Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
baldwin the merciful wrote:
So they mentally TOLD him what square he was in? "In the air 5ft above the paladin?", is the best description i guess. Doesn't give the knight the ability to actually See Azreal, he should have had total concealment, which you did not roll for. No worries though, Azreal is dead. I'll post an action for Daniel later Concealment:
Total Concealment
If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment). You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies. The angels head flies from his shoulders and both it and the body hit the ground with a thud as his remains become visible again. Time seems to stand still at that moment and the only thing that can be heard is the sound of a Paladin screaming!
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Well, that totally sucked. Too bad. Had he survived Azreal was going to vital strike that weak a$$ horse and the knight would have been grounded. Damn Nat 20! I do have a question though. Did the knight have somebody else cast see invisible on him, because he does not have that as an ability, Azreal had cast a buff spell, which does not break invisibility
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The resistance bonuses do not stack, just use the better value. The main reason he used holy aura was to give everyone SR25 vs the devils' spells and the save DC Will 22 or be permanently blinded if the devils melee us. As for position, the spell has a 20ft radius so he would be low
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Azreal sees the devils and the fallen angels. But despite his own lust for divine vengeance holds. His role was to keep everyone alive.
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Protective Aura (Su):
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The Angel does not bad an eyelid at the woman.
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The hound sees the difficulty the party is having and likewise tries to lend aid.
You speak of chaos. Know the Man, Daniel Arrisen who stands before you as a sword of the Inheritor. Justice and Law are his very air, as are they mine. I am an Archon and I do not lie. This group called me in my previous form to rescue an innocent woman who like your relatives had committed no crime in the eyes of the law.
Diplomacy: 1d20 + 19 ⇒ (18) + 19 = 37
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Azreal attacks the last remaining spawn, stepping to flank with Gerard.
2 hand PA: 1d20 + 12 - 3 + 2 ⇒ (3) + 12 - 3 + 2 = 14
2 hand PA: 1d20 + 7 - 3 + 2 ⇒ (3) + 7 - 3 + 2 = 9
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The hound watches as his partner knocks tue vampire on his a$$ and capitalizes, bringing his own Flaming Great sword to bear down on the prone vampire!
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Azreal. wrote: Azreal moves past his allies to M5, drawing his flaming Great sword as he moves. This happened BEFORE the vamps moved. Azreal should already be in H15. Not sure why I wrote M5, did the map letters change?
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The hound notices the woman's discomfort.
60ft fly speed at a run is 300 feet per round. 10rds a min = 3000 feet. A mile is 5280 feet. So he can fly a mile in a little under 2 mins.
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The hound pauses about to speak, then stops, as though he has doubt but then offers anyway, I can send her to another plane, in fact I can send her to whatever deity she worships relm. I cannot be any more accurate than somewhere within 500miles. But gods know all that occurs within their own realms, what safer place could she be than in the heaven she most desires? OR I could cast an Anti-magic field which will suppress her domination. However it suppresses ALL magic within it. Including your gear.
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Knowledge:Religion: 1d20 + 18 ⇒ (6) + 18 = 24
Remove Curse: 1d20 + 8 ⇒ (16) + 8 = 24
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The Movanic Diva senses evil automatically as he enters the room
He lowers to the floor and unless he senses a malevolent presence, will cast Cure serious wounds, Remove Disease, then remove curse. I will grant her Heaven's healing
Remove Curse DC check: 1d20 + 8 ⇒ (5) + 8 = 13
He notices the wounds on Daniel and also heals him.CSW: 3d8 + 8 ⇒ (4, 4, 2) + 8 = 18
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The Hound flies up behind the paladin, occupying his previous spot and casts HOLY SMITE at K0 hoping to catch all the creatures in the 20ft burst.
HOLY SMITE DC18 Will for 1/2: 4d8 ⇒ (8, 3, 6, 4) = 21 This gets Andrea as well if she is on the same level. Only does 1/2 damage if she fails the save. 1/4 damage if she makes the save. Sorry Andrea. Azreal will heal you after.
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The hound does not waste the opportunity to fly over the prone paladin and over the sheen on the landing, either grabbing the warrior should he have landed in the sheen and pulling him over it, or to the base of the next set of stairs to see....
