Jagrin Grath

Audi ibn Jad's page

343 posts. Alias of Dorian 'Grey'.


RSS

1 to 50 of 343 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Knowing a dismissal when he hears one, Audi ibn Jad rises, bows and retreats with his Brothers . At mention of taking in the Market, the Trapper shakes his head.
Best keep Borak away from the dice.

Audi laughs.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad dutifully follows along. The Trapper's blue eyes noticing the layout, people and body languages being displayed at their approach.
Sense Motive (Wis), favored enemy: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14

Speaking only when directly spoken to, Audi does make any ritualistic greetings, gratitudes expected of another Freeman.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad does as he is bid. The Ranger was used to taking orders. His brief time spent at the Wild Freman Village of Crapswept Cliff taught him much of his current knowledge of Arrakis, and how to survive it.

Hearing the Maker's arrival, disgust and departure, Audi only continues his carrying and sweeping as they trudge through the landscape.

At the Red Shallow dunes Sietch, the Transporter only waits for permission to enter.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Arriving as he predicted (late and in need to clean up afterwards), Audi ibn Jad nods his acceptance of Thumper duty.

Survival (Wis) DC 16: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27

Their water tech will mean a 20% tax, but still 80% is better than sand.

The Trapper smiles under his protective gear, as he races a bit closer to the comm unit to set up the Thumper.

Once set up, Audi races back to help cover up any tracks, traces, cigarette butts left behind....

Trailbreaker (Ex):

A transporter constantly works to obscure his trail. He increases the Survival DC to track him, or a group of which he is a part, by an amount equal to half his ranger level (minimum 1). This does not stack with similar abilities, such as a traceless operative’s trackless ability.

This ability replaces wild empathy.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Technically then, Tech 1 took -16hp damage and Tech 2 took -17hp damage from Kasit. Nice! Then it appears that Ghir charges one of the Techs(?) and Sickened and Blinds him! Also nice!
So, then Tech 1 can go then Borak and Audi (forgot to add +2 bonus from Plot Course) then Tech 2?

Audi ibn Jad watches with blue eyes brighter by the swiftness and practiced performance perpetrated by his people.....


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

I do enjoy that our dps and our Healer is the same person...lol. Nice moves, Kasit!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi sighs as the two techs turn towards their advance! The Trailsman waves from 30' away.
Howdy boys. Don't suppose you both want to take an early break?

Initiative, plotted course: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

I hereby authorize "Initiative Monkey" to roll henceforth!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

I have Audi at 25. Apparently the old man that worries...

I was under the impression that we were quite a bit of distance away from the targets?

Thought that Stealth was to get within a more Combat distance?

I am picturing Audi ibn Jad as an experienced smuggler. His preparations are sought after for Planning Routes to avoid Harkenen patrols, to intercept Harkenen supply trains, and to even lead Infiltration teams to various Harkenen industrial sectors.

His combat routine is usually to Scout, assess, plan, and take advantage of terrain, timing and surprise. He uses Nets to Entangle (and confuse) his opponents while limiting their movements.

His follow up would be to subdue (Grapple, Pin, Tie up in net) his target.

He does have plenty of lethal weapons for such occasion as it is warranted.

Don't be surprised when he sighs, shakes his head in aspiration or even yank at a tuffs of Desert foliage in frustration. He is a planner, so most spontaneously inspired performance will be met with mini tantrums...lol


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

The Trailbreaker's blue eyes shine in appreciation of this opportunity. Determination of victims not with standing, Audi ibn Jad prepares to take the rearguard to cover any traces of the four's origin point, along with their route to the crewmen.

Trailbreaker (Ex):

A transporter constantly works to obscure his trail. He increases the Survival DC to track him, or a group of which he is a part, by an amount equal to half his ranger level (minimum 1). This does not stack with similar abilities, such as a traceless operative’s trackless ability.

This ability replaces wild empathy.

Stealth (Dex), plotted course, cover: 1d20 + 9 + 2 + 4 ⇒ (16) + 9 + 2 + 4 = 31

Dipping low as they traverse the downward slope of the ever present dunes, the Ranger uses the tumbling terrain, wind swept sands and the grateful glaring of the hot sun to further aid his endeavors.

