Thief

Barid Naismith's page

166 posts. Alias of Lord Manticore.


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M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Reflex save: 1d20 + 20 - 4 ⇒ (7) + 20 - 4 = 23 Made the HP change in my profile...

I'll move 15' forward to Glab 2 and pop 1 MP for a Surprise Strike as well. 5 MP left I'm declaring Hunter's Surprise on the Glab Free action, that will allow SA for this round and next, and my one 'normal' attack will be an Improved Vital Strike.

Vital Strike, Cotumo, flat-footed: 1d20 + 21 - 4 ⇒ (12) + 21 - 4 = 29
Dmg, Cotumo: 3d6 + 2d6 + 8d6 + 7 - 4 ⇒ (1, 3, 2) + (3, 1) + (4, 4, 3, 5, 6, 6, 5, 5) + 7 - 4 = 51 (Bypassing DR for bane)

Surprise Strike, Cotumo, flat-footed: 1d20 + 21 - 4 ⇒ (3) + 21 - 4 = 20
Dmg, Cotumo (if hit): 1d6 + 2d6 + 8d6 + 7 - 4 ⇒ (6) + (3, 6) + (6, 3, 6, 6, 4, 6, 1, 1) + 7 - 4 = 51 (Bypassing DR for bane, SS)


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Will v. Tymora: 1d20 + 13 ⇒ (1) + 13 = 14 Nice...just f'in nice...

Stealth (modified for luck): 1d20 + 24 - 4 ⇒ (1) + 24 - 4 = 21 Oh, good lord!

+20 for those who can't see the invisible.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

LOL I'm starting to wonder if that $!#$ coin will ever turn up heads!


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Not this round, I'm actually waiting for a sign from my deity, if any.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Wall Climber


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I pray to Tymora to grant me the strength and luck to go over the force wall via Ninja Trick and begin taking out those monsters, without being seen.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Well, fine. See if I ever offer you a hand...:p


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I'll offer Tarwas a hand up from the pit. Does that count as a free or standard action? I don't think I'm moving offer my hand.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I'm afraid that I'm stuck on this side of the wall until CK dissapates. I have neither immunity to poison, nor do I have a high CON score to gamble away.

Is the Wall currently floor to ceiling? If not, can whoever cast it make it so?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I'm here, but posting will be light for another day.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

What's on this side of the wall still?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Sorry, just realized that I posted as my default yesterday. On the weekends, I post from my tablet, so it's a little harder to get everything right.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Fair enough. I've edited my original post. However, I did post earlier that I had used Greater Invisibility on myself before entering. Unless they can see invisible (I'm assuming the marilith can, but as for the rest...), then they should still be flat-footed to my attacks for another 14 rounds, if I understand it correctly. That's assuming that they even react between now and Round 2. They could just be a distraction for us...:)


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I thought that we were Hasted beforehand.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Barid will move to F13 and take out the person in front of me.

Attack 1, Mellon: 1d20 + 21 + 4 ⇒ (4) + 21 + 4 = 29
Dmg, Mellon: 1d6 + 8d6 + 7 ⇒ (6) + (5, 1, 1, 2, 5, 5, 6, 3) + 7 = 41

EDITED


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Fair enough, but I think that Barid will work on the supporting cast, and leave the big guy to everyone else, at least at the start.

EDIT: I'll use my Greater Invisibility power, since I'll be focusing on the support.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

So, from what I am gathering (since I haven't looked at the Marilith in the Bestiary), is that it has Epic DR, so my puny +1 blades aren't going to touch it, no matter what I do? Also, will my character be able to piece this together, from the info that Ynaeve gave earlier?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I popped a MP to reset my Hunter's Surprise. I'll also activate my bracers to give me a +4 across the board, popping another MP (bringing me down to 6MP for the day). Current initiative=+11


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

@Ynaeve: So what you're basically suggesting is a reverse dimensional anchor?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Ditto what Bariel said. I might have a few tricks, but if the Marilith can see me regardless, it'll be a moot point.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

"What should we expect from these cultists?"


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

195,925 gp, times 50% (for resell value), comes out to 97,962gp, 5 sp. I am assuming that we are down to 5 PCs, that comes out to 19,592gp, with 2gp, 5sp left over. Also, there are 1,100gp worth of gems for each person.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

"We'll do our best, and those are pretty good odds."


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8 Well at least it wasn't a 2...


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I'll give the ol' religion thing a try...

Know (religion): 1d20 + 4 ⇒ (2) + 4 = 6 Add 15 from the headband, if that is considered fully activated yet.

Never mind, even with the headband, I still didn't make it. It must be my day for low rolls, I just rolled a bunch of 2's and 3's DM'ing my other campaign.

