
Findlay McDougal |

Findlay will use a 6th-level spell slot to cast <AntiMagicField> to suppress the magic curse, and enter the room...
remembering that he is undetectable, he will report in with the team:
"I have cast Anti-Magic Field, and ventured 15' into the room..."

GM Pox |

It indeed shuts down the glyphs and the group can pass safely through the room. Hemket easily finds a secret door in the room which leads too..
The dazzling floor of this large crypt is made entirely of a yellow metal burnished to a mirror-like finish. Light reflected from torches burning in brass sconces on the walls dances across the floor. Four statues of vulture-headed humanoids, fashioned from artfully arranged human bones, stand vigilantly at the corners, metal-tipped spears gripped in their bony hands. A large golden sarcophagus lies in the center of the crypt. The lid depicts a winged man in royal attire, crook and flail held across his chest, a blue crown featuring a rearing cobra on his head.
You are thinking this is Hakotep's burial chamber.. Hemket easily disarms a trap here as well..
Opening the sarcophagus reveals it is empty, but it is quite obvious a body was in here at some point. Bunch of stuff that's worth a lot of money blah blah..
Hemket disarm's another trap moving into the next room and you find yourselves outside a room. The doors read, "Beyond is Hakotep I, the Sky Pharoah's, throne room..

Amarantha Van der Griest |

Rather stupid if I dare say, the only thing worse is if he's in there alone

Findlay McDougal |

silly me: Anti-Magic Field moves with the caster -- so Mr McDougal is not even invisible, let alone undetectable!
unable to communicate via the telepathic bond, the ordinary, non-magical Findlay simply says aloud:
"Finally, the throne room! I've been holding it for hours! I sure hope there's plenty of toilet paper..."
he presses himself into a corner several feet away from the doors; the spell will last 17 minutes.
"Let me know if you encounter any magical effects you want me to shut down!"
Hemket and Aramantha readily note they are in the 10' radius of the Anti-Magic Field...

Amarantha Van der Griest |

Ama will move up and resume being invisible

GM Pox |

It's on yall to enter.. You have all the time in the world to buff and I highly recommend it..

Hadjii |

Hadjii will cast his prepared Freedom of Movement on Canaan, with Enduring Blessing to make it last all day. He'll also cast his prepared Echolocation on his own self.
"I think communal Protection from Evil would be a very good idea, Ama..."

Amarantha Van der Griest |

Ama will cast Pro Evil: Communal, Suppress Charms and Compulsions, Freedom of Movement and Mythic Blessing of Fervor on the group.
If a DM recommends you buff, well then act accordingly

Hadjii |

a whisper from nowhere -- but certainly Hadjii's voice -- has a bit of a tremble in it:
"Let's do this!"
the huge, undetectable air elemental will glide along the ceiling into the throne room...

GM Pox |

Can opens the door and heads into the Throne Room.. You all see.
Nine wide pillars carved with hieroglyphs support the eastern end of this magnificent chamber. Eight huge limestone statues of vulture-headed humanoids standing at attention with spears at their sides line the north and south walls. Three paintings of falcons of increasing size grace the polished floor. At the western end of the chamber, a golden throne that shines like the sun sits atop a raised dais with two levels.
The ceiling is 30' high in this room. On the throne you see what you can only guess is Hakotep.. Mummy Lord Hakotep. Four large, baboon headed humanoid statues of glazed blue clay, clad in traditional Osirian kilts, their mouths open wide to display oversized fangs, stand near Hakotep’s throne.
A loud, majestic horn blast reverberates through the chamber and Hakotep speaks in a formal variant of Ancient Osiriani:
“Ah, the fools who oppose us. Approach our throne, mortals. Come before the mighty pharaoh whose divine will you have sought to thwart.”
Seems like an invitation to move closer and speak..

