GM Bold Strider's Dragon's Demand - Flaxseed Lodge (Inactive)

Game Master rpblue

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Flowing Monk 3 | HP: 19 | AC/TCH/FF: 18/18/14 | CMD: 19 (21 trip, 24 grapple) Initiative +4, Perception +11

I can always forego one or both of my MWK weapons to contribute to something if needed.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Bull's Strength is a pretty good choice, though it would work best on Celes, because Lukas uses his Dex for attack and CMB. Communal Protection from Evil can come in handy as well, but needs a bit more planning to get everyone, since it's a touch spell.

I didn't see much else on the list as far as good buffs for this party, so I'd go with Bull's Strength and plan to make Celes really strong, so she can kill targets after Lukas has tripped them.

I say we pick up some scrolls of Lesser Restoration, rather than going for the whole cost of the wand. If we can buy them as paladin scrolls, they're only 25 gp! But if that particular application of cheese doesn't work in Belhaim, they're 150 gp, vs 3870 for the wand.

Lesser Resto scroll available?: 1d100 ⇒ 90


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Hmm wasn't aware that Lukas was Dex based then I'm actually not liking Bull's STR all that much...

Also if Lukas is Dex based we should definitely spend some money on him for an Agile amulet of mighty fists.

I already have protection from evil as a spell known so communal seems a bit of a wste.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker
Jebediah Lillywag wrote:
Also if Lukas is Dex based we should definitely spend some money on him for an Agile amulet of mighty fists.

I was thinking about an AoMF, hadn't thought of doing that. It's a good idea. Let's see where we end up on total gold once Strider has a chance to look at the loot sheet and tell us what we get to keep vs what will be auctioned.

Agile AoMF available?: 1d100 ⇒ 80 Yahoo!


AC12/T12/FF10/CMD14/|HP18[25]F:+2/R:+3/W:+5|Init.+2|Percp.+5 Human Arcanist 4

Falzeal is leveled.

And I haven't been keeping track of loot.

Falzeal would like to take some time to transcribe spells from Hunclay's books, before and after the cave.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

DMBS - can you look at the loot tracker and identify which items we get to sell ourselves vs which ones we have to leave for the auctioneer? Trying to figure out how much gold and magic items we actually have.


This is the stuff you have found and know that you can keep.
-500 GP First Baroness Payment
-Two Mithril Daggers (~1,000 GP)
-18,500 cp, 4,000 sp, 115 gp, 14 pp, and a teak case containing 30 gems. The gems and case are worth a grand total of 800 gp.
-1200 GP Second Baroness Payment
-Masterwork Medium cold iron longsword (~300 GP)
-Phylactery of Faithfulness (1,000 GP)
-CLW Potions (x3); Chainmail (Small), Masterwork Quarterstaff (Small) (~300 GP); Cloak of Resistance +1 (1,000GP) ; Gold Unholy Symbol (100 GP)
-Scrolls of glitterdust (2) (300 GP), wand of web (5 charges) (450 GP), cloak of fangs (2,800 GP)
-1,895 gp and six large green scales and an even larger black scale.
-5,000 GP Third Baroness Payment
-Wand of Lightning Bolt (4 charges) (900 GP)
-Maoffei's +1 leather armor, +1 scimitar, +1 short sword (~5,750 GP)

The rest goes to the Baroness if you are honest with her.

I count about 23,135 GP worth of gear, which equates to almost 5,800 GP worth of gear. Yes, you did not get 6,000 GP straight up to spend how you please, but you are awfully close to standard WBL.

If you sell off everything then you have about 9,000 GP in trade goods and gold and ~14,000 GP in magical items, which would be halved, thus lowering your total wealth to ~16,000 GP or ~4,000 GP a piece.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Great, thanks for that list. I'm not sure which of those items we kept for our own use rather than selling, but I can look into it tomorrow.

Knowing we each have about 4000 gp in gold, give or take a bit, is helpful, since that's exactly what the Agile AoMF costs - so I'd only have to borrow a bit from others to buy one.


This would also be expending all of your resources on a single item AND selling off Maoffei's gear, which you can do, but I should be a bit more clear on that before you do it.


Flowing Monk 3 | HP: 19 | AC/TCH/FF: 18/18/14 | CMD: 19 (21 trip, 24 grapple) Initiative +4, Perception +11
GM Bold Strider wrote:

This is the stuff you have found and know that you can keep.

