Clockwork Spy

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Organized Play Member. 38 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Sculped Cape

Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has hardness 2 and a number of hit points equal to your caster level, and it can support 1 pound of weight per caster level. An unworn sculpted cape can provide cover.

Can a Unseen Servant carry a cape to provide cover?


Solipsism (Su): At 1st level, whenever the enigma uses hypnotic stare on a creature, instead of applying a penalty on the creature’s saving throws, the enigma begins to fade from the creature’s view. Until the enigma’s next turn, the enigma gains the effects of concealment against that creature (unless it can see invisible creatures). Starting on the enigma’s next turn, he gains the effect of invisibility against that creature. These effects last as long as the enigma continues to use his hypnotic stare, but if he takes an action that would end invisibility, it ends his hypnotic stare immediately. The enigma can reinstate this effect whenever he wishes, but each time it begins with 1 round of concealment. At 8th level, attacks that would end invisibility do not end the enigma’s hypnotic stare, and after 1 round of concealment, he gains the benef its of greater invisibility against the target of his stare. For the purpose of bold stare improvements, the enigma’s hypnotic stare always has a penalty of –1.

And

All offensive combat actions, even those that don’t damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don’t harm anyone.

So, how this work?
A invisible mesmerist using Solipsism stare, break invisibility?


Monkey Style "... you can crawl and stand up from lying prone without provoking attacks of opportunity..."

Then

Monkey Moves "...You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing..."

Crawling at half speed without provoking attacks of opportunity?

Fighting with a enemy with 10 reach, and you moves crawling, no attack of opportunity?

Fighting with a enemy flying at 10 square, you jump "5 foot step" and attack?

Hey, monkey moves is realy good.


From this Dragon Ball title came my question:

In a full-round action, full attacking you can make the first attack, and you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round.

If you take the pennalty for the attacking with two-weapons (penalty -2), and hit (you kill the enemy), you can forgo the remaining attacks?

You can attacking with the penalty of two-weapons fighting and dont attack with the off hand?

You can forgo any extra attack via high bab? Ex: +13/+7/+2 dont make the attack with +2.

Looking that way, a magus take the penalty like two-weapons and never take the off hand attack (here the magic is cast) via Spell Combat, and Precise Strike (via arcane deed) for precise damage in all attacks... right?