GM Captain Trips - Kingmaker! (Inactive)

Game Master Chad Newman

Roll20.net Link


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Dark Archive

I went with Paladin (expressly Shining Knight) for the very fact that this is Kingmaker. I'm envisioning Karse as a knight trying to prove his worth to both liege (house) and deity. For him, the world is black and white; you are either on the side of good, or you are on the side of evil. There is no gray area. This will, of course, be a real challenge as a role-player precisely because the world is full of shades of gray.

Karse is far from simple-minded (and that was intentional; I wanted to make a different kind of half-orc). He is fluent in Common and speaks eloquently and with an air of nobility. His appearance gives one pause, but his Charisma can win past that obstacle, given time. One thing that he, himself, does not do is to judge by appearance. Your actions will tell the truth of your morality. Even a goblin must be given leave to speak its piece, if it so desires.

As for me, I've been playing for 33 years. I started with the Holmes-edition fo D&D and I've been through every edition since. I usually end up GMing, so when I get a chance to play, I jump on it, and I try to make a character that is interesting for all involved.


paladins and cavaliers are made for kingmaker, yes, but rangers are just as helpful, and you would be smart to make a full caster at this point, so as to decrease the number of players with whom you are in direct competition.

As for Dareon, I basically wanted somebody who would be SO EXCITED about all of the unknown things to be found in the wilds of the Stolen Lands, from the occasional cyclopean ruin to the never-before-seen magical beasts. He would understand the gravity of things, but he wouldn't really be stressed about getting attacked by a tendriculos - he'd be more excited about SEEING a tendriculos.

And as long as this is a thing, I've been playing for about two years, and nearly entirely Pathfinder. I also usually am the GM, as my friends are all more inexperienced, so I enjoy the chance to play as well.


Mug wrote:

Great minds Castor, great minds think alike. :)

.... Although, by the same logic, stupid minds probably think alike as well. Hmmm. ;)

The phrase is "...Fools seldom differ."


Gavmania wrote:
Mug wrote:

Great minds Castor, great minds think alike. :)

.... Although, by the same logic, stupid minds probably think alike as well. Hmmm. ;)

The phrase is "...Fools seldom differ."

I've been hearing the first half of that quote my entire three plus decades of life. I have never felt the least bit curious if there were more to it. Thanks! I got to learn something today. Which is awesome!


Your welcome.


Hah. Fascinating. Good to know that.

By the way, Captain Trips, earlier you mentioned that I would need to work hard to prove that I can stick with a PbP campaign, and it's been itching at me.

Do I stand a chance of being picked, or should I avoid getting my hopes up?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
GM Captain Trips wrote:

But man, we are swimming in bards! :)

Kingmaker is also an AP where Bards can seriously shine as well.

As to where person could get the idea that Cavaliers can be serious Douche-canoes...
Well, it didn't help that the iconic is clearly Order of the Cockatrice.
One of these days I may sit down & try to develop an OotC Cavalier who isn't an ass, but today I'm just not that creative.

Grand Lodge

cavalier are a lot of fun...


Castor Antares wrote:

Hah. Fascinating. Good to know that.

By the way, Captain Trips, earlier you mentioned that I would need to work hard to prove that I can stick with a PbP campaign, and it's been itching at me.

Do I stand a chance of being picked, or should I avoid getting my hopes up?

You are the only cleric who has applied, and one of only two divine casters. You have followed the changes in the thread and posted regularly. I'd say you have a better than average chance :)

Liberty's Edge

Any idea how many PC's you'll choose? Will it be the minimum 4, or a full 6?

Lantern Lodge

Speaking of following the thread and being active, I was looking at the house rules breakdown file that was put up and thought I should mention something that's a little confusing.

You have the statement that you will be using both average health and rolling for health written twice, the first time it says you must either choose the average hit points for your class at each level, or take a roll. The second time it says you roll first then can take the average if you rolled worse.

That might confuse people a bit, though for some reason I assume the second way was the intention.


Hordshyrd wrote:

Speaking of following the thread and being active, I was looking at the house rules breakdown file that was put up and thought I should mention something that's a little confusing.

You have the statement that you will be using both average health and rolling for health written twice, the first time it says you must either choose the average hit points for your class at each level, or take a roll. The second time it says you roll first then can take the average if you rolled worse.

