Hello everyone, I am running a high seas piratey campaign which so far has been a blast but I have a few questions what maybe you can shed some light on as there does not appear to be a LOT of discussion about the Ultimate Combat ships and siege weapons.
So correct me if I am wrong, but the DC to successfully maneuver a sailing ship going more than half its top speed so lets say 120ft (out of a maximum of 180ft)
Base 20 (due to combat) + 10 (due to sailing ship) +20 (due to 4x Acceleration) for a total of DC50 Profession(Sailor) or DC60 Knowledge(nature).
Now this may seem specific but it would be a fairly common thing to encounter in this campaign and the DC's for it seems ridiculous. I can make it higher too by adding a few more specifics.
I would also like to point out that the Game Mastery Guides own level 12 pirate captain NPC only has a Profession(sailor) rank of 10 meaning even he has NO chance of meeting some of these DC's.
So is there any explanation as to why sailing ship combat (arrrrr) is basically impossible? Or am I missing something big? lol
Currently I dropped combat DC to base 10, and removed the +10 DC for being a sailing ship. Making a maneuver during combat at higher speeds
20-40 top really.
Next are some siege firearm questions If you be so kind.
Ok so I read through the siege weapon rules (same day as ship rules my god does my head hurt) and they seem a bit more reasonable to me and only REALLY using Cannons and other Direct fire siege firearms simplified things a bit.
Cannon takes 3 full round actions to reload. (3 move actions if they have the Master Siege Engineer Feat):
is there anyway to increase the speed of doing this?
Like Rapid Reload but for Cannons?
Also you can do a double move to use up 2 of those move action reloads on one turn correct?
Please confirm my math on how to hit with a cannon.
So, 2 people need to be there to control the cannon (crew of 2)
The crew leader has Siege Engineer feat but not Master Siege Engineer.
He also has a Dex of 18, a BAB of 5 and 5 ranks in Knowledge(engineering).
So to fire the cannon and hit lets say a person with it that is on an enemy ship within the cannons 100ft range it is...
5(bab) + 4(dex)so 9 vs Opponants AC + 4 (ship provides cover) and does 6d6dmg (does it ignore armor like a gun?)
Now lets say he has no engineering ranks or Siege Engineer feat.
5(bab) + 4(dex) - 4(exotic weapon) -2 (1 size category larger) for a total of 3 to attack.
These are correct?
Last one I can think of at the moment is when you enchant a Cannon is that it costs twice the normal as a weapon (so 4000g) and it adds +1 to the attack of a cannon, but it does not say damage. If that the case whats the difference between a +1 Cannon and a Masterwork Cannon?