GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Inner Sanctum

When you step in you are teleported into a different room.. You see..

The floor of this chamber is painted with the image of a large vulture, partially covered by an abundance of blood that stains the floor and walls. Though some of these stains are dry, others look distressingly fresh, and glisten with a tacky sheen. Two impassive, vulture-headed statues of greenish basalt overlook the carnage from niches in the east and west. A broad hallway exits the room to the north.

The others simply see Can dissappear.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Is there a way to get back to the others? (like a comparable circle here)


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Ama follows rule one(never split the party) and steps through


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

if it's been less than 2-and-a-half hours since we entered, then<Telepathic Bond> is still up:

"Where did you wind up, Canaan?"

regardless of whether the Bond is still up or not, Findlay will follow Ama...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will be last through, as he was using the wand to cast Stoneshape on the wall north -- and if there is another room north, he is glancing in there before he enters the teleport.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

I'm fine He responds into the mind link.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will follow the others through.


Inner Sanctum

There is indeed another room Hadjii. With a similar looking Sarchophagus in it.

Arriving with Can you all see the same thing he does. Assuming yall move into the next room you see.

A barrel-vaulted ceiling hangs high above this awe-inspiring temple, and an enormous painting of a man with a canine’s head covers much of the floor. Four basalt baboon-headed statues stand at the southern end of the chamber, and two more stand to the north; each holds a wicked-tipped spear and bares its fangs. A large altar sits atop a dais to the north. Behind the altar stands a huge golden effigy of the same canine headed figure. A prominent trail of blood leads from the south to the dais, where even more copious puddles of gore have congealed.

All of the painting/statues represent Set.. This appears to be a sacrificial chamber to him..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Close look around the room.

perception: 1d20 + 32 ⇒ (17) + 32 = 49


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will examine the blood closely, trying to determine if it was left in the last few days, or long ago:

Hadjii's Heal check: 1d20 + 25 ⇒ (12) + 25 = 37


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

Findlay glances around the corner, and tries to identify what creature those baboon-headed statues might represent:

Findlay's Knowledge:Dungeoneering check: 1d20 + 29 ⇒ (20) + 29 = 49

(all his knowledge checks -- except Religion, he does not have that -- are the same, so pick the appropriate skill if Dungeoneering is incorrect, and use that roll (unless Religion is required...))


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Religion if needed: 1d20 + 21 ⇒ (6) + 21 = 27


Inner Sanctum

Hemket moves around the room looking more closely.. He immediately realizes the statues are creatures of some sort, probably constructs, but they do not move to attack while he walks around. He also notices a secret door NE portion of the room, as well as many items of value scattered on the altar and dias. Mostly appears to be gems of different variety and other shines. In addition the statue of Set seems to be gold.

Findlay recognizes the statues as Set Guardians, a contruct designed to protect things and have standard immunities, heavy damage reduction, and based off their eye gem colors are immune to fire and electricity.

You may ask two additional questions.

Again they make no effort to attack at the momentt.

Hadjii there is indeed fresh blood here. More than likely something was sacrificed this day.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

Findlay reports what he knows over the mind-link, including special attacks and weaknesses (if any)


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket moves back to his position on the party behind his tanky comrade.

over the mindlink I rather think we should destroy these things before they activate. We certainly can't leave them in here behind us.


Inner Sanctum

They have an AoE Sonic attack that can stun and spells that specifically do extra damage to undead do the same to them. They don't do well with positive energy.

There is a set perameter for these things attacking and it doesn't seem that yall will do that, so if you wish to attack them you will have a surprise round..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

(telepathically) "I agree..."

Hadjii will start conjuring (his last Summon Nature's Ally 7) -- several seconds later, a friendly <cloud giant> will appear...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

"Alrighty then!"

when Hadjii starts conjuring, Findlay will RUN up to Hemket; when the giant appears Findlay will cast <Greater Invisibility> on Hemket...

then he'll cast his Quickened Vanish on himself, and move away!

(two 4th-level spell slots used)


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

We probably need to decide on a good location so they can be kept off of us. Then get any buffs up.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

How about the end where Findlay is?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hedjii pulls out his scroll of <Obscuring Mist>, drops to the floor for a moment, and casts the spell -- creating a big fog bank (10' radius around a huge figure) that will prevent the 4 to the south from seeing the north half of the great hall...

