Game Master's Guide to Kaidan (PFRPG) PDF

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Far to the east lie the cursed islands of Kaidan. There the dead rest uneasy, the undying rule with absolute power, cruel samurai oppress the people, savage demons roam the wilderness, shapeshifting creatures fill the forests and not even death is an escape. Locked in an broken cycle of death and rebirth, Kaidan is a land in need of light. It is a land in need of heroes.

Kaidan is a fantasy role-playing setting of Japanese horror presented for use with The Pathfinder® Roleplaying Game. Drawing extensively and specifically on the history and folklore of Japan, Kaidan is a setting both familiar and yet disturbingly unique. The Kaidan GameMaster’s Guide provides an extensive overview of this tragic realm, it’s people, and the dark curse that has afflicted the archipelago for hundreds of years.

Within the pages of this tome you’ll find:

*A description and discussion of the major races of Kaidan: Humans, Yokai, Koropokkuru, Kappa and Kitsune.

*A history of Kaidan, from its creation to its present cursed state.

*An overview of the religions of Kaidan and how they interact with the various peoples of the island.

*Insights into daily life in Kaidan and details for every province of Kaidan, including government, major geographical features, flora, fauna, and adventure seeds.

*Mechanics for dying in Kaidan; New magic, unique to Kaidan; and much more…

…All sufficient to enable and inspire you to create innumerable adventures of subtle horror and dark magic in an exotic land of samurai and oni.

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An Endzeitgeist.com review

5/5

This massive tome clocks in at 221 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 216 pages of content, so let's take a look!

This review was moved up in my review-queue as a prioritized review. Furthermore, I was a backer of the KS that made this book. I was not in any way involved in the production of this book.

However, there is one thing you need to know: I am a Japanophile of sorts and as such, I am predisposed to liking this book.

But what exactly is Kaidan? The short answer, obviously, would be "A Japanese Horror Setting." - This, however, does not really help, so let us take a step back for now and talk about the representation of Asian cultures in most (Western) RPGs. You see, at least if you're like me and really into foreign cultures and their myths and peculiarities, you'll quickly notice that the way in which Asian cultures tend to be blended - influences and concepts from Chinese and (sometimes) Korean myths are blended with Japanese concepts to create a hodgepodge. Now that per se it not something I have an issue with. In fact, I do enjoy, to a degree, this melting pot blending.

At the same time, this left me, at least partially dissatisfied. Beyond modern authors like Murakami or classics like Dazai, the classics, from Genji to the folklore faithfully transcribed by Lafcadio Hearn, the Japanese culture has a truly distinct cultural tradition I adore. Moreover, the mythology and tales offer a vast panorama of adventuring potential far beyond those usually quoted by modern roleplaying games.

Kaidan, then, tries to be very much an authentically Japanese setting; at the same time, it does not fall into the trap of just reproducing cultural texts by different names or a varied emphasis, weaving a myth of a land that is similar, yet also very much distinct. This is more of a feat than you'd think at first glance, particularly considering the way in which mythology and religion has influenced and continues to influence Japanese culture to this date. But let me explain: The history of the islands known as Wa at one point, destined to become the lands of Kaidan, is one of immigration, paradoxically - it is a tale of the human ethnicity of the Anu and their beliefs mingling with that of the yokai, ultimately giving birth to what would develop into the stand-in for Shintoism, the Yokintoism. Kami, shrines, the concept of Mitama - all have been properly represented. Similarly, the second religion that has deeply influenced Kaidan, perhaps more so than Ykintoism, would be Zaoism...but more on that later.

Before we come to the original catastrophe that wrecked Kaidan, we should take a gander at the races featured herein: Anu (human variant, distinct from the Kaidanese), Henge, Kappa, Kitsune, Korobokuru and Tengu are included in the deal: While fans of Kaidan may recall a couple of them featuring in previous Kaidan-supplements, it bears mentioning for the new folks that the balancing of these races is pretty much pitch-perfect - the henge-variants, for example, never are lopsided. In short: The races are suitable for even grittier games and low-powered gaming, also courtesy of their unique abilities and racial traits: Korobokuru, for example, have an intrinsic loathing of violence, whereas the kitsune featured herein may e consummate shapechangers, yes - but at the same time, when in great distress, their concealing magics may partially fail, revealing fox-like characteristics. It is these small tidbits that make the races align more closely with the myths we know - and at the same time, they represent narrative angles and roleplaying potential steeped deeply within the lore of the setting and its culture. It should be noted that this is the GM book and while age, height and weight tables as well as some alternate racial traits have been included, no favored class options or the like can be found - I expect those to show up in the Player's Guide.

