Dwarf Spell

Brother Grimdoc's page

1,438 posts. Organized Play character for GM Aarvid.


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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1
invis wrote:


object weighing no more than 100 lbs./level

I suspect it would work for a like door (which I am surprised does not get done more often) .

But that wall is probably more massive than 1300 lbs. Typical stone 160#/cu.ft. probably more like 4300lbs with some rough math.

=13*5*1/12*5*160

But hey, what do you expect from a dead dwarf miner. :)

Profession (miner) +11

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

The eyeless spirit howls as the bombs blast it with energy.

”Your loyalty is misplaced in fighting for a lost cause. So much corruption and underhanded deals. Your infernal masters know all too well!!!“

The dwarven spirit glides closer and reaches for Kasimir again.

atk touch: 1d20 + 15 ⇒ (14) + 15 = 29 for dmg: 1d6 ⇒ 1

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

As the shifting forms glides towards Kasimir with pain and disorientation then seeming to find purpose. The spirit of a dwarf raises clenched fists and reaches out to Kasimir.

Dang! That noise was enough to wake the dead!
Wait up. Who have we here? Looks like a bunch Pathfinders.

His empty eye sockets scan the party with a expression of pained memories. Seeing a paladin mixed with a band of scofflaws it speaks.

I was one once...one of them there Pathfinders! Before I was abandoned on an island, left dead with nothing but my eyes left.
I sacrificed it all for the Society you know! And what did it get me? A toast! Oh great! Now it looks like they even let in Asmodeans!?!? No WAY!!!!

He reaches out to touch the priest.

touch: 1d20 + 15 ⇒ (2) + 15 = 17 for dmg: 1d6 ⇒ 5

Surprised he can even touch the living again, he screams in pain as Kasimir touches him back.

The dwarven spirit tries to resist the positive energy.

will: 1d20 + 10 ⇒ (14) + 10 = 24

He then steps up to stay close to the priest as he tries to depart.

aoo:

touch: 1d20 + 15 ⇒ (1) + 15 = 16 for dmg: 1d6 ⇒ 6

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Good luck all, both in game and in real life. Was definitely a memorable adventure. Good stuff with great group.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

And thanks everyone - that was a nice eulogy of sorts in the Flaxseed Lodge. Much appreciated. :)

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc was a very humble dwarf for the most part and was as loyal to his companions almost as much as he liked food.

My motivation for him was a cross between Gimli and Mater (from Cars).

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim decides the final battle was a good time to hang up his wayfinder and will graciously decline any attempt to call him away from the eternal banquet .

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

I do not want to pay for a wish so take Grimdoc share and use to pay for raise dead and restoration we already spent. Grim is in Erastil happy hunting ground of pie .

I knew grim was on his last round even without the crit. He was just trying to buy time for the rest to recover.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Wow, what a finish. I need to look up that creature. RIP Brother Grim.
Thanks for sticking with it GM. I know it was getting a bit hectic for you in RL, and this was a challenge from the beginning with our rag-tag band. Was a fun ride.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Oops - thought I had posted already and Grim was dead.

WILL, judge, shakex4, 2NL: 1d20 + 12 + 4 + 2 - 2 ⇒ (1) + 12 + 4 + 2 - 2 = 17

or like really dead this time...

"Alas friends it got....me...farewe.....

That ought to finish him

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

That high, Joesef? Always the optimist. :)

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim sees Ennoia fire her bow in the right direction for a change.

Well, that's better, lass.
I ain't sure how much longer I got in this fight, but I will give it my best.

Seeing the outsider bane had no effect, he will switch his bane to "ooze" and try again.

Bet you didn't like those arrows, did ya blobbo?
How about some of this action?

