Ilquis

Azara Thenason's page

1,083 posts. Organized Play character for EbonFist.


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Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Yes, thanks for the great game!

This one was a nail biter. Running from one emergency to the next without being able to recover SP made things very tense.

Day Job -Profession (Poet): 1d20 + 18 ⇒ (11) + 18 = 29

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

As Azara realizes what Sozirenn is doing, his mind races with trying to figure out a way to counteract whatever nefarious action she plans to take with that pent up energy.

He can only gape in surprise as she turns it on herself. It is a stark reminder of the dangers of the power that he uses and he abruptly disconnects his link, letting the photonic energy that has built up in his cells dissipate.

"The end of Sozirenn's plot
Dark heart and dark soul
Their own doom but at what price?"

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"Your evil schemes end here!" Azara declares before swinging his solar weapon rapidly at Sozirenn.

Solar Weapon: 1d20 + 14 - 3 ⇒ (8) + 14 - 3 = 19
Slashing: 3d6 + 1d6 + 18 ⇒ (1, 6, 2) + (5) + 18 = 32

Solar Weapon: 1d20 + 14 - 3 ⇒ (5) + 14 - 3 = 16
Slashing: 3d6 + 1d6 + 18 ⇒ (2, 2, 6) + (2) + 18 = 30

Unfortunately, his bravado proves greater than his skill.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"Her prisoners free, leverage gone
will she still fight on
Or will she see the true light?"

Azara's flashing blades will show her that light unless she stands down.

Solar Weapon: 1d20 + 14 - 3 ⇒ (18) + 14 - 3 = 29
Slashing: 3d6 + 1d6 + 18 ⇒ (6, 1, 6) + (5) + 18 = 36

Solar Weapon: 1d20 + 14 - 3 ⇒ (16) + 14 - 3 = 27
Slashing: 3d6 + 1d6 + 18 ⇒ (1, 3, 4) + (1) + 18 = 27

Photon Attuned 3

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Refl: 1d20 + 6 ⇒ (9) + 6 = 15

Azara takes the brunt of the electrical storm, his own connection to the Cycle unable to help him in countering the attack.

Yet, he stands undaunted.

His solar blade flashes, its light a stark contrast to the darkness Sozirenn has cloaked herself in.

Solar Weapon: 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20
Slashing: 3d6 + 1d6 + 18 ⇒ (2, 6, 3) + (2) + 18 = 31

Solar Weapon: 1d20 + 14 - 3 ⇒ (18) + 14 - 3 = 29
Slashing: 3d6 + 1d6 + 18 ⇒ (3, 2, 1) + (3) + 18 = 27

Photon Attuned 2.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara can do little more than get to Sozirenn.

"Gravity and photons are simply two drivers in the cycle, my brother," Azara says.

"Yet your understanding is flawed as gravity is no destroyer but the darkness that holds the potential for creation.

"Stand down or I will be forced to teach you the error of your understanding."

Photon Attuned 1

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

I may have just misread.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Did Sozirenn move with their last action?

The post suggests they did but they're still in the same spot, as far as I can tell.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Refl: 1d20 + 6 ⇒ (8) + 6 = 14

"Fire? You want to hit me with fire?" Azara says even as his cybernetic legs propel him to the side of the Ysoki.

"Let a Son of the Sun teach you about fire, friend."

He releases the pent up power within him with the power of a Supernova.

Supernova (DC19 Refl for Half Fire Damage): 11d6 + 2 ⇒ (3, 1, 1, 2, 6, 3, 2, 4, 5, 2, 3) + 2 = 34

Then, for a few moments all is emptiness and silence as his connection to the song of the spheres is spent.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Though the threads of the universe hum through him at a high, keening tone vibrating so fast and hot that he feels like he can pluck them to create a star, Azara holds in the photons at his command, for the moment.

Less than pleased with the vengeance he attempted, he swings rapidly again, his solar weapon leaving trails of light behind as it flashes and swerves.