The existence of these races beyond the realms of myth is by the way more than window dressing - the races and their unique perspectives on religion, etc. and their interactions with the humans have ultimately shaped the land; they are not only believable cultures, they are deeply entrenched within the setting, with histories of dogmaticism and conflict engendering further a form of isolationalism and distrust towards strangers that not only extends to gaijin. Kaidan is wondrous, but it should not be thought of as a realm defined by being welcoming to strangers.

Which brings me back, full circle, to Zaoism. Zaoism is one of my favorite re-imaginations of basically any philosophy or religion ever. It fills the role that Buddhism has in Japanese cultural development, but does so in a genius way. Why genius? Because, as an atheist and humanist, Buddhism's philosophical teachings, if not the beliefs, resound with me. Kaidan inverts them thoroughly and constructs a take on the concept of reincarnation that is shattered - and it ties in with the famous feud between the Minamoto and Taira clans that most scholar of Japanese lore should be familiar with.

Let me engage in a brief digression here: Kaidan literally can be transcribed as the kanji for "recited narrative" and "strange, supernatural or uncommon occurence"; during the Edo period, telling ghost stories became a kind of competitive endeavor, a past time ostensibly reaching back to samurai testing their will, morale and mettle in an age where enlightenment had not yet vanquished the phantasms of superstition. As such, the tales had a performance character and, all too often, a psychological component - they were not focused on being in your face or startling in the traditional sense, instead building on tension and dread, slowly, steadily - often subverting the sense that the "world was right", if you will. A certain existential anxiety regarding merciless rules of the spirit world or a breaking, unwilling or not, thereof, suffuses these tales and makes them effective, even to this date.

And this is what ties in, once again, with the Minamoto/Taira-feud and Zaoism - you see, the Minamoto, much like in our world, won. However, unlike in our world, magic exists. And forms of malevolence exist as well. And thus, the curse was born: The ritual suicide and curse of the last of the Taira was so potent it severed Kaidan's connections from all but two spiritual realms: Jingoku and Yomi. Mists arose (And here, ladies and gentlemen, would be the OBVIOUS Ravenloft angle - Kaidan works PERFECTLY in conjunction with our favorite demiplane of dread...) and envelopped the lands. Escape seems impossible, with only death seemingly providing release - but not even death can save the populace, for the wheel is broken - the concept of enlightenment through pure living can no longer be attained. Kaidan is an eternal purgatory, represents the horror of perpetual, eternal spiritual stagnation....one represented perfectly by the eternal emperor and his undead daimyo, risen from the waters to reign forevermore over these lands...but then again, at least the undead overlords keep the oni hordes at bay...

This concept and the logical consequence of an undead ruling caste seeking to establish a power base ties in perfectly with the historical developments of the lands of Kaidan and explains in a succinct and concise manner not only the nature of the caste system in place here, but also how it came to be...and why it has been deeply ingrained in the moral fiber of the people living in these lands - the rationalizations and secrets revealed here make perfect sense and give further credence to the pervading sense of authenticity that suffuses this book.

It should be noted, that, from Miko Shrine maidens to warrior archetypes for NPC Sohei, the book also addresses, in quite a lot of detail, in fact, how class options interact with the world - that, for example, most priests do not have the powers of a cleric and instead are experts; that not all religious warriors are the undead-slaying yamabushi paladins...the general sense evoked by these balanced and flavorful class options is that they represent the exception, tying cultural status and a role within the respective social strata into the concept.

Let us reiterate: The web of culture, history, religion, and classes generates a thoroughly sensible and unique panorama, one that is supported by an interesting cosmology indeed. However, the main meat of this book undoubtedly would be the gazetteer-style overview of the fully-mapped regions of the archipelago, including a vast array of settlement statblocks...and secrets. This is the Gamemaster's Guide, after all, so the identity of lords, adventure hooks and the like can all be found herein - and since these would constitute undue SPOILERS, I will refrain from commenting on them.