#1 +1 Lucern Hammer, div fav, judge bane, 2NL PA/FF: 1d20 + 12 + 2 + 2 + 2 - 2 ⇒ (18) + 12 + 2 + 2 + 2 - 2 = 34
for dmg, bane, PA: 1d12 + 8 + 6 + 2 + 2 + 2d6 ⇒ (7) + 8 + 6 + 2 + 2 + (1, 2) = 28

#2 +1 Lucern Hammer, div fav, judge bane, 2NL PA: 1d20 + 7 + 2 + 2 + 2 - 2 - 2 ⇒ (4) + 7 + 2 + 2 + 2 - 2 - 2 = 13
for dmg, bane, PA: 1d12 + 8 + 6 + 2 + 2 + 2d6 ⇒ (3) + 8 + 6 + 2 + 2 + (3, 4) = 28

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Good guess on the ooze - he may try that next. Although, DR/? is killing him too...he can try one (bane) or the other (judgement). One more hit and Grimdoc is down...and I bet this thing has lots more hits in it.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will try to resist the rest of his lifeforce being drained, hopefully bolstered by his so-called friends.

will,shakex4,judge, 2NL: 1d20 + 12 + 4 + 2 - 2 ⇒ (19) + 12 + 4 + 2 - 2 = 35
will,shakex4,judge, 2NL: 1d20 + 12 + 4 + 2 - 2 ⇒ (9) + 12 + 4 + 2 - 2 = 25

Whew, but the hp may kill him

Hey guys! Still looking for some help here when you all are done with your petty bickerin!'

Grimdoc will wait (delay until before the creature) to see if any of the others snap out of it before deciding to attack or defend.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc, feeling weakened by the loss of his life-force, will call forth the bane of Erastil on the creature.

You have earned my wrath you blob of crud!

Going to guess with Chaotic Outsider Bane since he has no real idea, but blobs are generally more chaotic...and this one feels all that. Although negative energy seems off...but hey...maybe he will live another round.

Also trying the spike of the hammer this time...since blunt seemed not to help.

#1 +1 Lucern Hammer, div fav, judge, bane PA/FF, 2NL: 1d20 + 12 + 2 + 2 + 2 - 2 ⇒ (4) + 12 + 2 + 2 + 2 - 2 = 20
for dmg, bane, PA: 1d12 + 8 + 6 + 2 + 2 + 2d6 ⇒ (9) + 8 + 6 + 2 + 2 + (2, 6) = 35

#2 +1 Lucern Hammer, div fav, judge, PA, 2NL: 1d20 + 7 + 2 + 2 - 2 + 2 - 2 ⇒ (17) + 7 + 2 + 2 - 2 + 2 - 2 = 26
for dmg, bane, PA: 1d12 + 8 + 6 + 2 + 2 + 2d6 ⇒ (4) + 8 + 6 + 2 + 2 + (6, 2) = 30

Will step back 5' after swinging.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

LOL - I think we pulled out all the stops the last two times we faced near TPK. :( We are probably out of re-rolls, favors and maybe luck this time.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will grunt in pain as another slam hits him, this time trying to draw life force from him.

Bramble armor will potentially do piercing dmg: 1d6 + 4 ⇒ (6) + 4 = 10 to the tendril

Will, judgement, shakex2: 1d20 + 12 + 2 + 2 ⇒ (3) + 12 + 2 + 2 = 19 Rats!

Grimdoc looks to the fallen Ali, trying to determine if he is dead or alive...

Waiting to see ruling on Vlad's +4 aura - if that keeps Ali alive, Grim may try to save him....
Let me know if I need a heal check, or can tell obviously.
Also watching the effect of the piercing armor on the creature (if any).

Actions pending...

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"What is wrong with you all? ."

Grim studies the creature ( forgot to add these)

Kn dungeon : 1d20 + 7 ⇒ (4) + 7 = 11
Kn religious : 1d20 + 10 ⇒ (12) + 10 = 22

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc tears his attention away from his bickering friends long enough to see the creature reach out to touch him with a black tentacle.

Ouch! Hey, nobody invited you, squidley!

will,hardy?,shakex2,judgement: 1d20 + 12 + 2 + 2 + 2 ⇒ (5) + 12 + 2 + 2 + 2 = 23 vs DC21?

Assuming spell-like, but barely makes it if not...barely

Grimdoc decides he has had enough and swings at the odd creature. Free action he sprouts bramble armor spikes.

Let's see how you like my touch.

