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I'm not sure how many people read this part of the forums these days, but I thought I'd try a question and see what I get. Is there a published adventure, Paizo, PFS, 3P, whatever, that you think would work well with a party of Gremlin Adventurers? Sure, sure, We Be Goblins seems great, too obvious, really. Help me out here! Thanks! ![]()
I'm not sure how many people read this part of the forums these days, but I thought I'd try a question and see what I get. Is there a published adventure, Paizo, PFS, 3P, whatever, that you think would work well with a party of Gremlin Adventurers? Sure, sure, We Be Goblins seems great, too obvious, really. Help me out here! Thanks! ![]()
Roll20 Maps Loot
![]() From one perspective, each of you are here for the same reason: you received a polite missive from Sheila Heidmarch requesting your presence. Sheila Heidmarch’s Letter:
Greetings fellow seeker of adventure! I am Sheila Heidmarch, Venture Captain of the newest Pathfinder Society lodge-and the only such lodge in Varsia at this time. You have come to my attention as someone who possesses a certain amount of skills and interests that make you an excellent addition to a highty specialized team Im putting together for a matter of grave import, not only to the Society, but to Varisia as a Whole. Please report an hour before noon to Heidmarch Manor -you will be compensated for your visit, but that reward will pale in light of the riches that await you should we come to an agreement on my proposition to you I look forward to meeting you soon! -Sheila Heidmarch From another perspective, each of you are here for your own reasons. Some of you may already be members of the Pathfinder Society. Some of you may have recently applied to the Society. Some of you may simply have become noticed by a Pathfinder, who has recommended your name for membership to the Venture Captain. Or perhaps, she has sources beyond your knowing, and has her own reasons for summoning you. In any event, each of you has at least a positive opinion of the Pathfinder Society, and are familiar with the name of Sheila Heidmarch and the significance of Heidmarch Manor. Regardless of your particular path to this room, you have come together at Sheila Heidmarch’s estate in Magnimar at the appointed time. After a brief bit of confusion, one of you went to ring at the front door, but it opened before you could pull the rope for the bell. A well dressed butler, of seeming human ancestry, answered the door and introduced himself as “Sebastian.” He invited you inside the foyer and said he would be right back, as soon as the Venture Captain finished an impromptu meeting with an unexpected visitor. You find yourself with four others standing in Sheila’s foyer. Some of them are, perhaps, friends. Others are possibly strangers, and of a race you have never seen in your life. Please take a moment to provide descriptions and introductions of yourself to the others. ![]()
Roll20 Maps Loot
![]() We can discuss some things here, but really, most of what others use this for, we can probably get done on Discord. ![]()
Alright, so I have a couple problems with the first book of this AP. 1) A TON of data to relay to the PCs, without any help from the published module. When the "app" has a map of the place, well, by golly, my PCs want the map! And then there are 50 locations on the map, that are described in the text, but I'm not going to spend 4 hours going "Oh, A-3, yeah, that's another bar, with a 50s lounger's feel." And I can't just cut and paste 3 pages of the mod and give it to the PCs, because there are spoilers in there. This is just a rough way to start the whole adventure. 2) The NPCs. How about a picture of the whole group of Buzzblades? How about a nice summary of the NPCs in a location where I can just read it all off, or even a handout. Because, again, there's a ton of info, descriptions, etc, but I can't just cut and paste it because I don't want the PCs to know, "Cardinal Richelieu is secretly planning to take over France!" How did everyone else handle this massive data dump with your players? ![]()
I'm subscribed to the Starfinder mats, so no need to point them out to me. Which of the Pathfinder flip mats do you guys recommend that I pick up for use with Starfinder? I already identified Starship Chambers and Starship Corridors as must haves. Which other ones should I look at? ![]()
I'm subscribed to the Starfinder mats, so no need to point them out to me. Which of the Pathfinder flip mats do you guys recommend that I pick up for use with Starfinder? I already identified Starship Chambers and Starship Corridors as must haves. Which other ones should I look at? ![]()
