Seltyiel

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Pathfinder LO Special Edition, PF Special Edition Subscriber. 13 posts. No reviews. No lists. No wishlists.



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Pathfinder LO Special Edition, PF Special Edition Subscriber

So i played with your -3/3/6/9/13 and charted it into a excel i created to play with this and for the most part it sits similar to mine except in the outlier areas of L vs U or L vs T. If your attacker is U and the defender L by your array, then the chance to hit is -55% or a 32+ required to roll. with mine a U can still hit a L but he needs a 26+ or -25 % chance so he needs stats or buffs to achieve it and that's assuming the defender doesn't have buffs. I feel yours has to much distance between the high end and the lower ends turning the few classes with L defense or attack into powerhouses where as classes like barbarian who cap at E would be to far behind.
I also feel as T is the default you have basic training in it should always be lvl or half lvl +0.
I tried to get pictures of the spreadsheet but i don't know how to upload it.


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Pathfinder LO Special Edition, PF Special Edition Subscriber

Bardarok It might have started as a 3e 3.5e spin off but i feel like part of pathfinder 2e is to find their own niche and stop being just another D&D copy. and while they use alot of terms that are standardised to the genre of games attunement in relation to items usable and equippable is a 5e specific thing as far as i am aware and alot more of a direct copy paste (which may get them in trouble i dont know the copy right rules).


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Pathfinder LO Special Edition, PF Special Edition Subscriber
Bardarok wrote:
They could just call it attunement like 5e since most potential new PF players would be coming from 5e anyways. Say you can attune to up to 10 items in a day, attunement takes 10 minutes and is an assumed part of your daily preparations.

I think the problem with calling it attunement is because that's ripping off 5e in a very blatant way.

As for the concept i like the way it sounds and will definitely want to test it if my group finds time.
While i liked the original resonance and thought it filled a good role, this version seems to cover the same role and hopefully sate the naysayers.


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Pathfinder LO Special Edition, PF Special Edition Subscriber

I think and i'm still researching so not 100% sure, but i think you needed to have it as a proficiency other than craft to make a weapon etc, so to make a master level katana you would need to be a master of whatever weapon group katana falls into for you as well as a master of craft. I could be wrong but it's how i interpreted it to mean.


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Pathfinder LO Special Edition, PF Special Edition Subscriber

I feel like all they need to give us back our options and customization on skills is give a floating signature skill at lvl 1 on top of current signature skills or a feat to make a skill a signature skill as a general and/or skill feat. I think either of these (or preferably both) would let us make fighters that are able to intimidate or stealth or any other uncommon skill combos we currently can't do.