-500 GP First Baroness Payment
-Two Mithril Daggers (~1,000 GP)
-18,500 cp, 4,000 sp, 115 gp, 14 pp, and a teak case containing 30 gems. The gems and case are worth a grand total of 800 gp.
-1200 GP Second Baroness Payment
-Masterwork Medium cold iron longsword (~300 GP)
-Phylactery of Faithfulness (1,000 GP)
-CLW Potions (x3); Chainmail (Small), Masterwork Quarterstaff (Small) (~300 GP); Cloak of Resistance +1 (1,000GP) ; Gold Unholy Symbol (100 GP)
-Scrolls of glitterdust (2) (300 GP), wand of web (5 charges) (450 GP), cloak of fangs (2,800 GP)
-1,895 gp and six large green scales and an even larger black scale.
-5,000 GP Third Baroness Payment
-Wand of Lightning Bolt (4 charges) (900 GP)
-Maoffei's +1 leather armor, +1 scimitar, +1 short sword (~5,750 GP)

The rest goes to the Baroness if you are honest with her.

I count about 23,135 GP worth of gear, which equates to almost 5,800 GP worth of gear. Yes, you did not get 6,000 GP straight up to spend how you please, but you are awfully close to standard WBL.

If you sell off everything then you have about 9,000 GP in trade goods and gold and ~14,000 GP in magical items, which would be halved, thus lowering your total wealth to ~16,000 GP or ~4,000 GP a piece.

--------------------

My thoughts and views.

sell mithril daggers (1000)
sell masterwork CI longsword unless someone wants it (300)
sell phylactery of faithfulness unless someone wants it (1000)
sell chainmail, mwk quarterstaff, gold unholy symbol (50+300+100)

cloak of fangs, unsure whether to keep or sell.

I use Maoffei's scimitar, hold onto her armor/short sword to return at a later time.

If nobody can use the magical scrolls/wands sell them. I would presume that Fal would lay claim to the various wands/scroll through. Severely upping his action economy potential.

keep c.o.r. +1, to someone

-----------------------

So, presuming I do my math right.

goods = ~1000 + ~300 + ~1000 + ~50 + ~300 + ~100 = 1360
coin = 18500cp+4000sp+9510gp+14pp = 9150+400+185+140=9875gp

Total= 11235/3=3745gp 3 sp per person since we are a 3 PC party?


1) You are a four PC party: Jeb, Celes, Lukas, Falzeal.

2) You can't sell gear for full value. You would get half, so 10,555 GP/4 = ~2,639 GP/person.


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Cloak of fangs could be good for Seles as she gets to add a free attack to her full attack routine. Then again it only adds half STR so it's prolly not worth it.

The scrolls of Glitterdust we should keep. Otherwise do as you please. If Jeb makes it to 4k then he'll try for a heeadband of charisma but he would also agree to loaning money to Lukas as that Amulet is way more important.


AC12/T12/FF10/CMD14/|HP18[25]F:+2/R:+3/W:+5|Init.+2|Percp.+5 Human Arcanist 4

Falzeal is fine with taking the two wands and the scroll.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Okay, taking out the gold, gems, etc., which I've just counted as cash, here's a summary of the plan, and what we've got left to sort out:

Sell
- Two Mithril Daggers
- Masterwork Medium cold iron longsword
- Phylactery of Faithfulness
- Chainmail (Small)
- Masterwork Quarterstaff (Small)
- Gold Unholy Symbol

Keep
- CLW Potions (x3) - spread around
- Cloak of Resistance +1 - who takes it? I don't think we ever decided and nobody has it on their char sheet
- Scrolls of glitterdust (2) - Falzeal
- wand of web (5 charges) - Falzeal
- six large green scales and an even larger black scale - for plot purposes
- Wand of Lightning Bolt (4 charges) - Falzeal
- Maoffei's +1 leather armor, +1 scimitar, +1 short sword - temporarily

Need to Decide
- cloak of fangs - Celes?

I updated the cash tracker based on this and it puts each of us at 2699 gp, except Celes, who's spent some money (which I recorded also).


Flowing Monk 3 | HP: 19 | AC/TCH/FF: 18/18/14 | CMD: 19 (21 trip, 24 grapple) Initiative +4, Perception +11

I could use the Cloak of Fangs. It would be BAB-5 for second attack, then 1d4+3 damage?