"A fine idea, Ama..."

then he moves north and up to the ceiling...


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will move up north and ready to unleash his volley of owie.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will get into a blocking position.


Inner Sanctum

You have all the time you wish to buff/move. It's on yall to open combat with a surprise action.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Just waiting to see if buffs are done. If not I'll start shooting.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I am going to delay until they move toward us and then unleash some pos energy


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will call out to the giant:

"MR GIANT, GOOD SIR, YOU MAY START SWACKING THOSE STATUES!"
___________________

the cloud giant will swing his morningstar into the southeast statue, using <Awesome Blow> to knock it 10' over into the southwest statue, so he might have the option to use Cleave on the adjacent pair in the future...

giant morningstar attack: 1d20 + 22 ⇒ (6) + 22 = 28
morningstar damage: 4d6 + 18 ⇒ (6, 3, 5, 5) + 18 = 37

__________________

for his surprise round action, Hadjii will burn a Mythic Point to cast <Sunbeam> at the northwest statue:

Sunbeam damage on undead things: 17d6 ⇒ (3, 3, 4, 2, 3, 6, 5, 4, 3, 6, 1, 3, 3, 2, 2, 2, 4) = 56
-- DC 28 Reflex save for half, and to not be blinded...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

Findlay takes Hadjii's call as a cue to attack, and uses a point from his Arcane Reservoir to send a Sonic Blast at the northwest statue:

ranged touch attack: 1d20 + 12 ⇒ (7) + 12 = 19
if that actually hits touch AC, then it takes half of 8d6 + 4 ⇒ (1, 2, 2, 2, 5, 2, 1, 5) + 4 = 24 Sonic damage...

...if it somehow fails a DC17 Fort save, it is deafened and takes FULL damage...


Inner Sanctum

Sorry for the delay. We are starting another outage.

Hadjii's giant misses it's attack as it's morningstar scraps off the tough exterior of the construct. His sunbeam hits the NW one though with more effect.. It rears from the holy damage.

Reflex: 1d20 ⇒ 5 fail, blinded.

Findlay's attack hits as well.

Fort: 1d20 ⇒ 14 pass.

NW -68, blind
NE
S1
S2
S3
S4

Amarantha, Hemket, and Can all have suprise actions still.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will take his shot at the closest one. (to the east assuming north is up)

deadly aim, point blank shot, studied target
to hit: 1d20 + 33 ⇒ (6) + 33 = 39 damage: 1d8 + 28 ⇒ (2) + 28 = 30 sneak: 5d6 ⇒ (2, 6, 6, 2, 6) = 22


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Canaan will hold position preparing to block incoming enemies.


Inner Sanctum

Hemket fires an arrow hitting the same one as well..

Init:

Amarantha: 1d20 + 7 ⇒ (13) + 7 = 20
Canaan: 1d20 + 8 ⇒ (9) + 8 = 17
Findlay: 1d20 + 14 ⇒ (13) + 14 = 27
Hadjii: 1d20 + 8 ⇒ (16) + 8 = 24
Hemket: 1d20 + 16 ⇒ (15) + 16 = 31
Baddies: 1d20 + 4 ⇒ (15) + 4 = 19

Init Order:

Everyone minus Can
Baddies
Can

Everyone but Can is up.

NW -105, blind
NE
S1
S2
S3
S4


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will continue to volley at his target.