Solar Weapon: 1d20 + 14 - 3 ⇒ (14) + 14 - 3 = 25
Slashing: 3d6 + 1d6 + 18 ⇒ (6, 1, 2) + (1) + 18 = 28

Solar Weapon: 1d20 + 14 - 3 ⇒ (8) + 14 - 3 = 19
Slashing: 3d6 + 1d6 + 18 ⇒ (2, 1, 3) + (5) + 18 = 29

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"Heartless pile of cresteater dung!" Azara shouts as one of the ysoki callously causes collateral damage.

He rushes to it to punish it for its cruelty.

Solar Weapon: 1d20 + 14 ⇒ (2) + 14 = 16
Slashing: 3d6 + 1d6 + 18 + 2 ⇒ (3, 1, 4) + (1) + 18 + 2 = 29

Photon Attuned 2

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

The convoluted maze of the mines keeps Azara from rushing any of the enemies like a comet and Lady Shrike has moved in to challenge Sozirenn, so, for the moment, he fends off one of the creature's lackeys.

The universe becomes rhythms and beats, everyone and everything strings vibrating in time with everything else and he uses his solar weapon to sever this one.

Solar Weapon: 1d20 + 14 ⇒ (14) + 14 = 28
Slashing: 3d6 + 1d6 + 18 + 2 ⇒ (6, 3, 5) + (1) + 18 + 2 = 35

Photon Attuned 1

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Knowing that trouble is coming, Azara activates his purple sphere aeon stone (which functions like a purple forcefield - 5 temp HP with fast healing 2.)

And marches straight toward the cage.

"Don't worry, we'll get you out of there," he calls out to the captives.

"A stupid plan of revenge
Talk, talk and talk more
Sozirren talks us to death."

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Though it is only leading them to more trouble and every minute spent on the trip gives their opponents another minute to do terrible things, Azara is glad for the reprieve. It has been a hard, punishing mission so far and it is good to have some time to mentally and physically refocus.

Spending an RP.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara's only comm is the one integrated in his armor but he is ready to assist in other ways. "Let's go," he says, simply but definitively and begins looking around for a vehicle that will get them to the mines quickly.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Refl: 1d20 + 6 ⇒ (4) + 6 = 10

Azara is caught in the full force of the blast from the missile. Ironic that he can contain solar flames without issue but mundane fire leaves his skin scorched and red.

The noise from the explosion sings in his ears as he is left in the mundane world but a moment later the song of the spheres hums through him once more and he resumes his assault on the tank.

Solar Weapon Full Attack, Flashing Blades: 1d20 + 14 + 2 - 4 ⇒ (2) + 14 + 2 - 4 = 14
Slashing: 3d6 + 1d6 + 18 + 2 ⇒ (3, 2, 5) + (6) + 18 + 2 = 36

Solar Weapon Full Attack, Flashing Blades: 1d20 + 14 + 2 - 4 ⇒ (2) + 14 + 2 - 4 = 14
Slashing: 3d6 + 1d6 + 18 + 2 ⇒ (6, 3, 4) + (4) + 18 + 2 = 37

Photon Attuned 1

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara steps away from the rest of the Starfinders as he attains full attunement with the cosmos, the energy of the stars, both living and dead filling him to the brim.

Yet, he maintains the same distance from the tank. His eyes flare bright for a moment then fade before his entire body lights up with cosmic flame, sending it out in a sphere of star fire that engulfs the tank.

Supernova (Fire): 11d6 + 2 ⇒ (3, 6, 5, 2, 3, 1, 3, 5, 1, 5, 1) + 2 = 37 DC19 Refl for half

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara takes advantage of the speed provided by his cybernetic legs to maneuver behind the remaining mecha before slashing at it with his solar weapon.

Solar Weapon: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
Slashing: 3d6 + 1d6 + 18 + 2 ⇒ (6, 4, 6) + (2) + 18 + 2 = 38

Photon Attuned 2

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Refl: 1d20 + 6 ⇒ (4) + 6 = 10

Azara is unable to avoid the explosion, taking the brunt of it.

As his life is threatened and the song of the spheres fills him again, Azara ignites the cosmic fires within himself and hurls himself like a comet at the walking tanks.

