Goblin

Bonezz's page

47 posts. Organized Play character for The Roxtar.


Full Name

Bonezz

Race

Male Goblin : Unbreakable | Perception +6 (Darkvision) |

Classes/Levels

Barbarian 2 | AC 19 | HP: 36(39 when raging) | Fort: +7 | Reflex: +6 | Will: +6 |

Gender

Small | Speed: 25ft | Hero Points: 0 |

Age

5

Alignment

CG

Deity

Sarenrae

Location

Absalom

Languages

Common, Goblin

Occupation

Merchant

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 14

About Bonezz

This small goblin looks to others with great interest. Occasionally a flicker of flame plays across his irises and he shudders, muttering to himself.

Basic Info:

Name: Bonezz
Player: Alex
Ancestry: Goblin
Background : Merchant
Class: Barbarian - Spirit Instinct
Alignment: Chaotic Good

Ability Scores:

HP : 36

Str: 18
Dex: 14
Con: 12
Int: 10
Wis: 10
Cha: 14

Skills:

Acrobatics +6T
Arcana 0
Athletics +8T
Crafting 0
Deception +2
Diplomacy +6T (earn income)
Intimidate +6T
Medicine 0
Nature +4T
Occultism 0
Performance +2
Religion 0
Society 0
Stealth +2
Survival 0
Thievery +2
Lore : Scouting +4T
Lore : Mercantile +4T

Combat Info:

AC : 19

Perception : +6
Darkvision

Fort: +7
Ref: +6
Will: +6

Equipment:

Weapons
Dogslicer - Potency Rune attached
Horsechopper - Potency Crystal attached
Morningstar
Javelin (x4)

Armor
Hide Armor

Misc Gear: backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, grappling hook, pack animal, rations (1 week)s (2), rope (foot)s (50), sheaths (2), soap, torchs (5), waterskin, purse (7 gp; 18 sp)

Ancestry:

Hit Points : 10* (Unbreakable)
Size : Small
Speed : 25ft
Ability Boosts : Dex, Cha, Str
Ability Flaw : Wis

Darkvision
Unbreakable Goblin : You’re able to bounce back from injuries easily due to an exceptionally thick skull, cartilaginous bones, or some other mixed blessing. You gain 10 Hit Points from your ancestry instead of 6. When you fall, reduce the falling damage you take as though you had fallen half the distance.

Goblin Weapon Familiarity : Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. You are trained with the dogslicer and horsechopper.

In addition, you gain access to all uncommon goblin weapons. For the purpose of determining your proficiency, martial goblin weapons are simple weapons and advanced goblin weapons are martial weapons.

Background:
Merchant
Ability boosts. Str and Cha

You're trained in the Diplomacy skill and the Mercantile Lore skill. You gain the Bargain Hunter skill feat.

Class:
Barbarian
Spirit Instinct

Rage :You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
You take a –1 penalty to AC.
You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.

Anathema : Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not.

Spirit Rage :When you are raging, you can increase your damage from Rage from 2 to 3 and deal negative or positive damage, instead of the normal damage type for your weapon or unarmed attack (choose each time you Rage). If you choose to deal negative or positive damage, your weapon or unarmed attack gains the effects of the ghost touch property rune, which makes it more effective against incorporeal creatures, and your Rage action gains the divine and necromancy traits, plus negative or positive, as appropriate.

Barb Feat @1 Sudden Charge : With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Barb Feat @2 Raging Intimidation : Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.

Skill Feats:
Skill Feat @1 Bargain Hunter (background) : You can Earn Income (page 236) using Diplomacy, spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Finally, if you select Bargain Hunter during character creation at 1st level, you start play with an additional 2 gp.

Skill Feat @2 Natural Medicine : You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination.

Skill Feat @2 Intimidating Glare (bonus from barbarian feat) : Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.