That might confuse people a bit, though for some reason I assume the second way was the intention.

Yea, I think the way I worded it came out wrong in the original post.


GM Captain Trips wrote:

You are the only cleric who has applied, and one of only two divine casters. You have followed the changes in the thread and posted regularly. I'd say you have a better than average chance :)

By the stars of Desna! What joyful news to hear.


Because we could use one of these on the third page and I want to get one of these in without Mug ninja-ing me again. :P

Updated List of Applicants

Applicants:

Wetscale - Lizardfolk Flowing Monk
Castor Antares - Half-Elf Cleric of Desna
Cedric - Human Paladin
Kurgan Grimtooth - Half-Orc Rogue
Rufus Fitzroi - Cavalier (Standard Bearer)
Jerrin Jain - Human Bard (Detective)
Brom Wolven - Human Barbarian (Scarred Rager)
Valymer Allariss - Elven Fighter
Cappi Brightonspinner - Halfling Rogue (Filcher/Knife Master)
Nidoran Duran - Dotting (Druid?)
Vors Garess - Human Barbarian (Invulnerable Rager)
Oterisk - Dotting (Draconic Sorcer?)
Dove Starstrider - Human Druid (Menhir Savant)
Norean Medvyed - Human Enchanter
Dareon Lebeda - Human Wizard (transmuter)
Winifred Lebeda - Dotting
WhtKnt - Half-Orc Paladin (Shining Knight)
Theod Garess - Human Ranger (Infiltrator, Dungeon Rover)
Dendarial - Elven Ranger
Anais - Aasimar Witch
Will Thatcher - Human Bard
Artos Melena - Human Bard
Keldrianne - Human Ranger
Hadin Cassoren - Human Paladin
Lucius Baradain - Human Fighter

-------------
Brief and imperfect overview of what's been submitted thus far, acknowledging that a lot of this has to do with player preference.

Front
Monk
Paladin x3
Cavalier
Barbarian x2
Fighter x2
Ranger (melee)

Range
Ranger x2

Skills
Rogue x2
Bard x3

Divine
Cleric
Druid

Arcane
Enchanter
Witch
Wizard

Undecided
3


I saw and noted the new hit point post too. I like the new method of giving rolling a try, but not having to live with the result. Quite generous. We get a 25 point build, hero points, the possibility of DM boons for good role play, and better than average hit points.

The game I was in before, that seems to have run out of steam, was a 15 point build with no extra loot or chance to roll hit points. I am wondering if our DM is gonna beef up the encounters. :)


Dendarial the Ken Hunter wrote:

I saw and noted the new hit point post too. I like the new method of giving rolling a try, but not having to live with the result. Quite generous. We get a 25 point build, hero points, the possibility of DM boons for good role play, and better than average hit points.

The game I was in before, that seems to have run out of steam, was a 15 point build with no extra loot or chance to roll hit points. I am wondering if our DM is gonna beef up the encounters. :)

You never know what that rascal is up to. But I wouldn't put anything past him.


Castor I had to sit on my hands to keep from doing it... I'm glad you didn't let me down! :)


GM Captain Trips wrote:
You never know what that rascal is up to. But I wouldn't put anything past him.

Now now, let's not speak ill of the awesome, wonderful, and smashingly elegant GM who, in all of his great generosity, is planning to run this sure to be fantastic game for a group of players.

Flatterer and brown-noser? Me? Of course not. Where would you get that silly idea?

@Mug: Haha, I guess great minds really do think alike.

Liberty's Edge

Castor Antares wrote:

Now now, let's not speak ill of the awesome, wonderful, and smashingly elegant GM who, in all of his great generosity, is planning to run this sure to be fantastic game for a group of players.

Flatterer and brown-noser? Me? Of course not. Where would you get that silly idea?

I KNEW I was doing something wrong! Thanks for the tip :D


Ok, so I have my character built, I decided against bard and went with an Imperious Sorcerer who worships Aroden. I was working on the background, and I lost it right as I was finished, all of it. Hopefully it's still fresh in my mind, but I'm going to beat myself up for not copying the background into a document before attempting to preview it.

For what it's worth, it was roughly seven paragraphs.

