Jamus Hainard

Canaan Fodda's page

168 posts. Alias of drbuzzard.


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Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Yeah, was down all morning, then finally came on.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan doesn't have any way to dispel magic (or a mythic ability to smash barriers). The dispel magic thing is dwarf only with a huge feat train.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will use Nine Lives to stay on his feet and close for a move action with the blessing of fervor boosted movement. He will then spend a mythic point to charge adjacent to him and attack.

not sure if Hakotep is undead or not.
to hit: 1d20 + 39 ⇒ (3) + 39 = 42 damage: 2d6 + 37 ⇒ (3, 3) + 37 = 43

if undead add +2/+2 and 2d6 ⇒ (6, 3) = 9 damage

Using the absorb blow he's down 15 from the bludgeoning, nothing from the fire. His DR is up to 8/ now.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Yeah, that's probably right. I was thinking it gave resistance, and while it does, it's only going to be 10/fire from the absorb blow.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Do we have any fire resistance up at present? I was looking but didn't see any. It should be noted that meteor swarm is 4 separate fire balls, and would be resisted separately by fire resistance. This if we do have fire resistance 30 up, likely it won't do anything.

Canaan will use absorb blow on the meteor swarm

fort save: 1d20 + 22 ⇒ (12) + 22 = 34 nope -prone

reflex save: 1d20 + 20 ⇒ (3) + 20 = 23 nope -deaf

However absorb blow eats 100 of the fire damage, so all told he takes 63

Canaan will get up, and move towards the fight (two moves).


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will move up adjacent to the two demons and spend a mythic point to lock down their movement. It is a double move to get there so he can't attack.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

I will be on vacation till next Tuesday. I should be able to post, but a bit more sporadically.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan heads into the room.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

In a whisper - "We ready? I'll head in if so. "


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan hands over the ring and dons his new one.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan would like the ring. AC is always helpful when you are a meatshield. He could hand over his +3 to someone else.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Updated Canaan to 17th.

Added staggering critical, and weapon training added focused weapon.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Ghost touch is a ridiculously overpriced mod for armor considering the scarcity of incorporeal enemies. I really think it would be fair at +2, but +3 is just stupid. Considering it is only +1 on a weapon, it does seem out of whack.

OW.

Though on one of the attacks, he was going to use a surge to boost mythic dodge with the +10 to his touch AC. I hope that would prevent one hit.

He will continue to try to dispatch the one he hit before.

Mythic BOF for +2s and extra attack, power attack, 5 negative levels (maybe 4, using 5)
to hit: 1d20 + 31 ⇒ (18) + 31 = 49 damage: 1d6 + 33 ⇒ (3) + 33 = 36
to hit: 1d20 + 31 ⇒ (18) + 31 = 49 damage: 1d6 + 33 ⇒ (5) + 33 = 38
to hit: 1d20 + 26 ⇒ (19) + 26 = 45 damage: 1d6 + 33 ⇒ (6) + 33 = 39
to hit: 1d20 + 21 ⇒ (16) + 21 = 37 damage: 1d6 + 33 ⇒ (1) + 33 = 34
to hit: 1d20 + 16 ⇒ (12) + 16 = 28 damage: 1d6 + 33 ⇒ (2) + 33 = 35


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

fort save: 1d20 + 17 ⇒ (14) + 17 = 31 surge to succeed.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will attack one of the critters to the east.

power attack
to hit: 1d20 + 34 ⇒ (5) + 34 = 39 damage: 1d6 + 33 ⇒ (1) + 33 = 34
to hit: 1d20 + 29 ⇒ (1) + 29 = 30 damage: 1d6 + 33 ⇒ (2) + 33 = 35 miss
to hit: 1d20 + 24 ⇒ (7) + 24 = 31 damage: 1d6 + 33 ⇒ (4) + 33 = 37
to hit: 1d20 + 19 ⇒ (7) + 19 = 26 damage: 1d6 + 33 ⇒ (3) + 33 = 36


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

I'll assume the blobby things are not worshipers of Asmodeus. (roll twice take better save)
will save: 1d20 + 18 ⇒ (2) + 18 = 20 will save: 1d20 + 18 ⇒ (7) + 18 = 25 pass

will save: 1d20 + 18 ⇒ (11) + 18 = 29 will save: 1d20 + 18 ⇒ (7) + 18 = 25 pass

will save: 1d20 + 18 ⇒ (3) + 18 = 21 will save: 1d20 + 18 ⇒ (2) + 18 = 20 surge-> pass

Since we're in 3d at the moment, I'm a bit fuzzy about what I'm adjacent to.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

reflex save: 1d20 ⇒ 14 pass

Canaan will move up the wall and across the ceiling to try to get to the caster. Not sure if I can do that all this round.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Ok, Canaan would know that, so he'll just move along the wall over the water to check out the south area.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

"Wait here. " Canaan says as he heads south to check out that room with his true vision.

he will try to avoid going into the water.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

"I don't see anything making that noise. There's just some statues. Looks like I'd have to swim to get in to the south with the pool here. "


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

I only see 28 damage that he took. We can use recuperation though it won't get all the mythic stuff back. Are we on the clock?