Hadjii |

Hadjii will slide undetected along the ceiling, into the northwest corner

Findlay McDougal |

Findlay will walk across the antechamber -- staying out of view for now...
the arcanist calls out:
"Behold the fool who believes himself a god! You are nothing more than a selfish destroyer -- no better than Rovagug! If you were worthy, perhaps all would worship you: instead you have attracted only idiots, and drawn defenders of freedom to confront you! If you were actually wise, you would ask for tips on how to gain the trust of those who might follow you. Instead, you force all the world to defend itself against you. If you were good, you could be honored...instead, you must be destroyed..."
barely a moment's pause, then Findlay speaks with earnestness:
"If you would take our council to heart, Hakotep, we could be your advisors, not your enemies. We only seek to destroy you because you would destroy us. If you chose to use your amazing power to contribute to the well-being and advancement of all -- rather than to destroy -- we could make the world a better place. Check your ego, it has gotten the better of you..."

GM Pox |

Im close to getting resolve all this.. Last week i was in Cali for training. Mon/tues next week in Chatt doing the same. Hopefully Wends Ill get to move us forwards.

GM Pox |

It's hard to tell at the distance, but his face seems to not like that response.
"Why would I take the council of insects? I will make you an offer despite the insolance you have shown a god.. Give me the mask and we can call it square.."

GM Pox |

1d20 ⇒ 7 does not seem to notice you..
Gonna wait till the others respond to the request.

Amarantha Van der Griest |

Ama remains quiet and invisible

Findlay McDougal |

Findlay strides forward, pulling off his backpack as he goes:
"Very well -- I will give you the mask, and test your honor..."
he proceeds up the center of the room, so that his Anti-magic Field is not touching any of the walls...

Hadjii |

counting on the distraction, the otherwise undetectable Hadjii begins quietly conjuring -- using his prepared Summon Nature's Ally VIII to bring forth 1d4 + 2 ⇒ (4) + 2 = 6 augmented huge air elementals next round...

GM Pox |

Unless you are using silent metamagic there is no way to "quietly" cast a spell.
Bluff roll Findlay..
Sense Motive: 1d20 ⇒ 3

Findlay McDougal |

Findlay's Bluff check: 1d20 + 5 ⇒ (13) + 5 = 18

GM Pox |

Hakotep eyes you as you appraoch and then scowls as he is aware of the lies you are speaking.
"I will take that as a no to giving me the crown. That's fine. I wanted to destroy you all anyways.."
Amarantha: 1d20 + 7 ⇒ (20) + 7 = 27
Canaan: 1d20 + 8 ⇒ (4) + 8 = 12
Findlay: 1d20 + 14 ⇒ (17) + 14 = 31
Hadjii: 1d20 + 8 ⇒ (16) + 8 = 24
Hemket: 1d20 + 16 ⇒ (19) + 16 = 35
Hakotep: 1d20 + 18 ⇒ (5) + 18 = 23
Golems: 1d20 + 1 ⇒ (17) + 1 = 18
Init Order:
Everyone but Can
Hakotep
Golems
Can
Round 1
Everyone but Can may act!

Amarantha Van der Griest |

First off what are the baboon things?
Planes?: 1d20 + 19 ⇒ (18) + 19 = 37 Surge: 1d8 ⇒ 1
2. Elemental resistances and immunities
3. Special attacks
4. Special defenses
5. Do they have combat reflexes or any other ability that will let them make attacks of opportunity on me even though I beat their initiative.

Findlay McDougal |

"Oh, Hakie -- is it alright if I call you Hakie?"
as he's talking, he'll use his action to dismiss the Anti-Magic Field;
"well, Wacky-Hakie -- you are sooo predictable!"
Findlay will burn a Mythic Point for Amazing Initiative, using the extra action to pluck the best sphere from his <Necklace of Fireballs>, and lob it 70' straight towards Hakotep's face (70' from his starting position puts it 5' short of Hakotep) -- so as to catch the whole throne area in the fireball's radius:
fireball damage: 10d6 ⇒ (1, 2, 6, 5, 1, 2, 3, 1, 5, 3) = 29 (Reflex save is only DC 14)
then he'll move against the north wall, while calling over to Hemket...
"Get 'em!"