I'll give the familiar a bit of my jerky as well, and then step back, as Belsaird does his work.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I'll slowly approach and check the man for obvious wounds or anything like first. Depending on what I'll find, I'll then use one of my CMW potions and see if the man can swallow it. I know that you mentioned that the man was suffering from poison, but I don't know if that information was conveyed to me or not.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Sorry about that, thought you were asking out of character.

"Look, little guy. We're not going to hurt him, We just want to make sure that your master is okay."


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

But...but...but, I have this really cool spellbook, embossed and everything. Did I mention that my Wizard's Mark is an Apple with a bite in it? :P


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
MiniGM wrote:
what do you say?

Something along the lines of 'We won't hurt your master. We only want to make sure he is okay.' Does it looks like he understands either language that I am speaking in (Common first, then Draconic)?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I suddenly feel like I'm at a Barnes & Noble! What can I buy first...


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Here goes nothing...

Disable Device 1: 1d20 + 35 + 2 ⇒ (8) + 35 + 2 = 45

Disable Device 2: 1d20 + 35 + 2 ⇒ (4) + 35 + 2 = 41

Disable Device 3: 1d20 + 35 + 2 ⇒ (12) + 35 + 2 = 49

Disable Device 4: 1d20 + 35 + 2 ⇒ (6) + 35 + 2 = 43

Disable Device 5: 1d20 + 35 + 2 ⇒ (5) + 35 + 2 = 42 I think that will do nicely for a start...


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Looks like it's time to start picking locks. How many are there so I can start making rolls.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Moo.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Here's what I've come up with so far:

Running Item total: 195,925 gp

Running Gems total: 5,500 gp

Running Loose Coin total: 0 gp

EDITED for Belsaird's grab that I initially missed, as well as Ynaeve's last post. Final edit: I'll take one of the wands.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

So, unless anyone claims something else, we are down all of the potions, 1 of each scroll, 2 boots, 2 headbands, and 1 amulet NA +1, correct?

I'll calculate the rest from that, and I'll post a total in a bit.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

OK, I just wanted to make sure before I said anything else.

In that case, Barid wouldn't mind taking the following items:

Boots of springing and striding,
Headband of vast intelligence +4
At least 3 of the CMW potions (more if no one else claims them)
At least 1 potion of invisibility (up to 3 more if no one else claims them)

Is that acceptable to the party?

Who else has Bags of Holding besides myself to put the rest of the stuff in?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I've got a Mythic question that I hope can be cleared up. Barid wants to claim one of the headbands of vast intelligence. Now, I understand that I'll get skill points in the two Knowledge skills that Mini already mentioned. However, and on this I'm not completely clear (maybe I just missed it in the reading somewhere), but will my Mythic Tiers count towards how many skill points I get? I ask because we do get HP with every tier, but I don't remember it explicitly stating that we get additional HD because of it.

Can someone clear this up before I make a formal claim on the item?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Perception, general: 1d20 + 27 + 2 ⇒ (8) + 27 + 2 = 37 Rolling bodies...

Perception, traps: 1d20 + 27 + 5 + 2 ⇒ (19) + 27 + 5 + 2 = 53 Once we are done rolling the bodies, I look around. I'm worried that the casters may have left something for us after their timely deaths, like that thing on the wall, for instance.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Figures that I would get that one...

Will Save: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25 Cleared...

Taking a full round action, with Hunter's Surprise still active (will lose it at the end of the round, unless I pop a Mythic Point to renew).

Hasted Attack, Mellon: 1d20 + 21 + 2 ⇒ (7) + 21 + 2 = 30
Damage Mellon: 1d6 + 8d6 + 7 + 2 ⇒ (3) + (3, 6, 3, 5, 3, 4, 2, 5) + 7 + 2 = 43
Hasted Attack, Cotumo: 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32
Damage Cotumo (including alignment): 3d6 + 8d6 + 7 + 2 ⇒ (4, 6, 4) + (2, 1, 2, 3, 1, 6, 6, 6) + 7 + 2 = 50

1st Attack, Mellon: 1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31
Damage Mellon: 1d6 + 8d6 + 7 + 2 ⇒ (5) + (6, 2, 4, 4, 5, 5, 3, 3) + 7 + 2 = 46
1st Attack, Cotumo: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39
Crit Threat, Cotumo: 1d20 + 21 + 2 ⇒ (13) + 21 + 2 = 36
Crit Damage, Cotumo: 3d6 + 7 + 2 ⇒ (3, 6, 6) + 7 + 2 = 24
Damage Cotumo: 3d6 + 8d6 + 7 + 2 ⇒ (1, 2, 4) + (2, 2, 2, 2, 5, 1, 5, 3) + 7 + 2 = 38

2nd Attack, Mellon: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
Damage Mellon: 1d6 + 8d6 + 7 + 2 ⇒ (5) + (3, 2, 5, 6, 6, 2, 5, 2) + 7 + 2 = 45
2nd Attack, Cotumo: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
Damage Cotumo: 3d6 + 8d6 + 7 + 2 ⇒ (3, 4, 5) + (6, 2, 3, 2, 2, 1, 2, 4) + 7 + 2 = 43

