Goladryth

Bearserk's page

Organized Play Member. 259 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


The Exchange

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Gathlain also have no Str penalty.

The Exchange

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Get a Druid with the Vulture Domain.
Kill people than cast Reincarnate and hope for good rolls.
Repeat.

^^

The Exchange

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Looks really good so far.

Maybe i would include Half-elves and Skinwalkers, especialy Coldborn and Ragebred for Berserkers.

For Classes i would include the Bard, the Warpriest and the maybe the Arcanist.

The Occultist, Inquisitor and the Summoner could be also good additions.

For the Deitys i would take a look for the Dwarves and Giants too.

For the big players this comes in my mind:

Abbadar
Torag
Cayden Cailean
Besmara
Desna
Erastil
Gorum
Gozreh
Shelyn
Rovagug
Urgathoa
Kurgess
Dahak

Funny i think maybe the Orc Pantheon would also be a nice addition for some ruthless vikings.

And some Empyreal Lords fit great like Tolc, Pulura, Immonhiel or Cernunnos.

There are some good traits in Reign of Winter Players Guide and good stuff in People of the North.

The Exchange

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Depends on adventure GM and Group but i would say Bard!.

Shaman or Spirit Guide Oracle are ollow ups!

The Exchange

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Like i mentioned in another thread don't forget that even the Forgotten Realms had the CG Godess Eilistraee for good drow.

Drizzt was not the only one!

But some like it simple and that's okay too.

The Exchange

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Shaman and Druid.
Versatile and stuff like Hexes or Wildshape are so much fun.

Followed by Cleric and Inquisitor but Oracle and Hunter are close.
Never played a Warpriest but the Sacred Fist is appealing.

Ranger is nice but i prefer healers over fighters.
Paladin is nearly out of play.

The Exchange

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Ryan Freire wrote:
The GM's only job is to make a fun game Rhedyn. If their interpretation invalidates an entire core class that countless others have no problem running for or with, its their interpretation that's skewed not the class.

Fun for ALL people on the table and not only the Paladin!

And problem childs like Kender or Malcavians are core in other games too so thats not realy an argument.
A mistake by tradition is still a mistake imho.

The Exchange

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Another good option is a Shaman with the Life Spirit.
The Healing Hex on level 2 can expand youre cures on large groups a lot.

The Exchange

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avr wrote:
Dragon78 wrote:

Undeath to death isn't bad but it has a costly material component:(

Well, undead of 9 HD or less aren't major opponents by the time you're high enough level to cast it. It kind of is bad.

Word!!!!

The Exchange

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Thanks for all the replys.

willuwontu wrote:
Also why is this in rules questions, and not GD?
Ring_of_Gyges wrote:

I'm pretty hazy on where different threads go but "Which mechanical options are limited to one gender or the other?" sounds like a rules question to me.

.....

Sorry but i'm not native english speaking so this might be a better title for the thread. ^^

And i'm mostly interested in the rules part.

So the mechanics for the Iridian Fold are open to any gender thanks of the Iridian Choir.

The Purity of Violence wrote:
OP, what do you think you are missing???

Any other gender related rules.

I must confess that i don't like restrictions cause of this but if are some i prefer it on both or more sides.

The Exchange

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We have an all female PC race with the Changelings.
We got a deity only for women with Gyronna.
We got a Prestige Class with the Sanguine Angel only for females...

Do exist some opposite stuff?

A playable all male race or class?

Did i miss something?

The Exchange

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Damn.

Rest or unrest as you like...

The Exchange

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feytharn wrote:
Sadly I overslept due to being sick and didn't watcht the parliaments session, it is done. German Bundestag voted for gay marriage - there might be some hurdles left, but a very important step is done :-)

Even if i'm not a fan of marriage this was about time...

The Exchange

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The chance to play romantic vampires brought a lot of female players to the tables in the nineties...
^^

The Exchange

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Make a discussion about the meanings of alignments...... ^^

The Exchange

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Kick the Alignment System!