#1 +1 Lucern Hammer, div fav, judge, PA/FF: 1d20 + 12 + 2 + 2 ⇒ (5) + 12 + 2 + 2 = 21
for dmg, PA: 1d12 + 8 + 6 + 2 ⇒ (9) + 8 + 6 + 2 = 25

#2 +1 Lucern Hammer, div fav, judge, PA: 1d20 + 7 + 2 + 2 - 2 ⇒ (19) + 7 + 2 + 2 - 2 = 28
for dmg, PA: 1d12 + 8 + 6 + 2 ⇒ (2) + 8 + 6 + 2 = 18

Any time here fellas!

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Are you all going mad????? the dwarf looks on in astonishment as his party crumbles around him.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will try to resist the babbling effect his two allies seem to have undergone.

will,shake3: 1d20 + 12 + 3 ⇒ (11) + 12 + 3 = 26
did not see a map, so assuming adjacent to 3 allies, not that it mattered here.

Hey lads! Snap out of it. We gots work to do here. Ali, you still with me?

Grimdoc will move forward with his hammer gripped in both hands.

Foul creature, I call the judgement of Erastil upon you!

Judgement justice+purity (+2 Saves, +2 attack)

The rotund dwarf will cast divine favor upon himself as he waits to see what the casters do (besides hitting themselves and babbling).

Ennoia...can you pepper that thing...whatever it is? Anyone know?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

I hope both of you recover from your difficult times. We appreciate all your contributions here, but taking care of yourself and family comes first as always.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

The portly dwarf, stops for a second to catch his breath, casts a spell of expeditious retreat, and catches up with the others with a burst of speed.

HaH! I am more of one of them there marathon sprinters. I just needed to catch my breath. Let's find this disaster before it gets worst!

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Now yer talkin! Let's get that woman and her band of bungling cultists!

Grimdoc races off in a beeline towards...well...do the trails lead in the same direction as the center of town?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will check for tracks, but also has a growing foreboding of the light in the center of town.

survival: 1d20 + 13 ⇒ (11) + 13 = 24 direction of orrery and thugs

Um, guys. Better get patched up completely, this ain't looking like no picnic gathering.

he will tap himself first and then Ali a few more times (or have Joey do it if he is able/willing)

clw: 4d8 + 4 ⇒ (4, 6, 6, 4) + 4 = 24 on self. This wand is gonna dry up fast at this rate

With Vlad's healing he should be topped off.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"All I know to do is try tracking them outside. Unless we think there is anything more to do here, I think we best get going before they get too far."

Grim will start heading downstairs, tapping himself with the wand a few more times.

Clw : 5d8 + 5 ⇒ (1, 2, 1, 3, 6) + 5 = 18

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Seeing everyone survived, Grimdoc will move to the window and pull out his own cure wand. He will tap himself a few times while watching out into the street to see if he sees signs of their foe.

perception: 1d20 + 16 ⇒ (10) + 16 = 26 outside
perception: 1d20 + 16 ⇒ (7) + 16 = 23 on dead guards for magic or notes

Once we are patched up, I intend to take a look for tracks downstairs. They ain't gonna been able to go far with that ornatraption

If nothing immediately apparent, he taps 5 times clw: 5d8 + 5 ⇒ (1, 2, 7, 5, 3) + 5 = 23

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim uses his held cure on Joey

Clw : 2d8 + 8 ⇒ (6, 7) + 8 = 21

"Joey, thanks for keeping the lads out of trouble there. ."

Grim turns to the others.

"I am not sure what we stopped here but they undoubtedly are just gonna setup somewheres else. We can try to track them outside but need a bit of patching up ."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

likewise will Grimdoc rush in to cast on the other injured .

" Way to go, Ali !!! . Hang in there Joey and Vlad"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Well, rats! Sorry Ali. She may be getting away, but can't let these guys get squeezed into pulp.

Grimdoc checks his spell mana, but cannot come up with another dispel.

I got nothing. Ali, unless you can grease me and I try to get close enough to heal them

Grimdoc will cast cure moderate wounds and hold the charge.

If Ali (or anyone) can grease him (or the like) he will move to try and touch one of the held injured (Joey or Qadathra) - otherwise he uses on himself.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc watches the last cultist drop. Torn between giving chase on the fleeing cultists and woman, he turns back to see how he can help his friends.

