Clockwork Spy

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I'm looking for ways to improve defense and I found this one. Thanks.


Sculped Cape

Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has hardness 2 and a number of hit points equal to your caster level, and it can support 1 pound of weight per caster level. An unworn sculpted cape can provide cover.

Can a Unseen Servant carry a cape to provide cover?


Trokarr wrote:
There is no problem with solipsism working at all because the ability states “ These effects last as long as the enigma continues to use his hypnotic stare, but if he takes an ACTION that would end invisibility, it ends his hypnotic stare immediately. ” and after the initial swift action to activate the stare (at which time there is no effect to break) the ability requires no ACTION to maintain and it is use of an ACTION that breaks the effect.

Good point! Maybe using the invisibility spell after the stare, and then keeping on, is a good strategy.


Trokarr wrote:
If solipsism has a bold stare improvement that imposes a penalty (a small number do not) then yes I believe it would break normal invisibility but not greater invisibility. But why would you use it to be invisible to one person when you are already invisible to everyone(unless all you wanted to do was impose a bold stare improvement penalty)?

Just cenario. And any penalty are welcome!


So, if the person is invisible by other means, the use of Solipsism will break the invisibility. But not the invisibility of Solipsism?


Solipsism (Su): At 1st level, whenever the enigma uses hypnotic stare on a creature, instead of applying a penalty on the creature’s saving throws, the enigma begins to fade from the creature’s view. Until the enigma’s next turn, the enigma gains the effects of concealment against that creature (unless it can see invisible creatures). Starting on the enigma’s next turn, he gains the effect of invisibility against that creature. These effects last as long as the enigma continues to use his hypnotic stare, but if he takes an action that would end invisibility, it ends his hypnotic stare immediately. The enigma can reinstate this effect whenever he wishes, but each time it begins with 1 round of concealment. At 8th level, attacks that would end invisibility do not end the enigma’s hypnotic stare, and after 1 round of concealment, he gains the benef its of greater invisibility against the target of his stare. For the purpose of bold stare improvements, the enigma’s hypnotic stare always has a penalty of –1.

And

All offensive combat actions, even those that don’t damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don’t harm anyone.

So, how this work?
A invisible mesmerist using Solipsism stare, break invisibility?


I agree with BackHandOfFate.


And about "5 foot step" jumping and full-attack?


Oh... that's sad!

Its like:

Fast Crawl
You are skilled at moving while prone.

Benefit: While prone, you can move at half speed. This movement provokes attacks of opportunity as normal. You can take a 5-foot step while crawling. This benefit does not stack with the rogue crawl talent.

Normal: You can crawl 5 feet as a move action. You cannot take a 5-foot step while crawling.

and:

Rogue Crawl (Ex)

Benefit: While prone, a rogue with this ability can move at half speed. This movement provokes attacks of opportunity as normal. A rogue with this talent can take a 5-foot step while crawling.

????


Monkey Style "... you can crawl and stand up from lying prone without provoking attacks of opportunity..."

Then

Monkey Moves "...You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing..."

Crawling at half speed without provoking attacks of opportunity?

Fighting with a enemy with 10 reach, and you moves crawling, no attack of opportunity?

Fighting with a enemy flying at 10 square, you jump "5 foot step" and attack?

Hey, monkey moves is realy good.


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The spell manifestations it's not exactly "in the hands of the caster" or "around the caster" can be, "near", "through the target way", "on the floor", "in the air", it's a cosmetic effect.


Even half speed, monk moving without provoking attacks of opportunity is great.


Monkey Style "... you can crawl and stand up from lying prone without provoking attacks of opportunity..."

Then

Monkey Moves "...You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing..."

Crawling at half speed without provoking attacks of opportunity?


Your opponent still flat-footed and can't AoO.


A black blade, counts in the magus wealth/lvl?


Lets see:

The magus can cast shocking grasp, move and attack via spellstrike and take de precise strike bonus.

Or

Cast Bladed Dash, Greater and make all attacks with precise strike.

A swashbuckler can precise strike with the weapon then bite, or other natural weapon.

But cant use precise strike via Spell Combat?!


Precise strike: the attack with the off-hand can invalidate the ability for all attacks in the round?

Some hint?