Both hands free of intrusive obstacles (having loosened and readied his various weapons for ease of procurement), Audi ibn Jad plots their course to their objective as a Conductor does his Symphany.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

With a Ranger, a Rogue, a Slayer and a Swashbuckler we are looking famous on our Skills. We are really only missing Diplomatic techniques but I just chalk that up as standard Fremen foilbles....


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

These Abilities will be used constantly unless otherwise prevented.

Trailbreaker (Ex) and Plot Course (Ex:

Trailbreaker (Ex)
A transporter constantly works to obscure his trail. He increases the Survival DC to track him, or a group of which he is a part, by an amount equal to half his ranger level (minimum 1). This does not stack with similar abilities, such as a traceless operative’s trackless ability.

This ability replaces wild empathy.

Plot Course (Ex): At 3rd level, a transporter can spend 1d4 hours and attempt a DC 15 Knowledge (geography) check to plot a subtle course of travel between his current location and another destination. The transporter’s course of travel is almost never direct, as it is optimized for smuggling. Thereafter, the transporter gains a +2 bonus on initiative, Knowledge (geography), Perception, Stealth, and Survival checks involving traveling along his plotted course.

So, any time we are Traveling somewhere, he will want to Plot Course. I get there will be scenes where time is of the essence, but I would like to attempt it in most circumstances.

I really thought of Dune when I read the Archetype.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Still staring straight, sights of sand and silt surrendering to the strong winds, Audi only nods his agreement to his brothers eagerness and experience.

Having previously plotted the route here, the Transporter does feel a bit eager (and experienced) enough to demonstrate proper protocols to warrant a bit of fun.

Perception DC 20: 1d20 + 8 ⇒ (13) + 8 = 21 (+1 Traps)


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad lies still on his belly. His blue eyes staring straight ahead, watching, detailing, deliberating the two off-worlders working on the down comm unit. His sand-colored still suit blending into his terrain allows for close distance perspectives, although these may not be the droids they're looking for....

The experienced Transporter smiles while witnessing the restless movements of his peers.
The Harkonnens are BRUTAL, kill a single Harkonnen officer and they will wipe out the whole village where it happened, killing every living them and removing it from existence with laz fire. Just looking oddily or bumping into a Harkonnen trooper means death.

Audi ibn Jad just continues to watch the two workers.
Might want to find that bit out prior to imbibing...


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Dune Lore

Having fun relearning stuff!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

@FangDragon have you seen this Trait? Ironic considering our environment...lol.

Splash Attack:

Source People of the River pg. 25
You catch others off-guard when a confrontation escalates. As long as you are standing in or adjacent to water, or holding at least a pint of liquid (including insoluble liquids like oil or alchemist’s fire), you can perform a dirty trick combat maneuver to blind a foe within reach without provoking an attack of opportunity. If you select the Improved Dirty Trick feat, you gain a +2 trait bonus on dirty trick combat maneuvers to blind foes as long as you are standing in or adjacent to water or holding a pint of liquid.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Much gratitude!

We are having Game Night tonight but I will definitely be posting in the morning....


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Would we have had been given (earned, Crafted) our own individual

Fremkit contents:

A Fremkit contains the following:

Paracompass (navigation tool, tailored for Arrakis' astronomical and geographic properties)
Stilltent (foldable, portable shelter counterpart of a stillsuit)
Maker hooks (wormriding tools)
Thumper (wormriding tool and improvised decoy)
Manual of the Friendly Desert (fremkit manual)
Sandsnork (also 'sandsnorkel')
Sand compaction tool (also 'sand compactor')
Oil lens binoculars (optional)
Various water and food rations

Seems logical being 3rd level that experienced Foreman would have a known requirement for the Desert.

Otherwise I have readjusted his Equipment purchases with the 250gp starting currency.

On the subject of Healing (which probably will be important), Alchemist Extracts would work in this setting. If we think that our answer I could change a bit...


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Hello everyone!

There are still things he needs to purchase and other minor adjustments, but he should be ready ish....

That Still suit is really 1000gp?


1 person marked this as a favorite.

This will be Dorian Grey's submission (although still need to clean a few things up...)

Thank you for your indulgence!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

I feel like if your last quote didn't prove an attack of opportunity than nothing would....