What I *will* comment on, however, is the wonderful fact that we get whole chapters on life and death of the populace - and yes, if you've been a fan of the Project Zero (aka Fatal Frame) games, you should realize that the amount of truly horrific potential and dark rites depicted in these games make for a perfect fit, theme-wise, for Kaidan. is a land where NOONE is free. The concept of reincarnation, any life after death, has an inherent horror that is used to great effect by pretty much all religions - from the threat of hell to "demotion" to a lesser creature. In Kaidan, it is very much real and the inevitability of the broken wheel of reincarnation just further emphasizes the futility of struggle, the illusion of free will that is, ultimately, the consequence of a life after death - after all, this eliminates the freedom to choose annihilation. In Kaidan, paradoxically, there is no enlightenment - not even the reward, the consequence - instead, we get a karma system to determine player reincarnation one that ultimately comes full circle for even the most potent of nobles. Via magic diseases, as yurei or via other means - there is no end, no breaking of the cycle, a samsaran's ultimate nightmare of a world gone haywire, of a deck stacked against all of the world's inhabitants: As the book astutely sums up: Evil is ascendant, life is hard, the supernatural is hidden, magic is divine, tenmei is absolute and death is not the end.

The book, being a GM book, also elaborates on the types of fear you may wish to evoke and the strategies. Organizations, extensive mundane equipment, armor and weaponry complement the book, and from honor to wealth (and the relative scarcity of metal), there are a lot of different factors - and they, ultimately, all make SENSE. Speaking of which: The traditions of magic and the feeling of the setting, to a degree, is greatly enhanced by the spell-section of all candidates. Steven. D. Russell (at least if I understand correctly), has written a metric ton of power word-spells for all levels, as that is a dominant casting tradition in Kaidan. The effects are actually subtle: At low levels, maintaining health, already important, can become even more vital. Similarly, with options that can cause characters to attack allies or take one out of the fights for a few rounds, the combat requires more flexibility and strategy by the players - and indeed, the spells change the paradigm of quite a few encounters, potentially adding some very iconic scenes to the fray. And yes, condition-power and hit point limits are correlated in a rather well-crafted manner. While I would not allow all of these spells in a high fantasy game, where min-maxing and option-breadth can provide horrid combos, these work perfectly in the context of Kaidan.

Tsukumogami, haunted objects, if you will, are covered in the book with a variety of evocative and cool examples, and so are ancestral relics, magic items that grow in potency over the levels. From teh bones and remnants of the fallen, to enchanting brushes, we also get a couple of nice magic items and some solid feats. Shikigami stats can be found and the book concludes with a great, inspirational appendix as well as a glossary. And while we're speaking of language: Did I mention the dialect rules? Well, now I did.

Conclusion:

Editing and formatting are excellent on a rules-language level, though, on a formal level, one can find a couple of minor, typo-level glitches like one of the magic items having a weight of "ZZ" - nothing serious, but notable for perfectionists. Layout adheres to a nice two-column full-color standard with red headers. The gorgeous original b/w-artworks throughout the book are amazing and thematically consistent. The pdf comes fully bookmarked with nested bookmarks and the softcover is most assuredly a nice book I'm glad to own.

Kaidan's concept was envisioned by Michael K. Tumey, penned by Jonathan McAnulty, with additional writing by the late and sorely missed Steven D. Russell - and all of these gentlemen did a fantastic job here. Kaidan is not a splat-book in disguise - it is an honestly amazing campaign setting oozing with detail; it is a campaign setting that is characterized perfectly by its exceedingly strong leitmotifs, by its internal consistency and the strong authorial vision that shaped the book. This does not try to accommodate Western tropes and mindsets where they don't fit, instead electing to concisely weave together elements into a whole that is infinitely more compelling than the sum of its parts. This is not the book to get when you're looking for high-powered options; the crunch, while solid, is not necessarily the draw here. This is a horror setting with a thoroughly disquieting, subtle sense of wrongness pervading the world, a tome that has tragedy and the creepy hardwired into its very fabric.

