Lascer, Lord of the Shadow Shoal

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1,812 posts. 7 reviews. No lists. No wishlists. 7 aliases.



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Sent, and my GF dropped one in too! Good thing I double checked those contest rules; almost added an SLA from Ultimate Intrigue, whiiich is not yet on the PRD. Thanks for hosting this contest and in advance for judging our submissions!


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@The Xiao: I think EZG is on the money regarding the Kinetic Shinobi if you try to bring it in with only Paizo material. However, given the reincarnation conceit of the setting, I could see a character coming to the conclusion that 'flesh is cheap' and utilizing the Viscera element from the Kineticists of Porphyra line. Thinking along this same guideline, the Mind Element from Legendary Kineticists would work too. They'd both be hard pressed to be anything outside of the anti-hero trope believably (especially if the Mind element has possession tricks, but I'm not at my laptop and don't remember off the top of my head), but if you're into that, I believe this is the ticket.


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Thanks again for the glowing review, End!


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Hey all! My name's Bennett Selchow, a Hero Lab coder working with Interjection Games, and I'm excited to announce that we will be releasing a Hero Lab data package for The Master of Forms (and its expansion!) in the very near future. While Brad puts together the legal and other finishing touches on his end, I wanted to start trawling for a public opinion on what our next release should be.

Now before anyone says it: the next release will NOT be Strange Magic. That is planned down the road, but there are some complex components that I will need to work out before that really gets under way. Instead, I plan to develop this other project at the same time that I prepare for SM, so that when I get sick of beating my head against the difficult stuff, I can work on something that provides myself a visible progress bar. :-)

With that in mind, I've got a few good candidates for this secondary project.

  • The Big Book of Bloodlines: This one sits at the top of my personal list because it's a Kickstarter-backed, meaty project that will be easy enough to work on, and because well... the sorcerer will always be my first love. This could also include IG's other bloodline expansions.
  • The Class Expansions Collection: Though known for his base classes, Brad has developed a number of small PDFs that build on the classes released by Paizo. This one would be a fairly quick and easy to complete, though if you're in love with the idea you'll have to convince me of its popularity.
  • The Tinker Collection: Interjection Games's original success story, the Tinker remains popular enough to get new mini-expansions year after year, and this would include everything released for the Tinker so far. I'll own up to a little hesitation with this idea, for I fear there may be hurdles similar to the ones I'll encounter with Strange Magic, but I'm entertaining the idea regardless, so I've included it.
There are other base classes that would be fairly easy to work on as well, such as the Assassin, Animist, Gadgeteer, and Sanguine Disciple. Ultimately, the opinions offered here will only be part of my decision process, but if I didn't care, I wouldn't be asking. :-P

What do we think?


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Spheres of Power Wiki


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Female Tenderpaw

Not silly, we agreed on one or two Fate for George. However, since there's ambiguity, you should take advantage of it and mark two before the GM catches you. ;-)

EDIT: Also, woohoo! That was awesome! Thanks KC for running.


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Female Tenderpaw

I actually meant the snake's eye as a consequence for it, but this is WAAAY better. :-D

"George!" Vivian rushes forward to her mentors side, throwing the skillet away down the road. Though she's spent well past her limits, she's not yet ready to worry about herself.


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Ssalarn wrote:
Several years ago, when I didn't allow any 3pp materials as a GM myself because I had been convinced that they were all unbalanced...

Exactly this. For myself, the cracks formed between the Tome of Horror books and what then was Super Genius Games's Loot-4-Less series; much more emphasis that second part though. It drove me nuts that you could have books and books and books chocked full of magical items, but NOTHING that a 3rd-level character could both afford and actually want. Then I stumbled across that line, it hit me like a truck of "DUH!", and I never looked back. :-)

Now, I think the other point to remember for Louis or anyone else who would take a crack at this is to be careful. If this 3PP Organized Play gets off the ground well enough to get noticed, then it becomes the face of the entire 3PP industry, and that is a TREMENDOUS responsibility. No one outside of the established community is going to care when XYZ Publisher says, "I had no part in this. I wasn't included/willfully excluded myself." If you sink the ship, you'll likely take everyone else with you.