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Deadpool is so quotable!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi follows along but stays in the rear. He does offer the Ancestors Guidance to our Trapper.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad looks death at poor little Timmons.


You have been found guilty of summoning an evil outsider. Likely you were captured by the famed witch hunter Sir Balin of Karfeld. The last thing he said to you was, “May Mitra have mercy upon your wretched, damned soul.” If only you could get a chance at revenge!

Punishment: Death by burning

The scarred witch doctor seems intrigued!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad just nods.
Sounds fair. Boring, but fair.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Sense Motive (Wis): 1d20 + 7 ⇒ (16) + 7 = 23 (+2 Humanoids)

The 1/2 orc chuckles.
The kid is telling the truth.

Audi ibn Jad grins.
Tell us your answers and we shall treat you nicely.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

The scarred witch doctor moves a bit closer to the prisoner. The cruelty shining in his blue eyes, Audi ibn Jad slowly draws a fingernail down the hapless squire.
So, what do we find, but a bounded squire for that turd deity. Do you still resist the temptations of life to grovel for dirty crumbs? Why not just let go of your armor and shield to embrace the darkness. Once you let go the pain will become a friend.

Bluff (Cha): 1d20 + 8 ⇒ (2) + 8 = 10 (+2 Humanoids)


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Rest easy!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi sneers at the voices. But the 1/2 orc nods in reluctant agreement.
This reminds me of a library tour I took once.

Audi ibn Jad continues to trail the group. He offers Guidance to any thar may need it.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad offers the Ancestors' Guidance to any trappers.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad smiles at the misty neck kisser.
Hex Evil Eye(Su) Will DC 16 -2 AC


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad watches from the rear of the group. The witch will grant Guidance to any who wish it.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi Ibn Jad listens to the two scouts from a safe distance. He relays any findings as they proceed.
Aaaggghhh and Wiktor will want to be by your sides if anything threatens you.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi Ibn Jad smiles at Talia.
Don't get your claws in a bunch. We assumed you would be going also. The Ancestors have included you in their Message


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad approaches Lilitu.
The Ancestors would offer a boon.

The Witch casts Message on her.
We can communicate at a good distance should the need arise.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad sighs.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad asks the Ancestors for Guidance on Wiktor's next icy blast.
Good luck.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad nods in approval at Wiktor, as the 1/2 orc steps out of the frosty room.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi just grins.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Would Cold damage destroy the mold? Anyone have ray of frost?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad chuckles at the obvious ploy between the found Alchemist's Fire and mold.
The thing on the western door is a violet mold. There is just enough room to keep it small. If someone was to go near it with body heat or light it aflame with say, alchemist oil it would explode in size and become a.... Problem for everyone.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad peers intently at the purplish light furry substance in the west door.
Knowledge (nature) (Int): 1d20 + 9 ⇒ (19) + 9 = 28


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad follows along into the cooler corridor. The witch begins looking for a statue, symbol, painting of an Infernal lord.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi watches the interactions of the group with a wicked grin on his scarred face.
The witch nods to Aaaggghhh in response to his lead.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad smiles as the more perceptive folk unveil the doors.
Which one would you consider to fit the last line of the inscription?Deceive always thy enemy but never thyself . I suggest we start that way.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi will also start memorizing Detect Magic...hehe


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi just smiles.
Good thing none of the doors, walls, floors were trapped at the prison.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Do we not have a Trapper? I thought that was covered.

I am willing to retool Audi if we need a Trapper?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad waits on the stairs heading downward to this mysterious room.
What seems to be the issue?

The scarred 1/2 orc proceeds down to stare at the inscription above the entrance way.
“Deception is a tool. Self-deception is death. Deceive always thy enemy but never thyself.”

The Witch tries to recall if anyone famous said this quote.
Knowledge (history) (Int): 1d20 + 8 ⇒ (14) + 8 = 22


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad follows along with the group through the house and to the door to the basement.
The Ancestors are really hoping he has a prestigious wine cellar down there.

The 1/2 orc looks over at Aaaggghhh as he is volunteering to proceed the party down into the depths. He also motions to whomever else may be scouting?
The Ancestors want me to keep tabs on you. Whenever you whisper to me, I shall hear you without much chance of others doing so.
Message 20 minutes. He will recast it every 20 minutes.