Tengu

Chak Yuen Chen's page

705 posts. Organized Play character for Michael Hallet.



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Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. This applies to Scenarios only. Quests and bounties do not receive provisions.

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It's time for a trip to the Grand Bazaar of Absalom! This thriving market hosts wondrous shops of all sorts, whose proprietors are experts in a variety of wares. Having recently acquired a vast number of strange magic items, the Pathfinder Society needs groups of agents to visit the Grand Bazaar and exchange favors with these interesting shopkeepers in order to better understand some of the treasures that have fallen into the Society's hands. Thankfully, the Society's new ally, Biglock, has a good idea of where to start!

Liberty's Edge

Pathfinder Adventure Path Subscriber

Not sure if anyone else has had a similar issue, but something went wrong with my subscriptions. At one point I had 3 subscriptions:

Pathfinder Adventure Path
Pathfinder Society Scenarios
Pathfinder Special Edition Rulebooks

I cancelled the Special Edition Rulebook subscription but it seems it might have impacted my Society Scenario subscription. It seems it has stopped somewhere around that time, though that may be coincidental for all I know.

According to the My Subscriptions page it shows the PFS subscription as active but nothing has been sent in a while.

Quote:

Pathfinder Society

Most recent product:
Pathfinder Society Scenario #5-03: Heidmarch Heist shipped by 09/28/23
Pathfinder Society Scenario #5-04: Equal Exchanges – Necessary Introductions shipped by 09/28/23

According to that page the next shipment will be 5-09 and 5-10

Quote:

Will be added to your downloads late January or early February 2024

MSRP / Paizo.com Price / Your Subscription Price
S Pathfinder Society Scenario #5-09: Equal Exchanges – Skymetal Hoard
Paizo Inc.
7.19 7.19
S Pathfinder Society Scenario #5-10: The Crocodile's Smile
Paizo Inc.
7.19 7.19

So what happened to 5-05 through 5-08? They are not in my downloads and I have not been charged for them. My forum heading doesn't show the PFS subscription even though it says it is active on the subscriptions page.

I sent an email to customer service a week ago and followed up 2 days ago, but still have heard nothing from them. I am really hoping they can restore my subscription and grant me the missing scenarios at the discounted price.

Anyone have an issue like this before? How did it go getting it resolved?

Liberty's Edge 3/5 *

Pathfinder Adventure Path Subscriber

Looking at the list of repeatable, one could currently take a character from level 1 to 6 playing nothing but repeatables.

Level 1 - 12 bounties
Level 2 - Intro 1, Intro 2, 1 level 1-4.
Level 3 - 4 bounties, 2 level 1-4.
Level 4 - 3 level 1-4
Level 5 - 1-23, 3-13, 4-07.

Maybe instead of more repeatables, it's time to allow players to start PCs at higher level.

Maybe it could be an AcP boon, say 24/48 AcP to start at level 3/5.

At any rate, it seems like there is little compelling reason to create any more repeatables in the 1-4 range. More exist that a single PC can play.

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RPG Chronicles

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The adventure begins in the Vaults of the Grand Lodge in Absalom. Grand Archivist Zarta Dralneen asked Rain in Cloudy Day to assemble a group of Pathfinders in a vault filled with newly acquired treasures, which Rain calls the “Vault of Boundless Wonder!” — a phrase he exclaims while excitedly waving his hands. Rain has a bright green body and a purple mushroom “cap” atop his head, and he wears a white scarf and brown vest emblazoned with the Glyph of the Open Road. Zarta has long dark hair and black nail polish and is wearing a vibrant blue dress.

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Quote:
We learned a lot, and we’ve decided the time isn’t right to produce a physical show. Why? We’ve learned the best way to make the PaizoCon experience accessible and affordable for the most people is to keep it virtual. And yes, COVID and its variants continue, which makes in-person commitments unpredictable for us all.

Those two points make a case for making PaizoCon permanently virtual. Neither of those facts are going to change. Online will always be more affordable than in-person, and COVID is never going away completely.

Liberty's Edge

Pathfinder Adventure Path Subscriber
Quote:
Lastly, the connection between you and your eidolon means you both share a single pool of Hit Points. Damage taken by either you or the eidolon reduces your Hit Points, while healing either of you recovers your Hit Points. Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). For instance, if you and your eidolon get caught in an area effect that would heal or damage you both, only the greater amount of healing or damage applies.

I have a dhampir summoner with the negative healing ability. His eidolon doesn't share his abilities, so it does not have negative healing. What happens when both of them are caught in a 3-action heal spell (or vice versa for a 3-action harm spell)?

