PFS GD7 GM Mike's Assault on Absalom (Inactive)

Game Master Michael Hallet

*9-00 Maps*


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Dark Archive

OOC Discussion.

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

Player Name: Aaron
Character Name: Chou Wei
Class/Level: Swashbuckler (Inspired Blade) 1 / Investigator (Scavenger) 4
PFS# 4249-9
Normal Advancement
Day Job: Craft (Clockwork) + Crafter's Fortune: 1d20 + 18 + 5 ⇒ (12) + 18 + 5 = 35

Level up in progress.

The Exchange

Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

Player Name: Jim Crase
Character Name: Elsaurru Nilvrullvel "El" for short
Class/Level: Fighter 3 / Occultist (Battle Host) 3
PFS# 56565-9
Normal Advancement
Day Job: Profession (Merchant) No roll needed. Have 5 Exchange goals, so Slush Fund gives 50 gp for day job (25 gp per 2 goals completed)

Sovereign Court

Bandits of Immenwood | Before the Dawn

Good to be aboard!

I don't quite remember, though, when are we starting? The character I signed up with is still in a game, which looks to be maybe one encounter away from over. I have another one in a similar role at 5 if need be, so it isn't a big problem.

Dark Archive

Starts Monday, October 1st.

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

It probably won't be over by then. So here's my second!

Player Name: Crunch
Character Name: Zero
Class/Level: Monk 5
PFS #: 150618-2
Normal Advancement
Day Job: Profession (scribe): 1d20 + 7 ⇒ (11) + 7 = 18

Shenanigans:

  • Zero is mute, but has many chalkboards to convey messages outside of combat. He carries a fair few that already show things he says a lot.
  • He deals 1d4 bleed damage with unarmed strikes with Belier's Bite. That then gives him a +2 on attack and damage rolls for one round with Cruelty. The latter wasn't on the SRD, probably because it's a Zon-Kuthon feat.
  • Yep, he's a Kuthite. He won't say unless asked, in which case he'll tell the truth. Still, he won't draw much notice to it, because he doesn't want to pressure anyone.

  • Dark Archive

    F Wayang 6 | Deciple | Witch • Winter Witch

    Hey everyone. Tealk here, I will play my witch for this. Hopefully everything goes well, I will fill in details at a later date. Thanks for having me! Working on charcter information now!

    Sovereign Court

    kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

    Player Name: Jenn
    Character Name: Kosaki
    Class/Level: Bard 6
    PFS #: 152078-4
    Normal Advancement
    Day Job: Perform (Dance): 1d20 + 13 ⇒ (9) + 13 = 22

    Dark Archive

    Feel free to introduce yourselves in the gameplay thread. There are some introductory tasks and roleplaying opportunities for you to participate in until Part 1 gets under way.

    Dark Archive

    A Google Hangout has been set up in case we need to get in touch by means other than via the forums (in case of outage, etc.)

    Dark Archive

    Just to be clear, you can make rolls for all the tasks in a single post. We only have until Monday for this section and tomorrow is my wife's birthday, so I may not be able to get a post in. If you try to roll them one at a time, we probably won't get through all of them.

    Dark Archive

    Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

    We still short a player?

    Dark Archive

    Looks like Dax Thura hasn't checked in. He plays on Myth Weavers forums too. I sent him a PM there with a link to the table because that will also generate an email.

    Grand Lodge

    I am so embarrassed to admit that I overbooked my games. I don't even remember signing up. I am so sorry, but I must withdraw as a player. I am so sorry to have held up play.

    Sovereign Court

    kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

    Do we still have time to make additional purchases before we officially start the main storyline?

    Dark Archive

    Yes, in fact you must do it now. Once the signal horn sounds (the start of Act 2), all the shops in Absalom close.

    The Exchange

    Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

    Since it sounds like we have a little time, then I plan on purchasing a few more cure mod potions, and for the free potion, get a 2nd potion of fly. When I get home from work I will verify that there are no other items I wish to purchase (where I can see my physical character sheet).

    Dark Archive

    Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

    For my free potion, I'll get a potion of Magic Circle against Evil. If a couple more of us grab one as well and stagger using them, we should have a solid couple hours of a magic circle available.