point blank, rapid for 2, deadly aim, studied target, sneak attack, manyshot
to hit: 1d20 + 31 ⇒ (11) + 31 = 42 damage: 2d8 + 56 ⇒ (6, 3) + 56 = 65 sneak attack: 5d6 ⇒ (3, 4, 3, 3, 6) = 19
to hit: 1d20 + 31 ⇒ (12) + 31 = 43 damage: 2d8 + 56 ⇒ (7, 4) + 56 = 67 sneak attack: 5d6 ⇒ (6, 5, 3, 5, 1) = 20
to hit: 1d20 + 31 ⇒ (16) + 31 = 47 damage: 1d8 + 28 ⇒ (4) + 28 = 32 sneak attack: 5d6 ⇒ (1, 2, 2, 5, 4) = 14
to hit: 1d20 + 31 ⇒ (11) + 31 = 42 damage: 1d8 + 28 ⇒ (4) + 28 = 32 sneak attack: 5d6 ⇒ (1, 4, 4, 1, 3) = 13
to hit: 1d20 + 31 ⇒ (19) + 31 = 50 damage: 1d8 + 28 ⇒ (5) + 28 = 33 sneak attack: 5d6 ⇒ (3, 1, 5, 1, 2) = 12
to hit: 1d20 + 26 ⇒ (16) + 26 = 42 damage: 1d8 + 28 ⇒ (8) + 28 = 36 sneak attack: 5d6 ⇒ (3, 2, 2, 2, 3) = 12

confirm: 1d20 + 31 ⇒ (4) + 31 = 35 damage: 2d8 + 56 ⇒ (5, 4) + 56 = 65


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Ama will delay until the things move toward us in order to channel


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

the giant swings his Morningstar at the southeast target:

augmented cloud giant's first attack: 1d20 + 24 ⇒ (13) + 24 = 37 (does that hit?)

cloud giant's 1st iterative attack: 1d20 + 19 ⇒ (8) + 19 = 27 ...

cloud giant's 2nd iterative attack: 1d20 + 14 ⇒ (4) + 14 = 18 ...

______________________________________________

Hadjii flies south along the ceiling, then holds action until he sees that his giant has attacked the statue -- then he'll say:

"My apologies for this, sir!"

with that, he'll use a Mythic Point to cast <Sunburst!> -- all the badguys (and the giant) must make a DC 30 Reflex save or be blinded...

Sunburst damage on undead things: 17d6 ⇒ (3, 6, 3, 5, 5, 2, 4, 4, 4, 6, 4, 3, 2, 5, 5, 2, 5) = 68 save for half

giant's Reflex Save: 1d20 + 6 ⇒ (15) + 6 = 21 (not a nat '20'...)

Sunburst damage on giant: 6d6 ⇒ (3, 2, 2, 3, 1, 1) = 12
.

(giant has 188 hit points left; AC is 25 24)


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

Findlay will use another arcanist point to try deafening the northwest 'statue':

Sonic Blast (ranged touch): 1d20 + 12 ⇒ (7) + 12 = 19
on the off chance that still hits touch AC, then it takes half of 8d6 + 4 ⇒ (6, 2, 4, 1, 6, 6, 2, 2) + 4 = 33 in Sonic damage...

...if it rolls a nat '1' on the DC17 Fort save (I assume its Fort bonus is higher than the save DC), it takes FULL damage -- and is deafened...


Inner Sanctum

The first two arrows take down the NW one, the rest of Hemket's arrows take out the NE one.

Hadjii's giant hits the mark.

Dam: 4d6 + 18 ⇒ (4, 4, 2, 1) + 18 = 29 and slams the construct over with it's breathren.

Hadjii blasts everything with a sunburst spell. This effects you as well Hadjii unless im missing something.

Reflex: 4d20 ⇒ (15, 3, 3, 9) = 30 all 4 fail and are blind.

S1 -68 blind
S2 -68 blind
S3 -82 blind
S4 -68 blind

With the ones close dead, Findlay cannot reach the southern ones with a blast unless he moves.

Findlay and Amarantha are up. Hadjii needs to save vs his spell unless im missing something.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Reflex save: 1d20 + 14 ⇒ (15) + 14 = 29

Hadjii will use a Mythic Surge to succeed at that save!

he takes half of 6d6 ⇒ (3, 2, 3, 6, 6, 1) = 21 damage...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

bereft of targets, Findlay will simply examine the altar: does it look like it might open? or slide out of the way?


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

I'm good until they start coming toward us


Inner Sanctum

No it just has items strown across it as described before. Hemket did notice a secret door in the wall. Not sure if he has mentioned it though.

The blind constructs attempt to attack the giant..

