With a little help given to the ladies Capt turns back to the monster tearing its way out of the ship. " Bad guys should have brought a bigger boat..." He mutters to himself even as he moves to help... flank... the thing... some how... Att Roll:1d20 + 5 ⇒ (9) + 5 = 14 Dam Roll:1d6 + 3 ⇒ (1) + 3 = 4 Yah.. how does one flank a tentacle, any way? :P
Captain's actions should Real Life preclude actually posting them in order. Having seperated one chain... Now leaving two girls connected by one length, Cap sizes up the situation and sighs. "Appologies ladies." He says before simply lifting a pair over each shoulder and then running for the end of the peir. Any one else with a strength can get the other pair out of the danger zone as well. Clear the helpless combatants then we can go to wailing on the monster.
Initiative:1d20 + 4 ⇒ (2) + 4 = 6 Captain first offers what he can for the girl's attire. Then looks to seeing about if not removing, at least sundering the chains between them. Escape Artist:1d20 + 10 ⇒ (18) + 10 = 28 Being distracted with the finer points of removing the chains, Capt is rather slow to react to the growing danger.
Capt offers the ship's crew a wide and sincear welcoming grin. Talkinjg is a free action. "Ahoy there!" He glances to Alistar, "That's the nautical term, right?" He jauntilly asks before slipping his shield from his back and proceeding to barrel up the now firmly wedged entry way. Think it'sa a CMB check to 'Body slam' etc? CMB:1d20 + 7 ⇒ (16) + 7 = 23 *BAM* Captain Andoran makes an entrance for his comrades to follow through.
With Alistar's help, Capt shifts the ladder to bridge the gap between shore and the ship's resting place. A makeshift gang-way, if you like. Before using said gang plank to board the ship and take stock of what's on deck. "Well, if we had folks to help I'd say putting some more wood on our gang=plank would be the go... But, failing that, every one watch your steps, hey?" Perception:1d20 + 0 ⇒ (4) + 0 = 4 It's a boat. :P
Captain steps outside with the group, leaving the tavern folk to deal with their loss and sundry damages. Taking in the view and the state of the workers he'd previously seen being rather mistreated he moves to act quickly. Perception:1d20 + 0 ⇒ (8) + 0 = 8 Got to do something about that low Perc score... Looking for something solid and tough on shore that isn't filled with people/good etc.... Running towards the peir's end he shoults. "Some folks get these people off the peir. Any one with illusion magic? Need them here, please!" He indicates the end of the pier where he begins working to losen one of the green, glowing poles. As he innitially throws his weight against its braces he explains. "We give the ship a different place to impact. Some where she won't founder so fast. Nor do as much damage." He again glances at the surrounding terrain. "A spell too mimic the lights? We can use that to throw the incoming vessel off a bit more..."
Sorry for the gap Suddenly distracted by the sounds of more noise, screming and commotion Capt leaves the dock scene and re-enters the tavern. Upon seeing the unconscious and bloodied Jack he sighs and moves to the bar-man. Offering him some coin he says, "Here, this will pay for a spell. You should send a runner off promptly to get things started." Capt pays for an 'Infernal healing' spell to be placed on Jack. (The spell should reset everything to rights given its nature.) Turning/moving to the other newly assembled group he offers a smile, though he keeps a wary distance between himself and the really big and ugly 'Dog' thing. "So... did people learn anything?" He asks, then offers a hand to be shaken by way of greeting. "When I'm working I find the nom de plume 'Captain Andoran' fits well enough. Or just 'Capt' for short." So... nefarious magical jems are afoot. How small are they? I am thinking you could hide them in pies? Not something you'd have go unnoticed in a porrifge, though?
Capt blinks as the patron... changes... "Ooookay... That sort of thing never happened in Galt... " He exlaims softly to himslef. Before looking about and working out the best place to physically 'Be' to put his skill set to best use. Perception:1d20 + 0 ⇒ (2) + 0 = 2 Wis Check:1d20 + 0 ⇒ (20) + 0 = 20 Basically Cap puts himself between 'Scabby' and civilians. As he deftly slides through the rather paniking crowd to place himself between them and... 'It'.
As his simple disguise drops to the floor 'Cap' reaches over a shoulder and pulls forth a distinctive sheild. He eyes the slovenly fellow who's now risen to the fore. "Looks like we've a new party starting..." Cap says off handedly to Alistair. Initiative:1d20 + 4 ⇒ (18) + 4 = 22 Perception:1d20 + 0 ⇒ (6) + 0 = 6
I believe Melthune's 'style' won't suit the game. With out their armor and weapons the character is rather limited. A hulking, armor plated figure is not one for the more subtle elements of the campaign. The fellow watches the various people gathered in the tavern. He'd gotten his seat early and had been able to pick a spot near a corner of the room with his back to one of the walls. Of casual, working man's dress his frame shows good tone. A small round shield is propped along one side of his chair while an empty sword scabbard hangs from his belt. Sorry that I have no current time to edit the good Captain down to level one. Wishing every one all the very best.
*Bows That is sad new to hear indeed. My condolences, thanks and gratitude go out to you in your time of trouble. I'll keep an eye on this game to see if we make it back from hiatus. It's been fun playing with every one and I look forwards to doing it again some time. Very much heartfelt cheers to all.
Andy pensively looks towards the door..as well as keeping an eye on the servant's entrance, just in case Adalric enters through there. After a while (DM, feel free to insert the amount you wish) Andy stands, "Well...something interesting seems to have happened..." He says cryptically to all before gathering his things, finishing his current drink and heading off in search of Adalric's fate.
Andy waits at a corner table, nodding as each of the group to return join him. (Or...joining the others at a table and nodding politely as he joins them.) "So...we grab a meal, work out shifts and thence some folk catch some rest while the others head back out to continue watch on the museum?" He asks quietly.
*Nods* Thank you master DM. Andy continues to carefully peruse the museum for quite some time....At least for as long as there are people bustling about on the streets for him to mingle with. His purpose is, as it has been, two fold. To watch the building for signs of people/miscreants doing/preparing to do something and also to try and watch for people 'Just watching'... Though, as evening draws closer he makes it known to those of the group still about that he's going to return to their arraigned meeting place.
Andy shrugs in response to Adalric's question, even as he moves to begin checking the perimeter of the museum. "Nope, no idea. Just, something about her seemed odd and when she noticed me noticing her? She began evading. Ran seems to have her in tow for now. We'll see what he comes up with." Andy, however, has his attention fixed upon the building and its perimeter for now. Perception:1d20 + 6 ⇒ (18) + 6 = 24
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