Ennoia, are you ok. I will see what I can do for the others

@GM, agree, judgement would end the round the last foe fell. He will drop bramble armor as a free action

Unable to reach them (or see some of them) without entering the tentacles, Grimdoc will try to dispel it.

dispel: 1d20 + 8 ⇒ (9) + 8 = 17

Moves to draw a cure wand.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

No apology needed. Grim was hoping the goons would both drop. So taking the last out is definitely good call.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Is the red foe gone? I still see on the map. Assuming that is a map-o, Grim will attack the other two, starting with yellow, while he is still super-sized.

Drat, not again!!! That blasted witch escaped again.
We must stop her. Ennoia, if I clear the way, can you shoot the escapees or help Ali and the others?

Still large, human bane, switching from rez/fire judgement to attack bonus. Start yellow, then green if falls

Adamantine Nodachi, hunan-bane, judge PA/FF: 1d20 + 13 + 2 + 2 ⇒ (7) + 13 + 2 + 2 = 24
for dmg, bane,large PA: 2d8 + 7 + 6 + 2 + 2d6 + 3 ⇒ (8, 5) + 7 + 6 + 2 + (5, 6) + 3 = 42

Adamantine Nodachi, hunan-bane, judge PA/FF: 1d20 + 8 - 2 + 2 + 2 ⇒ (14) + 8 - 2 + 2 + 2 = 24
for dmg, bane,large PA: 2d8 + 7 + 6 + 2 + 2d6 + 3 ⇒ (7, 3) + 7 + 6 + 2 + (3, 3) + 3 = 34

At the end of his turn, he will shrink to normal size and will 5' step into red's square (if is available).

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

We are not yet to that point, Ennoia. Grim broke loose, and I mistakenly thought we were into the next round with the large post about the ghouls etc. So his attacks may be AOO's but so far he is just standing outside the tentacles posed to strike

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

@Gm - ok, thought we moved ahead.:( Sorry on the attack rolls. Position is good (and still large then), and feel free to use them as AOO with his combat reflexes if needed.

Nodachi:
I honestly forgot why he took it. He has made good use of it chopping statues in one module. I think I was looking for a good nonx3 crit weapon to be used 2-handed. Checking his chronicles, he bought it on completing a scenario within the Hao Jin Tapestry, so seemed fitting.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

@GM - moved Grimdoc out of the tentacle area as part of his remaining move action last round once he broke free.
Last round of big size. Bramble armor still active and judgements.

Grimdoc glad to finally be free of the grip, calls down the bane of Erastil.

He drops his waraxe and quickdraws his adamantine Nodachi

By the Bane of Erastil, you heathens will pay now!

#1 on Red Adamantine Nodachi, human bane PA/FF: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
for dmg, PA: 1d10 + 7 + 6 + 2 + 2d6 ⇒ (9) + 7 + 6 + 2 + (5, 5) = 34

#2 on Red or Green Adamantine Nodachi, human bane PA/FF: 1d20 + 8 - 2 + 2 ⇒ (17) + 8 - 2 + 2 = 25
for dmg, PA: 1d10 + 7 + 6 + 2 + 2d6 ⇒ (9) + 7 + 6 + 2 + (1, 2) = 27

confirm: 1d20 + 13 + 2 - 2 ⇒ (1) + 13 + 2 - 2 = 14
for dmg, PA: 1d10 + 7 + 6 + 2 ⇒ (2) + 7 + 6 + 2 = 17
Bah! Well, at least he hit!

Not exactly sure when his large expires...at the end of his turn or beginning of his next?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

@GM - Not that it mattered that time (unless they have really low AC), but Grimdoc dropped
his lucern hammer to equip his dwarven waraxe since he was grappled
(I believe it counts as a 1-hand wpn due to racial affinity)

Grimdoc sees the room get crowded with undead after the silence literally go out the window.

Bah! Ennoia, save some for me!

He strains against the tentacles knowing his large size may fail him any moment.

CMB, large: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26 vs CMD?

