Legion Archon

Azreal.'s page

87 posts. Alias of STR Ranger.


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Nicos wrote:
STR Ranger wrote:

The slayer to me screams 'I am Artemis Enterai' and that is a good thing.

And drizzt too, unless he began to cast spell in some book that I did nor read.

Possibly. If I were to rebuild Drizzt using PF I would likely use either this class, but Drizzt is a Weaponmaster from his days in Menzoberran and stayed that way till he met Montollio.

So I'd Probably go Martial Master/Lore Warden 12, Barbarian2 (represent 'The Hunter ' persona)2, the 4 levels of ranger.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Ah, ok I thought the Graveknight was the one who attacked.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
baldwin the merciful wrote:

The headless horseman has blindsight/lifesense

The graveknight is being communicated with via telepathy and the erinyes that why I made a perception roll for the erinyes.

So they mentally TOLD him what square he was in? "In the air 5ft above the paladin?", is the best description i guess. Doesn't give the knight the ability to actually See Azreal, he should have had total concealment, which you did not roll for. No worries though, Azreal is dead. I'll post an action for Daniel later

Concealment:
Total Concealment
If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).

You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.

The angels head flies from his shoulders and both it and the body hit the ground with a thud as his remains become visible again. Time seems to stand still at that moment and the only thing that can be heard is the sound of a Paladin screaming!


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Well, that totally sucked. Too bad. Had he survived Azreal was going to vital strike that weak a$$ horse and the knight would have been grounded. Damn Nat 20! I do have a question though. Did the knight have somebody else cast see invisible on him, because he does not have that as an ability, Azreal had cast a buff spell, which does not break invisibility


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

ok. The graveknight did a Ride by charge attack for 26 damage- double to 52 because of the crit. Correct?


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The resistance bonuses do not stack, just use the better value. The main reason he used holy aura was to give everyone SR25 vs the devils' spells and the save DC Will 22 or be permanently blinded if the devils melee us. As for position, the spell has a 20ft radius so he would be low


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal sees the devils and the fallen angels. But despite his own lust for divine vengeance holds.

His role was to keep everyone alive.
He drops lower so that his gathered allies fall within the range.
Simply willing the magic to happen.Gather close I will ward you all from the devils!
He casts HOLY AURA on everyone including Chammerday and her lover.This is a buff not an attack, so invisibility holds.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Protective Aura (Su):
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). The defensive benefits from the circle are not included in an angel's statistics block.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The Angel does not bad an eyelid at the woman.
I have existed in one form or another for eons woman. Battling the minions of Hell is why I exist. Movanic Diva's are infantry in heaven's armies and we are constantly patrolling the negative energy plane to fight undead and other horrors. Being called here, to aid those with the strength when Hell grips at the material plane is my purpose. I will die here, be captured or return home if we win. Either way I fill my role in the cosmos. Should Mammon himself come here on my account he will have left Hell and his rivals in the lower planes will act in his absence, it is the reason why the gods themselves stay in their domains. You think Asmodeus would look favorably on Mammon exerting his direct influence in Asmodeus's city?


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The hound sees the difficulty the party is having and likewise tries to lend aid.
He materializes behind the paladin, an even more brilliant sight for the Addabarran cleric should know full well just how powerful the Angel was.

You speak of chaos. Know the Man, Daniel Arrisen who stands before you as a sword of the Inheritor. Justice and Law are his very air, as are they mine. I am an Archon and I do not lie. This group called me in my previous form to rescue an innocent woman who like your relatives had committed no crime in the eyes of the law.
I am called again to the Material plane to stand with them to restore Law and Freedom for the people of this city. You are a cleric of the god of Cities. Stand for something that can raise this one from the darkness. You have been wronged. Stand with them and you will have an opportunity at justice for your family.