Hadjii |

Hadjii's conjuration completes at the beginning of his turn, and he places the 6 elementals 60' forward of his position.
for his action this turn, he'll cast his prepared <Sunburst>, centered on the wall behind Hakotep. (Reflex save DC is 29 -- those who fail take full damage and are *BLIND*)
Sunburst damage: 6d6 ⇒ (1, 1, 5, 1, 2, 5) = 15
if there's any undead in the 80' radius, they take:
Sunburst damage: 16d6 ⇒ (2, 6, 6, 3, 1, 6, 4, 2, 6, 6, 6, 2, 2, 5, 5, 1) = 63
he then orders the huge augmented elementals to try whirlwind on the baboons...
for his move action, the now visible elemental dashes out, through the antechamber, and into the room to the east.
___________________________________
the huge Augmented Elementals try to pick up each baboon with their <whirlwind> attack: three go down the right side, and three go down the left side. Thus, each baboon must make three pairs of Reflex Saves: the first save is to avoid whirlwind damage -- if they take damage, then they save to avoid getting picked up. (if they succeed on the first one, they don't need the 2nd saving throw).
the Reflex save DC is 23.
Whirlwind damage: 2d6 + 8 ⇒ (1, 4) + 8 = 13
Whirlwind damage: 2d6 + 8 ⇒ (1, 1) + 8 = 10
Whirlwind damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16
Whirlwind damage: 2d6 + 8 ⇒ (1, 2) + 8 = 11
Whirlwind damage: 2d6 + 8 ⇒ (1, 1) + 8 = 10
Whirlwind damage: 2d6 + 8 ⇒ (3, 6) + 8 = 17
if any baboons are picked up by whirlwinds, the elemental will fly up the back wall and hold 'em 25' up in the air...
(although I provide 6 cases of Whirlwind damage, possibly fewer will be used due to success on 1st save -- or they could all fail both saves first time, and the last two elementals lose their targets...)

Findlay McDougal |

of course, Findlay is ready to try using his Counterspell exploit on Hakotep's first spell -- *if* he can identify it...
Findlay's Spellcraft check to identify Hakotep's first spell: 1d20 + 34 ⇒ (18) + 34 = 52
__________
if that spell is 9th level or higher, Findlay cannot attempt to counter it -- so he would try negating the 2nd spell:
Findlay's Spellcraft check to identify Hakotep's 2nd spell: 1d20 + 34 ⇒ (18) + 34 = 52
if the Counterspell opportunity arises, here's his check:
Findlay's caster-level check: 1d20 + 17 + 4 ⇒ (4) + 17 + 4 = 25
Findlay's Eldritch Breach: 1d20 + 17 + 4 ⇒ (19) + 17 + 4 = 40

GM Pox |

It would be Arcana Amarantha.
Amarantha recognizes the baboon things as some sort of variant clay golem.
Saves - Will, Reflex, Fort
Immune to Magic except certain spells. In this case, Move Earth, Disetegrate, or Earthquake.
Damage you take from their melee attacks is very hard to heal magically.
They have decent damage reduction.
They fireball bead flies forwards and strikes some invisible barrier, detonating in an amazing blast. Similarly the elementals crash into it after hitting diving formation. You recogmize this as a Wall of Force effect..
I will allow Hadjii a different action than his Sunburst since he saw what happened before casting it. Same goes for Findlay if he wishes to do something different.
Hakotep laughs.. "Did you fools think I would not be prepared after all the damage you done to my pyramid? Idiots!!" He proceed's to laugh some more..

Hadjii |

seeing the fireball go off against a barrier, Hadjii will indeed eschew his casting of Sunburst -- thus remaining invisible/nondetectable.
He still orders the elementals to whirlwind attack, and observes that the barrier blocks both spells and creatures.
The undetectable Hadjii-elemental then flies out, and finally uses his action to start another conjuration -- using one of his two prepared Summon Nature's Ally 7 -- to bring forth a greater earth elemental, around the middle of his next turn...

