Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Reflex: 1d20 + 15 ⇒ (6) + 15 = 21
Fortitude: 1d20 + 7 ⇒ (3) + 7 = 10


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The Archon was at the rear, just outside the room. It was...disconcerting to not have full use of his powers but he was unafraid. He had existed for 1000 years and faced the possibility of true oblivion more than a few times.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

1d20 + 5 ⇒ (18) + 5 = 23
Actually it is Fire Resist 20 since I don't get 30 until level 11
Fort: 1d20 + 12 ⇒ (9) + 12 = 21

Andrea manages to emerge unscathed, except for her hair of course, which is now burnt all the way off.

Well..bald is beautiful, right?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

What is the dc?1d20 + 7 ⇒ (4) + 7 = 11 1d20 + 6 ⇒ (15) + 6 = 21
Frank:1d20 + 6 ⇒ (4) + 6 = 101d20 + 3 ⇒ (4) + 3 = 7

Only Andrea's magic helps Euphemia not be too terribly burned.
Does Frank share the resistance? If not, he's singed and Euphemia will administer a CMW potion.2d8 + 2 ⇒ (3, 3) + 2 = 8


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"I can make you a rapid growth tonic, Andrea, later...Though be warned that it effects fingernails, too...,"
The witch sputters.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

FRank needs a collar of resistance made for him,or perhaps a leg band. We need to see if their is an Imp section at the Haberdasher


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will keep watch until the others recover from being dazzled.

If only we had a way to leave a trap in case the wizard return. Unfortunately I have nothing prepared. Shall we explore the other, rooms?

Andrea lets Frank lap up another CLW potion if he needs one. CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Fortitude: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25


Evil GM
Gerard Nisroc wrote:

[Dice=Reflex]1d20+15

[Dice=Fortitude]1d20+7

You weren't in those rooms. The chest was in the west room the bedchamber.


Evil GM

Frank failed both saves.


Evil GM

Where are you going next?

MAP


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Let us try the SW door at o,4


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Per her post, Phem is detecting magic.

Perception, door O4: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
Disable Device as needed, door O4: 1d20 + 18 + 2 + 1 ⇒ (9) + 18 + 2 + 1 = 30


Evil GM

You find a well appointed guestroom but there is little else of interest.

Map


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Steal the bed!

Door SE of Euphemia and then we'll try the door NW of Andrea.


Evil GM

You find the same with this room.

Map, Empty Guest Room


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia chirps something to Frank whilst detecting magic. He chirps back as if in protest before being poked in the nose.


I still think you're being a bit overcareful, dear mistress, and that is not a common assessment. he huffs in hedgehog, scurrying off of Euphemia and making his way towards Andrea. He stands at her feet breathing as hedgehogs do, and behaves as if waiting for permission.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea kneels and lets Frank hop onto her hand. Need to tuck yourself away from the nasty spells?

Next on the hit parade, the door NW of Andrea.


Evil GM

I'm waiting on Gerard's rolls

There is nothing magical about the door.


Frank nods, snorting, and scrambles onto Andrea's proffered hand without hesitation.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Wondering what just to do with Frank, Andrea scratches his chin and opens her haversack, allowing the hedgehog to hop onto a wig that Andrea had stashed in there but will probably need again soon.

The sheets of paper look suitable for bedding with a little work.


Extradimensional?
His trust of Andrea mirroring his master's, the headhog scurries into the space without a comment owing to the wig.


Evil GM

So your putting Frank in the handy haversack for safety?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Looks like it. He is either tiny or diminutive, though, so the air should last a while.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yes, Plus I will keep the flap loose until we get into a hazardous situation so he can poke his head out if he needs to breathe.


Evil GM

You understand that a creature can only live up to 10 minutes, it's probably not the best situation for Frank.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Even with the flap open?


Evil GM

Yes, it's an extradimensional space.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

And what happens to familiar stuff that depends on "distance"? Sending several rolls, use them as needed.

