![]()
![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I am the only one to state what I did or learned while waiting for Foxglove? At least I am progressing the plot. If it is a consensus, which it appears to be, I suppose it is the next logical place in our grand adventure. Let us see what fate is to bring. What did you all learn about, anything exciting, or at least personally useful? ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() Anyone hear about the glass works? Some strange activities have been occurring there. I will find more information on the glass works. An elven ranger is running around the outskirts of town, and that may be providence. We shall see. Perhaps we can find this ranger during the boar hunt, or we could have a look. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I walk around town, and listen for rumors and information about the goblin attacks. I do search for more information regarding the church burning 5 years earlier and the family involved. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I concur that would be an intelligent choice for us as a group. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() To Ameiko:
![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() Reaching for the scroll, but Sacerdos grabs it first. Open it. I am curious what has prevented Foxglove from meeting us. Thank you kindly Ameiko. Was Foxglove looking healthy or was anything amiss? ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I have been speaking with Ameiko at length about the towns history, walking the town and watching the people, and trying to understand my role in future events. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I study how the others interact amd mentally tie their actions together, working my own web of connections. I interject my anecdotes, and events I found humorous. I also discuss our harrowing tales with Ameiko as she is a friend. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I'm leaving for the inn unless there are any other needs in this tomb. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I'm back. Major life events, but I can post. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() Mr. Foxglove does owe us a meeting, and he had a particular shine for Katrin. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I will be out of touch the next few days, work activities. DM-Use my knowledge checks as applicable and I buff first, aid others, then attack. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I am still here but I have nothing further to add to the questions or discussion that have not been asked yet. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() Little to no intention of moving near enough to be hit in melee. I will use what I know will cause damage with highest probability (ranged touch damage spells) for skeletons. Looking over the gnome for LOS is fine and I can move for that purpose. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() Pierce "Spears" Friggens wrote:
That is what I had suggested some time ago, learning what we can do as a team. I didn't explicitly state any ooc actions, I kept it in game. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() Acid Splash to nearest skeleton. 1d20 + 2 ⇒ (17) + 2 = 19 acid damage 1d3 ⇒ 1
![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() My post is the first round, and am I moved up 15ft (see map) to 25 ft from the skeletons. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() We should allow them to come into the entryway, a choke point where we can smash them freely and focus fire. We surround that point, attack simultaneously and all enemies should have no chance. The dead were not meant to rise again, they must be returned to their fates. Hold action. Acid Splash upon the first skeleton I can identify and have unfettered line of sight to. Ranged touch 1d20 + 2 ⇒ (15) + 2 = 17, acid damage 1d3 ⇒ 1. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I cast Resistance upon each member of the party if able, focusing on the front line personnel.
![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() Upon arrival at said mauseoleum I will cast Detect Magic and concentrate to gain full effect (when within 50 feet attempting to find a weak point in the building itself where the spell penetrates, or what type of magic was used, lasts 1 minute per casting). Detect Magic is a cantrip, 0 level, so I can cast it unlimited times/day. I speak a few words in draconic and subtle hand movements in my chest almost like prayer, and an almost intangible sphere of energy appears around me. I have cast Mage Armor upon Bedlam's notice of noises inside (AC to 16). To Anders: Thank you for your concern friend. I then cast Detect Magic
Spoiler: 60 foot cone emenating from me, 1 minute duration (dismissable)
1st round-Presence of magic 2nd round-strength of magic (faint, strong, etc.) 3rd round-school(s) of magic used ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I would venture the belief that we could one day be allied with goblins. Any being can be helpful, we must learn their motivations, understand their minds. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() It was meant to be somewhat sarcastic as well. I suppose that was lost in translation. It is good to know you are on your path Lorilon. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() There could easily be goblins hidden away in the city, the catacombs, anywhere. They are small and hide well. I do not believe we are meant to sweep the city, but we should be wary. Lorilon, you seem excited for the prospect of goblin dismemberment. I suppose it is overcoming the odds for you, the heroic stand. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() Upon arrival at said mauseoleum I will cast Detect Magic and concentrate to gain full effect (when within 50 feet attempting to find a weak point in the building itself where the spell penetrates, lasts 1 minute per casting). I will move around completely the building covering all angles, depending on its size (huge or too large for feasible timeline). Detect Magic is a cantrip, 0 level, so I can cast it unlimited times/day. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() After the size and description of said tombs are given..... The "Chopper" incident, I will remember that for later. Shall we? I rise to leave. Sheriff, guards are posted I'm assuming, and I can find remaining magic energy if any were used, dependent upon the power of the wielder and the spell. Anything else that is relevant to this matter? If not, I believe we should follow this path. I forgot about this part. I was thinking "is that added content from the DM?" then I recalled something about it. I forget the why of it, but the whole adventure is very interesting. They do need to reduce the adventures they are producing as they will exhaust materials and ideas. Bring it down to one per quarter and they can have major longevity. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() This new information brings to light the idea this event is tied to the church burning the very celebration interrupted was for, and the remains may be tied to the very person who is behind this. There must be a reason those remains were targeted. Goblins don't generally rob tombs, not that they wouldn't do so if it was in their path. Does anyone remain of the family of the deceased Tobyn? I would inquire as to the details of the church incident, people lost, how it started, etc? ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() My name is Carrion, and I am currently residing in the Rusty Dragon Inn, and am an associate of Ameiko Kaijutsu. I came here years ago under the care of the Hawthornes, such is my path, and have come to like this town, and it's people. I am an apprentice in the magic shop selling their wares.
