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![]() Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has hardness 2 and a number of hit points equal to your caster level, and it can support 1 pound of weight per caster level. An unworn sculpted cape can provide cover. Can a Unseen Servant carry a cape to provide cover? ![]()
![]() Trokarr wrote: There is no problem with solipsism working at all because the ability states “ These effects last as long as the enigma continues to use his hypnotic stare, but if he takes an ACTION that would end invisibility, it ends his hypnotic stare immediately. ” and after the initial swift action to activate the stare (at which time there is no effect to break) the ability requires no ACTION to maintain and it is use of an ACTION that breaks the effect. Good point! Maybe using the invisibility spell after the stare, and then keeping on, is a good strategy. ![]()
![]() Trokarr wrote: If solipsism has a bold stare improvement that imposes a penalty (a small number do not) then yes I believe it would break normal invisibility but not greater invisibility. But why would you use it to be invisible to one person when you are already invisible to everyone(unless all you wanted to do was impose a bold stare improvement penalty)? Just cenario. And any penalty are welcome! ![]()
![]() Solipsism (Su): At 1st level, whenever the enigma uses hypnotic stare on a creature, instead of applying a penalty on the creature’s saving throws, the enigma begins to fade from the creature’s view. Until the enigma’s next turn, the enigma gains the effects of concealment against that creature (unless it can see invisible creatures). Starting on the enigma’s next turn, he gains the effect of invisibility against that creature. These effects last as long as the enigma continues to use his hypnotic stare, but if he takes an action that would end invisibility, it ends his hypnotic stare immediately. The enigma can reinstate this effect whenever he wishes, but each time it begins with 1 round of concealment. At 8th level, attacks that would end invisibility do not end the enigma’s hypnotic stare, and after 1 round of concealment, he gains the benef its of greater invisibility against the target of his stare. For the purpose of bold stare improvements, the enigma’s hypnotic stare always has a penalty of –1. And All offensive combat actions, even those that don’t damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don’t harm anyone. So, how this work?
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![]() Oh... that's sad! Its like: Fast Crawl
Benefit: While prone, you can move at half speed. This movement provokes attacks of opportunity as normal. You can take a 5-foot step while crawling. This benefit does not stack with the rogue crawl talent. Normal: You can crawl 5 feet as a move action. You cannot take a 5-foot step while crawling. and: Rogue Crawl (Ex) Benefit: While prone, a rogue with this ability can move at half speed. This movement provokes attacks of opportunity as normal. A rogue with this talent can take a 5-foot step while crawling. ???? ![]()
![]() Monkey Style "... you can crawl and stand up from lying prone without provoking attacks of opportunity..." Then Monkey Moves "...You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing..." Crawling at half speed without provoking attacks of opportunity? Fighting with a enemy with 10 reach, and you moves crawling, no attack of opportunity? Fighting with a enemy flying at 10 square, you jump "5 foot step" and attack? Hey, monkey moves is realy good. ![]()
![]() Monkey Style "... you can crawl and stand up from lying prone without provoking attacks of opportunity..." Then Monkey Moves "...You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing..." Crawling at half speed without provoking attacks of opportunity? ![]()
![]() Lets see: The magus can cast shocking grasp, move and attack via spellstrike and take de precise strike bonus. Or Cast Bladed Dash, Greater and make all attacks with precise strike. A swashbuckler can precise strike with the weapon then bite, or other natural weapon. But cant use precise strike via Spell Combat?! ![]()
![]() Valastaire wrote:
Precise strike: the attack with the off-hand can invalidate the ability for all attacks in the round? ![]()
![]() Lets see: Magus, Spell Combat: When using spell combat, do I specifically have to use the weapon in my other hand, or can I use a mixture of weapons (such as armor spikes and bites) so long as my casting hand remains free?
Unhh. You need to use the light or one-handed melee weapon in your other hand. The quote from SKR is still valid Click here!. Why not? They exchanged something? The FAQ date from the same time, and the FAQ came from the forums. Anyone can look from Sean or James answers. The rules don't change! Sure is not from this context, but the quote came well to the question. ![]()
![]() Hey people i found this post from Sean: "The "TWF" aspect of spell combat is that your "off hand attack" is actually a spell you're casting, and isn't a weapon attack, and therefore is irrelevant (and distracting) to the question about how many weapon attacks you get when using spell combat." If isn't a weapon attack, you can Spell combat+ Spell strike + Precise strike. ![]()
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![]() Remember: "A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that “something's there” but can't see it or target it accurately with an attack. It's practically impossible (+20 DC) to pinpoint an invisible creature's location with a Perception check. Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance). There are a number of modifiers that can be applied to this DC if the invisible creature is moving or engaged in a noisy activity." Or look here: http://paizo.com/threads/rzs2ll1q?How-Hard-is-it-to-Pinpoint-an-Invisible-W izard When you melee attack
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![]() From this Dragon Ball title came my question: In a full-round action, full attacking you can make the first attack, and you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round. If you take the pennalty for the attacking with two-weapons (penalty -2), and hit (you kill the enemy), you can forgo the remaining attacks? You can attacking with the penalty of two-weapons fighting and dont attack with the off hand? You can forgo any extra attack via high bab? Ex: +13/+7/+2 dont make the attack with +2. Looking that way, a magus take the penalty like two-weapons and never take the off hand attack (here the magic is cast) via Spell Combat, and Precise Strike (via arcane deed) for precise damage in all attacks... right? ![]()
![]() Tell me something: Why take precise strike if you can't use whith spellstrike and spell combat? I mean, if this is in the arcana stuff, you use two arcanas and can't use with your abilities? Look, the magus can cast spells and attack in the same round, but to do this they got a penalty of -2 "like" two-weapons. His mind is concentrate and his body work. And look that: "If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check." Just think about it, why arcane deed is there? |