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
With the 2 main fighters leading the way, The Hound takes up the rear, keeping close as he can to Em, the least protected of the group. Rather than walk, he uses his innate ability to fly to remain 6 inches off the ground.
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Round 2 FIGHT Azreal Hears the command from Andrea and reacts. He casts HOLY SMITE again at D,0 and floats over Andrea to C-2 to allow her to cast her spell and keep the 3 of them in his Aura.
Holy Smite WillDC 18: 4d8 ⇒ (5, 8, 6, 4) = 23+50% vs Smarm.
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Andrea1 wrote: On second thought, don't be afraid to Smite, she can take it. Well neutral char take 1/2 from HOLY SMITE and can reduce it to 1/4 with a will save. I will try not to hit you
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The hound reacts instinctively when the swarm moves over him. Not the least bit concerned for his health. The piddling bites could not overcome his DR. No, this foe would not prove difficult for him. Ot was the durability of his allies that would be the question. AOO Flaming Greatsword PA: 1d20 + 17 - 4 ⇒ (5) + 17 - 4 = 18
The large blade is bearly visible as it cuts through the thousands of bats.
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The hound's eyes widen a little as he sees the wave begin to rush upon them. By the Inheritors Grace his new form had weapons not previously available to him. He uses his innate ability to fly to rise 5feet into the air, putting him out of reach of the land based swarm. He then casts HOLY SMITE into the room, unconcerned for his allies since they were all of good intent and would not be harmed by the 20ft radius blast centered on the swarm. Holy Smite DC18 will save for 1/2: 4d8 ⇒ (6, 3, 3, 2) = 14+50% vs swarms
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
baldwin the merciful wrote:
Azreal was CALLED not summoned. They don't return to their home plane when dropped, they follow the normal rules for dying so he is unconscious and at -6hp
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Lacking his dropped sword the Hound attempts to tear flesh with his bite! primary natural, Inspired: 1d20 + 8 - 2 + 2 ⇒ (20) + 8 - 2 + 2 = 28
primary natural, Inspired: 1d20 + 3 - 2 + 2 ⇒ (8) + 3 - 2 + 2 = 11
His first bite tears viciously at dark flesh...
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The hound steps to H 10 and Attacks with his Greatsword. 2 hand PA, flank: 1d20 + 9 - 2 + 2 ⇒ (1) + 9 - 2 + 2 = 10
2 hand PA,flank: 1d20 + 4 - 2 + 2 ⇒ (17) + 4 - 2 + 2 = 21
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The Hound accepts the healing from the Wand.
Reflex: 1d20 + 7 ⇒ (4) + 7 = 11
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Azreal steps to the side and engaged the final rogue with ferocity. Greatsword 1, Inspired: 1d20 + 9 + 2 - 2 ⇒ (3) + 9 + 2 - 2 = 12
Greatsword 2, Inspired: 1d20 + 4 + 2 - 2 ⇒ (20) + 4 + 2 - 2 = 24
Greatsword Crit?: 1d20 + 4 + 2 - 2 ⇒ (16) + 4 + 2 - 2 = 20
Did the thing save vs the AURA OF MENACE? Fall Villain
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Azreal bampfs into the pit. His continual light on his weapon shining
Daniel rolls del to hold sword: 1d20 + 1 ⇒ (17) + 1 = 18
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The Hound nods his assent.
I just thought of it. Since Gerard has Hide in plain sight the light won't stop him stealthing.
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The Archon steps back, thankful that the damage was relatively light, I am sorry, Vindicator As the party moves off the hound stays at the rear, seemingly protective of the cleric.
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
I am willing to try. Before the paladin finishes his sentence, the hound is in motion, he pushes the tip of his Greatsword into the door seam and tries to use the heavy blade to lever it open...
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
That is fine. I am mostly using him for spells and his Aura. He stopped being a viable combat option awhile ago. Too few hp. Azreal teleports to the outside window of the Ogres window.
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The Hound nods, I will make the attempt, I will only be a minute. ..
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
The Archon was at the rear, just outside the room. It was...disconcerting to not have full use of his powers but he was unafraid. He had existed for 1000 years and faced the possibility of true oblivion more than a few times.
Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Azreal enters, guarding the rear, sniffing the air. His Greatsword in hand and gives Daniel back the Lucerine Hammer.
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