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As someone who, at time of this writing, stands only on the consumer side of 3PP, I do find this general idea appealing. Before I get into anything, I should disclose that I have never participated in organized play of any kind (though PFS scenarios show up in my home groups to cover cancelled games), so this is definitely 'from the outside looking in'.

I'm less interested in this 'competitive/reporting/living campaign' focus, and would like to see something more like Sslarn's Third-Party Thursdays. Living in a college-town community of ~60,000 people, the knee-jerk reaction to non-Paizo content is the biggest obstacle I face in using the wide berth of amazing content at my fingertips, and it is difficult to overcome when I'm seen as one guy who's pushing to play something 'broken' or 'untested'. All of Endzeitgeist's & Malwing's most positive reviews can't scratch the surface of what presenting a ongoing community-growth focused option would do (though no offense to them and other reviewers: keep doing what you do!) Even among those who do use 3PP content, a lot of them say 'we use Path of War and/or Spheres of Power to fix martial/caster disparity', and then write off everything that isn't those two product lines. To break these barriers, here's what, in specifics, I think we'd need to see:

  • Organize scenarios into small bundles (called playsets here, for lack of a better term)
  • Give me ten-ish pregenerated characters per playset that range from close to home (such as Everyman Archetypes: Swashbuckler) to the unfamiliar (like Interjection Game's Truenamer) to the downright out there (like Gonzo 2's Battle Butler). Include rules required to run these characters, as well as a quick-reference guide for the GM.
  • Give me three to six linked-but-separate four-hour scenarios to run 4-6 of these characters through, a la PFS. Ensure the scenarios stand on their own, allowing players to get a great feel for what their characters do. They loved that class/archetype/race/feat chain? How convienent, there's three more scenarios built JUST for that character and his buddies!
  • Mix up the themes; one set, do a martial maneuvers focus. Next one, all 1st-level characters with unrestricted flight. Third one, show off that Pathfinder works for more than just fantasy with Anachronistic Adventures & other modern-y content. This approach can also be used to for alternate rule sets, such as Legendary's Mythic expansions or TPK Games Laying Waste, or to spotlight a campaign setting.

If you can work in a living campaign aspect? Great! Have competitive goals, or factions? Awesome. A standard system for what content works with what playset? Amazing. But I just don't see it getting off the ground unless you can easily and succinctly show existing Pathfinder players why they would bother spending money outside of the packed Paizo release schedule.


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I have the first Gonzo and knew about Gonzo 2, but I had NO CONCEPT of the scope. 414 pages of content? Holy macaroni. I'm glad I get paid on Friday.


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I said I’d get here sooner or later. We’ve got another rebuilt Carrion Crown(-ish) NPC this time, utilizing the initiating ranger archetype from the new Path of War: Expanded.

Against my six players, straightforward combat types never last long, so I wanted to give him some initiating and an animal companion to boot! Though he’s part of my campaign, the Sheriff here (name & job changed to keep spoiler-safe) actually comes from Legendary Game’s excellent adventure, Feasting at Lanterngeist, which is intended to serve as a smoother transition from Broken Moon to Wake of the Watcher. If you’re planning on running the Carrion Crown AP, I must recommend the Gothic Campaign Compendium, which on top of this adventure, also contains new player options, monsters, expanded sanity rules as well as rules for surgeries, pregens, and a few other adventures to boot!

Character on Google Docs (Here There Be Spoilers)

Resources:
101 Magical Weapon Properties
Core Rulebook
Feasting at Lanterngeist OR Gothic Campaign Compendium
Path of War
Path of War Expanded