It's not worth the trouble!

The Exchange

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Maybe a Child of Acavna and Amaznen?!

It's a cool fighter archetype with a little magic...

And i second the Hexcrafter Magus...it's great!

The Exchange

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What about the Sacred Fist Warpriest?

The Exchange

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Someone have to say it....

Beauty....Eye....Beholder..... ^^

The Exchange

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Crystal Frasier wrote:


We've taken some steps to correct problematic elements of the lashunta for Starfinder.

But please, not in the elven way...there are a lot to much of these dexterity races out there!

I like the male Lashunta cause they aren't dumb and don't look like typical models...

The Exchange

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I would mention the Shaman here.

His Spirits and Hexes make him very versatile and compared to a Witch he can survive an Inn-Fight.

He can be a healer with Life Spirit or a decent blaster with Flame Spirit.
Even better with Fluid Magic ore the Arcane spells from Lore...

Buff or debuff with Hexes.
And so on....

But a lot of Divine Spellcasters are very good in this stuff.

The Exchange

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Stephen Ede wrote:


To be fair, no 1st level character is going to have a Ioun Wyrd as a familiar unless the GM has been extraordinarily kind with starting cash.
1500 GP + the cost of 1 active Gem to make.

Normaly no Wizard/Witch/Shaman etc pays for his first level familiar, but if you want it with his cost you can go with THIS!

Remember, the cost is for creation.

The Exchange

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Anyone and Socothbenoth .....in disguise ^^

The Exchange

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In Taldor some rich kids can learn 1 or 2 cantrips regardless of class...

Wealthy Dabbler

The Exchange

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And for Sorcerers, Wizards and Arcanists is the Repair Undead spell a good option!

The Exchange

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The Darakhul from Kobold Press are cool PC Ghuls!

lemeres wrote:
KM WolfMaw wrote:
andygal wrote:
Inflict wounds spells do not have the evil descriptor for the record.
Using it to hurt the living kinda does... and not that many classes have access to it.

Clerics have it, and they are a both a common class and the one many people go to for healing anyway. You just need a cleric of a neutral god or an evil god. Asmodeus seems like a go to for this, since he is an evil god with a fairly public church.

.....

Not to mention the Oracle, Witch or Shaman with no allignment restrictions....

The Exchange

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Java Man wrote:
I've never heard of a lich moping and whining about his fate, vampires on the other hand...

If i'm remember correctly there was a bard lich in Ravenloft of that kind....

The Exchange

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Hentai Kamen - awesome japanese super-heroe movie

A lot movies from TROMA like Toxic Avenger or Poultrygeist....the best chicken-zombie-musical i ever watched. ^^

The Exchange

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...i'l be a magical healer and a goodhearted monster!

The Exchange

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What about Ju Ju Zombies?

And if there is an option for 3.Party/old D&D stuff maybe the Necropolitan from the Libris Mortis is a good choice.

Or start with an awesome Darakhul!

The Exchange

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I like the band world tour with a bunch of bards!

Thanks to the archetypes there is so much fun!

The Exchange

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Yeah, an elf!

Some folk would ask why not a human but something nearly immortal or longliving, awesome magic potential, great weapons just by race, immunity to some spells and abilltys and thin and pale....

Oh wait, seems like elves are daylight vampires without the weaknesses... ;-)

Why make differences between fantasy creatures?

For me its a matter of taste!

The Exchange

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Drahliana Moonrunner wrote:

...

1. Are you looking to play an undead character because it's edgy? If so, you're about a decade too late.

LOL

What you asking people who play fighters, wizards, clerics and rogues?
Same for elves, dwarves and halflings?
Their 4 decades to late or what?!? ^^

The Exchange

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If you say Drizzt you also have to say Elistraee.

The CG Godess of good Drows!

I'm sure that she had more than 1 follower. ^^

And a freewilled undead can choose his path....but have to fight his urges.