Stellar Rush: 1d20 + 12 ⇒ (17) + 12 = 29
Fire Damage (DC19 Refl Half): 5d6 + 2 ⇒ (3, 4, 3, 5, 1) + 2 = 18

The attack is a bull rush attempt but whether it succeeds or fails, the tank takes the damage.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

I'm sorry for your loss.

Take all the time you need. Everyone grieves differently.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Ok, transformable walking tanks are cool enough.

But having them look remarkably like the best Mech in Battletech which looks like the coolest mech from the original Macross.

Azara doesn't even know how to use a tank but might need to steal one.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"We'll be back to get you out of here," Azara says to the gnome, who he feels more than a little sorry for. She seems to be more a pawn in a violent game than a player.

After they gather up the weapons cache, he moves cautiously toward the Sanctuary, expecting trouble.

Caution is thrown to the solar winds as he hears the cries for help and he puts his cybernetically enhanced speed to good use in closing the distance.

Without hesitation he begins shifting rubble and debris to dig people out.

Athletics: 1d20 + 15 ⇒ (19) + 15 = 34

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"Trapped within a cage of steel
Amid the chaos
They suffered undeserved end."

Azara says, standing over the bodies in the cells.

Somberly, he helps Shrike move the bodies into another room and lay them as respectfully on the floor as possible before locking the gnome up.

With the immediate living and dead dealt with, he joins Ohmarc at the open hatch.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"Tell us more about this job. Who told you to do it? What exactly were you told to do?" Azara says, gently taking her by the upper arm and leading her toward the jail.

Diplomacy: 1d20 + 19 ⇒ (19) + 19 = 38

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara isn't sure what's going on, but he does see his fellow Starfinders grow tense and wary. He looks around for trouble, but never expects it to come from this innocent looking little gnome.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara is a bit suspicious of the gnome, too. Though he isn't sure why. "We have some people who are quite skilled with computers. Why don't you take us to where you're retrieving data and we can see about expediting the process?"

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"Let's check out the Town Hall next," Azara suggests as he gives a final wave to the medical convoy while it departs.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara wastes no time. He knows little about medicine, but does know how to talk people into doing things without a lot of information to go on.

"The fighting has died down..."

"The doctors wouldn't move you if it wasn't safe..."

"I'm not sure about that but we'll find out..."

He moves from one patient to another, providing the information he can, but, more importantly, convincing them to do their part to be ready to move.

Diplomacy: 1d20 + 19 ⇒ (15) + 19 = 34

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

For a moment, Azara is disconnected from the cosmos and everything is dull and muted. He is no longer a cog in a vast machine that extends both directions in time, he is just a random collection of matter with delusions of meaning and purpose.

Then, the sniper tries to kill him and his need to BE triggers a reconnection to the true reality of his position in the universe.

He lays into his assailant with his solar weapon, the blade flashing like a meteor shower.

Solar Weapon (Flashing Blades): 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20
Slashing: 3d6 + 1d6 + 18 ⇒ (4, 3, 3) + (3) + 18 = 31

Solar Weapon (Flashing Blades): 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 26
Slashing: 3d6 + 1d6 + 18 ⇒ (3, 6, 2) + (2) + 18 = 31

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

As the battle has progressed and Azara has drawn near the sniper, the song of the spheres has steadily risen inside him until it is a ringing melody that thrums through every atom of his body.

He feels like he's going to burst with the energy of the cosmos. So he does.

Supernova (Fire): 11d6 + 2 ⇒ (2, 2, 6, 6, 4, 5, 2, 6, 2, 4, 2) + 2 = 43 DC19 Refl for half

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara changes his personal relationship with gravity and transitions from running across the pavement to running up the side of the monument with ease. He comes adjacent to the sniper up there but is unable to attack immediately.

Using my Gravity Boost Revelation.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara mentally activates the aeon stone circling slowly around his head and a faint purple haze shimmers into existence around him.

He rushes headlong toward the tower.

It's a Purple Sphere Aeon Stone, so it works like a purple force field. 5 Temp HP which regenerate at 2HP at the end of each of my turns.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"Thanks!" Azara gasps as one of his companions digs him out of the rubble before he even fully realizes he is trapped. In the flurry of activity, he isn't even sure who it was.