My gut says, the dhampir rolls a save and you apply the net effect of the healing and damage to the hit point total, but the line I bolded above makes me question that. Do I have to consider the absolute value of each change to hp which would result in damage only a critical fail and ignore the healing amount? Healing only on a save or critical save? What about when the save is failed and the amount of healing and damage is the same?

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I will need the following for your chronicle sheets:

Player Name
Character Name
OPF-Character#
Class and Level
Faction
Downtime (including rolls)

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Please dot and delete. We will get started when everyone has checked in.

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Feel free to dot and delete. Once everyone has checked in we can begin.

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Please post the following:

Player Name
Character Name
OPF#-Char#
Faction
Normal/Slow progression
Downtime

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Going to recruit players for a level 1-4 repeatable scenario. Which scenario? I'm leaving that up to the players to decide. I'd like to make this low subtier for newer players, so please only apply with a level 1 or 2 PC.

Note that 4 of the 6 slots are being reserved for those who asked about it in the Cottonseed lodge. There should be at least 2 openings, but possible more if some of the already recruited people don't join.

Options:

1-01 - Absalom Initiation
1-06 - Lost on the Spirit Road
1-10 - Tarnbreaker's Trail
1-14 - Lions of Katapesh
Quest 1 - The Sandstone Secret
Quest 4 - Port Peril Pub crawl.

If the group is willing and able I might consider running more than one of these.

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OOC Discussion.

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In the heart of the River Kingdoms, revolution and turmoil boil just beneath the surface. The PCs are called to investigate rumors of an old, abandoned Pathfinder Lodge, but discover that their investigation leads them into a firestorm of danger and intrigue. What starts as a simple task becomes a revolution sweeping a nation, and the PCs' actions will inevitably shape the future of an entire kingdom.

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Please post the following information:

1) Player name:
2) Character name:
3) OPF#-Character#:
4) Character Class & Level:
5) Faction:
6) Regular or slow progression:

The rest of your boons can be slotted after the introduction.

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Pathfinder Adventure Path Subscriber

One thing I am confused by.

A wild order druid has two focus spells, wild shape and wild morph. How many points are in their focus pools, 1 or 2?

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Pathfinder Adventure Path Subscriber

My session information lists that I have 67 tables of credit, but there are no GM stars shown on my profile. If I download my card it also shows no stars.

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Please provide the usual:

Name (As you would like it to appear on your chronicle)
Character Name
PFS Number
Track (Slow/Normal)
Day Job

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The PCs receive an urgent and hastily scrawled message signed by Venture-Captain Ambrus Valsin instructing them to travel to the Blakros Museum basement immediately.

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Quote:

A Pathfinder Society Scenario designed for levels 12-15.

Over a century ago, hordes from the Abyss tore through a weak point in the Material Plane and surged forth onto Golarion, creating a corrupted and blighted land that would come to be known as the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. In Pathfinder Society Season 5: Year of the Demon, forces bolstered by Pathfinder agents pushed back a demonic siege and even reclaimed land that had long languished under demonic control. The heroes of the Wrath of the Righteous Adventure Path finished the job, sealing the Worldwound and slaying the demon lord responsible for its creation, Deskari.

Yet the land where the rift to the Abyss once stood remains scarred and fragile, and on the Abyss itself, some artifacts and powers tied to Deskari remain unclaimed. One of the Pathfinder Society's most formidable enemies, the demon Koth'Vaul, is eager to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will become even more powerful than ever before, and wreak truly terrifying vengeance upon the Pathfinder Society.

Written by Cole Kronewitter.

Please provide the following information:

Player Name (as you would like it to appear on your chronicle)
Character Name
Character Number
Faction
Day Job

Any particular things I should be aware of regarding your character? Any special tricks?

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Dot and delete.

The game begins on March 11th.

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OOC Discussion.

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Special for Session 2 of Gameday 7.

Liberty's Edge

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screen captures

I noticed this behavior this morning. I know Firefox updated to version 62 yesterday, so I don't know if it is related to that or an issue with the website.

Liberty's Edge

Pathfinder Adventure Path Subscriber

I went to my downloads page and checked the box to filter for Season 10 Pathfinder Society scenarios expecting to see the 3 season 10 scenarios released thus far.

Instead, the list showed scenario #10-02, an adventure card game scenario, and a playtest download. It did not show #10-01 or #10-03.