The Exchange

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I'm still think a cleric for a deitiy of theives, more specified trickery works best to cover the 4 D&D core classes.

A cleric can cast spells up to 9, can stand a fight through armor an 3/4 BAB and heal....

Take a neutral deity with the Trickery domain gives him some rogue abilitys.

But maybe it's better to make a true neutral seperatist for the full cleric spell list with primäry Animal domain/Trickery to cover nature treats a little bit and have a meat shield in his AC.

Your opponents use magic?
Dispel it!

You lose your magic?
Fight with your AC!

Got wounded, deleveled, poisened or infected?
Heal and restore!

You have to sneak?
Use Trickery domain!

You need an army?
Summon monsters or create undead!

Facing?
Hope your MAD cleric got some Charisma for channel! ^^

The Exchange

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Lol ^^

I'm imagine an evil wizard who call evil outsiders a lot to serve him.
Let's say a PRC Diabolist in training.
I know some Good spells i would use to protect me...

The Exchange

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Don't think Tolkien!

Half-elves are one of the core MAJOR races!

This means there are a lot of them!

Even the Mordantspire elves go an produce half-elves!

All other is a question of the region!

The Exchange

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Yeah, the hundreds of roleplying games without an alignment system must be unplayable.... ^^

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Can do no more harm?!?

Don't forget it's a world with magic/necromany and ghosts, wights, revenants and countles other options of returning nightmares so it's imho the best choice to kill only if it's neccessary!

And even villains and monsters doesn't exists in a vacuum.
Revenge can be a powerfull motivation.

The Exchange

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Spontaneus Druid!

The Exchange

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Nemret Noktoria

Geb

Nidal

The Exchange

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With the right inquisition u can dump cha and still be face with wisdom thats also important for spellcasting and perception.

The Exchange

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Take the deal!

If divine spellcasting, i choose Shaman (followed by Druid or Oracle).
If arcane, i choose White Mage Arcanist or Witch.

Undead immortality isn't fun under edicts...

Full Name

Frostine

Race

Human

Classes/Levels

Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Gender

F

Size

Medium

Age

17 (5th of Forgefire)

Special Abilities

Bloodline (Boreal)

Alignment

CG

Deity

Desna

Location

Frijia

Languages

Common, Halfling

Strength 10
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 12
Charisma 18

About Frostine

Vital Stats:
HP: 17 (3 FC)
Height: 5'6"
Weight: 115 lbs.
Speed: 30 ft.

Traits:
Strength Foretold (Magic): Once per day as a free action, you gain a +1 trait bonus to the DC of the saving throw of one of your bonus bloodline spells.

Rich Parents (Social): Your starting wealth increases to 900 gp.

Trained Skills:
Bluff +8 (+3 class mod +1 rank +4 mod)
Diplomacy +7 (+3 rank +4 mod)
Intimidate +9 (+3 class skill +2 rank +4 mod)
Perception +5 (+4 rank +1 mod)
Survival +8 (+3 class skill +4 rank +1 mod)

Feats:
Eschew Materials: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.

Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Rapid Reload: The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or one-handed firearm), or a standard action (two-handed firearm). Reloading a crossbow or firearm still provokes attacks of opportunity. If you have selected this feat for a hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow

Bloodline:
Bloodline Arcana:

Whenever you cast a spell with the cold descriptor, you may select one target of the spell to be slowed (as the spell) for 1 round. A Fortitude save (DC 10 + the level of cold spell + your Charisma modifier) negates the effect.

Bloodline Powers:

Cold Steel (Sp): At 1st level, you can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it the frost property for a number of rounds equal to 1/2 your sorcerer level (minimum 1).

Icewalker (Ex): At 3rd level, you gain resist cold 5 and can move across snow and icy surfaces without penalty and without leaving tracks. At 9th level, you gain resist cold 10 and can climb icy surfaces as if using spider climb.