    The Exchange

    Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

    I can change the free potion from fly to Magic Circle against Evil.

    I will use 2 prestige to get the potion of fly, and buy 3 potions of cure mod and 2 more holy waters.

    Dark Archive

    Link to the slides added. Please have your potions and ammunition picked out and any last minute purchases you wish to make.

    Sovereign Court

    kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

    I have a lot of purchases to make. I have not made any in a while.

    headband of charisma +2 4,000
    mithral shirt +1 2,100
    scroll of haste 325
    scroll of see invisibility 150

    for my free potion i'll take a magic circle against evil if you want the potion of fly El.
    for ammunition will be arrow of demon bane.

    Grand Lodge

    Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
    Active Conditions:
    Mage Armor, 3 negative levels

    I'll take a potion of Magic Circle against Evil also. Not sure if shuriken are considered ammunition for this purpose, though. If they are, make it a +1 demon bane one of those; otherwise I'll slap that on a sling bullet.

    Dark Archive

    Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

    I'd also like to buy a scroll with 4x remove fear (4x25gp=100gp) and a scroll of remove paralysis (150gp).

    For my free ammo I'll take an undead-bane bolt.

    Dark Archive

    F Wayang 6 | Deciple | Witch • Winter Witch

    Shawa will take a potion of heroism, and will give another undead bane bolt to Chou.

    The Exchange

    Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

    Kosaki, I am good, thanks for the offer, but I think having multiple potions of circle of protection vs evil would be useful for the front line. And 2 prestige is an easy use for a potion of fly.

    And I agree with Shawa, I will give my +1 undead bane bolt to Chou, as I am not usually in ranged combat.

    The Exchange

    Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

    So...starting a fight, and I am heading to bed with just a few allies/enemies to act before me.

    GM, so I don't slow things down, and because I didn't want to post this in the Gameplay because it would be out of sync with initiative order, here is what I am going to do. I didn't want to know if I succeeded or not, so I didn't put start and end brackets on the the code. If you want to Bot me there, go ahead (otherwise I won't be able to do it for ~8 hours), and just complete the beginning and end brackets. This is effectively what she does for the first round.

    Free action: Stinker will hold on fast, and protect me (using aid another) as soon as a person attacks me (granting me a +2 to AC).

    Swift action: activate Sudden speed (spending a pt of mental focus-abjuration for +30' movement).

    Move action (60' now). This should get me to the space right next to 2 (on his north).

    Free action: attempting to yell/make noise to attract the undead to me instead of the librarians.

    Standard Action: attack B1 with power attack elven curved blade.

    dice=PA Elven Curve blade] 1d20+8 [/dice
    dice=Damage (slashing)] 1d10+8 [/dice

    Also Free action (in case nobody has done it yet):
    dice=Religion check to figure out what I know if these creatures] 1d20+8[/dice

    Dark Archive

    Looks like I missed a piece of development from the last mission. I originally thought it was something after the fight had it happened.

    As you leave, one of the merchants who didn’t support the plan to hide weapons approaches you. He conveys that in the past few weeks, a woman had been spreading rumors about falling prices, which encouraged weapon merchants to hide their wares to build scarcity. The merchant had used his contacts to find out more about the mysterious woman, and they were able to discover her name: Muhlia Al-Jakri.

    If you don’t recognize the name, your character knows that Muhlia Al-Jakri operated as a Pathfinder Society faction leader for several years before
    disavowing the Society in a scandalous event that left one of her colleagues dead.

    Dark Archive

    Zero is up.

    Shawa and Elsaurru each have 1 piece of information to learn.

    The Exchange

    Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

    I would like to know the name of the creature, and DR or resistances on creature (if any).

    Dark Archive

    Black Echelon Operative - Medium Undead
    DR 5/bludgeoning or slashing; Immune cold, undead traits

    Dark Archive

    Kosaki is also up since B1 is down.