Liberty's Edge 3/5 *

Pathfinder Adventure Path Subscriber

I'm unsure how to answer these questions:

Item Description:
Source Belkzen, Hold of the Orc Hordes pg. 39
Price 50 gp;
Weight 10 lbs.
Category Animal Gear

Description
These metal caps must be specially fitted to a creature’s horns or tusks; a blade reminiscent of a sword or axe head projects from each cap. If the creature makes a gore attack (including as part of a powerful charge), the attack deals both piercing and slashing damage, and has a critical threat range of 19–20 (this range can be increased by other effects). Tusk blades can be enhanced as melee weapons; the enhancement is applied to the creature’s gore attack.

They can be enhanced as melee weapons.

Do masterwork versions exist?
Is it possible to buy them in special materials?
Do tusk blades for large creatures cost double?

It's not clear because these aren't actually categorized as melee weapons but only something that can be enhanced as one. Does enhance refer only to magical enchantments or other things as well, such as masterwork and materials?

Can and animal companion (like a rhino) use magical versions of them? They don't take up an item slot, so Extra Item Slot does not apply. I think companions with gore attacks should be able to use them since they can carry slotless items and these are designed for creatures with gore attacks.

Liberty's Edge 3/5 *

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Some people would like to continue playing their vast stable of 1e PCs. Make it possible for the player to play those PCs as long as they like by opening up unlimited replay for 1e scenarios after 2e goes live.

Liberty's Edge

Pathfinder Adventure Path Subscriber

I created accounts for my children so that they could play Pathfinder Society. I need to register new Pathfinder Society PCs for them, but I've forgotten their logins. I can't use the reset password feature, because I've forgotten the email addresses associated with their accounts. This is because they aren't real addresses, but Gmail aliases for my wife's email account.

So they would be something like accountname+foo@gmail.com, where my wife's account is accountname@gmail.com

The problem is foo can be just about anything and I've forgotten what it is.

The only information I have is their Pathfinder Society numbers. Is there a way to get the email address associated with those numbers? (184466, 184467, and 184468.) The original verification emails have long since been deleted.

Might there be a way to resend the verification emails or force a change password on your end?

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Pathfinder Adventure Path Subscriber

I'm somewhat new to playing the kineticist class and I haven't been able to figure out how this is supposed to work.

I'm playing a wood kineticist and at level 2 I get the flesh of wood defense power:

Quote:
Your skin toughens like timber, turning aside some blows. You gain a +1 enhancement bonus to your existing natural armor bonus. By accepting 1 point of burn, you can increase this enhancement bonus by 1. For every 3 levels beyond 2nd, you can accept 1 additional point of burn to further increase this enhancement bonus by 1 (to a maximum of +7 at 20th level).

So according to the talent progression, at level 5 I can accept 2 burn to get a +3 enhancement bonus to natural armor at level 8 I can accept 3 burn for +4 natural armor, etc.

However, this lags behind the actual burn I can accept per round by 1 level. I can't actually accept 2 burn per round until level 6, 3 burn until level 9 etc.

Is there some way to increase the amount of burn that can be accepted or a way to reduce the burn of a defense talent? Gather power only works on blasts, so that is not an option.

Does the specific text of flesh of wood override the general text of burn limit per round?

Or, is this a case of the designer of the wood element not keeping the burn limit per round in mind when they designed the defense talent and I'm stuck waiting one more level to actually be able to use the increased bonus?

Liberty's Edge

Pathfinder Adventure Path Subscriber

FAQ Entry

Core Rulebook FAQ wrote:
When a ranged weapon shares its enhancement bonus with its ammunition, does this count as “true” enhancement bonus or more like a temporary bonus like greater magic weapon?

Greater magic weapon doesn't bypass DR other than magic because it explicitly says it doesn't, not because it is a temporary bonus. I cannot find any general rule that says temporary bonuses don't count for this purpose.

I fear if the question remains worded this way, it will be erroneously applied in a broader way than what was intended.

Liberty's Edge

Venture-Captain Drandle Dreng's appearance in the middle of the night is surprising only due to his unfamiliar accomplice, a burly man dressed in full Isgeri military trappings.

"Pardon the intrusion," Drandle says as he juggles the numerous scrolls and writing materials precariously balanced in his arms, "but I have a request that is of utmost importance to ask of all you. I'm afraid we have something of a situation on our hands. It is perhaps well known among the Pathfinder Society that trade is vital to our organization. Not for any monetary gain, of course, but because we rely heavily on overland caravan routes and trading lanes at sea to get important documents, treasures, and personnel from central Avistan to the Inner Sea. When such materials are of particular import, we have even been known to use more illicit modes of transportation, such as caravans operated by the Sczarni organized crime syndicate."