As they move along, the chaos of battle only increasing, he begins to feel fear creeping in, marring his judgment, clouding his perception. He clears his mind by concentrating on the stars and their energy pulsing into and out of him and the face of a certain fire giant gives him a focus to narrow in on and serve as a goal. He has to live so that he can get back to her.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Perception: 1d20 + 12 ⇒ (3) + 12 = 15

The number of bodies is depressing enough. As he realizes who they are, he becomes resolved.

"Fallen are the innocent
And their defenders
We shall be their avengers."

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

With his sidereal manifestation in place, stealth is actually something Azara is surprisingly good at and he keeps low and quiet as they weave their way through the urban combat zone.

"A corruption of the way
Undead Solarion
Must be shown the proper path."

He says, clearly offended by the description of their opponent.

He powers through the toppling debris, depending on brute strength to get him through.

Athletics: 1d20 + 15 ⇒ (8) + 15 = 23

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Though the song of the spheres sings through his body at the highest tempo and with the finest melody, Azara cannot release that energy. His allies are far too close and would be caught in the blast.

Not that he minds, too much. It is rare that he reaches this level without immediately coming down.

So, with the thrum of the universe humming through his entire body, he simply strikes...twice

Solar Weapon: 1d20 + 14 - 3 ⇒ (13) + 14 - 3 = 24
Slashing: 3d6 + 1d6 + 18 ⇒ (5, 4, 2) + (5) + 18 = 34

Solar Weapon: 1d20 + 14 - 3 ⇒ (3) + 14 - 3 = 14
Slashing: 3d6 + 1d6 + 18 ⇒ (6, 4, 3) + (3) + 18 = 34

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara continues to bounce around the battlefield like an Akitonian pachinko ball, slamming into red, this time since Blue is being overwhelmed and Lady Shrike could use some back up.

Stellar Rush (bull rush): 1d20 + 12 ⇒ (9) + 12 = 21
Fire Damage (DC19 Refl Half): 5d6 + 2 ⇒ (5, 2, 5, 3, 3) + 2 = 20

Note that the target takes the fire damage whether the bull rush is successful or not.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Hey guys, I'll be on vacation until Tuesday so I likely won't post until then. Bot me as needed!

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

As soon as life threatening combat is in the offing, the song of the spheres sings through Azara's very being and he thrums with the harmony of the stars.

Moving to the side from the group, he wreaths himself in stellar flames and hurtles himself at the nearest assassin like a fiery comet.

Stellar Rush (Bull Rush): 1d20 + 15 ⇒ (8) + 15 = 23
Fire Damage (DC19 Refl Half): 5d6 + 2 ⇒ (6, 3, 2, 4, 1) + 2 = 18

The damage applies whether the Bull Rush succeeds or not.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara listens to the briefing quietly, trying to take in all the information. He hasn't been here before and Tara is a new face to him.

His eyes snap up to the speaker as more and more information about how bad things are going are fed to them after they're strapped into the pod.

"It's a trap!" he exclaims, his voice oddly wet when he says it.

Yet, he does not flinch, just breaths deep, his solar moat flaring where it hovers between his antennae.

"Just like Der Stuka back on Absalom Station!" he declares at the beginning of the drop pod launch, referencing a famous thrill ride.

"Ugh...but they could work on the landing," he continues.

He doesn't hesitate when Fitch's warning comes in and piles out of the pod first, his pistol in one hand and his solar weapon - an ankh that he holds by the loop while the tail extends like a blade - in the other.

Perception: 1d20 + 12 ⇒ (6) + 12 = 18

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara examines his comm unit then looks up at the group that has gathered near him with a smile.

"Serendipity steps in.
Old friends and new friends
Will save Braerton from its doom."

He looks around. "Are we hoping for ship or drop pod?" he asks them, half listening to the flurry of questions that have gone up from other groups.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara smiles shyly at the attention and praise, though he is quick to pull out a pen/stylus/digital signature device that he has in an easily accessible pocket.

"Oh yes, many of my poems are inspired by my adventures in the Starfinder Society. I suspect a certain two ladies just may make an appearance in my next work," he says with a wink and a smile.

"Pilot who needs no engines
The Son of the Sun
Iomedae's favored one"

[b]"The real man of false action
Must face down dawn's fate
To avert catastrophe."