Diplomacy: 1d20 + 19 ⇒ (18) + 19 = 37


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal attacks the last remaining spawn, stepping to flank with Gerard.
2 hand PA: 1d20 + 17 - 3 + 2 ⇒ (3) + 17 - 3 + 2 = 19
2 hand damage: 2d6 + 1 + 7 + 9 ⇒ (3, 4) + 1 + 7 + 9 = 24

2 hand PA: 1d20 + 12 - 3 + 2 ⇒ (3) + 12 - 3 + 2 = 14
2 hand damage: 2d6 + 1 + 7 + 9 ⇒ (5, 2) + 1 + 7 + 9 = 24

2 hand PA: 1d20 + 7 - 3 + 2 ⇒ (3) + 7 - 3 + 2 = 9
2 hand damage: 2d6 + 1 + 7 + 9 ⇒ (1, 1) + 1 + 7 + 9 = 19


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The hound watches as his partner knocks tue vampire on his a$$ and capitalizes, bringing his own Flaming Great sword to bear down on the prone vampire!
Azreal's AOO vs PRONE: 1d20 + 17 - 4 ⇒ (1) + 17 - 4 = 14
2 hand damage: 2d6 + 7 + 1 + 12 + 1d6 ⇒ (6, 3) + 7 + 1 + 12 + (3) = 32


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Azreal. wrote:
Azreal moves past his allies to M5, drawing his flaming Great sword as he moves.

This happened BEFORE the vamps moved. Azreal should already be in H15. Not sure why I wrote M5, did the map letters change?


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal moves past his allies to M5, drawing his flaming Great sword as he moves.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The hound notices the woman's discomfort.
She does not have to ride. Taking her somewhere safe would not take ME long. My new form can fly 3000 feet per minute if I sprint and Outsiders do not need to breathe and do not get tired. As the crow flies I can have her far from here and be back quickly if you wait but a few minutes.

60ft fly speed at a run is 300 feet per round. 10rds a min = 3000 feet. A mile is 5280 feet. So he can fly a mile in a little under 2 mins.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The hound pauses about to speak, then stops, as though he has doubt but then offers anyway, I can send her to another plane, in fact I can send her to whatever deity she worships relm. I cannot be any more accurate than somewhere within 500miles. But gods know all that occurs within their own realms, what safer place could she be than in the heaven she most desires? OR I could cast an Anti-magic field which will suppress her domination. However it suppresses ALL magic within it. Including your gear.
Baldwin feel free to rule/jump in on this. I am trying to find a nice way of getting rid of her without having Azreal actually physically escort her, like he did with Tilneros sister. If you feel he is unbalancing the game, by all means have him escort her.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Knowledge:Religion: 1d20 + 18 ⇒ (6) + 18 = 24
Azreal steps forward and casts his spell again.
Vampires can force their will upon the weak minded. Making them do their bidding. I am trying to remove the effect but this Vampire may be more powerful than you give him credit.

Remove Curse: 1d20 + 8 ⇒ (16) + 8 = 24


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The Movanic Diva senses evil automatically as he enters the room
Perception: 1d20 + 26 ⇒ (1) + 26 = 27
Constantly in effect

He lowers to the floor and unless he senses a malevolent presence, will cast Cure serious wounds, Remove Disease, then remove curse.

I will grant her Heaven's healing
CSW: 3d8 + 8 ⇒ (4, 5, 2) + 8 = 19

Remove Curse DC check: 1d20 + 8 ⇒ (5) + 8 = 13
Remove Disease DC check: 1d20 + 8 ⇒ (20) + 8 = 28

He notices the wounds on Daniel and also heals him.CSW: 3d8 + 8 ⇒ (4, 4, 2) + 8 = 18


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The Hound flies up behind the paladin, occupying his previous spot and casts HOLY SMITE at K0 hoping to catch all the creatures in the 20ft burst.
Sting. I am smiting. Stay Back.