Dark Archive

I am hopeful that the unique nature of my paladin will sway the GM in my favor. The kind, benevolent GM. :)


background:
Although born into a branch family of the Lebeda noble line, Winifred's immediate was hardly better off then those around them. Her father, though technically a Noble Scion of the Lebeda family, had fallen out of favor as a result of his marriage to her mother, a Cheliaxian. Winifred did not inherit many physical traits from her Chelish mother, but she did inherit a Chelish mind, a mind of order. Little Winnie's parents quickly learned that in this child's mind, everything had a place and a purpose. Even as a young child, she began to organize everything she could get her hands on, and it seemed that the child saw things not as how they were, but as how they could be.

By the tender age of five, she was already rearranging much of the house and her family's small shop. Much to her parents' surprise, their customers found the changes better, and profits increased, so they tolerated her behavior, after all she wasn't hurting anyone. Before long, she would even take over the bookkeeping and she began telling her father what he needed to procure for the shop and when he needed to procure it. Her parents continued to tolerate it because ultimately it made things easier, more efficient, and more rewarding for them.

But then suddenly, at the age of nine, everything changed. Winifred found herself unable to focus on herself unable to focus on the shop, and had to shift over her duties back to her parents. She began experiencing weird dreams, and the weirdest part, she couldn’t even understand the words that were being spoken in these dreams. So, in an attempt to understand the dreams that had seemingly began to haunt her, she began to write them down, but no matter how much she looked at them, it was just nonsense. Eventually, she had nearly filled up a book of these words, and she decided it was time to get help, so she did the natural thing that any nine year old would do, she went to her mother.

“Where did you get this?” Her mother asked her in surprise as the child showed her the book.

“I wrote it.” Winifred responded simply.

“That’s impossible, this is Azlanti, and you don’t know Azlanti, do you?” The child shook her head prompting her mother to add, “Well then you’re going to have to learn it.”

So her mother used every resource she had in order to procure the necessary resources for Winifred to begin learning Azlanti. She picked up the language quickly, and as expected from someone whose very dreams were in Azlanti, she was a natural. Winnie quickly began to realize why her mother was so adamant about her learning Azlanti, her dreams involved a very important topic to her mother, and indeed many Chelish people, her dreams were about Aroden. As she began to become engrossed in translating these dreams, she slowly realized that the dreams were entering a conclusion, and in time, they ended. By this point, young Winnie believed that she held in her hands the key to discovering what happened to Aroden, and she was convinced of one thing, he wasn’t dead.

However, with the realization of this fact, Winifred, now eleven, realized something else as well, she had during these past two years in fact been maturing as a sorceress, and these dreams, were symptoms of her growing arcane power. At this point however it was too late for the child to change, she had already devoted years of her life to learning about Aroden and the history of man, and she was already irrevocably a follower of Aroden.

For the next several years, Winifred would lock herself in her bedroom, only emerging for food and bathroom breaks, spending most of her waking hours in research and trying to make sense of the dreams that had haunted her dreams and now haunted her memories. She was obsessed with making sense of these words that had occurred to her, and her mother made sure that she was not to be disturbed, because she felt that the child was onto something very important. At the age of seventeen, Winifred finally believed that she was onto something. The key to the information that she possessed, and to finding out what happened to Aroden seemed to lie hidden in the Stolen Lands, and so she would do what she could to reclaim them, in Aroden’s name.

7 Paragraphs, give or take, pretty sure what I wrote before and lost was actually longer though, Appearance and Personality are next.
Edit:
Appearance:
Winifred is a rather short girl, years of staying inside have apparently stunted her growth. Her blonde hair is kept short and mostly ignored aside from proper hygiene. Her blue eyes glimmer with intelligence and radiance, and somehow she has some sort of exotic aura about here that one cannot place.

Personality:
Winifred is very task oriented, and when she puts a task before her, she focuses on it with all of her might. Some might say that she is obsessive compulsive, but she simply believes that anything that is worth doing is worth doing right. She believes in the teachings of Aroden, and that every man woman and child has the chance to be great, if they follow the guidelines that have been laid out for them. She still believes that everything has a place and purpose, but sometimes that place or purpose is not clear.
Both of these are more short and simple, also I believe that her personality shows in her history as well.

Also, Character sheet, I'm in the habit of always doing them on myth-weavers, but I'm sure the GM already expected that from me.


I like your background, Winifred. Good use of the setting to create an original motivation, and nice origin for her Sorcerer magic.