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Can, using freedom of movement makes a break for the other doorway. If necessary he'll spend a surge for an extra action if the amount of movement required needs it.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

If we can just teleport or something past this, I'm OK with it. Also, shouldn't the blobs being reduced in size reduce their CMB?


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Yeah, I've never cared for that splitting ooze business. It complicates things without really making them more dangerous.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will continue to hack away at the blob.

power attack
to hit: 1d20 + 34 ⇒ (5) + 34 = 39 damage: 1d6 + 33 ⇒ (6) + 33 = 39
to hit: 1d20 + 29 ⇒ (12) + 29 = 41 damage: 1d6 + 33 ⇒ (2) + 33 = 35
to hit: 1d20 + 24 ⇒ (8) + 24 = 32 damage: 1d6 + 33 ⇒ (1) + 33 = 34
to hit: 1d20 + 19 ⇒ (10) + 19 = 29 damage: 1d6 + 33 ⇒ (1) + 33 = 34


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will fly out of the ooze, and slash away at it.

power attack
to hit: 1d20 + 32 ⇒ (1) + 32 = 33 damage: 1d6 + 33 ⇒ (1) + 33 = 34 nevermind


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

reflex: 1d20 + 17 ⇒ (7) + 17 = 24 that doesn't look good, I'm gonna surge it

surge: 1d8 ⇒ 4 so 28


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will fly up and attack the thing.

power attack
to hit: 1d20 + 32 ⇒ (12) + 32 = 44 damage: 1d6 + 33 ⇒ (3) + 33 = 36


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Findlay does have fly, and in theory if he laid it on Canaan, he might be able to beat the thing down eventually.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan ask over the link "Can you make me fly? I can't reach it. "

If we have a group fly up, I don't recall


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Is Canaan able to do anything or is he disarmed?


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Me too.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Caan is OK remaining in his blocking position. He holds his action.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will hold position preparing to block incoming enemies.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will get into a blocking position.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

I'm fine He responds into the mind link.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Is there a way to get back to the others? (like a comparable circle here)


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

"Well I guess someone has to try it. "
and he steps into the TP circle thingy.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Ok, I'm not sure what you are talking about. Is our location on the map correct? What walls? You said there were a bunch of secret doors.

I'm confused.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan moves up to be first in.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan interposes himself to try and defend his teammate.

power attack, beacon of hope, undead bane?
to hit: 1d20 + 34 ⇒ (14) + 34 = 48 damage: 1d6 + 33 ⇒ (2) + 33 = 35 (if undead add 2d6 + 2 ⇒ (5, 1) + 2 = 8)


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will move up 10' (looks like the mummy is 10' away) and attack it

power attack, bane undead (effectively +5 adamantine), beacon of hope
to hit: 1d20 + 36 ⇒ (1) + 36 = 37 damage: 1d6 + 35 + 2d6 ⇒ (6) + 35 + (5, 4) = 50 miss


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will continue to hack away at his mummy (evidence of a bad childhood).

power attack, bane undead (effectively +5 adamantine), beacon of hope
to hit: 1d20 + 36 ⇒ (18) + 36 = 54 damage: 1d6 + 35 + 2d6 ⇒ (6) + 35 + (1, 4) = 46
to hit: 1d20 + 31 ⇒ (8) + 31 = 39 damage: 1d6 + 35 + 2d6 ⇒ (5) + 35 + (1, 5) = 46
to hit: 1d20 + 26 ⇒ (13) + 26 = 39 damage: 1d6 + 35 + 2d6 ⇒ (1) + 35 + (2, 5) = 43
to hit: 1d20 + 21 ⇒ (15) + 21 = 36 damage: 1d6 + 35 + 2d6 ⇒ (6) + 35 + (5, 4) = 50

confirm: 1d20 + 40 ⇒ (12) + 40 = 52 damage: 2d6 + 70 ⇒ (4, 1) + 70 = 75
confirm: 1d20 + 25 ⇒ (17) + 25 = 42 damage: 2d6 + 70 ⇒ (2, 5) + 70 = 77


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan moves up to the closest mummy and attack.

power attack, bane undead (effectively +5 adamantine)
to hit: 1d20 + 34 ⇒ (8) + 34 = 42 damage: 1d6 + 35 + 2d6 ⇒ (4) + 35 + (3, 4) = 46


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan also follows with a comment "Yeah, you take point Findlay. "


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan walks over and raps it with his shield.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Yes


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan added critical focus.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

reflex: 1d20 + 17 ⇒ (13) + 17 = 30 Canaan stays up only due to the heal.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

He's at 80/164 currently.

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