Attacks: 16d20 ⇒ (15, 4, 2, 7, 5, 15, 4, 15, 3, 18, 15, 17, 1, 14, 16, 5) = 156 2, 3, 4, 2
Miss chances: 11d100 ⇒ (82, 23, 91, 78, 63, 23, 70, 97, 30, 96, 81) = 734 8 hits.

The base damage kills the giant..

Can is up and then the party again.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Caan is OK remaining in his blocking position. He holds his action.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

The Hadj will use his standard action to drop the Obscuring Mist, and fly along the ceiling to a position above and behind the party -- glancing around the area when he gets there...

Hadjii's Perception check: 1d20 + 30 ⇒ (8) + 30 = 38

is that enough to spot the secret door?

is the stuff on the altar just debris? anything notable there?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 X X X X X .. Legendary Item power: X X X X | STONESKIN all day
Findlay's stats (at 175 of 175hp):
Arcane Sight, Resist 30 vs acid & Protection from cold; AC16(T14/FF12) | CMD23 | Fort+17/Ref+15/Will+15 | Init+14 | Perception+17

Findlay will whip out his wand of Magic Missiles (CL=5), and pepper the northeast statue with Magic Missiles:

Magic Missile damage: 3d4 + 3 ⇒ (2, 1, 2) + 3 = 8

(wand had 37 charges left...)

"A silence spell between us and them would shut down their sonic attack..."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

With the fog gone, Hemket will engage the NE statue.

deadly aim, rapid for 2, studied target
to hit: 1d20 + 30 ⇒ (8) + 30 = 38 damage: 2d8 + 54 ⇒ (2, 4) + 54 = 60
to hit: 1d20 + 30 ⇒ (12) + 30 = 42 damage: 2d8 + 54 ⇒ (7, 2) + 54 = 63
to hit: 1d20 + 30 ⇒ (1) + 30 = 31 damage: 1d8 + 27 ⇒ (2) + 27 = 29 miss
to hit: 1d20 + 30 ⇒ (10) + 30 = 40 damage: 1d8 + 27 ⇒ (7) + 27 = 34
to hit: 1d20 + 30 ⇒ (9) + 30 = 39 damage: 1d8 + 27 ⇒ (8) + 27 = 35
to hit: 1d20 + 25 ⇒ (16) + 25 = 41 damage: 1d8 + 27 ⇒ (7) + 27 = 34

He will rotate through clockwise if it drops.


Inner Sanctum

You do recognize the secret door Hadjii. The items are just normal things of value, coins, gems, and some jewelry. A nice sacrificial dagger. None of it magical.

The northeast statue is dead so I assume you mean southeast. Hadjii's missiles hit and then Hemket mows it down. The next one in line eats a couple arrows as well but is still standing.

S1 -68 blind
S2 -68 blind
S3 -146 blind

The three remaining statues rumble fowards, but are blind so can't make it close enough to use their ability..

Group back up.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Next.

deadly aim, rapid for 2, studied target
to hit: 1d20 + 30 ⇒ (11) + 30 = 41 damage: 2d8 + 54 ⇒ (7, 6) + 54 = 67
to hit: 1d20 + 30 ⇒ (10) + 30 = 40 damage: 2d8 + 54 ⇒ (5, 2) + 54 = 61
to hit: 1d20 + 30 ⇒ (3) + 30 = 33 damage: 1d8 + 27 ⇒ (6) + 27 = 33
to hit: 1d20 + 30 ⇒ (10) + 30 = 40 damage: 1d8 + 27 ⇒ (4) + 27 = 31
to hit: 1d20 + 30 ⇒ (13) + 30 = 43 damage: 1d8 + 27 ⇒ (8) + 27 = 35
to hit: 1d20 + 25 ⇒ (16) + 25 = 41 damage: 1d8 + 27 ⇒ (4) + 27 = 31


Inner Sanctum

At this point there's no reason..

Hemket once again displays a dazzling barrage of arrows that utterly destroys the enemies..

Out of combat. Nothing else to note but the valuables..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Just realized they were blind and I should be doing sneak attack. Moot anyway.

Hemket will check out the secret door to see if it is trapped.

perception: 1d20 + 32 + 8 ⇒ (7) + 32 + 8 = 47


Inner Sanctum

Not trapped..

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