Castor Antares wrote:
I like your background, Winifred. Good use of the setting to create an original motivation, and nice origin for her Sorcerer magic.

Thanks, I liked it better the first time I wrote it though. Also, edited my previous post with appearance, personality, and a link to the character sheet.


Ah, I know that feeling all too well. I actually had the same struggle with my own backstory.


Well, I have Dove more or less finished. This incarnation of her is rather more outgoing than prior ones, but I suppose it works given her higher Charisma score. I ultimately settled on a wolf animal companion. I wanted to try something different from the usual dinosaur/big cat choice most people tend to grab. Aside from being the potential group's tracker so to speak (+9 Survival and an animal companion with ranks in Survival for assistance), she can shift around as needed. Currently, Dove is mostly melee and Cure Light Wounds given her amazing two spell slots, but as she levels up, I can see her shifting to a more caster oriented play style.

In-story, she also has a strange connection to the Fey (Menhir Savant) she is trying to gradually understand. When the top brass of Brevoy began tapping their various druid orders for help on reclaiming the Stolen Lands, Dove's sect picked her to represent them because of her affinity with the Fey who inhabit the area and the lack of such other "experts" in the field amongst their group. Meanwhile, the rest of the Starstriders do what they can to try to keep a civil war from breaking out (or at least minimize the damage if it does).


Hey Trigs!

I expressed my interest in the other thread where you posted a link into this one. I'm just updating to 25pt buy from 20 and then will be all done. :)


Dotting interest! I can almost always post more than once a day


All updated to 25pt buy, so fingers crossed. :)

Also I think myself and Antares came from the other thread who expressed interest, so that's two Clerics applying.

I only saw the thread today, so posted right away.

All information (and there's a lot of it) is in the profile of this alias, and I've broken it down into sections for easy following. :)


I have modified my build with a 25 points base.
all info are in my profile.
I'd like to know how you manage the "poor" trait regarding starting money: i have so far spend less than half of the 150 Gp allowed to reflect the trait.
With the Dm permission, I'd like to change the usual class skill "Knowledge-Nobility" for "Knowledge-Local" to reflect Hadin low extraction


You all are not making this easy anymore. I am shooting for a party of 6, but if you keep it up I'm going to have to figure out how to have a party of 12. Making up my mind is going to be absolutely terrible.

Liberty's Edge

Clearly it's a sign you should run two games at the same time as a party of 12 in one game would get horribly unwieldy.

Oh, and I'm getting in on the applicant listing :D

Applicants:

Wetscale - Lizardfolk Flowing Monk
Castor Antares - Half-Elf Cleric of Desna
Cedric - Human Paladin
Kurgan Grimtooth - Half-Orc Rogue
Rufus Fitzroi - Cavalier (Standard Bearer)
Jerrin Jain - Human Bard (Detective)
Brom Wolven - Human Barbarian (Scarred Rager)
Valymer Allariss - Elven Fighter
Cappi Brightonspinner - Halfling Rogue (Filcher/Knife Master)
Nidoran Duran - Dotting (Druid?)
Vors Garess - Human Barbarian (Invulnerable Rager)
Oterisk - Dotting (Draconic Sorcer?)
Dove Starstrider - Human Druid (Menhir Savant)
Norean Medvyed - Human Enchanter
Dareon Lebeda - Human Wizard (transmuter)
Winifred Lebeda - Dotting
WhtKnt - Half-Orc Paladin (Shining Knight)
Theod Garess - Human Ranger (Infiltrator, Dungeon Rover)
Dendarial - Elven Ranger
Anais - Aasimar Witch
Will Thatcher - Human Bard
Artos Melena - Human Bard
Keldrianne - Human Ranger
Hadin Cassoren - Human Paladin
Lucius Baradain - Human Fighter
Winifred Lebeda - Human Sorcerer
Lelouch Vi Orlovsky - Human Cleric
Hadin Cassoren - Human Paladin

-------------
Brief and imperfect overview of what's been submitted thus far, acknowledging that a lot of this has to do with player preference.

Front
Monk
Paladin x4
Cavalier
Barbarian x2
Fighter x2
Ranger (melee)

Range
Ranger x2

Skills
Rogue x2
Bard x3

Divine
Cleric x2
Druid

Arcane
Enchanter
Witch
Wizard
Sorcerer

Undecided
3


Well, according to the Player's Guide, there are 11 leadership positions in the kingdom (including King/Queen)...

