Sarenrae

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Organized Play Member. 24 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Wahou, amazing.
I'm realy interested in this comics to come !


Hello.
Just like all of you, I'm running a party where we had some issue with radiation.
We didn't take the poison damage in count but still a medium radiation get reason of us in 4 round.
So did an official answer came out on how exactly the savez occur ?
Thx


Hello.
Again on this question with my party.
Didn't find any answer in the FAQ.
Is there an official answer about this revelation working against armor or not ?
Thx


This casting got an amazing synergy.
So cool to have some Starfinder story to watch every week !


I can't see the show in live unfortunetly but this is amazing. Thanks for the divertisment and keep going !
A french fan.


Ok thanks for the answer. I was too subtle for me.
Oh, I see like "blast" weapon.


Thanks for the clarification. Why don't had this to the FAQ ? If it's how you want it to work ?
But once again thanks for the wonderful work.

Just one question, Can I make my drone charge when I'm ridding it ? And how ? (With Limited IA)
And Macaroune, if I understand well what you say :
- Make your drone move doesn't need you to also spend a move action.
- By how Joe Pasini wrote the "Clarification", if you move by spending a move action or by using an ability that allow you to move your speed (The mount speed in that case), your mont has to spend this move action.
So why do you think is different when the drone move ?


pithica42 wrote:

Unfortunately, I can't find a section in the CRB or SRD for SF Mounted combat to refute that. The closest I can find is from the PF SRD, which has this:

Quote:
Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.

It worked the same way in 3.5, and I'm pretty sure it works that way in 4e and 5e too. I can't imagine that they would have intentionally changed that for this game. I find it more likely that they threw this in as a one off and never thought to go back and add in explicit rules for mounted combat (or they got cut at some point for space).

I understand why you try to make a link between the rule of PF and SF. But don't forget they'r not the same game and don't have exactly the same rules. Just to remind you :

SF mount can only take a move or a standard action. Like Companions animals and drone.
PF mount can take a full round of action. Like a Companion animal of the Ranger or Paladin's horse.
That why I think that "ShieldLawrence" is wright.


"At 7th level, it can fill two additional squares and any miss chance
the cloud provides increases to 20%. At 11th level, the cloud fills up to
a number of contiguous squares equal to 1 plus twice your Constitution
modifier. At 15th level, when you use a nanite surge while forming the
cloud array, the cloud instead provides normal concealment"

I was wondering what is normal concealement ? Because at level 7 you'v got 20% miss chance but a normal concealment isn't it 20% and a total one 50% ?


Really nice PlayTest.
A lot of new mec(h)anics. The Nanocytes classe is really nice and even if it come this late in a sci fi universe, is good to finally get it.
Really good to have Mech to finally deal with huge monsters.

A litlle bit more about shapshifting in nanocite could have being nice (Only two Knack) but I like the concepts. Like the Vanguard this class is going to make a huge diff in the figthin monopol. Adapting is the main theme and it's so cool.

I watched the serie "Revolution" long time ago and they used some Nanocyte and this classe remind this. Really good.


I think that the play test is over now, but I just test the nanocyte and even if I had a little issue to understand how work "The nanite investement", I had a good time with it this way so far (Level 1 to 9)
A lot of good Stuff are not allways good for every body, so break them down is quite easy.
Yes, it's hard to create weapons of your level+1 and by the time level-up it's more and more complicated. But you can still by the weapon you want and fight whith.
For me it's more like a back up capacity, like facing a immune creature to fire and just pop a cryo weapon of your design. Maybe from a lower level but still more effective.
I like this new classe. Very fun and realy good with the Lore


Hi everyone.
Since an FAQ is out about "unarmed strike with powered armor".
-I was wondering how IUS improved this unarmed strike ?
We can choose when to replace the dommage dice, isn't it ?
-And futhermore, I'm pretty sure that now the specialisation for the Vesk that gives you 1,5 Level dommage doesn't work with powered armor unarmed strike ? Since both are special unarmed strike.
Thanks


Hello. I'm a french guy and I bought the french editions of the core rules.

I would like to give a feed back about an error during the translate processing.

In envoy classe, the improvisation "Get'them" is a move action. But in the french version it's write "Action simple" (Standard action )

I didn't know to who and where I have to tell that. But the it is.


Really nice work!


Still no answer about this one too.
https://paizo.com/threads/rzs2uksm?Cleave-and-Unwieldy


I pressed FAQ button because I was already doing Cleave with Unwieldy weapons. This is the way I understood the Rules.


And one other question, when I fire grenade arrow, what do I need to Select, Monster or intersection (CA 5)?


Does someone has an answer about how work bolter with grenade arrow?
And one other question, does the dommage pr a bow (1d6) stack with the dommage of an grenade arrow ?


Thanks a lot. So there is another error in the translation!


Hello everyone!
I'm a french guy and I just bought the core rules book.
In my book it's write:
"Get'em"
"As a standart action, you can..."

Is "Get'em" a standart action or a move action?
(Maybe there is an errors of translate ) :(


Wahou, Ok thanks for all this informations !

One last question and I think Ill got every things I didn't understand.

Does the extrat dommage from "trick attack" multiplie if I got a crit or not? (Like "sneak attack" in pathfinder )


OK thanks again,
But my question was about "When I made a trick attack" can I use stealth even if there's just an empty place?


Thank you very much for such nice answer and rapidity.

Also about the trick attack, Do I need some particularity to use computers ( if I'm hacker ) or stealth ( if I'm gohst ) Like somewhere to hide or some informatics device?


Hello I just bought the core rule but there is some question I can't figure out myself.
1) The insight bonus from operative's Edge do stack with the skill focus feat?
2) I think I understand how to make a trick attack but When do I use Bluff, intimidate or stealth? And when can I use my specialization?
3) Why sometimes my specialisation gives +4 and sometimes don't?

Sorry for all the mystake I've made in English but I'm french so I don't really speak so fluently.
Thanks a lot.