Sheriff Rill Anders__________________________
XP 3,200
Human ranger (ambush hunter) 8
NE Medium humanoid (human)
Init +3; Senses Perception +13
________________________________________
DEFENSE_______________________________
AC
19, touch 13, flat-footed 16 (+5 armor, +3 Dex, +1 natural)
hp 68 (8d10+24)
Fort +7, Ref +9, Will +4
________________________________________
OFFENSE_______________________________
Speed
30 ft.
Melee +1 keen selective scimitar +13/+8 (1d6+7/15-20) or
mwk handaxe +13/+8 (1d6+4/×3) or
+1 keen selective scimitar +11/+6 (1d6+5/15-20) and mwk handaxe +11/+6 (1d6+4/×3)
Ranged +1 composite longbow +12/+7 (1d8+5/×3)
Special Attacks ambush tactics, combat style (two-weapon combat)
Maneuvers Readied (IL 8th)
| | 3rd - raging hunter pounce
| | 2nd - flick of the wrist, sun dips low
| | 1st - pride movement
Stances Known (IL 8th)
| | 3rd - battle dragon’s stance
| | 1st - running hunter’s stance
________________________________________
STATISTICS______________________________
Str
18, Dex 16, Con 12, Int 11, Wis 14, Cha 8
Base Atk +8; CMB +12; CMD 25
Feats Double Slice, Endurance, Improved Two-Weapon Fighting, Point-Blank Shot, Quick Draw, Toughness, Two-Weapon Defense, Two-Weapon Fighting
Skills Acrobatics +12, Climb +15, Handle Animal +10, Intimidate +10, Knowledge (geography) +11, Knowledge (local) +8, Perception +13 (+18 in swamp terrains), Stealth +12 (+17 in swamp terrains), Survival +13, Swim +11
Languages Common
SQ favored terrains (swamp +4, water +2), martial companion (dog named Sourmane), pack savagery, swift tracker, track +4, wild empathy, woodland stride

Combat Gear potion of cure serious wounds (2), potion of shield of faith +5; Other Gear stalking armor (swamp), +1 composite longbow (+4 Str), +1 keen selective scimitar, elf slaying arrow, human slaying arrow (2), monstrous humanoids slaying arrow, orc slaying arrow (2), arrows (10), masterwork handaxe, amulet of natural armor +1

Ambush Tactics (Ex) Whenever Rill or Sourmane attacks an enemy that’s flat-footed or flanked by each of them, that attacker gains +2 attack & damage to his strikes. Additionally, Rill and Sourmane both successfully attack the same creature in a round, he recovers one maneuver.

Martial Companion (Ex) As hunter’s bond with an animal companion, except Sourmane gains maneuvers. Sourmane doesn’t ready maneuvers, but initiates them by expending one of Rill’s readied maneuvers.

Pack Savagery (Ex) When Rill or Sourmane use a boost from Primal Fury or Golden Lion, they both gain the benefits. This occurs 1/round at maximum.

Selective This +2000 gp weapon enhancement, when using a critical hit or fumble deck or similar system, allows Rill to draw twice and choose one of the results with this weapon.

Maneuvers
Rill knows seven maneuvers, but only has four readied. He always starts combats with all 4 of them available, and can recover them in three ways:

  • He may recover one maneuver as a standard action.
  • He may recover one maneuver through Ambush Tactics (see above).
  • As a full-round action, Rill grants himself and Sourmane Hide in Plain Sight for 1 round, they both make Stealth checks, and then each may move up to their speed without Stealth penalties. When finished, Rill regains 2 maneuvers.
There is no concentration needed when using maneuvers.
  • Flick of the wrist (Strike: Full-round action) Make two attacks at full BAB+2. If both successful, target is disarmed of their primary weapon. Thrashing Dragon discipline
  • Pride movement (Boost: Swift) Grant a move action to an ally, allowing them to move up to their base speed. Golden Lion discipline - Pack Savagery applies
  • Raging hunter pounce (Strike: Full-round action) Charge and make a full attack. All attack are against the same target, even if the target falls unconscious or dies. Primal Fury discipline
  • Sun dips low (Counter: Immediate) Oppose an enemy’s attack roll with an Acrobatics check - if successful, you evade the attack. Thrashing Dragon discipline.
Rill also knows the hunting party, offensive roll, and warning roar maneuvers.

Stances
Rill’s stances are activated as a swift action, and are always available. They last until a new stance is activated or a swift action is taken to end them.

  • Battle dragon’s stance: Reduce your two-weapon fighting penalties by two. +4 initiative, and +1d6+2 damage to attacks you make while two-weapon fighting.
  • Running hunter’s stance: Gain +10 enhancement bonus to land speed, and scent.