Spells:
0-level: Detect Magic, Mending, Prestidigitation, Ray of Frost, Read Magic, Resistance
1st level (7/day): Color Spray, Icicle Dagger, Magic Missle, Gravity Bow (bolts deal 1d10)
2nd level (4/day): Stone Call (2d6 40ft radiusx20ft high range:140 ft)

Combat:
BAB +2, CMB +1 CMD 13
Ranged Spell +6 (+7 within 30 ft.)
Icicle Dagger +3 attack, 1d4+1 cold damage 19-20/x2
Masterwork Light Crossbow +8 attack, 1d8+1 damage 19-20/x2, 80 ft. range

Equipment and Possessions:

Masterwork Light Crossbow
28 bolts

Sorcerer's Kit: This kit includes a masterwork backpack, a bedroll, a belt pouch, a blanket, a flint and steel, an iron pot, a mess kit, soap, trail rations (4 days), and a waterskin. Amulet of Natural Armor +1. Cloak of resistance +1

Cold Weather Outfit: This outfit is designed for mountaineering or hunting and traveling in icy climates. It includes a coat of wool or thick animal fur, a linen shirt, a wool cap, a heavy cloak, a heavy skirt or pants, and waterproof leather boots. In some regions, the outfit may be composed primarily of fur and animal pelts. This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.

Sleeves of Many Garments: These translucent cloth tubes easily fit over their wearer's arms. The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other nonmagical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. When she removes the sleeves, her clothes revert to their original form.

325 gp 6 sp

Appearance:
Starting out this is what Frostine looks like. She's just a 5'6" girl with long light blond hair and eyes that are a bright shade of blue. Her eyes are bright with wonder and youth, but there is a vulnerability that she tries desperately to hide. Her skin is fair and soft, as if not exposed much to the elements. Though fair, her skin looks as if she had recently been exposed to sun since it looks slightly darker in some places than others. She wears layers of clothing to try and hide as much of her appearance as possible. Only those who try to observe could notice the subtle variations in skin tone. Her cheeks remain rosey, and her lips have a pinkish tint to them as well. To the casual observer she's nothing more than another traveler, and that's as is should be...at least for now.

Backstory:
I was born on the 5th of Forgefire to King Reginald and Queen Lorraine of the Kingdom of Kaerndal in the southern region of Odenheim. As I started growing it was very apparent that I was different from the other children in the surrounding area. A strange blue birthmark adorned my forehead and things just started happening that I couldn't explain. A patch of frozen ice here, a bowl of frozen fruit there...nothing major, nothing dangerous....but, people tend to fear what they don't understand and it didn't take long for word of the King's "cursed" daughter to spread.
One year my parents allowed me to go with them to a music festival in a town called Whistledown in the southern region of East Alairion. There were so many people and I was only six years old at the time....but, there are two things I distinctly remember about that time. The delicious sweets and meeting Goldi or Sugarsnap as she called herself. It was while at the Jolly Halfling Inn one evening that I met her.
Father was more than impressed with the knowledge of food and wines that Sugar's pa exhibited and was raving about them. I was trying to hide from all the people underneath one of the tables when Sugar found me. Somehow, for some reason she just made me feel so calm. She told me stories that her own pa told her and about all these strange and wonderful lands. After that I all but clung to her which blew my parents away. No one in their kingdom could figure out how to deal with me or my "unique" problem. The rumors of me never seemed to bother Sugar and we became such friends. We spent as much time with each other as possible, either at my parents castle or at the Jolly Halfling. Those were the best years of my life.
Then my world just sort of fell apart. One week before my 17th birthday my father came to me and told me I would be marrying some viking Prince from the Northern region after my birthday. I was devastated, and all I could do was nod my head. Feeling numb I went back to my room. I already knew Sugar and her pa would be coming with the newest supply of wine and to discuss plans for my birthday...but, it appeared for my wedding to someone I had never even met as well. Not knowing what else to do I laid down on my bed and cried while I waited for my friend to arrive.