It is in the nature of the setting that I can't write "OMG; CHECK OUT THAT CR 40 OLD-ONE!!"; this is not about startling, about escalation - this setting is subtle in its horror, building dread and tension slowly without relying on cheap shocks. I tried hard to convey why I adore this setting the way I do, but it is hard to convey without representing the totality, as, much like in the weaving of real world myths, it is not simply a narrative that exists in a vacuum, but rather an organically-grown complex. It should be taken as a testament to the authors' respective prowess. In short: Kaidan is awesome. It is a great, inspiring read and if you even remotely are interested in Japanese horror, then this is a no-brainer. Even if you have never contemplated checking it out, this may well be a true breath of fresh air for you. As you may have gleaned, I adore this book. It is inspired and inspiring in all the right ways. My final verdict will clock in at 5 stars + seal of approval and I nominate this as a candidate for my Top Ten of 2017.

Endzeitgeist out.


Scarab Sages Webstore Coordinator

Now Available!

Scarab Sages

Pathfinder Card Game, Rulebook Subscriber
Rick Kunz wrote:
Now Available!

Hurrah!


Is this part of the same world as the Jade Oath? Most companies don't create 2 Asian settings!


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@Caligasta: No, and the two settings are radically different: HotJO is Chinese WuXia high-fantasy, Kaidan is gritty Japanese horror. They're as different as Ravenloft and the Forgotten Realms. :)


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.


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What is next? a players' guide? a bestiary?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Archetypes would be nice :3


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Player's Guide is coming up next, at least to my knowledge. :)

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Woohoo!

Scarab Sages

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The player's guide is coming out next. It is currently in editing. Most of what is in the player's guide, however, is already in this book. The intent of the player's guide is to have a book the GM can hand to players so that they have some knowledge of the world, but none of the secrets, and so they can build characters without having to constantly ask the GM for his book (so basic racial information and some of the more appropriate classes).

The one thing that is in the Player's Guide that I could not fit in the GM's book was the Necrotic Warrior class, which I have been trying to get into a book ever since I first designed it for the Curse of the Golden Spear trilogy.

Scarab Sages

Pathfinder Card Game, Rulebook Subscriber
Endzeitgeist wrote:
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

Thank you very much for the review!

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Wicht wrote:

The player's guide is coming out next. It is currently in editing. Most of what is in the player's guide, however, is already in this book. The intent of the player's guide is to have a book the GM can hand to players so that they have some knowledge of the world, but none of the secrets, and so they can build characters without having to constantly ask the GM for his book (so basic racial information and some of the more appropriate classes).

The one thing that is in the Player's Guide that I could not fit in the GM's book was the Necrotic Warrior class, which I have been trying to get into a book ever since I first designed it for the Curse of the Golden Spear trilogy.

Ooooo... what's they like?

Scarab Sages

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Rysky wrote:
Wicht wrote:

The player's guide is coming out next. It is currently in editing. Most of what is in the player's guide, however, is already in this book. The intent of the player's guide is to have a book the GM can hand to players so that they have some knowledge of the world, but none of the secrets, and so they can build characters without having to constantly ask the GM for his book (so basic racial information and some of the more appropriate classes).

The one thing that is in the Player's Guide that I could not fit in the GM's book was the Necrotic Warrior class, which I have been trying to get into a book ever since I first designed it for the Curse of the Golden Spear trilogy.

Ooooo... what's they like?

The Necrotic Warrior class is based upon the kind of ninjas one sees in movies such as Shinobi: Heart under Blade, or the Ninja Scroll anime. They are warriors powered by negative energy and can choose particular paths: Brawn, Bone, Poison, Shadow, etc. They have limited and thematic spell-casting and can perform supernatural feats based upon their path. The Poison path, for instance, makes their touch (and kiss) poisonous. The Brawn path allows them to make themselves stronger and stronger, but at a cost of health (at higher levels they can drain other people's health to power their own strength.) A portion of the class was included in the Curse of the Golden Spear trilogy, but the full class will be in the Player Guide.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Cool! Can't wait to see it!


Sounds really cool. I hope you included info on which classes (not) to use in the setring, since there are many that may not really fit. I get the impression that maybe the most fantastic ones, like kineticist or bloodrager, might not fit.

Scarab Sages

Pathfinder Card Game, Rulebook Subscriber
the xiao wrote:
Sounds really cool.

Thanks! I sincerely hope others find it as cool as I like to think it is. :)

the xiao wrote:
I hope you included info on which classes (not) to use in the setring, since there are many that may not really fit. I get the impression that maybe the most fantastic ones, like kineticist or bloodrager, might not fit.