    Dark Archive

    Chou is up, but Zero has an AoO coming. Zero can also take is regular turn, I'll just fit in B3's turn around you.


    maps & images for The Ruby Phoenix Tournament |

    ***Token #3***

    Passing Aid Token to: GM Mike Hallet
    Current Boosts: Allied Offensive (boosted by Sorcerer Hudor Nero)

    Dark Archive

    As you are not likely to use the token soon, it would probably be worth boosting and passing it.

    The Exchange

    Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

    Can you already boost a boosted token?

    If so, I might as well attempt it...

    Attack roll (non-PA): 1d20 + 10 ⇒ (19) + 10 = 29

    And...now I will likely not to hit the next few times ;-)

    Dark Archive

    You can't boost the same thing twice, but you can add a different boost to it.

    The Exchange

    Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

    I kinda figured. In which case our bard might want to inspiring boost it, or else somebody with better skills can boost it.

    I won't be able to post much today, helping a IRL friend teach a half dozen or so people new to PFS the game...going to be running Confirmations and then maybe a the Compact. I will attempt to pop on when I can today.

    If I needs botted, El will do her best Assisting in any skills she has (she will attempt her own perception checks (Stinker will also do so)).

    In fights, if she has to she will spend 1 mental focus to get burst of speed to get into combat as soon as possible, keeping Stinker there to get the +2 to AC (not figured in FYI). If she can't get into combat with sudden speed, she casts lead blades and moves.

    Dark Archive

    Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

    Ack! Forgot we still had the token.

    Knowledge (Engineering): 1d20 + 12 + 1d6 ⇒ (12) + 12 + (5) = 29

    The Exchange

    Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

    Hmm...maybe I should keep an eye on the Group boons...I honestly keep forgetting about them :-P

    Sovereign Court

    kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

    Me too. I'm terrible at remembering boons. In fact I tend to forget everything these days. It's called new mommy brain... I'm more than happy to use the boons as you guys see fit.

    The Exchange

    Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

    So that my playing a late game of Detective: A Modern Crime Board game tonight until Midnight or so doesn't hold things up....GM please bot me if needed.

    E-lsaurru will make sure the noble is safe, and then 15' move to the south east, staying out of the way of the Baddies if at all possible (and if not, having AC 25 with Stinker protecting her) move to B1 and attack once with Power attack with the curved blade

    dice=slashing (magical) attack]1d20+8[/dice
    dice=damage]1d10+8[/dice

    Grand Lodge

    Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

    From R. Sweet's table.

    ***Aid Token #3***

    Passing Aid Token To: Mike Hallet
    Current Boost: Allied Offense.

    The Exchange

    Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

    Just a heads up. After about 10 hours from now, I won't be logging in or commenting over the weekend. Going to go down to a friends convention to do some Real Life PFS and SFS (I finally get to play my augmented technomancer nuar...can't wait for that. I also get to play with a powerful Thalassoian (sp) illusionist wizard (Phantasmal Killer Will Save in 26 range (+1 or 2 depending on what extra I am using), with a Fort save 1 pt lower).

    I will probably be able to post in the evening Sunday though.

    Sovereign Court

    kosaki F N Bard 6, Init 3, HP 33/33, Speed 30 AC 15, T 11, FF 15, CMD 16, Fort 4, Ref 9, Will 6, CMB +5

    Running slow. Our internet is being impacted by the fires here in southern California. So it may be spotty posting until things work again.

    Dark Archive

    Make sure to make your boon roll here... If you get a 19 or 20 roll a d4.

    Boon: 1d20 ⇒ 10

    Dark Archive

    Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

    Craft (Boon): 1d20 ⇒ 13

    Grand Lodge

    Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
    Active Conditions:
    Mage Armor, 3 negative levels

    Boon: 1d20 ⇒ 1

    Critical failure!

    The Exchange

    Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

    Boon: 1d20 ⇒ 18
    Almost.

    Dark Archive

    You have a choice to make from the chronicle sheet. Let me know which two benefits you want and I will get your chronicle filled out.

    Defender of Absalom: You aided Absalom in its hour of need, breaking the siege of demon-flesh monstrosities, undead saboteurs, and ghastly ships. The people of Absalom witnessed your triumphs and will remember your courage for several deeds in particular. Choose one (or two, if so instructed by the Overseer GM) of the following rewards corresponding to a faction’s objective that either the House successfully fulfilled (corresponding to one of the conditions announced during play) or that your table successfully fulfilled; cross the others off your Chronicle sheet. You do not need to be a member of a particular faction to choose its associated reward.