HOLY SMITE DC18 Will for 1/2: 4d8 ⇒ (8, 3, 6, 4) = 21

This gets Andrea as well if she is on the same level. Only does 1/2 damage if she fails the save. 1/4 damage if she makes the save. Sorry Andrea. Azreal will heal you after.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The hound does not waste the opportunity to fly over the prone paladin and over the sheen on the landing, either grabbing the warrior should he have landed in the sheen and pulling him over it, or to the base of the next set of stairs to see....
Perception: 1d20 + 26 ⇒ (14) + 26 = 40


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

With the 2 main fighters leading the way, The Hound takes up the rear, keeping close as he can to Em, the least protected of the group. Rather than walk, he uses his innate ability to fly to remain 6 inches off the ground.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Round 2 FIGHT

Azreal Hears the command from Andrea and reacts. He casts HOLY SMITE again at D,0 and floats over Andrea to C-2 to allow her to cast her spell and keep the 3 of them in his Aura.
I can eradicate these vermin, just survive until then!

Holy Smite WillDC 18: 4d8 ⇒ (5, 8, 6, 4) = 23+50% vs Smarm.
The swarm can will save for 1/2


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

It's YOUR turn Andrea, you will need to hold or delay if you want us to move.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The hound has DR10/evil so the swarm can't affect him. WINNING!


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Andrea1 wrote:
On second thought, don't be afraid to Smite, she can take it.

Well neutral char take 1/2 from HOLY SMITE and can reduce it to 1/4 with a will save.

I will try not to hit you


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The hound reacts instinctively when the swarm moves over him. Not the least bit concerned for his health. The piddling bites could not overcome his DR. No, this foe would not prove difficult for him. Ot was the durability of his allies that would be the question.

AOO Flaming Greatsword PA: 1d20 + 17 - 4 ⇒ (5) + 17 - 4 = 18
Damage: 2d6 + 7 + 12 ⇒ (1, 1) + 7 + 12 = 21
Fire Damage: 1d6 ⇒ 6

The large blade is bearly visible as it cuts through the thousands of bats.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The hound's eyes widen a little as he sees the wave begin to rush upon them. By the Inheritors Grace his new form had weapons not previously available to him. He uses his innate ability to fly to rise 5feet into the air, putting him out of reach of the land based swarm. He then casts HOLY SMITE into the room, unconcerned for his allies since they were all of good intent and would not be harmed by the 20ft radius blast centered on the swarm.

Holy Smite DC18 will save for 1/2: 4d8 ⇒ (6, 3, 3, 2) = 14+50% vs swarms
If swarm is evil full damage,half if neutral


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
baldwin the merciful wrote:


This brings him to 30
Attacker 2 hits him for 36 HP, so Azreal should disappear.

Azreal was CALLED not summoned. They don't return to their home plane when dropped, they follow the normal rules for dying so he is unconscious and at -6hp


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Lacking his dropped sword the Hound attempts to tear flesh with his bite!

primary natural, Inspired: 1d20 + 8 - 2 + 2 ⇒ (20) + 8 - 2 + 2 = 28
Damage: 2d6 + 3 + 4 + 2 ⇒ (6, 1) + 3 + 4 + 2 = 16
20% miss: 1d100 ⇒ 80

primary natural, Inspired: 1d20 + 3 - 2 + 2 ⇒ (8) + 3 - 2 + 2 = 11
Damage: 2d6 + 3 + 4 + 2 ⇒ (6, 3) + 3 + 4 + 2 = 18
20% miss: 1d100 ⇒ 91

His first bite tears viciously at dark flesh...


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Dex: 1d20 ⇒ 3


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The hound steps to H 10 and Attacks with his Greatsword.

