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So i played with your -3/3/6/9/13 and charted it into a excel i created to play with this and for the most part it sits similar to mine except in the outlier areas of L vs U or L vs T. If your attacker is U and the defender L by your array, then the chance to hit is -55% or a 32+ required to roll. with mine a U can still hit a L but he needs a 26+ or -25 % chance so he needs stats or buffs to achieve it and that's assuming the defender doesn't have buffs. I feel yours has to much distance between the high end and the lower ends turning the few classes with L defense or attack into powerhouses where as classes like barbarian who cap at E would be to far behind.
I also feel as T is the default you have basic training in it should always be lvl or half lvl +0.
I tried to get pictures of the spreadsheet but i don't know how to upload it.