    ▫ Wise Quarter Warden (Dark Archive): Several librarians of the Forae Logos owe you their lives, and scholars across Absalom are willing to assist you. You gain a +2 bonus on all skill checks while adventuring in the Arcanamirium, Blakros Museum, and Forae Logos. While in a city of at least 5,000 people, you can check the box that precedes this boon to acquire one single-use magic item or wand worth no more than 100 gp × your level. You may acquire a partially charged wand with this boon. The item has a resale value of 0 gp.

    ▫ The Coins Custodian (The Exchange): You ensured that greed would not lay Absalom low in its time of need. While in a city of at least 5,000 people, you can check the box that precedes this boon to borrow any one magic item worth no more than 2,500 gp × your level for the duration of the adventure. The item cannot use charges or be otherwise expendable.

    ▫ Tempest Guardian (Grand Lodge): You led the Muckruckers to victory in reclaiming Fort Tempest, which also salvaged some of the fort’s besmirched reputation. The militia makes you an honorary Muckrucker, teaching you or a protégé some of their favorite tricks. You can check the box that precedes this boon when making a new Pathfinder Society character to grant your new character one of the following as a bonus trait: fast-talker, resilient, or suspicious. Alternatively, you can gain the trait.

    ▫ Maestro of Manumission (Liberty’s Edge): You oversaw the manumission of hundreds of Absalom’s slaves, which might mark the end of slavery in the city and recruit new talent to the Society. You can check this box when creating a new character to begin that character at 2nd level with 3 XP, 1,500 gp, and 6 Prestige Points.

    ▫ Eldritch Artillerist (Scarab Sages): You revived an ancient guardian construct that was able to channel arcane energy in a previously unseen way—and you parse how to replicate it. You can check the box that precedes this boon when building a new character to grant that character access to the spellslinger archetype from Pathfinder RPG Ultimate Combat as if it appeared on the Additional Resources page.

    ▫ Anointed Champion (Silver Crusade): Scion Lady Xerashir of House Shamyyid has marked you a friend of the good-aligned planes, and you gain a +2 bonus on all skill checks while adventuring on such planes or when interacting with a creature with the good subtype. You can check the box that precedes this boon when expending Prestige Points for a spellcasting service to reduce the Prestige Point cost by 25% (rounding the discount up, minimum cost 1, a maximum discount of 35%).

    ▫ Noble Heir (Sovereign Court): You rallied several of Absalom’s noble houses, all of which distinguished themselves during the siege. All four are eager to recruit new talent into their hierarchy, and they have each invited you to become a lord or lady bearing their respective family name. Choose the al-Hadir, Arpador, Caperina, or Tullian family. You are a lord or lady of that family whose noble status is recognized in most realms. You also gain a signet ring and one bejeweled bauble for each character level you have. You can pry the gem out of a bauble to use in place of an expensive material component requiring gemstone dust, and each bauble’s gem is worth 100 gp.

    The Exchange

    Female CG Elf Fighter 3/Occultist (Battle Host) 3 | Stinker HP 27/27 | HP 5535/5535 | AC 2327; Touch 1620; Flat 1923; CMD 21 | Fort +10; Ref +7; Will +7 | Init: +7 | Perc: +11, SM: +4 | Speed 30ft | Mental Focus 1/9 (1A/0T) | Active conditions: Lead Blades (1.1 min), Cold iron (1.2 mintes) Shield (2.7 min). Shirt Reroll used.

    Thanks GM. It was a pretty awesome game. Okay..the last fight was painful and kinda ground to a halt because we had issues fighting flying (and darkness enshrouded) creature...but I think we still might have been able to pull it off if given enough times.

    I will take The Coins Custodian and Eldritch Artillerist.

    Thanks again, and hope to find another game to sit with you and all the others, it was great. If you think you need another player sometime, just send me a message.

    Jim Crase

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