Ok, so there are a number of creatures that explicitly cast spells as if they were sorcerers. My quick examples are dragons. Faerie Dragons casts as a sorcerer 3. Other dragons cast as sorcerers per their individual caster levels. Are there any creatures that do this same thing, except casting as oracles? If so, what are they? ![]()
Our home group has a campaign coming up which will start at 7th level. Our GM has approved me to play a Faerie Dragon, and I believe I want to play an Arcane Trickster. Here are the ground rules, and some of this will be me doing Math in public. Despite having 3HD and the casting ability of a 3rd level sorcerer, a Faerie Dragon is CR2. This means, that for a 7th level campaign, I will be a baseline Faerie Dragon, with 5 level increases, and then a 6th increase as the mini bumps creatures get as PCs would give me 1. Ok, for stats, again, we're using the straight up Faerie Dragon array: Str 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16. I'd get a single stat bump, I was thinking Dex, with the next one going into Con. Classes: I suspect that the optimal route for this plan is to do 1 level of sorcerer (non-archetyped, but choose elemental(cold) as the bloodline), (and thus casting like a 4th level sorcerer to meet the 2nd level spells requirement), 1 level of U-Rogue (non-archetyped), and then 4 levels of Arcane Trickster. This route uses the Accomplished Sneak Attacker feat, to get the second 1d6 The role I am looking to fill is the rogue role. Sneaking, scouting, skillsy, knowledge, etc. It is NOT my intent to fill the Arcane role in the party, although there might be some overlap. I have the thought of using a couple Metamagic Feats, some Metamagic Rods, and planning on largely being Improved Invisible any time I attack something. I was figuring my bread and butter spells would be: Acid Splash and Snowball. Using Wayang Spellhunter and Magical Lineage one on each of them. An Intensified Snowball for this character would do 8d6+4d6 damage against touch AC, with no SR allowed, using a level 1 slot. A Silent Acid Splash would do 1d3+4d6 damage against touch AC, with no SR allowed, using a level 0 slot, so being able to spam them while Invisible. I intend to use Alter Self to be able to be a Halfling on occasion. For this trick I will carry an extra set of small clothing, and a small MW rapier. I will likewise have a set of medium clothes, and a medium MW rapier for if I go with a medium humanoid. Ok, so with all of that, what ideas do you have for me to round out the concept and make it viable, powerful, and fun. ![]()
While the difference between the normal rage +4 to STR and unchained rage giving a +2 to hit and DMG is pretty seemless for many functions, twohanded barbarians seem to lose out on a bit of damage in this calculus. Am I correct in interpreting that the +2 DMG is not increased to +3 for an unchained barbarian wielding a two handed weapon? ![]()
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We're under 40 hours left now. I understand the desire to check and recheck your entry, but the site has been having a LOT of downtime lately. So much so that Paizo even posted a warning on the subject. Please don't wait until right at the last hour tomorrow to submit, because if that is the middle of another 6 hours of downtime, then you're O-U-T! ![]()
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The change in item types for this year's competition just made much of what we knew about submitting for this ancient history. These classes of items are written quite differently from wondrous items. They can have the "prized by," backgroundy stuff, and things like that in them. Armor and weapons are priced differently, with price not being precisely 2X the cost. I don't see how you can't have a bit of SIAC with a staff. And both rods and staffs can definitely do weaponly things. So, what is still useful? Well, make sure you template it right. Costing for the magic side of things is pretty darn close to the same. ![]()
It is my memory that in previous years when one was to "Preview" their submission using the tool, that it would give the word count for your item. I just tried this and did not receive a word count, or at least I didn't see where it was. Do folks from previous years also remember that the tool used to give you your word count when Previewing? ![]()
So how does the Oracle's Life Link work with nonlethal damage? Or a mix of lethal and nonlethal? Does it heal both, or just one? If it heals both, if I have 5 lethal and 4 nonlethal presumably it heals it all? What about if you have 4 lethal and 5 nonlethal? So many questions, but really only a couple reasonable ways it can realistically work. Thanks for the help folks. ![]()
