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![]() Xuldarinar wrote: An alcoholic human operative with a keen mind, a distrust of those with psychic abilities (especially this one agent who he keeps bumping into), a sense of humor, and a fondness for a waterfowl character in an old comedy series that some have been told is the Osirion god of frustration. Don't forget his ex-girlfriend, who is now married to the CEO of a megacorp. ![]()
![]() If everyone commits to getting straight into playing without chatting or screwing around, then you're already basically playing a longer session. In theory you should be able to do it. You'll want to come up with a bunch of small encounters. Base the game on Absalom station and make them part of station security or something. The missions will be things like "break up a fight currently going on in the market" or "investigate a robbery." You want stuff that they can either spend the session investigating or get straight to the combat. You won't want to make encounters too complicated, but the benefit of playing station security is that if the encounter is threatening to run over time, you can have reinforcements show up. Backup arrives, bad guys surrender. ![]()
![]() S. J. Digriz wrote:
Interstellar communication is done via drift beacons, so two-way communication is impossible, but transmitting a message takes the same amount of time as travelling there. So...FTL-ish? Still faster than sending the message in real space, but not fast enough for a conversation. More like sending a letter. ![]()
![]() This came to me as I was driving home yesterday. r.A.T.u - A band consisting of two Ysoki singers. They gained popularity on Akiton, then (mostly due to the novelty) they became quite famous across the Pact Worlds and toured for several years Eventually it was discovered that they weren't actually Ysoki at all, but gnomes in elaborate Ysoki costumes. The group still has a small fanbase, but the two have split in pursuit of solo projects. ![]()
![]() This thread is making me picture the Drow like the Centauri from Babylon 5. Hair and everything. I may have to make this happen in my game. I'll have them saying things like, "In the old days of the Drow Empire..." and getting confused when anyone questions them on it. (It happened during the Gap, but did it really happen, or did someone just make it up?) John Lynch 106 wrote: * D.R.I.D.E.R's acronym only works when written in the elven tongue. They used elf tongues to write? Savage! ![]()
![]() Kittyburger wrote: Were Beast (a side-scrolling, lycanthropy-themed beat-em-up with good graphics but questionable sound set on ancient Golarion) and Stargrind Radio (a colorful, graffiti-based hoverskating/parkour game with a story surrounding a plot to use the Starstone to summon demons from rock music). Altered Beast? (I think the other one is kind of obvious)![]()
![]() JulianW wrote:
It seems like your only real problem with this is the CHA penalty. If you take the Icon or Xenoseeker themes, then you're only down by 1 point, which can be fixed at level 5. Okay, the maximum bonus you can have is going to stay at +3 instead of +4 until then, but I don't think it's that big a deal. If it's a character concept you like, then who cares if it's slightly less powerful than a Human or Lashunta Solarian would be? I don't know if those themes fit the concept you were going for, but I could imagine an Android Solarian being somewhat of a celebrity. The Xenoseeker seems quite reasonable, too.![]()
![]() bookrat wrote: Hi, I'm Al Harrington, President and CEO of Al Harrington's Wacky Waving Inflatable Arm Flailing Tube Man Emporium and Warehouse! The Blue Harvest episode actually had a version that might fit better: Announcer: Intergalactic Proton Powered Electrical Tentacled Advertising Droids! Intergalactic Proton Powered Electrical Tentacled Advertising Droids! Intergalactic Proton Powered Electrical Tentacled Advertising Droids!
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![]() Spacecaptain Pillbug Lebowski wrote:
o/` Back in the '90s I was in a very famous triiiviiid shoooow... o/` 146. Your neural implant often flashes you back to important moments in the previous owner's life. ![]()
![]() Kittyburger wrote:
I shouldn't be surprised that someone else thought of Hoverderby. SLAMashtu is brilliant, by the way. The fact that players aren't relying on wheels means that it opens up more options for track configuration. They'd no longer be limited to flat/banked tracks. Imagine a banked track, but at 90 degrees, so the players are essentially sideways. The track itself could be transparent, allowing the spectators at the game to see all of the action. Plus, they could play on either the inside or outside of the track. I could see Vesk and Kasatha being popular choices for blockers, and Ysoki would make great jammers (also halflings and gnomes, depending on how prevalent you plan to make them in your universe.) |