Sourmane___________________________
XP 3,200
Dog animal companion
N Medium animal
Init +3; Senses low-light vision, scent; Perception +5
________________________________________
DEFENSE_______________________________
AC
18, touch 13, flat-footed 15 (+3 Dex, +5 natural)
hp 43 (5d8+20)
Fort +8, Ref +7, Will +2
________________________________________
OFFENSE_______________________________
Speed
40 ft.
Melee bite +8 (1d6+6)
Special Attacks ambush tactics
Maneuvers Known (IL 8th)
| | 3rd - disparity blow
| | 2nd - bloody riposte, crippling strike
Stances Known (IL 8th)
| | 1st - stance of aggression
________________________________________
STATISTICS______________________________
Str
18, Dex 16, Con 18, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +7; CMD 20 (24 vs. trip)
Feats Improved Natural Armor, Power Attack, Weapon Focus (bite)
Skills Acrobatics +3 (+11 to jump), Perception +5 Survival +5; Racial Modifiers +4 Survival when tracking by scent
SQ pack savagery

Maneuvers
Sourmane activates maneuvers by expending one of Rill’s, as detailed above. He only has access to the Primal Fury discipline.

  • Bloody riposte (Counter: Immediate) When struck in combat, make an counter attack that deals +2d6 damage.
  • Crippling strike (Strike: Standard) Single melee attack deals +2d6 damage and 1d3 bleed. DC 15 heal or a cure effect ends the bleed.
  • Disparity blow (Strike: Standard) Single melee attack deals +2d6 damage and, if successful, allows a free trip attack with a +4 circumstance bonus. This trip doesn’t provoke an AoO.
Stance
Sourmane’s stances work the same way as Rill’s.
  • Stance of aggression: -2 AC, +2d6 damage
**Spoiler:** BACKGROUND:
Byron, his real name, starts out as an ally of the PCs as they try to track down Sheriff Anders’s murderer, at the request of Illmarsh’s Mayor Greedle. However, Byron is indeed that killer, driven to madness by the slugspawn within him. As he compulsively kills his way to the local church to seek aid, the PCs catch up to him. He opens up with an appropriate slaying arrow before getting inside, drinks his potion of shield of faith, and he then coordinates maneuvers with Sourmane to keep melee combatants disarmed and spellcasters harried, flexing their mobility in doing so. Upon his death, his head explodes as he becomes a spawning canker - should Sourmane be conscious at this point, he flees and plays no part in the rest of the combat.

PS: Ragi, for your compilation PDF, you're welcome to include my statblocks if you desire. If not, well that works too. :-)


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This might be the wrong forum to place this question, but as I specifically have 3PP products in mind for this (since anything published by Paizo shows up on a SRD somewhere), this seemed the appropriate place.

What are the rules/guidelines/laws when it comes to sharing PDFs with my players on Google Drive or similar cloud-storage sites? I specifically bring up Google Drive because I know that you can disable file downloads and printing with documents uploaded there... but it isn't out of the question that someone can just 'screenshot' their browser if they really wanted to.

For example, I'm running two Pathfinder campaigns. One is a Roll20 game with six players I know personally, the other is a PbP on these boards with four players I haven't met and don't know well.

  • I use TPK Games' Laying Waste for both games (so far, I've explained how the rules work as they come up)
  • I would like to introduce Everyman Games' Ultimate Charisma into both games (there's a lot of content here - explaining each aspect of the system would be arduous).
  • In the PbP game, it takes place in Kobold Press's Northlands region, and it would be nice to share the campaign guide with my players. (Unlike the other two, this setting book has 89/110 pages marked as product Identity)
Does this some/all/none of this count as fair use? Is the proper way to make these changes to my games instead to require players to purchase these products themselves? I just want to make sure I go about this the right way for running my games.


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Alright. Challenge accepted. I don't know how much money I've spent on 3PPs at this point, but I know they've been getting more of my money collectively than Paizo has for a while (or frankly, anything else in my entertainment budget), and I have not reviewed a single thing. I'm gonna start making a dent in fixing that.


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Here is a link to the Pathfinder Community packages for Hero Lab maintained by ShadowChemosh, including instructions on how to set them up for updates. He currently has a gestalt file that is "in progress" but I've used it fairly often and I haven't had any problems with it.