I did not in fact provide a list of what not to use. (There are suggestions about what classes work in what ways; and in our individual class and race books there are archetypes and such that are more appropriate; but there is no list of what won't work)

For one thing, it's a logistical nightmare trying to keep track of which classes are available, and that's just counting the ones from Paizo. If one where to start listing the kinds of classes or archetypes that would be bad fits within a book, the list, in some cases, could get long, and it would be obsolete within a year.

But, beyond that, its hard to be dogmatic and say, this class won't fit, or that class won't fit, when, in fact, there might be niche cases where a class is just what one wants. And sometimes, what fits might be surprising. So its better not to limit one's self and then later go back and realize that there was a way to make something work pretty well. That is not to say some classes won't fit the mold better than some others, because, obviously they will, but I think that box is better left more implied and to the discretion of the user, then for a designer to try and force other people to play it the way he or she envisions it.

Also, while Kaidan is unapologetically a horror setting, and I wrote it with the horror of the setting always in the background, I would like to think several of the ideas presented within could easily be adapted to a higher-fantasy style. When I created the provinces, I tried to put enough variety in them to appeal to a number of tropes and potential playstyles, while staying true to the core setting.

Scarab Sages

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The Player's guide, for what it is worth, does include a list of the core and basic classes with comments about who is likely to belong to which classes (according to caste, gender, race etc), and what roles that class tends to play within the culture at large.


Wicht wrote:
The Player's guide, for what it is worth, does include a list of the core and basic classes with comments about who is likely to belong to which classes (according to caste, gender, race etc), and what roles that class tends to play within the culture at large.

Wow that is useful and I see your point. Gamemasters are free to ignore a list like that anyway. By the way, arenyou acquainted with the kinetic shinobi and yakuza by Legendary Games.and the Onmyoji by Interjection Games? If yes, would you think they fit? Especially the kinetic shinobi sounds a bit like the necrotic warrior.

Scarab Sages

Pathfinder Card Game, Rulebook Subscriber
the xiao wrote:
Wicht wrote:
The Player's guide, for what it is worth, does include a list of the core and basic classes with comments about who is likely to belong to which classes (according to caste, gender, race etc), and what roles that class tends to play within the culture at large.
Wow that is useful and I see your point. Gamemasters are free to ignore a list like that anyway. By the way, arenyou acquainted with the kinetic shinobi and yakuza by Legendary Games.and the Onmyoji by Interjection Games? If yes, would you think they fit? Especially the kinetic shinobi sounds a bit like the necrotic warrior.

I am not specifically versed in the mechanical details of the mentioned classes and they are not available through d20pfsrd, I don't think, for me to give them a look.

I would guess that the classes would have little problems being incorporated, from the little I know about them. The best one to ask about full compatibility would be End, as I think he has reviewed all of the ones in question.

I would add that we have an Onmyoji class we have already done (and it is on d20pfsrd) but that doesn't make the other one incompatible. In this sort of thing there is, I think, going to be a lot of overlap in what is produced by various people. Picking and choosing what works for you is, for me personally, one of the best parts of the whole OGL movement. For instance, our Kitsune is not the Kitsune race Paizo offered, but is instead based on the Kitsune race created by Scott Gable for Zombie Sky Press. But GMs are free to swap out anything we offer for things they think are better.


Oh I didn't know that about the kitsune. What better than to make a party and see? I will wait for the player's book to get the whole package though. By the eay, is the bestiary still comming?

Scarab Sages

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the xiao wrote:
Oh I didn't know that about the kitsune. What better than to make a party and see? I will wait for the player's book to get the whole package though. By the eay, is the bestiary still comming?

I would love to do a bestiary for Kaidan.

But there are currently no concrete plans for one. That does not mean that we won't make such plans in the future, but nothing can currently be promised.


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@The xiao: Since you asked about the LG-classes: Can't say anything about Yakuza (haven't tested that guy yet), but *personally*, I wouldn't use the kinnetic shinobi in Kaidan. Kaidan is very much down to earth, at least for me. That being said, I think Kinetic Shinobi fits perfectly with WuXia HotJO-setting-wise. Just my 2 cents, mind you - not my intention to be dogmatic here!

But yeah, IG's onmy is a perfect fit (and no offense to Jonathan), it is a cooler take on the concept than the nice option that's in the GM guide.

Fun fact, btw.: The Kyubi Paragon by Everyman Gaming works for Kaidanese kitsune just as well.