Valastaire wrote:

Just curious Calth, if your interpretation of RAW is:

Calth wrote:

1.) Precise Strike is intended to forbid the use of your off-hand making an attack. (though you left out the part about "cannot attack with a weapon" but since your argument seems to be that all spells are weapons, we can leave that alone for now)

2.) Off-hand is not a physical hand (per FAQ)
3.) Spell Combat is an attack that utilizes the off-hand
4.) Therefore Precise Strike and Spell Combat dont work together.
If I'm a Magus with Spell Combat, and I've quaffed an Invisibility Potion, then drawn a one-handed melee weapon, on my next turn I cast a spell, let's say Shield (as part of Spell Combat) then take a five-foot step and swing my sword at an enemy, at which point do I become visible?

Precise strike: the attack with the off-hand can invalidate the ability for all attacks in the round?


And Spellblade magus?

The Force Athame use the free hand!

And the same hand that cast the spell can attack, not with another weapon.


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And if a cast the spell at last?

"A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks."


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_Ozy_ wrote:
You can't wait for complete consensus, you'll never see it.

I know, i work in a university... of LAW! hehehe


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Read 230 quotes! And no conclusion... this is a real rule forum.

hehehe


Lets see:

Magus, Spell Combat: When using spell combat, do I specifically have to use the weapon in my other hand, or can I use a mixture of weapons (such as armor spikes and bites) so long as my casting hand remains free?
You specifically have to use the light or one-handed melee weapon in your other hand.

Unhh. You need to use the light or one-handed melee weapon in your other hand.

The quote from SKR is still valid Click here!. Why not? They exchanged something? The FAQ date from the same time, and the FAQ came from the forums. Anyone can look from Sean or James answers. The rules don't change!

Sure is not from this context, but the quote came well to the question.


Someone?


nobody?


Hey people i found this post from Sean:

Click here!

"The "TWF" aspect of spell combat is that your "off hand attack" is actually a spell you're casting, and isn't a weapon attack, and therefore is irrelevant (and distracting) to the question about how many weapon attacks you get when using spell combat."

If isn't a weapon attack, you can Spell combat+ Spell strike + Precise strike.


Hey people i found this post from Sean:

Click here!

"The "TWF" aspect of spell combat is that your "off hand attack" is actually a spell you're casting, and isn't a weapon attack, and therefore is irrelevant (and distracting) to the question about how many weapon attacks you get when using spell combat."


If they can't use spell combat with precise strike, is the same with dervish dancer feat!


Remember:

"A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that “something's there” but can't see it or target it accurately with an attack. It's practically impossible (+20 DC) to pinpoint an invisible creature's location with a Perception check. Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance). There are a number of modifiers that can be applied to this DC if the invisible creature is moving or engaged in a noisy activity."

Or look here: http://paizo.com/threads/rzs2ll1q?How-Hard-is-it-to-Pinpoint-an-Invisible-W izard

When you melee attack
You can 5'step to any direction, and the opponent take a try. Use lunge or ranged melee weapon to difficult more.


All this for +lvl damage or double? Not that only.


Comparing with other classes, how many damage he will do? more or less?


Then some swashbuckler deed is not allowed for magus? The RAW looks open a lot in that case.


Now i see.

And i could forgo any attack, because i dont want to risc a critial miss with the +2 (like the sample).

And can i use Spell Combat with Precise Strike?


James, inside the pathfinder have some kind of math hidden?
Like, lvl 1 fighter - Full bab = 1 point;
lvl 1 wizard - full caster = 1 point;
lvl 1 bard - half caster/ half bab = 1;
???????


From this Dragon Ball title came my question:

In a full-round action, full attacking you can make the first attack, and you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round.

If you take the pennalty for the attacking with two-weapons (penalty -2), and hit (you kill the enemy), you can forgo the remaining attacks?

You can attacking with the penalty of two-weapons fighting and dont attack with the off hand?

You can forgo any extra attack via high bab? Ex: +13/+7/+2 dont make the attack with +2.

Looking that way, a magus take the penalty like two-weapons and never take the off hand attack (here the magic is cast) via Spell Combat, and Precise Strike (via arcane deed) for precise damage in all attacks... right?


I think its work to.

Why not? They have all pre-recs for.

Or people need Errata?


Tell me something:

Why take precise strike if you can't use whith spellstrike and spell combat?

I mean, if this is in the arcana stuff, you use two arcanas and can't use with your abilities?

Look, the magus can cast spells and attack in the same round, but to do this they got a penalty of -2 "like" two-weapons. His mind is concentrate and his body work.

And look that: "If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check."

Just think about it, why arcane deed is there?


Can a Magus combine spell combat, spellstrike with Precise Strike via the Arcane Deed (Ex), and use the damage bonus?