddle with the switch to prevent the door from swinging open too loudly.


Cimri slides up next to the control panel for the gate mechanism and curses under her breath.

"Locked...anyone good at busting into things? Quietly?"

She looks to each of you.


Cimri smirks and shakes her head.

"Alright, if we're all done petting each other's hair, what say you we actually do what we came here to do?"

She rolls her shoulders and begins cautiously loping toward the tannery.


Cimri points toward the dim structure.

“That’s it—Louslik Tannery. Here’s the job: We break in, sack Ol’ Louslik’s office, take whatever’s shiny, and get out before the sheriff shows up. If we get separated, meet back at the Ash House by dawn.”

Dull moonlight glints across her dagger as she flicks it in emphasis.

“If you get pinched, remember: you’re mute. Keep your mouth shut, and I’ll handle things. I got assurances that we won’t take any blame if things go south, but get chatty and I’ll let you rot.”

A beat passes and her usual crooked smirk appears.

“If you don’t screw things up, we’ll all be drinking on Razelago’s coin come dawn. Let’s do this.”


Okay, so this is Cimri. She's the one who contracted each of you to help with the heist that kicks off this adventure path. Figure out how you know her, if at all.