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![]() Looks really good so far. Maybe i would include Half-elves and Skinwalkers, especialy Coldborn and Ragebred for Berserkers. For Classes i would include the Bard, the Warpriest and the maybe the Arcanist. The Occultist, Inquisitor and the Summoner could be also good additions. For the Deitys i would take a look for the Dwarves and Giants too. For the big players this comes in my mind: Abbadar
Funny i think maybe the Orc Pantheon would also be a nice addition for some ruthless vikings. And some Empyreal Lords fit great like Tolc, Pulura, Immonhiel or Cernunnos. There are some good traits in Reign of Winter Players Guide and good stuff in People of the North. ![]()
![]() Ryan Freire wrote: The GM's only job is to make a fun game Rhedyn. If their interpretation invalidates an entire core class that countless others have no problem running for or with, its their interpretation that's skewed not the class. Fun for ALL people on the table and not only the Paladin! And problem childs like Kender or Malcavians are core in other games too so thats not realy an argument.
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![]() Thanks for all the replys. willuwontu wrote: Also why is this in rules questions, and not GD? Ring_of_Gyges wrote:
Sorry but i'm not native english speaking so this might be a better title for the thread. ^^ And i'm mostly interested in the rules part. So the mechanics for the Iridian Fold are open to any gender thanks of the Iridian Choir. The Purity of Violence wrote: OP, what do you think you are missing??? Any other gender related rules. I must confess that i don't like restrictions cause of this but if are some i prefer it on both or more sides. ![]()
![]() Maybe a Child of Acavna and Amaznen?! It's a cool fighter archetype with a little magic... And i second the Hexcrafter Magus...it's great! ![]()
![]() I would mention the Shaman here. His Spirits and Hexes make him very versatile and compared to a Witch he can survive an Inn-Fight. He can be a healer with Life Spirit or a decent blaster with Flame Spirit.
Buff or debuff with Hexes.
But a lot of Divine Spellcasters are very good in this stuff. ![]()
![]() Stephen Ede wrote:
Normaly no Wizard/Witch/Shaman etc pays for his first level familiar, but if you want it with his cost you can go with THIS! Remember, the cost is for creation. ![]()
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![]() And for Sorcerers, Wizards and Arcanists is the Repair Undead spell a good option! ![]()
![]() The Darakhul from Kobold Press are cool PC Ghuls! lemeres wrote:
Not to mention the Oracle, Witch or Shaman with no allignment restrictions.... ![]()
![]() Yeah, an elf! Some folk would ask why not a human but something nearly immortal or longliving, awesome magic potential, great weapons just by race, immunity to some spells and abilltys and thin and pale.... Oh wait, seems like elves are daylight vampires without the weaknesses... ;-) Why make differences between fantasy creatures? For me its a matter of taste! ![]()
![]() I'm still think a cleric for a deitiy of theives, more specified trickery works best to cover the 4 D&D core classes. A cleric can cast spells up to 9, can stand a fight through armor an 3/4 BAB and heal.... Take a neutral deity with the Trickery domain gives him some rogue abilitys. But maybe it's better to make a true neutral seperatist for the full cleric spell list with primäry Animal domain/Trickery to cover nature treats a little bit and have a meat shield in his AC. Your opponents use magic?
You lose your magic?
Got wounded, deleveled, poisened or infected?
You have to sneak?
You need an army?
Facing?
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![]() Can do no more harm?!? Don't forget it's a world with magic/necromany and ghosts, wights, revenants and countles other options of returning nightmares so it's imho the best choice to kill only if it's neccessary! And even villains and monsters doesn't exists in a vacuum.
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