Dotting. Not sure I'll be able to get something up before the deadline, but I'll give it a try.

I'm in a modified E6 Kingmaker/Crimson Throne mashup at the moment, but it moves at a fairly sedate pace, and I don't know what comes from where and what's custom.


While twelve players in a game is a terrible idea from a schedule/postrate standpoint, It's interestig to note that according to the kingdom building rules on the pfsrd (from ultimate campaigns) there's 14 different leadership positions. Three of these are not really neccesary (the consort, viceroy and heir) but with either a consort or two rulers, there's actually positions for twelve characters.

Edit: On a side note, when are you closing submissions and deciding on players?


GM Captain Trips wrote:


I'll probably recruit through the weekend, and make a final choice either Monday or Tuesday of next week. I'll ramp things up with the chosen that week and we will begin the following Monday most likely.

The suspense! :-D


Mug wrote:


The suspense! :-D

Thank you. I clearly failed a perception check there.


You're quite welcome. I only knew because I asked that very question earlier.


Dove Starstrider wrote:

Well, I have Dove more or less finished. This incarnation of her is rather more outgoing than prior ones, but I suppose it works given her higher Charisma score. I ultimately settled on a wolf animal companion. I wanted to try something different from the usual dinosaur/big cat choice most people tend to grab. Aside from being the potential group's tracker so to speak (+9 Survival and an animal companion with ranks in Survival for assistance), she can shift around as needed. Currently, Dove is mostly melee and Cure Light Wounds given her amazing two spell slots, but as she levels up, I can see her shifting to a more caster oriented play style.

In-story, she also has a strange connection to the Fey (Menhir Savant) she is trying to gradually understand. When the top brass of Brevoy began tapping their various druid orders for help on reclaiming the Stolen Lands, Dove's sect picked her to represent them because of her affinity with the Fey who inhabit the area and the lack of such other "experts" in the field amongst their group. Meanwhile, the rest of the Starstriders do what they can to try to keep a civil war from breaking out (or at least minimize the damage if it does).

Forgot to mention my posting habits. I am new on the forums, and I am only now applying to PbP, so I really don't have a track record. However, to be honest, I don't see any reason why I would not be able to post at least once per day. Normally, I could probably post at least a couple or three.

Scarab Sages

I'm not super familiar with Kingmaker but have wanted to play for some time, especially with Pathfinder Online being based in the River Kingdoms. Something that might be interesting is if instead of twelve players in one game, while running two separate games of 6 either have them actually working against each other or maybe eventually merge them together when it gets closer to the kingdom building aspects.

In any case I am running 4 (I know, I'm crazy...) Rise of the Runelord PbP games concurrently. It really isn't too bad to manage since the prep is mostly the same whether you run one or 4 and you can do a lot of copy pasting while just adding/removing/changing pieces to keep it relevant an RP appropriate for a particular group. As an aside you would potentially end up doing some merging anyways. I started out with 24 players in all and I'm currently at 19 with dropouts and no shows. Still enough for 4 groups but getting awfully close to merging.


That's quite the list there Will!

Also, did you get the name "Will Thatcher" from A Knight's Tale? :p

I had a look at your build and it's nothing like the character, but hey, names can come from anywhere. "Sir Ulllllllllllllllrich Von Lichtenstein!"

From the little I've played of Kingmaker, two groups of six could actually work and would make for an interesting campaign, but it would also be pretty heavy on the GM to keep track of everything, so I see that as unlikely. However, if the GM loves the idea, I'd be happily proven wrong. :)

Looks like a lot of us are really hoping to get in, and with the amount of applications, who knows what kind of party those of us playing will end up in!

I'll be constantly checking up on this thread, hoping for the best!


Lelouch, I'm going to take a guess and say you're a big Code Geass fan. :P

So many applicants. I have no idea what the end party will look like, but it's bound to be a fun one, with so many people to pick from.

Who knows, we might see groups C and D some time soon...

Good luck to everyone in the running!

I'll be playing some tabletop pathfinder with my group today, but I'll probably still be keeping an eye on the thread.

Gestalt Hobgoblin Rogue/Monk, here I come. (It's a pretty goofy side-campaign while our usual DM isn't available.)


Haha, I sure am!