2 hand PA, flank: 1d20 + 9 - 2 + 2 ⇒ (1) + 9 - 2 + 2 = 10
Damage: 2d6 + 3 + 4 ⇒ (4, 5) + 3 + 4 = 16
20% miss: 1d100 ⇒ 22

2 hand PA,flank: 1d20 + 4 - 2 + 2 ⇒ (17) + 4 - 2 + 2 = 21
Damage: 2d6 + 3 + 4 ⇒ (3, 1) + 3 + 4 = 11
20% miss: 1d100 ⇒ 31


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The Hound accepts the healing from the Wand.
I have them. Best use the Wand and keep the stronger potions for combat.

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal steps to the side and engaged the final rogue with ferocity.

Greatsword 1, Inspired: 1d20 + 9 + 2 - 2 ⇒ (3) + 9 + 2 - 2 = 12
damage: 2d6 + 3 + 2 + 6 ⇒ (2, 5) + 3 + 2 + 6 = 18

Greatsword 2, Inspired: 1d20 + 4 + 2 - 2 ⇒ (20) + 4 + 2 - 2 = 24
damage: 2d6 + 3 + 2 + 6 ⇒ (1, 3) + 3 + 2 + 6 = 15

Greatsword Crit?: 1d20 + 4 + 2 - 2 ⇒ (16) + 4 + 2 - 2 = 20
damage: 2d6 + 3 + 2 + 6 ⇒ (3, 6) + 3 + 2 + 6 = 20

Did the thing save vs the AURA OF MENACE?

Fall Villain


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal simply follows right behind the paladin and seeing the remaining enemy, teleports to -I 12 to provide a flank for Gerard.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal casts continual flame on the +1 Evil Outsider Bane Longsword and on 3 of Gerards many daggers. Then Bampfs to rely the message to Andrea.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal has a 24 AC.

Fort: 1d20 + 6 ⇒ (20) + 6 = 26

Fort: 1d20 + 6 ⇒ (12) + 6 = 18


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal bampfs into the pit. His continual light on his weapon shining
Remember I did say he already cast continual light on everyone's weapons

Daniel rolls del to hold sword: 1d20 + 1 ⇒ (17) + 1 = 18


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal will cast continual flame on his turn again.

He is not good for much else.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The Hound nods his assent.
I can cast the spell an unlimimted number of time. 20 minutes and I could have the entire floor lit up like daylight. Hold out all your weapons first.

I just thought of it. Since Gerard has Hide in plain sight the light won't stop him stealthing.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The Archon steps back, thankful that the damage was relatively light, I am sorry, Vindicator

As the party moves off the hound stays at the rear, seemingly protective of the cleric.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

2d6 + 3 ⇒ (2, 6) + 3 = 11


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

I am willing to try.

Before the paladin finishes his sentence, the hound is in motion, he pushes the tip of his Greatsword into the door seam and tries to use the heavy blade to lever it open...


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

With the door, apparently not working, Azreal visualizes Andrea in his mind and attempts to GREATER TELEPORT to the cleric.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal can port back from where she is. SLA's don't need speech.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

That is fine. I am mostly using him for spells and his Aura. He stopped being a viable combat option awhile ago. Too few hp.

Azreal teleports to the outside window of the Ogres window.
He crouches low to get TOTAL COVER through the window.
He only hopes to use his Aura against the Ogre.
(DC 16)


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The Hound nods, I will make the attempt, I will only be a minute. ..
BAMF! If that works, Azreal will rely a very short version of events and return. Possibly will a few bags of FLOUR from the Tilneros kitchen!!


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The archon closes his eyes and tries to teleport behind Gerard....


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The Archon was at the rear, just outside the room. It was...disconcerting to not have full use of his powers but he was unafraid. He had existed for 1000 years and faced the possibility of true oblivion more than a few times.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal enters, guarding the rear, sniffing the air. His Greatsword in hand and gives Daniel back the Lucerine Hammer.
He was very skilled. And he will likely be back. Guard yourselves and if anyone has the power to see the unseen, be ready.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Excuse me for helping the rogue!!!

I wouldn't have bothered if you were a Fighter/Duelist *evil grin*

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