"It appears that a number of such Sczarni caravans, carrying important cargo for delivery to the Pathfinder Society, have recently begun to go missing along their more discreet trade routes from Cheliax to Druma, a little-known path that runs through the Chitterwood in Isger. Of course, the route along the Conerica River would be viable for more legitimate operations, but oftentimes we can't afford to be forestalled with matters such as customs, tariffs, and inspectors, especially when such hindrances could also potentially result in the arrest of our business partners. Alas, I digress. I have agreed to work with the local Sczarni leader, Guaril Karela, in order to reclaim the caravan route through Isger's Chitterwood. That's where you come in. I have made all the arrangements necessary to ship you to Isger in the morning, where you'll meet the caravan you are tasked with escorting through the goblinoid-infested woods. In the meantime, I have summoned the honored Isgeri war hero Gaspar Desime to help answer any questions you might have about your upcoming visit to the Chitterwood. Guaril Karela is also available and can answer any questions you have about the caravan you'll be guarding, though I believe he is currently stationed at his shop in the Docks district."

Liberty's Edge

Let's begin the discussion here...

Liberty's Edge

OOC chat here.

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For dotting...

Liberty's Edge

Pathfinder Adventure Path Subscriber

With the announcement that Phantom Phenomena is being unchained from the pregen requirements, I'd like to offer these quests to people wanting to play with some level 1 PCs.

Please post your interest in this thread. I might run multiple tables or recruit other GMs if there is enough interest.

This is for the next PBP gameday and will not begin until the 27th of August.

Liberty's Edge

For OOC chatter.

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This is where the action will take place.

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Pathfinder Adventure Path Subscriber

Taking the players that didn't make GM Iff's table.

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Pathfinder Adventure Path Subscriber

Generally speaking archetype alternate abilities are gained at the level the standard ability would be gained at. However, the protector familiar archetype appears to be an exception to that rule.

Quote:

At 5th level, whenever a protector or its master takes hit point damage, as long as the protector and its master are touching, its master can choose to split the damage evenly between them as if using shield other.

This ability replaces deliver touch spells and speak with animals of its kind.

Deliver touch spells is gained at level 3 and speak with animals at level 7. The level 5 ability speak with master is not replaced.

So does this mean that the familiar has deliver touch spells at levels 3 and 4 and then loses it at level 5, or does it never gain the ability in the first place?

Can someone point to a rule that explicitly states how it works? It doesn't appear to be in the Familiar Folio.

Liberty's Edge 3/5 *

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Spinning off an idea from another thread.

Currently the additional resources for Ultimate Equipment states:

Any character with the Poison Use class ability can purchase and use poisons. For now, they are the only classes that have a list of "always available poisons" (those noted below)—no other class may purchase poisons unless they appear on a Chronicle sheet or in another legal source. Alchemists, ninja, and poisoner rogues may only purchase the following poisons...

I believe at the time this language was added to additional resources, they were the only legal classes that had the Poison Use ability.

The language unnecessarily blocked out future classes and races from being able to access poisons, even if they have the poison use feature. By RAW there are several class archetypes that are excluded from purchasing poisons even though they have the poison use feature, as are slayers with the Poison Use talent, mediums with the Ambras Imre legendary spirit, and vishkanya.

At the very least, can we remove the list of classes from the additional resources entry. This way we don't have to keep revisiting it. I think this language would suffice.

"Any character with the Poison Use ability can purchase and use poisons. They have a list of "always available poisons": black adder venom, bloodroot, giant wasp poison, greenblood oil, large scorpion venom, malyass root paste, Medium spider venom, nitharit, shadow essence, small centipede poison, terinav root."

Further poisons (as long as they are in an allowed source could be purchased if the PC has enough fame or if they appear on a chronicle sheet).

Liberty's Edge 3/5 *

Pathfinder Adventure Path Subscriber

Am I the only one who thought there should have been some option to do this all along? It never made sense to me that through various means, a spell could have no components whatsoever and no matter how well hidden I were, the act of spellcasting created a magical beacon screaming, "HERE I AM!"

Arcane tricksters, assassins, many bard and even rogues with UMD (and others) would all benefit from the ability to cast spells on the sly.

I'm sad to see these left out of PFS. Are they really that ripe for abuse? Each of these feats requires another feat, prerequisite feats are not all that powerful and server more as a tax than anything IMO. These are hardly going to be automatic choices. They are likely to be used in a handful of builds, most of which aren't going to be full casters.

Liberty's Edge

Pathfinder Adventure Path Subscriber

I have the Fey Foundling feat, my eidolon does not. When I transfer hp to my eidolon, I roll 1d6 and lose that many hp. My eidolon gains the amount rolled.