3rd Attack, Mellon: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Crit Threat, Mellon: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Crit Damage, Mellon: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage Mellon: 1d6 + 8d6 + 7 + 2 ⇒ (4) + (3, 5, 6, 5, 1, 2, 6, 6) + 7 + 2 = 47
3rd Attack, Cotumo: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Damage Cotumo (if it hit): 3d6 + 8d6 + 7 + 2 ⇒ (2, 5, 1) + (5, 5, 1, 1, 5, 5, 2, 3) + 7 + 2 = 44

Maximum potential damage: 394


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Since invisibility is pretty much off the table at this point...

Reflex Save: 1d20 + 20 + 2 ⇒ (13) + 20 + 2 = 35 Fireball has no effect...

I quickly target the one who has not taken any damage, flydown to be adjacent to him/her, and start attacking, using my Hunter's Surprise class feature to ensure sneak attack damage on all hits. Are they lawful or chaotic?

Hasted Attack, Mystic Improved Vital Strike, Mellon: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25
Damage Mellon Haste (if hit): 3d6 + 8d6 + 21 + 2 ⇒ (2, 1, 1) + (1, 3, 2, 6, 4, 2, 6, 5) + 21 + 2 = 56
Hasted Attack, Mystic Improved Vital Strike, Cotumo: 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32
Damage Cotumo Haste: 3d6 + 8d6 + 21 + 2 ⇒ (2, 5, 2) + (5, 1, 5, 5, 4, 1, 2, 1) + 21 + 2 = 56
Alignment Damage: 2d6 ⇒ (3, 2) = 5

1st Attack, Mellon: 1d20 + 21 + 2 ⇒ (17) + 21 + 2 = 40
Crit Threat, Mellon: 1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34
Crit Damage, Mellon: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage Mellon: 1d6 + 8d6 + 7 + 2 ⇒ (6) + (3, 1, 3, 3, 3, 5, 4, 1) + 7 + 2 = 38
1st Attack, Cotumo: 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32
Damage Cotumo: 1d6 + 8d6 + 7 + 2 ⇒ (3) + (2, 1, 6, 5, 5, 4, 2, 5) + 7 + 2 = 42
Alignment Damage: 2d6 ⇒ (3, 5) = 8

Maximum potential damage: 215

EDITED


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
Bariel wrote:

With his saving throw, the spell has no effect on Bariel.

** spoiler omitted **

Damn, totally forgot that. I'll have to bump back up my HP by 23, since I made the save last round.

Mini: How many casters are left?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
Ynaeve Amryln wrote:

With greater invisibility cloaking her, Ynaeve will cast see invisible as she realizes several of her companions are no longer visible, she'll also be cautiously moving her position, to the opposite corner of the wall and ceiling, and closing with the enemy casters to within 50'.

And yes, she would have spread the haste around.

Since haste has been confirmed, then Barid will move another 30' in Round 2, and that should put him 30' from the bad guys.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
MiniGM wrote:
I posted a while back how high it is, the wall is the same as a wall of fire

Well in that case, since I already stated that I was on the ceiling, I'll just fly past, effectively over the wall.

I'll take a full 30' move, still stealthing (and invisible) towards the last guy in the group.

Height of wall=20'


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Was there anything in the room, besides the cauldron?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Reflex Save: 1d20 + 19 + 2 ⇒ (18) + 19 + 2 = 39 Quick Stats show my new HP total.

So is this wall of electricity just a wall, or are we boxed in, as if they know where we are standing/floating?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

OK In that case, I've done my actions for Round 1. Although I did have a question...Can I make out from where I am the location of the last person (i.e. the farthest back) flinging snot at us?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
MiniGM wrote:

middle of the wall and you need an escape artist check to get through the door. Dc 20, if you fail it takes triple movemnt

ceiling is 30 feet up

Escape Artist: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27

Since I was looking for traps, do I figure out the 'symbols' are just lights?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Perception, looking for traps: 1d20 + 27 + 2 ⇒ (19) + 27 + 2 = 48

Stealth, modified for being invisible atm: 1d20 + 24 + 20 + 2 ⇒ (12) + 24 + 20 + 2 = 58

I'm not going to attack this round, but instead to get my bearings first as I move into the hallway. I move up to the ceiling and stay there for the moment.

2 Questions for Mini::
How high is the ceiling? Also, you mention the runes every 20'; are they just on the middle of each wall?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Are you including this encounter as part of your 4?

I'm debating on it, but I have to admit that I've never had much luck creating battle maps for online use, and atm I don't have a lot of extra time to try and create them.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

That's rough, but I agree with Tenro; you will eventually recover.

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