Findlay McDougal |

the only thing Findlay can do after his fireball is move; he'll stick with moving to the north wall...
instead of saying "get 'em" to Hemket, I guess Findaly will just say:
"Oh, Hakie-sack -- your laugh is just so adorable!"

Amarantha Van der Griest |

Ama will quicken channel to trigger Beacon of Hope and cast Dust Form on herself

GM Pox |

Hakotep casts a spell and a black hole rips into existance on yalls side of the wall.. A few moments later a pair of demons step through..
This horned, winged, wolf-headed demon has bone-white flesh onto which have been riveted plates of spiky armor.
To those spellcrafty folks he cast a Gate spell.
Yall can make Know Planes on the two demons.
Init: 1d20 + 8 ⇒ (12) + 8 = 20
Everyone but Can
Hakotep
Demons
Golems
Can
They will act next round.
Can is up and then the party for round 2.
Findlay would know a way to down a Wall of Force btw..

Amarantha Van der Griest |

Planes: 1d20 + 19 ⇒ (15) + 19 = 34 Surge: 1d8 ⇒ 4
2. Elemental resistances and immunities
3. Special attacks
4. Special defenses
5. Do they have combat reflexes or any other ability that will let them make attacks of opportunity on me even though I beat their initiative.

GM Pox |

Gallu Demon, saves Fort, Will, Reflex..
Thats all unfort.. You know these things are powerful though.. The pair would be a challenge without Hakotep involved..
You also know that with these things coming through a Gate and not summoned they must be bargained with for service.. Perhaps you can u this to an advantage..

Findlay McDougal |

Findlay will use a 6th-level slot to fire a prepared Disintegrate at the pesky Wall of Force; then he’ll use all 4 Legendary Points from his Super-Staff to QUICKEN *another* Disintegrate — aimed once again at Hakotep’s face — using a point from his Arcanist Pool to boost the DC by 2...
(I’m bettin’ he has a backup wall...if not, save DC is just 27...)
speaking in the Infernal tongue
”Really? Jeez, Hak-a-loogie — you really think respectable super beings like this would support a losing cause like yours? They’re gonna realize we can make a better deal pretty much instantly!”

Findlay McDougal |

I was using my phone before driving home for previous post: I forgot to make the ranged touch attack for the 2nd ray, and check vs SR:
Findlay's ranged touch attack: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
potent surge: 1d8 + 1 ⇒ (1) + 1 = 2
lucky surge: 1d8 + 1 ⇒ (5) + 1 = 6
if 27 hits touch AC, then:
Findlay's caster-level check: 1d20 + 17 + 4 ⇒ (2) + 17 + 4 = 23
Findlay's Eldritch Breach: 1d20 + 17 + 4 ⇒ (12) + 17 + 4 = 33
potent surge: 1d8 + 1 ⇒ (2) + 1 = 3
lucky surge: 1d8 + 1 ⇒ (3) + 1 = 4
if he hit, and SR is less than 37:
Disintegrate damage: 5d6 ⇒ (2, 4, 5, 2, 5) = 18

Hemket |

There's a chance he fails his save. You can roll the big damage too.
Hemket will activate his boots of speed and unload on the big baddie.
deadly aim, rapid shot for 2 extra, studied target, manyshot, beacon of hope, haste, clustered shot
to hit: 1d20 + 32 ⇒ (11) + 32 = 43 damage: 2d8 + 54 ⇒ (4, 2) + 54 = 60 sneak: 5d6 ⇒ (2, 1, 4, 5, 6) = 18
to hit: 1d20 + 32 ⇒ (3) + 32 = 35 damage: 2d8 + 54 ⇒ (6, 6) + 54 = 66
to hit: 1d20 + 32 ⇒ (3) + 32 = 35 damage: 1d8 + 27 ⇒ (1) + 27 = 28
to hit: 1d20 + 32 ⇒ (12) + 32 = 44 damage: 1d8 + 27 ⇒ (7) + 27 = 34
to hit: 1d20 + 32 ⇒ (2) + 32 = 34 damage: 1d8 + 27 ⇒ (8) + 27 = 35
to hit: 1d20 + 32 ⇒ (10) + 32 = 42 damage: 1d8 + 27 ⇒ (8) + 27 = 35
spend a mythic point for distant barrage
to hit: 1d20 + 37 ⇒ (13) + 37 = 50 damage: 1d8 + 27 ⇒ (5) + 27 = 32