As he gives Shrike her autograph he asks "Which part of Castrovel?" and will chat up his homeworld.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

A very large...very large, luxury car pulls up outside the building. It sits idling for several seconds before a golden skinned man with golden hair steps out and comes around, headed for the entrance.

The driver's side window rolls down, revealing the head and shoulders of a fire giant woman who calls out to him. He turns just in time to catch the kiss she blows to him before he waves a final good-bye.

Not unlike Yuqab, you probably know Azara Thenason, one of the most popular writers of Castrovellian Epic Poetry in the Pact Worlds. And if you don't know him, that won't stop him from giving you an autograph.

"Exploding planets? That sounds like a story worth hearing," he says.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |
Endre Snakk wrote:
EbonFist, I've got a mostly-empty 'Endless Potential' boon that I'm almost certainly not going to use up before the end of SF1. I'm happy to use a line of it for you to replay, if you'd like.

Thanks for the offer but some things have come up in real life since I signed that are going to be keeping me busy so I might have needed to cut back on a game anyway.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Hey guys, sorry to do this but after reading the intro, I realized that I've already played this scenario and I don't have a replay to burn.

I'm going to have to back out.

Sorry again (not least of which because of the stellar group that will be playing.)

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

My sheet looks good and it goes without saying, but I'll say it anyway: this was a great group to play with and Nomadical was awesome as a GM, as always.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

As an aside: we got one of those giant skeletons for Halloween and it's hard to really imagine how big 12' tall is until you see it. I only come up to it's pelvis.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"People are definitely interested in it," Azara agrees with Azzirm.

"We don't mind sitting on the information for a while but it is important that people know the truth so we will release it after a reasonable amount of time."

He makes a point of not looking at Roros. "And I have to say that I'm looking forward to visiting your lovely world again. There's no denying that there may be trouble brewing, but what world doesn't have some troubles and I believe you're on the right path to clear things up."

At the restaurant, Azara eats but not as heartily as some of the others. He spends much of the time quietly talking with their escort.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Yes, Happy Birthday! My wife's is on the 7th.

Profession (Poet): 1d20 + 18 ⇒ (1) + 18 = 19

Azara's latest epic poem is no better than Kolefo's novel, but people are less likely to buy it off his name, alone.

"How can I be derivative of myself?" Azara says in an interview when answering complaints that his new work is just a rehash of his last work and not a real sequel.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara isn't at all sure about Pholskar politics, but his instinct is to dance with the one who brought you.

The fact that Grump and Kolefo seem to have sussed out something suspicious only makes him stand firm by that decision.

The information that they actually got just makes him shake his head at the tragedy that people pushed themselves and others into in a quest for both literal and political power.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"Yeah, the faux deity was surprisingly easy to take down. Maybe the giant eel would have been too, but it seems like we might have had to do it from the inside," Azara comments.

"I may know someone who knows a place," he continues when discussion about sushi comes up.



I am basing this partially on The Court of Owls from a recent Batman comic run. So possible spoilers if you read Batman and haven't finished the Court of Owls story line.

The assassins are called Talons and they are trained from a very young age and once they pass the trials to become a Talon they undergo a procedure that turns them undead. They feel no pain, all of their wounds heal. Even a head will reattach to its body if left near by. The only way to stop them is to freeze them, but as soon as they thaw they will start to regenerate.

Their weapon of choice are throwing knives which are all poisoned with a paralyzing agent. In fights they usually end up stabbing upwards of 10 into their victim during the fight.

I basically want to recreate them in pathfinder as opponents for my party which is currently APL 4. I can scale them up later but 2 should be a tough fight with 4 or 5 being a "We need to run" situation. I was thinking of just building them as NPC with 3 Rogue class levels. Taking TWF, Quick Draw, and Weapon Focus (dagger). I'm unsure as to how to handle the regeneration, maybe Fast Healing/3ish. Or what poison to use, I want the players to be able to be poisoned and feel like their character is getting weaker. But I want to make sure it doesn't feel like Save or Die.

Any advice or thoughts would be great.