Vlad: Do the summoned undead occupy spaces physically,
or can Grim overlap with them?
I will wait to see if Grim breaks free before figuring out where he moves into the room.

Large size one more round, fast healing/4 and rezfire/8 still up. MOVE and SWIFT actions pending...

Joey, if you gots any of that healing channel mojo, Ali is looking a little bit iffy

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc tries to dodge the fireball.

reflex, large, shakeitoff, hardy, prot evil: 1d20 + 7 - 1 + 2 + 2 ⇒ (6) + 7 - 1 + 2 + 2 = 16 vsDC15

He uses his immense girth to shield himself from some of the flames.

Bahhhh! What treachery!

He will swiftly call judgement on the enemies of Erastil

Judgement Surge, Fast healing/4 and resist fire/8

Not having a good place to step, he takes out his angst on the red wizard.

CI dwarf axe, grappled: 1d20 + 13 ⇒ (2) + 13 = 15
for dmg, PA: 1d10 + 4 ⇒ (10) + 4 = 14

CI dwarf axe, grappled: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
for dmg, PA: 1d10 + 4 ⇒ (1) + 4 = 5

Aw for Erastil's sake. I ain't sure what's killin' me more, these here tentacles or my own bad luck!

is that 5 or 6 rolls now, all less than 9? Sheesh :(

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

I have same understanding as GM - swift spells do not provoke, but still need CL check if grappled. I think I found a FAQ on it once.

Grimdoc smiles as he sees a couple of his team prevail.

He will activate bramble armor (free action) while dropping his hammer.

He quick draws his dwarven waraxe.

He will swiftly grow to large size and try to break free of the grappling tentacles.

He calls out to the woman, not sure if she can hear him or read lips.

Crazy woman, we have had enough of your hijinx!

CMB, Large: 1d20 + 12 + 1 + 1 - 1 ⇒ (8) + 12 + 1 + 1 - 1 = 21 vs CMD?

If he breaks free, he will move into the now silent room (otherwise he is done).

Large/Reach 10', AC27, HP35, bramble armor, combat reflexes and will take 3 AOO if provoked

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

@GM- from the map it looks like Grimdoc would have had a chance to AOO on the Red cultist casting before getting.
I will spoiler it in case there is something I missed...

Combat Reflexes for 10' AOO on Red?:

+1 Lucern Hammer: 1d20 + 12 ⇒ (6) + 12 = 18
for dmg: 1d12 + 8 ⇒ (3) + 8 = 11

Ali, Vlad - I ain't gonna take too much more of that. What have you got to remedy the situation?

Delays to see what his ally casters do (if anything) before acting...before the enemy goes again

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will move immediately towards Joey's location, Amanda at the ready.

I knew she was up to no good!

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will wait for a report back from Joesef. In the meanwhile, he will cast some preparatory magics.

He casts magic circle vs evil (extended via metarod).

Ali, I don't know what they are up to in there, but that ain't chanting for rain on their crops I recon.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc nods and follows Ali

"Take care of them, but beware. Dalviss and some others minds are also transforming...and not all of it in a good way ."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

So is Dalviss still hostile?

Grimdoc will likewise back away if Dalviss does not appear to be backing down to let us attempt to help the whale-monster.

We only mean to help. There is something wrong here. We will return, potentially with help.

Assuming Dalviss does not follow, Grim will keep up with Ali. Otherwise, he will continue to talk to Dalvis (or defend himself, only if attacked).

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Missed first shadow swingreroll: 1d20 + 12 - 3 ⇒ (20) + 12 - 3 = 29 for cold: 1d8 + 4 ⇒ (4) + 4 = 8

Interesting, so I am including the -4 attack for NL, but I am not sure if this second roll is possible for criticals...will roll it but let GM adjudicate

Missed first shadow swingconfirm?: 1d20 + 12 - 3 ⇒ (2) + 12 - 3 = 11 for cold: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Yep, we definitely struck first. @GM - I was not sure if Grim's first 2 attacks for NL missed...but if they did, then there could be some shawdow weapon affects...should I roll those? I am assuming the spell was still active on his weapon but was not sure how much time lapsed between combats

Dalviss, Let him try to save the creature if it truly is Nalan. Let's not make a bad situation even worse.
Something is afflicting the people of the town. We need to research it and put and end to it.