First of all, WOW! You guys must have worked overtime to get all of the sessions posted up so quickly. With that said, I have 9/10 of my sessions listed. How do I go about getting that last one in there, as I suspect you guys have got them all done, although it is my Sunday morning one which is missing, so maybe you still have a stack of them to enter? ![]()
So, let's say a 2nd level Paladin, or a 4th level Monk, catches a Disease of some sort. Let's say it's not fatal. Let's further assume they adventure on and make a level each. Now they are both immune to diseases, so they can't catch any new ones. What happens to the ones they had? Are they grandfathered in? ![]()
Roll20 Maps Loot
![]() I am starting this placeholder discussion thread for the purposes of prepping a campaign I want to run on here. ![]()
With FAQ requests not getting a lot of traction these days, I asked JJ the following question and received his response HERE! However, his response suggested a FAQ, so here it goes. I'll just quote myself: Zahir ibn Mahmoud ibn Jothan wrote:
Emphasis added to highlight the formal question. ![]()
Roll20 Maps Loot
![]() The crisp chill of the Arcadian Ocean can be clearly felt as it sweeps across the fetid waters of Riddleport Harbor and onto the city streets, and the briny air inspires recent memories. Only a few days ago, back in Magnimar, Venture-Captain Sheila Heidmarch detailed the covert mission from behind the oaken desk in her office. “Lissala is the Thassilonian goddess of runes, fate, and obedience,” she explained. “Her followers are wicked and secretive, but they can be bought for the right price. The Aspis Consortium offered that price. In exchange for creating a back door into the Hao Jin Tapestry—a museum demiplane that we Pathfinders thought was entirely our own—the Aspis Consortium promised a river of wealth to the secretive cult. The Pathfinder Society ejected the Aspis Consortium from the Hao Jin Tapestry and the Consortium defaulted on its contract with the cult of Lissala. As you might expect from followers of a goddess of duty, the Lissalans are irate at the Aspis Consortium for defaulting. Tensions between the two groups are at their breaking point, and I need you to finish the job.” “Vidrin Jenk is a silver agent in the Aspis Consortium, newly arrived in Riddleport and anxious to prove his worth to the organization. The Aspis Consortium recently purchased the Barracuda Cartage company, and Jenk operates out of the offices there. Jenk plans to patch up relations with the cult of Lissala, which is well hidden somewhere in Riddleport. To help him, Jenk requisitioned a group of Aspis Consortium specialists—all bronze agents led by a mysterious troubleshooter named Thestil Shadowtongue.” At this point, Venture-Captain Heidmarch slid several bronze badges across the desk, some flecked with blood. “Those specialists aren’t going to make it to Riddleport. You are. I want you to pretend to be the Aspis Consortium agents Jenk requested. Do as he asks, but only to keep suspicion off of you until you find out where the cult of Lissala is hiding. Once you know that, I need you to do two things. First, sabotage the Lissalan safe house as completely as possible. Second, throw the blame for the sabotage onto the Aspis Consortium.” “How you complete these tasks I leave to your discretion, but I want you to keep murder to a minimum. One of the Lissalan cultists is feeding us information, and I don’t want to risk you killing this valuable source. Furthermore, we want the Lissalans to remain alive so they can turn their full ire against the Aspis Consortium. Once you’ve accomplished these two mission objectives, return here.” Heidmarch smiles broadly. “Welcome to the Aspis Consortium. Any questions before you leave for Riddleport?” ![]()
Roll20 Maps Loot
![]() So, I batted it around and around, and I guess I'll use my Grymp alias for running a game. It's as good as any, and I believe THIS is the first post this alias has made. Anyways, Branson/Zahir here. I think we have 3 definites for this (Malleck, Dylara, and Beads), although not necessarily with those characters, and Traceni said yes, but I was confused on character choice? Curaigh had expressed interest as well. We'll wait until Throaty Mermaid is completed before getting started. That will give me a couple days to read the module, and to solve the technical problems of posting maps, on the off chance of combat or disagreement. Any suggestions on how to do maps? I have trouble manipulating things in google docs, so that solution might not be best for me. ![]()