Oh, and the Kumiho by Everyman Gaming can make for a super-creepy, very deadly high-level foe. (Actually played that: Kyubi-test in Kaidan vs. Kumiho.)


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Oh, and yeah: Bestiary for Kaidan would be SO COOL. *_*

Scarab Sages

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Endzeitgeist wrote:
But yeah, IG's onmy is a perfect fit (and no offense to Jonathan), it is a cooler take on the concept than the nice option that's in the GM guide.

No offense taken. :)

I will have to check the class out.


Endzeitgeist wrote:

@The xiao: Since you asked about the LG-classes: Can't say anything about Yakuza (haven't tested that guy yet), but *personally*, I wouldn't use the kinnetic shinobi in Kaidan. Kaidan is very much down to earth, at least for me. That being said, I think Kinetic Shinobi fits perfectly with WuXia HotJO-setting-wise. Just my 2 cents, mind you - not my intention to be dogmatic here!

In retrospect I think you are right. The yakuza's highest "mystical" side is its ki pool, and a couple of high fantasy archetypes, but IMHO, with only the Yakuza, Samurai, races and adventures as reference, since I haven't bought the GM guide, I would dare to say that it ficts roughly 80%, but could be expanded with other gangs and archetypes.


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One thing I like about this book is how different the koroboruki is from dwarves, including the sanesaram from the jade oath; they really don't feel like variant ( aka how the other Asian-based settings I've seen ) dwarves!! High dex and lower strength make this one quite different. Also, they tend to live in forests, which again seperates them from mountain, hill and underground dwelling dwarves! Is there going to be a koroboruku paragon class?
It also offers a variant kitsune as well as the races which have their own paragon classes from kaidan, map and description of Kaidan and lots of other stuff! You won't regret getting this book!


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@The Xiao: I think EZG is on the money regarding the Kinetic Shinobi if you try to bring it in with only Paizo material. However, given the reincarnation conceit of the setting, I could see a character coming to the conclusion that 'flesh is cheap' and utilizing the Viscera element from the Kineticists of Porphyra line. Thinking along this same guideline, the Mind Element from Legendary Kineticists would work too. They'd both be hard pressed to be anything outside of the anti-hero trope believably (especially if the Mind element has possession tricks, but I'm not at my laptop and don't remember off the top of my head), but if you're into that, I believe this is the ticket.

Scarab Sages

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Caligastia wrote:

One thing I like about this book is how different the koroboruki is from dwarves, including the sanesaram from the jade oath; they really don't feel like variant ( aka how the other Asian-based settings I've seen ) dwarves!! High dex and lower strength make this one quite different. Also, they tend to live in forests, which again seperates them from mountain, hill and underground dwelling dwarves! Is there going to be a koroboruku paragon class?

It also offers a variant kitsune as well as the races which have their own paragon classes from kaidan, map and description of Kaidan and lots of other stuff! You won't regret getting this book!

Glad you approve of the Korobokuru!

In hindsight I am actually surprised by how many other settings make them into a dwarf variant. When I was researching them for the book, I was struck by how unlike dwarfs they traditionally are. Especiall when there is another race that fits their nature so much better. Let us list the ways... they are short, live in holes in the ground, are adapt at not being seen when they don't want to be seen, hate conflict,...

I could probably be talked into doing a Korobokuru racial book, though at the moment I have another project on the front burner, so it won't be right away if it comes, unless of course someone else 'volunteers' to put it together.

The kitsune race is adapted from Scott Gable's Red Jack book from Zombie Sky Press (credit where it is due). Again, the goal was to make them closer to the actual source material, which I think the Paizo Kitsune deviates quite a bit from.


I can't say how delighted I am to find this thread and hence find that Kaidan alive and kicking!

And even more delighted to know that the Player's Guide is still expected - awesome! Is there any estimate of when it will be available?

Many thanks in advance :-)

Scarab Sages

Pathfinder Card Game, Rulebook Subscriber
IainD wrote:

I can't say how delighted I am to find this thread and hence find that Kaidan alive and kicking!

And even more delighted to know that the Player's Guide is still expected - awesome! Is there any estimate of when it will be available?

Many thanks in advance :-)

The Editor has just sent it to Layout.


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the xiao wrote:
What is next? a players' guide? a bestiary?

We are working on the Players Guide to Kaidan. We are hoping to have it out before the end of the year, but it may be early 2018.

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