It also gives me a +1 resistance bonus on saves :)


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

It says in the description of the cloak that it acts as a primary natural attack, not sure if that trumps the fact that you have other primary attacks or not.

The other cloak of resistance should probably go to Falzeal or Jeb, as Lukas has better saves than either of them (though he does seem to have to make more saves than anyone...), probably Jeb, since Falzeal is getting a few other items already.

If we do that, Lukas is hoping to borrow some gold to bring his total up to 4000, so he can buy the Agile AoMF. Since he's not getting any items from this haul, I'm hoping others will pitch in. If Falzeal and Jeb each give him 700 gp, he'll be there.

We should also buy 2-3 scrolls of lesser restoration.


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

I'd prefer that Lukas gets the Cloak. A failed Wil Save on a front liner in a large encounter could kill us all While his saves are good they are still far from unfailable. Actually just noticed that you retrained to Unchained. Take the Cloak...

If you make a full attack with Weapons the Cloak of Fangs attack is at -5 and deals 1d4+ half STR damage. Now if you were to supplement that with Lesser Beast Totem you'd get three primary attacks that use your full BAB and all apply your full Strength modifier ...not saying that that's better than intimidating with a -4 size bonus however...

Edit: While leveling up Jebediah picked up a rank in Disable Device to be able to aid another btw.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker
Jebediah Lillywag wrote:
I'd prefer that Lukas gets the Cloak. A failed Wil Save on a front liner in a large encounter could kill us all While his saves are good they are still far from unfailable. Actually just noticed that you retrained to Unchained. Take the Cloak...

Okay, if Falzeal is good with this (since Celes is getting the Cloak of Fangs), I'll take it. And I can loan Jeb some gold for his Charisma headband, since he's not really getting any loot at the moment.

Jebediah Lillywag wrote:
Edit: While leveling up Jebediah picked up a rank in Disable Device to be able to aid another btw.

Oh, good. Lukas just bought MW thieves tools and picked up a couple of ranks in Disable Device, so he's now got a +10 bonus.


AC12/T12/FF10/CMD14/|HP18[25]F:+2/R:+3/W:+5|Init.+2|Percp.+5 Human Arcanist 4

Falzeal is fine with it.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Okay, Lukas has the cloak of resistance and is leveled up to 4th. Thinking about it, it makes more sense for him to get a +2 Dex belt at some point, rather than an Agile AoMF - because he's Dex-based in combat, bringing up his Dex boosts attack rolls, which will make it easier for him to Power Attack, which is now -2/+4 for him. It will also help his CMB, AC, Reflex save, some useful skills, like Disable Device, and his initiative, so he can trip the bad guys before the fight gets started.

So I'm going to save a bit more gold and get a nice Dex belt.


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

So what do we do with the scroll of Permanency?

I'd suggest we find a scroll of Bull's Strength to go with it and pimp up Celes a bit...


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

I've added the gold and other items from the cave to the loot tracker, but had questions about the four packets of enhanced dust of darkness: Do we have some left after freeing the shae? If so, are we keeping them? And if we're selling, what are they worth?

Also, does Jeb want to keep the Secrets of the Dreaming Dark book, or are we selling that too?

And finally, on the scroll of permanency - per the spell description, it's pretty limited in what we can do with it, and bull's strength isn't on the list. Interestingly, magic fang is on the list, and would have the same effect on Lukas' unarmed strikes as a +1 Amulet of Mighty Fists...


I'm not sure I would offload stuff that you found of Hunclay's so quickly after handling the manor. Word would likely get back to the Baroness and that would be an awkward conversation after you vociferously said you gave her everything.

Also, you have three packets left.

Finally, yes, you need to stick to the description of Permanency when choosing spells.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Yeah, I wondered about that, and also wondered if we'd even be able to sell the stuff in such a small town. We'll hang onto it for a bit, I guess.


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Agreed.

Hadn't read permanency in detail. But if magic fang works why not...


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

I don't remember everything that we found in the house, but I don't think there was anything that Lukas would want to bid on at this point. If you could provide a list, like Celes suggested, that would be great, but I'm okay with just moving on also.