Findlay McDougal |

I can't really imagine him failing the saving throw...
Disintegrate damage: 32d6 ⇒ (6, 1, 6, 1, 5, 2, 6, 1, 2, 3, 5, 6, 6, 4, 3, 5, 1, 2, 3, 5, 5, 4, 5, 1, 1, 4, 6, 1, 3, 3, 5, 4) = 115

Hadjii |

Hadjii completes his conjuration, summoning the augmented greater earth elemental into the antechamber. Gesturing to the north, he orders the elemental in the terran language:
"Smash the pillars with writing on them! Bring that chamber to the north of you down!"
he then flies along the ceiling, and peers into the throne room. If he sees any of his air elementals accomplish their task (attempting to pick up baboons), he will wait until they finish. Then he will cast his Sunburst on the back wall, right behind Hakotep.
(if none of the elementals manage to grab a baboon, Hadjii will remain silent and undetectable...)
________________
the big earth elemental reaches through the opening there (15' reach), and starts Power Attacking the nearest pillar...
greater elemental's power attack damage: 2d10 + 21 ⇒ (5, 4) + 21 = 30
greater elemental's 2nd strike: 2d10 + 21 ⇒ (7, 5) + 21 = 33
(yellow asterisks mark the elemental's mighty blows...)
________________
meanwhile, the air elementals try to follow their previous orders -- but this time, if they are not blocked, each elemental has enough move to swirl through every baboon's square! Each baboon must save against every elemental!
Thus, each baboon must make SIX DC23 Reflex saving throws: those that fail take 2d6+8 damage -- and must roll a 2nd saving throw. If one fails both saves, it is picked up and carried to 25' up the back wall, (we can just number the elementals from north to south)...
(I placed the tokens outside the room, but that is just to represent they are up the wall -- while still giving the DM visibility and access to all tokens)

GM Pox |

Findlay brings down the wall with a disintegrate and quickens another one only to find it reflected back at him!! Know Arcana on that He needs to make the save or take the damage.
Hemket opens up the artillary barrage and lands 3 attacks on the mummy lord, but unfortuantely the 3 shots he missed reflect back towards him as well!! You must roll attack rolls vs yourself with all the same mods. Attacks 2,3, and 5. Someone can roll Know Arcana on that as well. You also notice one of the golems seems damaged by the attack, with Hakotep not taking the full damage. Arcana on that too.
Hadjii's elemental brigade swoop in and try to pick the babboons up, which they do.. Between there flat DR and Fast Healing we are just gonna say that the elementals are just taking them out of the fight currently.
Go ahead and roll the sunburst Hadjii..
Hadjii's earth elemental smashes one of the room collumn's to pieces and threatens to bring the room down upon itself! Pillar down..
Also just a heads up Hakotep does not have SR, so no need to roll it.
Amarantha is still up in the round.
Hakotep
Demons
Golems
Can
Damage:
Hakotep -59
Golem 1 -59

GM Pox |

Oh, forgot..
The gated Demons look around and survey the room. The battle taking place seems to pleasure them. Im just gonna make this a straight diplomacy check with modifiers depending on what is offered. I know it's not standard to do that in combat, but I've never used a Gate spell before so.. I would suggest whomever has the highest diplomacy to the roll..

Hemket |

to hit: 1d20 + 32 ⇒ (10) + 32 = 42 damage: 2d8 + 54 ⇒ (5, 5) + 54 = 64 hit
to hit: 1d20 + 32 ⇒ (10) + 32 = 42 damage: 1d8 + 27 ⇒ (4) + 27 = 31 hit
to hit: 1d20 + 32 ⇒ (11) + 32 = 43 damage: 1d8 + 27 ⇒ (4) + 27 = 31 hit
"Ow! What the hell was that?"