Looks really good so far. Maybe i would include Half-elves and Skinwalkers, especialy Coldborn and Ragebred for Berserkers. For Classes i would include the Bard, the Warpriest and the maybe the Arcanist. The Occultist, Inquisitor and the Summoner could be also good additions. For the Deitys i would take a look for the Dwarves and Giants too. For the big players this comes in my mind: Abbadar
Funny i think maybe the Orc Pantheon would also be a nice addition for some ruthless vikings. And some Empyreal Lords fit great like Tolc, Pulura, Immonhiel or Cernunnos. There are some good traits in Reign of Winter Players Guide and good stuff in People of the North.
Ryan Freire wrote: The GM's only job is to make a fun game Rhedyn. If their interpretation invalidates an entire core class that countless others have no problem running for or with, its their interpretation that's skewed not the class. Fun for ALL people on the table and not only the Paladin! And problem childs like Kender or Malcavians are core in other games too so thats not realy an argument.
Thanks for all the replys. willuwontu wrote: Also why is this in rules questions, and not GD? Ring_of_Gyges wrote:
Sorry but i'm not native english speaking so this might be a better title for the thread. ^^ And i'm mostly interested in the rules part. So the mechanics for the Iridian Fold are open to any gender thanks of the Iridian Choir. The Purity of Violence wrote: OP, what do you think you are missing??? Any other gender related rules. I must confess that i don't like restrictions cause of this but if are some i prefer it on both or more sides.
Maybe a Child of Acavna and Amaznen?! It's a cool fighter archetype with a little magic... And i second the Hexcrafter Magus...it's great!
I would mention the Shaman here. His Spirits and Hexes make him very versatile and compared to a Witch he can survive an Inn-Fight. He can be a healer with Life Spirit or a decent blaster with Flame Spirit.
Buff or debuff with Hexes.
But a lot of Divine Spellcasters are very good in this stuff.
Stephen Ede wrote:
Normaly no Wizard/Witch/Shaman etc pays for his first level familiar, but if you want it with his cost you can go with THIS! Remember, the cost is for creation.
And for Sorcerers, Wizards and Arcanists is the Repair Undead spell a good option!
The Darakhul from Kobold Press are cool PC Ghuls! lemeres wrote:
Not to mention the Oracle, Witch or Shaman with no allignment restrictions....
Yeah, an elf! Some folk would ask why not a human but something nearly immortal or longliving, awesome magic potential, great weapons just by race, immunity to some spells and abilltys and thin and pale.... Oh wait, seems like elves are daylight vampires without the weaknesses... ;-) Why make differences between fantasy creatures? For me its a matter of taste!
I'm still think a cleric for a deitiy of theives, more specified trickery works best to cover the 4 D&D core classes. A cleric can cast spells up to 9, can stand a fight through armor an 3/4 BAB and heal.... Take a neutral deity with the Trickery domain gives him some rogue abilitys. But maybe it's better to make a true neutral seperatist for the full cleric spell list with primäry Animal domain/Trickery to cover nature treats a little bit and have a meat shield in his AC. Your opponents use magic?
You lose your magic?
Got wounded, deleveled, poisened or infected?
You have to sneak?
You need an army?
Facing?
Can do no more harm?!? Don't forget it's a world with magic/necromany and ghosts, wights, revenants and countles other options of returning nightmares so it's imho the best choice to kill only if it's neccessary! And even villains and monsters doesn't exists in a vacuum.
About FrostineVital Stats:
HP: 17 (3 FC)
Height: 5'6" Weight: 115 lbs. Speed: 30 ft. Traits:
Strength Foretold (Magic): Once per day as a free action, you gain a +1 trait bonus to the DC of the saving throw of one of your bonus bloodline spells.
Rich Parents (Social): Your starting wealth increases to 900 gp. Trained Skills:
Bluff +8 (+3 class mod +1 rank +4 mod)
Diplomacy +7 (+3 rank +4 mod) Intimidate +9 (+3 class skill +2 rank +4 mod) Perception +5 (+4 rank +1 mod) Survival +8 (+3 class skill +4 rank +1 mod) Feats:
Eschew Materials: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.
Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Rapid Reload: The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or one-handed firearm), or a standard action (two-handed firearm). Reloading a crossbow or firearm still provokes attacks of opportunity. If you have selected this feat for a hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow Bloodline:
Bloodline Arcana:
Whenever you cast a spell with the cold descriptor, you may select one target of the spell to be slowed (as the spell) for 1 round. A Fortitude save (DC 10 + the level of cold spell + your Charisma modifier) negates the effect. Bloodline Powers: Cold Steel (Sp): At 1st level, you can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it the frost property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). Icewalker (Ex): At 3rd level, you gain resist cold 5 and can move across snow and icy surfaces without penalty and without leaving tracks. At 9th level, you gain resist cold 10 and can climb icy surfaces as if using spider climb. Spells:
0-level: Detect Magic, Mending, Prestidigitation, Ray of Frost, Read Magic, Resistance
1st level (7/day): Color Spray, Icicle Dagger, Magic Missle, Gravity Bow (bolts deal 1d10) 2nd level (4/day): Stone Call (2d6 40ft radiusx20ft high range:140 ft) Combat:
BAB +2, CMB +1 CMD 13
Ranged Spell +6 (+7 within 30 ft.) Icicle Dagger +3 attack, 1d4+1 cold damage 19-20/x2 Masterwork Light Crossbow +8 attack, 1d8+1 damage 19-20/x2, 80 ft. range Equipment and Possessions:
Masterwork Light Crossbow 28 bolts Sorcerer's Kit: This kit includes a masterwork backpack, a bedroll, a belt pouch, a blanket, a flint and steel, an iron pot, a mess kit, soap, trail rations (4 days), and a waterskin. Amulet of Natural Armor +1. Cloak of resistance +1 Cold Weather Outfit: This outfit is designed for mountaineering or hunting and traveling in icy climates. It includes a coat of wool or thick animal fur, a linen shirt, a wool cap, a heavy cloak, a heavy skirt or pants, and waterproof leather boots. In some regions, the outfit may be composed primarily of fur and animal pelts. This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather. Sleeves of Many Garments: These translucent cloth tubes easily fit over their wearer's arms. The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other nonmagical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. When she removes the sleeves, her clothes revert to their original form. 325 gp 6 sp Appearance:
Starting out this is what Frostine looks like. She's just a 5'6" girl with long light blond hair and eyes that are a bright shade of blue. Her eyes are bright with wonder and youth, but there is a vulnerability that she tries desperately to hide. Her skin is fair and soft, as if not exposed much to the elements. Though fair, her skin looks as if she had recently been exposed to sun since it looks slightly darker in some places than others. She wears layers of clothing to try and hide as much of her appearance as possible. Only those who try to observe could notice the subtle variations in skin tone. Her cheeks remain rosey, and her lips have a pinkish tint to them as well. To the casual observer she's nothing more than another traveler, and that's as is should be...at least for now. Backstory:
I was born on the 5th of Forgefire to King Reginald and Queen Lorraine of the Kingdom of Kaerndal in the southern region of Odenheim. As I started growing it was very apparent that I was different from the other children in the surrounding area. A strange blue birthmark adorned my forehead and things just started happening that I couldn't explain. A patch of frozen ice here, a bowl of frozen fruit there...nothing major, nothing dangerous....but, people tend to fear what they don't understand and it didn't take long for word of the King's "cursed" daughter to spread.
One year my parents allowed me to go with them to a music festival in a town called Whistledown in the southern region of East Alairion. There were so many people and I was only six years old at the time....but, there are two things I distinctly remember about that time. The delicious sweets and meeting Goldi or Sugarsnap as she called herself. It was while at the Jolly Halfling Inn one evening that I met her. Father was more than impressed with the knowledge of food and wines that Sugar's pa exhibited and was raving about them. I was trying to hide from all the people underneath one of the tables when Sugar found me. Somehow, for some reason she just made me feel so calm. She told me stories that her own pa told her and about all these strange and wonderful lands. After that I all but clung to her which blew my parents away. No one in their kingdom could figure out how to deal with me or my "unique" problem. The rumors of me never seemed to bother Sugar and we became such friends. We spent as much time with each other as possible, either at my parents castle or at the Jolly Halfling. Those were the best years of my life. Then my world just sort of fell apart. One week before my 17th birthday my father came to me and told me I would be marrying some viking Prince from the Northern region after my birthday. I was devastated, and all I could do was nod my head. Feeling numb I went back to my room. I already knew Sugar and her pa would be coming with the newest supply of wine and to discuss plans for my birthday...but, it appeared for my wedding to someone I had never even met as well. Not knowing what else to do I laid down on my bed and cried while I waited for my friend to arrive. |