On what we already have, does anyone object to Lukas using the scroll of permanency to get magic fang cast on himself? According to the spell description, that should cost 2500 gp in diamond dust. I'm not sure how much spellcasting costs if you show up with the scroll, but paying someone to cast magic fang at the appropriate level would be 90 gp.

Any pieces of that I'm missing, DMBS?


The scroll, since I wasn't given an amount on the scroll, will be assumed to have 0 diamond dust attached, so you will need to find a scroll and 2,500 GP for the permanency.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

So I'll need a scroll of Magic Fang (25 gp) and the diamond dust? That's a total of 2,525 gp. How about the 90 gp for a caster? Either way, as long as no one else wants to claim the Permanency scroll for something else, I'll go for it.


You would need to find a caster if no one in the party can cast it.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Well, finding someone to cast Magic Fang shouldn't be too hard, but the Permanency at level 9 could be harder.

Checking the scroll rules to see what the DC to activate it would be, I noticed that it says "Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.)"

So it seems it would not cost the 2500 gp, but it's a DC 13 caster level check for Falzeal to use the Permanency scroll.

Hmm, reading it again, Permanency says "You first cast the desired spell and then follow it with the permanency spell" - but there's no caster who has Magic Fang and Permanency on their spell lists. I guess I'm learning that I don't quite know how this works, and poking around on the boards a minute suggests I'm not the only one. Falzeal could make a DC 21 UMD check on the Magic Fang scroll and then make a caster level check on the Permanency scroll, I suppose, but it seems it would likely fail.


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Well as long as Falzeal doesn't roll a natural 1 he can try again. While he might fail on the DC 21 a few times (and thus risk burning the scroll of magic fang) the DC 13 shouldn't be a problem.


As a GM, I am requiring the addition of the Diamond Dust for the Permanency despite scroll rules. There is no established amount of diamond dust on the scroll and this is letting you bypass the 4,000 GP Amulet of Mighty Fists for 2,590 GP, so it seems reasonable.

But yes, I understand the normal way that scrolls work (e.g. having the material costs baked into the scroll).


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

That's fine, I agree it's reasonable and would be a pretty huge bonus for very little money otherwise. How about I roll those checks, based on Falzeal's character sheet, just to resolve this and keep moving?

UMD, DC 21: 1d20 + 4 ⇒ (17) + 4 = 21
CL check, DC 13: 1d20 + 4 ⇒ (14) + 4 = 18

Wow, that was easier than I expected! I've deducted the 2590 gp from Lukas on the loot tracker. All set to fast-forward past the auction!


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

All - I will be travelling from Dec 17 to Jan 8, with unpredictable internet access. I will check in and post when I can, but please bot me if there's a need.


Roger that! Thank you for the heads up.

On that note, I will likely sporadically post between December 25th and January 1st, so updates will come much slower, but, in my downtime, I will probably still do something!


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Yeah, most games seem to slow a lot at this time of year.

Shall we get the auction going, since we know at least two of us are okay with sitting up front?

Edit: funny timing, DMBS, since you were writing and posting the start of the auction as I asked about it.


I will get a post up tomorrow to move the story along. Been a busy weekend and I have fallen behind on my updates.


As a heads up, I will be taking the Illinois Bar Exam on Tuesday and Wednesday and travelling to Chicago on Monday. I am aiming to still get posts up, but I cannot promise that it will happen.

I will get back to my normal posting rate once this whole career defining exam is finished. >.>


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Best of luck, Bold Strider!


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Yeah go get em!


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Sorry for the silence life is hectic as I'm finishing up my thesis.

My other concern for not replying in the gameplay thread is: Why does Lukas openly admit that we lied to the baroness, when she never had any evidence to prove it and we just got out of a sticky situation with an intricate bluff?

IC to me that makes no sense...


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Jeb - I didn't mean to undo our clever trick, I was just trying to make peace with the baroness, who had clearly figured out that we had kept some information back from her and was pissed off about it. It does look like I expressed it a little differently than I should have, but I wasn't trying to openly admit we lied to her. From an in-character perspective, I'd add that Lukas is not very good at the whole lying and keeping his story straight thing, so it's quite believable that he'd goof it up a bit (and it's part of why he didn't want to lie about the books in the first place). In any case, my intent was to make things better, not worse.

Good luck on the thesis!