Perception 1: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Disable Device 1: 1d20 + 18 + 2 + 1 ⇒ (8) + 18 + 2 + 1 = 29

Perception 2: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Disable Device 2: 1d20 + 18 + 2 + 1 ⇒ (8) + 18 + 2 + 1 = 29

Perception 3: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Disable Device 3: 1d20 + 18 + 2 + 1 ⇒ (2) + 18 + 2 + 1 = 23


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea decides that it is not the best situation for Frank and...puts him in her spell component pouch. Don't mind the myrrh. If things look like they are going to be dangerous, I will set you down and you scamper to Euphemia or an out of the way spot.


Evil GM

Frank nestles in next to the catnip.


Evil GM

The door is locked but Gerard manages to pick the it without incident. He opens the door slowly as Daniel itches to move inside.

This bedchamber bears the marks of heavy use, its furniture battered and nicked by weapons play and its walls marred by errant blows. A pair of armor stands is located beside the fur-covered bed, one empty and the other bearing a suit of blackened studded leather armor. A huge, heavy footlocker rests beside the bed.

Map


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard shrugs... Stiglor, or whatever his name was? We collected a key, neh?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yes right here, catch.


Evil GM

The key fits perfectly into the heavy footlocker. Stiglor’s accumulated treasure in the form of assorted gems worth a total of 5,780 gp along with
half a dozen dried human heads kept as trophies from past foes. Folded neatly at the bottom of the footlocker is Stiglor’s spare suit of +1 shadow studded leather armor. sped things up a bit rather than rolling for the identification of items.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel looks over the room with Disdain.
It saddens me greatly when such a skilled warrior has to fall for the cause of evil. He could have stood for something better. Would have made a fine scout captain. I know I have been blessed with a better upbringing than most. Food for example was not something I wanted for, but there are so many shining examples of those who rise above horrible beginnings. What was it that kept him on his trail until we met in combat? Could he ever have found redemption?


Female :D Check out my fetching opercles!

"He and the mother and their disgusting collections."
Euphemia gags a little.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmm..Quite. Andrea muses as she packs away some things.

Inner thoughts:
Such a fine collection. The head cook of the temple grinned a fanged and long toothed smile. I make sure to keep an ear from everyone who makes a particularly fine meal, so afterwards, I can sniff it and bring back memories of the feast.

Guess we just have the middle north door left.


Evil GM

Using one of Gerard's earlier rolls.

The door opens to landing looking over the edge you see it descends deeply beyond anyone's vision. There are steps leading downward toward another landing.

Steps

What is the group going to do?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Down or continue exploring this floor?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

There is more here, and if it's left this high it's important. We need to find everything that could help. Don't be lazy, always check for secret doors.

This place is a gods be damned labyrinth.

Perception, secret doors: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17

Checking the NE door.

Perception, NE door: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
Disable Device: 1d20 + 18 + 2 + 1 ⇒ (9) + 18 + 2 + 1 = 30


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There is that door we passed by when we first entered this room.
To the NW of the 'D11' tag

edit:The NE door is the one we came through and is okay.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

We can use the roll on that or I can reroll. Andrea, check for secret doors.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea peers fiercely around the room. The one where everyone but Gerard is in.

Perception: 1d20 + 15 ⇒ (16) + 15 = 31


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard looks to the archon. Azreal, can you teleport now?


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The archon closes his eyes and tries to teleport behind Gerard....


Evil GM

Azreal does actually teleport behind Gerard.

Anyone with knowledge arcana can roll.

Gerard you find a bathroom in Stigor's room that NW door.

Andrea located a secret door and spy hole near where Orisn was standing. It is a simple hideout location, there is is a heavy and light cross bow with bolts in the room.

Spending a few more minutes thoroughly searching you find a second secret door on the east wall that is a hallway back out to guards sleeping quarters. Gerard's comments about this being a labyrinth is quite true.

Map with Secret Doors


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Let us head back into the guardroom. D8 and then down the east hallway that we bypassed when we first entered this place.. Andrea will head that way with the others if they agree.

Edit: Ponders [b]There is also the door here. NW of D11


Evil GM

Birdseye Overview

I will mention that there is one item you need on off the this floor to better your chance.

There is a door you passed at F,9, another at M,17, and a hallway at K,17.

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