When my eidolon transfers hp to me, the eidolon takes damage equal to the 1d6 roll and I gain the amount of the roll + 2.

Is that how it works?

Liberty's Edge

1 person marked this as FAQ candidate.
Pathfinder Adventure Path Subscriber

So I misunderstood how a ki power that I picked worked (so did my GMs apparently) and would like to retrain it.

But I'm not sure it is possible to do so. Ultimate Campaign was written before Pathfinder Unchained, so it doesn't mention any unchained class features that can be retrained and Pathfinder Unchained didn't mention retraining in any of its new classes, which seems like a clear oversight because by a strict reading of RAW unless any new class addresses retraining, no new class will have an retrainable class features.

So it seems like my character is stuck with a ki power that he's probably never going to be able to use because retraining was not.

Does anyone know of any rule or clarification where this was allowed.

This is a Society character, so "ask your GM" doesn't work. I was excited to finally start playing this character again after Unchained came out and a rebuild of the classic monk was around, but if I'm stuck with a useless ability I might just shelve the character again.

Liberty's Edge

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Pathfinder Adventure Path Subscriber

Given the recent update to Slashing Grace, there are going to be those who start to wonder if Dervish Dance with a slightly different, but still restrictive wording should still work in conjunction with the magus Spell Combat feature.

I'd like to see this make a FAQ, it the slight difference in wording makes a difference, then I would like to see it explained.

Liberty's Edge 3/5 *

5 people marked this as a favorite.
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The scope of the updates to the Advanced Class Guide have put a solid dent in several character concepts. So I figured it might be cathartic to have a place to remember those characters who will either have to drastically be altered to the point that they might as well be different characters or who might not be played again due to the changes.

So step up one and all to the podium and eulogize those brave heroes smote in the prime of their lives by The Hammer of Er-ra'ta.

Favian Aldori was a promising kensai magus and student of the Aldori dueling school, who's career was cut short due to a sudden inability to mix his spellcasting with the slashing grace of his swordplay.

With Slashing Grace no longer working with Spell Combat, the character would either have to take 3 levels or rogue or wait until he had enough fame to buy an agile weapon in order to have the same effectiveness with his blade as he used to have right at level 1. Sure there is always the rapier/fencing grace route or the dervish dance, but the character is Favian Aldori, so the character isn't the same if he can't use an Aldori dueling sword any longer.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Looking for some character advice related to skills.

Having recently acquired an Undine boon, I've started creating a new PC, a seagoing explorer the originally hailing from the coasts off The Shackles.

The problem I'm having is that it seems like I never have enough skill points.

Stats after racial adjustment: 8 STR, 16 DEX, 13 CON, 14 INT, 14 WIS, 14 CHA.

Her first level will be Swashbuckler with the Inspired Blade archetype that way I can get Fencing Grace right from the start, which is important if she is going to do any real damage in melee at all.

Her next 10 levels will be in Ranger with the Freebooter archetype.

She'll have 6 skill points at level 1 plus 9 points for each additional level from ranger, including favored class bonus. However, there are more than 9 skills I could see this character having training in, so it seems likely that she will not have enough skill points to keep all her skills maxed.

The skills I would like to keep maxed are:

Disguise
Knowledge (local)
Linguistics

The reason being the PC has the Flesh Chameleon trait and desires the ability to integrate herself into as many human cultures as possible. Her primary reason for joining the Society rather than turning to a life of piracy (though she still has a fondness for pirates) is that she'd rather learn about human cultures peacefully, not by raiding them.

Other skills this PC would likely possess: Acrobatics, Appraise, Bluff, Climb, Diplomacy, Escape Artist, Intimidate, Knowledge (geography), Perception, Sense Motive, Sleight of Hand, Stealth, and Survival.

She is also likely to have at least one rank in Swim to take advantage of the class skill bonus (even if she won't need it most times due to having a swim speed and the aquatic subtype).

I also like having a day job for my PCs, even if I don't earn a lot of money. She is going to collect wigs of various cultural hairstyles and colors. I gave her Craft(wig) as a day job and she will use the funds to "purchase" additional wigs for her collection.

So I guess what I am looking for is, given the list of skills that don't have to be maxed based on motivations and background, how would you classify the skills?

Tier 1 = Max it out or don't even bother. The skill will become fairly useless at high level if you haven't been keeping up.

Tier 2 = Some investment required, but not necessarily all in. A skill you can probably keep with ranks equal to half the character level or so.

Tier 3 = One rank is fine. Just take advantage of the class skill bonus and move on.

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