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Hey all - just wanted to check in on players in this game. As I'm sure DMBS knows, Tektite (Falzeal) has diminished his presence on the boards to almost nothing, so I don't think we can expect him to continue as a regular player. Gilthanis (Celes) is around (posted yesterday), but hasn't posted here since the end of January, I'm not sure what's up with that.

I really want to keep this game up, but I'm not sure how we do that with only three (or 2.5) players. We have managed to drop in characters along the way, but I wonder how eager people will be to join in this late, if they're interested in getting all the chronicles.

Any thoughts or brilliant ideas? Bold Strider, you're usually good with fixes for this sort of thing, I'd be curious to hear what you think.


We are approximately halfway. If we are looking to recruit a few more, then I can definitely start that process. I would not be opposed to inviting people into finish the campaign and they would get full credit. As it is a campaign style game, I think that that is in my discretion as a GM.

Thoughts?


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Oh, well if you can give full credit to folks who join us now, then I'd be happy to have a couple of players join us and get things going. I expect most of the folks I play with the most have already played this module, though I could check around. But I'd say launch a recruitment effort and we'll see what happens.


Flowing Monk 3 | HP: 19 | AC/TCH/FF: 18/18/14 | CMD: 19 (21 trip, 24 grapple) Initiative +4, Perception +11

I am game for adding more people. Since you have the "final call" on full XP or not, that is kinda cool :)


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

I'm still here but expect me to be slow for the next two months. I'm finishing up my thesis and am working way more than I should.


Recruitment has been completed. The encounters are going to be scaled up for the increased party size as I have decided to take on three more people (six without Tek).

Player creation guidelines are going to be a bit lean.

--Character Creation--
HP is done PFS-style (Max first level + 1/2+1 for each level thereafter)
Starting level is 4
3,000 GP starting gold (level 3 starting gold as this module already gives out crazy amounts of gold/items soon)
No Gunslingers or Gun Archetypes
No Pet Characters Please (Druids take a Domain/Rangers take the Party Bond/etc.) - We will have potentially seven players. Pets will only bog down play. This also means no summoners.

--Special Campaign Guidelines--
Here are my feat modifications:
All martial characters are considered to have the Martial Versatility feat, which means that any weapon specific feat is treated, is treated as a fighter weapon group feat (e.g. Weapon Focus would apply to Heavy Blades (fighter weapon group) not Greatsword). This is to promote the use of various drops and not pigeonhole fighters and other martials into a single weapon.

All characters will also get one free skill point in Profession, Craft or Perform that describes the summation of their personal history. Example: Ben the Fighter takes his free skill point in Profession(Miner) due to be a miner at the local mining company.

Weapon Finesse and Power Attack are free feats that you gain when you meet the requirements.

All crafting feats have their caster level requirements increased by two levels.
Crafting is no longer a 50% price reduction, instead crafting will cost 80% of the value of the item.

Two-Weapon Fighting is now a single feat that advances to Improved and Greater when you meet the requirements for those feats.

Vital Strike is now a single feat that advances to Improved and Greater when you meet the requirements for those feats.

Whip Mastery is now a single feat that advances to Improved and Greater when you meet the requirements for those feats.

All Improved combat maneuver feats are grouped into three feats and no longer grant +2 to CMB/CMD.

Improved Warrior Maneuvers: Bull Rush, Drag, Overrun, Sunder
Improved Thief Maneuvers: Dirty Trick, Disarm, Steal
Improved Wrestler Maneuvers: Grapple; Reposition; Trip

There are no requirements for these feats.

Greater Combat Maneuvers feats remain the same and require the lesser Improved version.

Weapon Focus now scales at 8th level to Greater Weapon Focus and gives a total of +2 to hit

Spell Focus now scales at 8th level to Greater Spell Focus and gives a total of +2 to the DCs of that school’s spells.

Weapon Specialization now scales at 10th level to Greater Weapon Specialization and gives a total of +4 to the damage with that fighter weapon group.

Leadership is banned. (May be given out as a bonus)


Waiting for:

Tyranius
DM Panic
Caro Cogitatus


Male Human Gamer

Dotting in. I specialize in all types of characters.

Thanks for the invite and I hope I pass the audition.

@GM, you suggested I dot in to the Gameplay thread also, but shouldn't I wait for that until I have a character generated?

Edit:
I just read the character creation guidelines and I may have to steal these feat modifications for the campaign I'm running in meatspace. Double thumbs up.

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