I wish I could play tabletop. Sadly there are no local GM's currently running anything, and there are only 2 near me anyway. :(


Here, it's just me and my group running some games amongst us.


OK. I've decided upon an Air Elementalist Wizard with the Noble Born (Orlovsky) campaign trait. I see the Eagle's Watch and it seems like a good place for such a wizard to grow up and be trained.

I don't have much time right now, but I'll try to put a submission together by tomorrow.


I didn't get put on Will Thatcher's list but I am very interested! I love this character and can't wait to try him out, I have never played a druid before.


Okay, Oterisk here. This guy started as a Kobold Draconic sorcerer, but I left that idea, ran around bard and then Lore Oracle jumped back into sorcerer and ended up doing an elven wizard on a dare. I even got to use an old avatar name from a defunct Serpent's Skull Character.

Ecclectic? Probably. But my character is done, and I feel darn good about it.

Edit: Posting schedule is very regular, I've been a staple on the boards for over two years. I've been personally playing for 17 years starting with 2nd edition, Marvel Superheroes, Star Wars (d6 version), and Tales of the Floating Vagabond (even fun when sober).

I've appreciated Trips' style, having just begun our second PFS PBP together. Whoever makes it into this one doesn't have to worry about not having a good time unless they drop the ball themselves.


With 29 applicants, many of which are absolutely fantastic, I'm having a hard time deciding how to do this. I'm trying to figure out just how feasible it is to try and run two groups through this, not as two different campaigns, but as a team of adventurers. The mechanics makes sense, as not all mercenary companies or adventuring groups are limited to 4-6 members. Pathfinders, Aspis, Harpers (yea, Forgotten Realms, sue me), etc. are all groups that are far beyond the standard small size. So in my head it is possible. And with 14 positions within the kingdom, there is room for everyone, but only one (or two via romance) ruler.

Where I'm stumbling is figuring out the logistics of running two groups. I'm giving it thought, as to try and include as many of these great applicants as possible. Here are some thoughts:

- Games run as "scenarios" for a group. All chosen members of the "adventuring company" have a home thread. When it comes time to head out and explore/solve a problem/make contacts/etc. a group is chosen from the 12 members. That becomes "group A". The remaining party is group B and they work on another assignment/issue. At the end, the two groups meet back up and pool resources, sell, mingle, so on, until the next assignment/task. When kingdom management comes around, all players participate. This method would allow it so that all 12 players would intermingle with each other, groups wouldn't be static, and everyone would play with everyone else at some point. Diplomatic mission? Send the diplomacy experts. Dungeon crawl? Send those best suited for it. Covert mission? Send the stealthy folks. This concept has me really thinking. This type of game would be far more custom and sandbox like. I'd have a lot of extra work to do.

- Group A are the "good guys" and group B are the "bad guys". No direct conflict happens between the parties, but they stir trouble for each other and try to undermine the progress of each other through influence of native folk in the River Kingdoms, trade route sabotage, etc. This fits in to the storyline for the most part, it just takes it to a whole new level.

- Two different campaigns. My least favorite idea. Mainly because kingdom management is a pain in the rear. Doing it twice would stink.

So, based on all of that, lets have some feedback. What do folks think?


I like the options from best to worst as you presented them. Having a fellowship of 12 players striking out to the wilds and forming a kingdom with a vast pool of talents does sound enticing.


I'd go for options 1 or 3, and I have a spreadsheet that helps with our kingdom management for my home game that I'm willing to share. I'm sure I could port it over to googledocs and make it so anyone could view it at any time.

Edit: on further reflection, I do like the first one the best. I also like the idea of having more than one thing happening at a time, and if people even die or drop out, there's a good chunk of reserves that can keep it going.


Hmm. Tough decision. I would accept any of the three (What can I say? I'm desperate. There's no Roleplaying group I can attaend round here and with my responsibilities I would find it difficult to attend one of there was).

I've been in groups where things degenerate into a rivalry - Not my normal style but it can be fun. I would even go so far as to say that my character would feel that it is his duty to spoil opponents trade routes so as to maintain a monopoly for House Lebeda.

I quite like the idea of two groups working together at different tasks, though who would have the final say on which character went with which group?

and Two campaigns would mean I would play in one of them, which is (from my point of view) what I signed up for. Personally, I think it would be too much work for one GM.

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