[Interjection Games] Nearing first official Hero Lab Release! What's coming up next?


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Hey all! My name's Bennett Selchow, a Hero Lab coder working with Interjection Games, and I'm excited to announce that we will be releasing a Hero Lab data package for The Master of Forms (and its expansion!) in the very near future. While Brad puts together the legal and other finishing touches on his end, I wanted to start trawling for a public opinion on what our next release should be.

Now before anyone says it: the next release will NOT be Strange Magic. That is planned down the road, but there are some complex components that I will need to work out before that really gets under way. Instead, I plan to develop this other project at the same time that I prepare for SM, so that when I get sick of beating my head against the difficult stuff, I can work on something that provides myself a visible progress bar. :-)

With that in mind, I've got a few good candidates for this secondary project.

  • The Big Book of Bloodlines: This one sits at the top of my personal list because it's a Kickstarter-backed, meaty project that will be easy enough to work on, and because well... the sorcerer will always be my first love. This could also include IG's other bloodline expansions.
  • The Class Expansions Collection: Though known for his base classes, Brad has developed a number of small PDFs that build on the classes released by Paizo. This one would be a fairly quick and easy to complete, though if you're in love with the idea you'll have to convince me of its popularity.
  • The Tinker Collection: Interjection Games's original success story, the Tinker remains popular enough to get new mini-expansions year after year, and this would include everything released for the Tinker so far. I'll own up to a little hesitation with this idea, for I fear there may be hurdles similar to the ones I'll encounter with Strange Magic, but I'm entertaining the idea regardless, so I've included it.
There are other base classes that would be fairly easy to work on as well, such as the Assassin, Animist, Gadgeteer, and Sanguine Disciple. Ultimately, the opinions offered here will only be part of my decision process, but if I didn't care, I wouldn't be asking. :-P

What do we think?


Hmm... as good a choice as I think the Tinker would be, given its popularity, it's probably best to focus on something easy as your side project, and that means the Bloodlines. XD I know how much trouble coding can be, having done a bit of it myself, so it's important to balance out the hard stuff with some easy bits.


If you actually want to earn a decent chunk of change, the tinker, runesmith, and antipodism are three of the best choices you could make, though bear in mind that the tinker has a lot of warts given its status as my very first class, and the need to polish the blasted thing as you're coding it all up may drive both of us insane.


Thanks for the tip, Rednal! Even outside of it being a good practice to handle code projects, I know myself well enough to identify that the balance of easy and hard is the best way to keep up momentum.

Hmm, I had convinced myself that the antipodist to be more of a challenge than I now think it would be - and the edgewalker and edgeblade wouldn't be too different from the master of forms. Consider that on the table, then. Runesmith would take similar efforts that I'm handling with Strange Magic - not nearly as much and in the end, it'd probably be pretty easy, but still not a great choice for a concurrent project. I had planned on working a bit closer to RAW and running with less clarification regardless of what I tackle next... but the tinker certainly LOOKS unwieldy if nothing else, and that might not be practical.

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