Grimdoc will lower his weapon but will attack to defend himself or Joey.

readied or aoo:

+1 Lucern Hammer, DivF PA/FF: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
for dmg, PA: 1d12 + 9 + 2 + 6 ⇒ (12) + 9 + 2 + 6 = 29

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"What now? Us? No . That weren't no Nalan...that there was a monster ."

Grimdoc will step back and go for non-lethal on the halberd wielding man.

+1 Lucern Hammer, NL PA/FF: 1d20 + 12 + 2 - 4 ⇒ (2) + 12 + 2 - 4 = 12
for dmg, PA: 1d12 + 9 + 2 + 6 ⇒ (1) + 9 + 2 + 6 = 18
+1 Lucern Hammer, NL DivF, PA/FF: 1d20 + 5 - 2 + 2 - 4 ⇒ (4) + 5 - 2 + 2 - 4 = 5
for dmg, PA: 1d12 + 9 + 2 + 6 ⇒ (12) + 9 + 2 + 6 = 29

Both those likely miss- and probably cause shadow damage depending on time and duration remaining.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc, not expecting the creature to stand so quickly, decides hitting it again and again is as good advice for his hammer as with the arrows.

HEY! Get back you whale-goon!

AOO Stand +1 Lucern Hammer, DivF, Large PA/FF: 1d20 + 12 - 1 + 1 - 2 ⇒ (20) + 12 - 1 + 1 - 2 = 30
for dmg, PA: 3d6 + 9 + 1 + 6 ⇒ (2, 5, 4) + 9 + 1 + 6 = 27

AOO Approach +1 Lucern Hammer, DivF, Large PA/FF: 1d20 + 12 - 1 + 1 - 2 ⇒ (20) + 12 - 1 + 1 - 2 = 30
for dmg, PA: 3d6 + 9 + 1 + 6 ⇒ (6, 5, 6) + 9 + 1 + 6 = 33

Ah crud...was not expecting this...so much for maybe doing non-lethal damage

AOO Stand confirm: 1d20 + 12 - 1 + 1 - 2 ⇒ (8) + 12 - 1 + 1 - 2 = 18
for dmg, PA: 3d6 + 9 + 1 + 6 ⇒ (6, 6, 5) + 9 + 1 + 6 = 33

AOO Approach confirm: 1d20 + 12 - 1 + 1 - 2 ⇒ (2) + 12 - 1 + 1 - 2 = 12
for dmg, PA: 3d6 + 9 + 1 + 6 ⇒ (6, 2, 2) + 9 + 1 + 6 = 26

Well, probably not crits afterall..

Grimdoc will take a 5' step back, shrink to normal size(swift), and if the creature is still approaching and try to hit it again (twice) for non-lethal damage.

round 2 attacks:

If these miss, then shadow weapon damage may apply...not included here.
#1 +1 Lucern Hammer, DivF, PA/FF: 1d20 + 12 - 1 + 1 - 4 ⇒ (7) + 12 - 1 + 1 - 4 = 15
for NL dmg, PA: 1d12 + 9 + 1 + 6 + 2 ⇒ (1) + 9 + 1 + 6 + 2 = 19
#2 +1 Lucern Hammer, DivF, PA/FF: 1d20 + 7 - 1 + 1 - 2 - 4 ⇒ (17) + 7 - 1 + 1 - 2 - 4 = 18
for NL dmg, PA: 1d12 + 9 + 1 + 6 + 2 ⇒ (7) + 9 + 1 + 6 + 2 = 25

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Useful? Well, I know I am a really big fan!
Hahahahharrh!
Ok, sorry, nope not really, just keep shooting it until it stops I guess.
Grimdoc smiles with a over-sized shrug to the female archer.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

HEY! What do you mean? Oh, wait, I get it. Big fan. HAHAHAHAAAA! the 8' tall, rotund dwarf laughs mightily at the magician's pun.

Did you hear that one, Joey? Big...fan! Hah. That's funny, I don't care who you are.