Slight Pause.....
Another pause.....
Carrion drinks a glass of water heartily. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() With no leads to follow I move to the Rusty Dragon, discover that Sacerdos has arranged a room and enter. Ideally prior to bedlam and katrin arriving. Opera, where the bellows of the earth meet the body and wonderful music is made. I may be interested in this Harpy's Curse. It is indeed troubling to have such forces mobilized. Anyone taller than them, as Anders stated, would be considered a "longshanks". My first guess was human. I was bereft of ideas as to who to contact for information about the goblins so I came here. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I was thinking of finding where these goblin settlements are located by speaking with Ameiko and experts in town. Some are around the merchant area so I can assist both goals. The naturist area is over there, not terribly far. Pointing in a NW direction ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() That may well be Anders. I would think human as I am one. One or more beings willing to deal with goblins and perpetrate these acts upon us and innocents. They must be dealt with, but such things are often complicated, such is the way of things. I will find where the local goblin tribes normally stay, and see if I can't unroot where they came from and when they would have mobilized. Anyone have any leads or know of one who could aid in this? Knowledge local for anyone or resources that would yield results, a higher chance at least. 1d20 + 2 ⇒ (5) + 2 = 7 I'm thinking to myself as well. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() A human leading goblins in an attack on the day a new temple is dedicated and the town is gathered. It seems very premeditated, and there must be some way they are watching this town, or even someone inside. Longshanks, plural, so a group of them. Anyone is suspect, and I would seek the path to truth. If it is to be, we shall be shown the way. I hope nothing too aggregious way done to the captives. Thank you for your time sheriff. We shall be with Ameiko and the Rusty Dragon. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() You guys are doing this activity when I'm sleeping. I'm here now. I wish to see what fate the goblin holds. I will accompany the group to the sheriff. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() If you could jump on the table with the chair and hit me over the head that would be a feat of its own. Carrion starts to laugh wrily at the joke. I mean no offense as well. Admittedly I believe magic to be a great boon, and not so easily muted. Next ale is my treat. I'm sure Mr. Foxglove is around here. The path is clear. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() you're very lucky, they're ill prepared, or not competent. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() A smart sorcerer would have you believe you hit them, or make themselves nearly untouchable. There is much magic can do, and that is highly dependent upon the wielder. I believe we compliment each other well. So long as we work together and use your strengths there is little that can stop us. This is the path I seek to follow. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() A true sorcerer can take such a chair and still make magic happen. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() Well Katrin I am a purveyor of the magical arts, and I have much dedicated to defense. I can aid others defenses as well. That is how I have lived, the fates have seen to that. Involving other spellcasters I am far more useful than a straight melee fight. I did inflict some damage to a goblin with my crossbow. You strong-arms ran through everything before others had a chance, but that shows your skill in battle. Knowledge history about the temple fire 5 years ago and detailed accounts, people involved, etc. 1d20 + 6 ⇒ (2) + 6 = 8 My battle usefulness was questioned, so I will use my strengths to aid the group. If I can bring information to help in battles I have directly contributed, which is my goal. Nevermind on the aiding part, the dice roller is not aiding me. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I approach the bar first, and give a warm greeting to Ameiko. I then move to the table with everyone.
Pausing
I ask for a breakfast and cider. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() After speaking with Ameiko I sit at the table with the others and sip my water whilst ruminating. Once evening draws near and it becomes dark I retire to my room. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() Ameiko, have you seen a gentleman (gives Foxglove's description) here? (quietly) Also, I may have a few items of interest for purchase. I scan the room for him as well. Perception 1d20 + 1 ⇒ (1) + 1 = 2 ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I have high charisma, naturally. The goblin items could be sold as relics of war, or to arm the younger ones, those that seek to protect their town now that danger is afoot. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() Allow me to speak with Ameiko about selling the spoils, I have a way with her. Favored Son trait, 10% more on seeling items to Ameiko or however the DM wants to run it. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() We are to seek anothers aid in this pursuit it seems. That is the way of this path. Let us find what we need, as it is given. Sacerdos, you are showing yourself to be honorable. Your path may lead you to a crossroads of protecting your ideals or yourself. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I chose Draconic as my bonus as it is the natural extension of my arcane abilities. As to the spoils, so long as there is an even split (as close as is feasible) with gold and item value, I concur. Those in need of items (by class), or greatly improved by items, should have dibs. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() We are to have an opportunity to unravel the mysteries of this attack, how fortuitous. I would be interesteed in speaking with Mr. Foxglove. I swear I shouldn't sleep, all the action happens then. The meleers are doing the brunt of everything anyway right now. I'm still here though. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() I had used a light crossbow. I at least did some damage, but I'm rather outclassed right now with the meleers, but that's normal for casters to start. It appears we are done. Wonderful job to all of you, and you two seem especially adept at ending lives, even if they are goblins. ![]()
Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike
![]() "To aid others must be the order of the day, we must hurry. All of you will surely remove any threats that are encountered, quite able bodied." I take aim at the goblin on the far right, if facing them, just within range. Attack 1d20 + 2 ⇒ (17) + 2 = 19
"Your fate..... I moved myself on the map, I'm unsure if it's real time. I am one square north of Sacerdos' position on the original North Gate map. The action seems to occur while I'm sleeping, I suppose that is fate.
|