Ok, no questions about how these interact with respect to the attack, damage, and strength parts of Deadly Juggernaut. I interpret Deadly Juggernaut that all of it's bonus are Luck bonuses, even the DR. Do people concur? It's certainly unusual to have such, but that seems to be how the spell reads. If that's right, then after I drop an opponent, I'd have DR 3/- right? After two it is DR 5/- and so on maxing at DR 11/-. Not that you gain DR 3/- for each opponent dropped, thus maxing at DR 15/-, just like you're not gaining +2/+2 on attack and damage per opponent, you figure it normally per the spell and just add 1 from the trait after the spell calculations. Thanks in advance. ![]()
This thread isn't about casting from a Staff with UMD, just about recharging. Let's say I'm a caster, from a class that doesn't have any of the spells from a staff on my list. Example: I'm a 10th level Bard, and we're talking about a Staff of Fire. None of the spells in the staff are on the Bard list, but I DO have 4th level spells. Now, a Wizard would cast that at 7th level, a Sorcerer at 8th, and a Druid at 9th. Can I make a UMD check in the morning with a DC of 27 in order to "emulate a class feature" and use one of my 4th level castings for today to put a charge into the staff? It seems pretty clear to me that "fooling" a magic item into thinking you have a spell on your class list is exactly what UMD does. It specifically does this for wands, staffs, and scrolls, albeit slightly differently for each. Note, I am not trying to argue for emulating a specific caster level, or to fool the staff into thinking I can use a 3rd level spell to do the recharge. I actually want to pump a 4th level spell into the staff as required, because otherwise we'd be violating some law of thermodynamics or something. Ok folks, so let's discuss. ![]()
Combat Medic (Ex)::
A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells. If a Merciful Healer is using a cure spell, either spontaneous, or otherwise, to damage undead, is she subject to AOOs? I'm split. It's a "cure" spell, but not a "healing" spell at that point, and the ability definitely states "healing." ![]()
There are a number of classes and Prestige Classes that give 1d6 of sneak damage at first level and they state the damage stacks. Here's my question, if you dip them, do you get the 1d6 at each first level, or so you need to sum the levels to determine stacking? Concrete example, Rogue and Inner Sea Pirate both give 1d6 sneak attack damage at first level. Will a Ranger-7/Rogue-1/ISP-1 have 2d6 sneak attack damage? ![]()
Detect Expertise:
Prerequisites: Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic.
Benefit: When you use any of the spells listed in this feat's prerequisites to detect a creature's alignment or its magic, you have a chance of detecting what spellcasting expertise it has. After you observe a creature with the detect spell for 3 rounds, it must make a Will save (DC 10 + 1/2 your caster level + your Intelligence modifier). If it fails the saving throw, you learn what bloodlines, domains, hexes, schools, or mysteries (if any) the creature possesses. If the creature makes its save, it is immune to the effects of this feat for 24 hours. Paladins obviously have a special form of Detect Evil, and I don't want to get into the whole discussion on that ability. But, for however you adjudicate a Paladin's Detect Evil, for the special 3 round observation part, would it be a proper assumption that Paladin's could make great use of Detect Expertise? And to go further, there is no requirement that a creature actually be Evil for the Paladin to get this further information, only that you used an appropriate Detect spell on them. ![]()
Our group is about to start Throne of Night, and I'll be the tank. We're doing this incredibly dwarfy, and I'm going to wield the dorn-dergar. I've had my eye on this build ever since it was first posted I intend to follow it reasonably closely, of course as a dwarf, I'll be a feat behind, sort of. I'll avoid Cleave early on, and have Power Attack be the sacrificial 4th level feat. Anyways, what mods would the experts recommend I do with this build, for this weapon and AP? And, as the title suggests, what are the pros and cons of the two named archetypes for the build? I'm looking for hideous amounts of damage here. I'll have an 18 STR from the start, so the doubling of STR damage from the two handed archetype is significant, but you lose the Weapon Training and such, so let's here it. ![]()
![]() I'm not trying to drive a truck through the rules here, just asking a question. When playing a sanctioned module, can those wishing to gain PFS credit use their own legal character or a pregen, and those not caring about credit using any character they want of appropriate level? Thus having a "mixed" table. |