I am having trouble with designing this class. I don't like the Gunslinger class, but I want my players to be able to have a class that uses the firearms in my game. In which they are incredibly rare and the sale of black powder is strictly regulated. I wanted the feeling of the classical musketeer, ala The Three Musketeers. Here is my work in progress.

Musketeer:
Musketeer

Alignment: Any
Hit Die: d10
Starting Wealth: 5d6 x 10gp (average 175gp.) In addition, each character begins play with an outfit worth 10 gp or less, and the Musketeer begins with her starting firearm.

Class Skills:
Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Heal (Wis), Intimidate (Cha), Knowledge (local), Knowledge (nobility), Knowledge (Religion), Profession (Wis), Survival (Wis), and Swim (Str)

BAB is Full.
Reflex is a good progession. Fort and Will are poor.

1st - Musketeer Gear, Diplomatic Training
2nd - Bonus Feat
3rd - Musketeer Style Choice
4th -
5th - Bonus Feat
6th - Musketeer Style
7th -
8th - Bonus Feat
9th - Musketeer Style
10th -

Musketeer gear
At 1st level, a Musketeer gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the brokencondition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold).

Diplomatic Training:
The Musketeer is trained in matters of diplomacy and intimidation. They add half their level to all Diplomacy and Intimidate checks.
Bonus Feat List:
Deadly Aim, Far Shot, Point Blank Shot, Precise Shot, Rapid Reload, Weapon Focus, Weapon Specialization, Weapon Finesse, Power Attack, Improved Disarm, Combat Expertise, Cleave, Quick draw

Musketeer Style: At 3rd level the Musketeer must choose a style to pursue

Melee Syle:
3rd - Cape Flourish - As a full round action the musketeer can feint with a flourish of her cape and then attack with her melee weapon.

6th - Disarming Flash - As a full round action. With a single twirl of her weapon the Musketeer makes a disarm attempt and slashes with her weapon. This does not provoke an attack of opportunity and causes a -2 to the attack roll.

Ranged Style:
3rd - Ready, Fire! If the Musketeer readies an action to fire on a target, they gain +2 to the attack roll. This bonus increase by 1 for every 3 levels after 3rd.

6th - Smoke cloud - The musketeer loads his weapon in such a way to produce extra smoke providing concealment. As a full round action the musketeer fires a shot and gains concealment until the beginning of his next turn.

This is my first try at creating a homebrew class and I feel a bit in over my head. Any advice or critiques are helpful. I realize I don't have much yet, but I think some direction or discussion could help. Is anything way off balance already? Ideas for fun abilities? Thanks in advance.


I've reached a point in my game in which two dragons that were wronged by the party have finally caught up with them and want their revenge. These dragons went to the trouble of paying someone to ressurect the players so they could have the joy of killing them, since they were robbed of it the first time.

The party will be departing on a ship accross the sea that is captained by a man that has been hired by the dragons. He is going to get them stranded on a small island in the middle of the sea.

So here it is:
-The party is made up of a Cleric, Barbarian, Rogue, and Wizard. All level 8
-They are stranded on an island approx. 2 miles accross, (it has thick jungle like vegetation and caves)
-The dragons are a green dragon and a fang dragon. Fang dragons are from forgotten realms, they have no breath weapon but their melee attacks do one size category larger damage and their bite attack has 1d4 con damage.

The dragons have not been statted out yet because I'm really unsure how to handle it. I've always been bad at determining how difficult a fight with a dragon is going to be. Any help will be appreciated, help statting out the dragons, help with fun ways to mess with the party, ideas of making interesting fight involving two dragons at once. This fight has been a very long time coming so I want it to be very interesting.


I've always seemed to have trouble reaching the proper balance for level appropriate gear. I'm about to start a new game with all the players starting at level 8. (I am resurrecting the player's favorite characters that all died over a year ago in an accident with a dragon and a cowardly rogue.) What magical weapons would be appropriate. I can look at their approx. wealth by level for how much money I have to spend. And the book says that you should not spend more than 1/3 of your total gold on any one item. Is that an important rule to follow?

Basically it comes down to what level of enchantment is okay for a level 8 barbarian to have on his greataxe? ie, +1/+2/+3/+4?