![]()
Search Posts
![]()
![]() Here's the thread for the project proposed here.
Since this is the first time I've tried this, I'm going to say that the basic structure should be that of a town (between 1,000 and 3,000 in population) located somewhere in the Inner Sea region (the location will be decided by group consensus.
The following are basic elements that need to be settled first: -Location of the town
To those who have stated interest thus far, please toss out a few ideas on what they'd like to see in response to these questions. ![]()
![]() I've sometimes had problems getting some of my rl players to feel connected with the setting; they generally approach it simply as a backdrop for the adventure, without really delving into the setting or becoming engaged with their surroundings, which lessens the depth of the campaign.
Basically my idea is to find 4 or 5 people and design a location in which to start an adventure and then ultimately play a game in that place. To start, the players involved would toss out ideas for what general kind of campaign they'd like to play, and then once one was settled upon, we'd move on to more specific details. So, is anyone interested in pursuing this little experiment of mine? I'm looking for 4-5 players, setting will be Golarion, system will be Pathfinder. ![]()
![]() I've been considering running an adventure for my group in which they're engaged in a sort of race against several different groups who are all trying to achieve the same objective (capture a fleeing nobleman, in this case). In designing it, I've found myself unsure how to run a chase scene so as to give them the feeling of urgency and being involved, rather than just narrating it, and so I was running how the members of the Paizo community generally handle chase scenes. On a wider topic, how do you usually handle long travel in general, particular in regards to specific encounters and locations, without it being a long narrative occasionally interrupted by calls for initiative? ![]()
![]() The cold rays of the dawn sun creep across the desolate hills and dales of Ustalav, slowly dispelling the oppressive fog that lays over the land, driving it from the cliffs of the shore and out over the cold waters of Lake Kavapesta. Nestled amongst the craggy, unforgiving heights of these cliffs is one of the small villages that dot this haunted countryside.
![]()
![]() Welcome to the discussion thread! Our adventures will start in Daven's Rest, a small fishing village in southern Ustalav sitting on the rocky shores of Lake Kavapesta.
Character Generation
Rolling: Rolling will be done using the forum's dice roll function, which is found in the BBCode tab. When creating your character profiles, please include your full character sheet, background, and reason for being in Daven's Rest and Ustalav. ![]()
![]() After a year long hiatus from the game, I've started getting back into DMing. However, finding a local group has proved to be problematic and as such I've decided to see if I can get a PbP started here. The game will begin in the small fishing village of Daven's Rest, located along the coast of Lake Kavapesta in Ustalav. Due to its nature as a port along for Ustalav, its relative proximity to Lastwall, and several nearby ruins, Daven's Rest experiences a higher degree of foreign traffic than much of Ustalav so there are many reasons a character might be there, whether they were born there or came there seeking glory or wealth. I am looking for 4-6 players with a good character concept and who can commit to posting regularly (preferably more or less daily). Rules
If interested, please post with your character concept and any questions you have. ![]()
![]() Some of my old gaming group is finally getting back together and the consensus is to continue from where we left off in the Rise of the Runelords AP, roughly at the beginning of Hook Mountain Massacre. The primary issue with this is that its been over a year since we were last playing the AP, and in addition we're introducing a new person to the group. Since none of them really want to re-play the first two chapters, I've decided to compose a mini-adventure of sorts to reintroduce the group, refresh everyone's memories, and get the new player involved in the campaign.
![]()
![]() Some of my old gaming group is finally getting back together and the consensus is to continue from where we left off in the Rise of the Runelords AP, roughly at the beginning of Hook Mountain Massacre. The primary issue with this is that its been over a year since we were last playing the AP, and in addition we're introducing a new person to the group. Since none of them really want to re-play the first two chapters, I've decided to compose a mini-adventure of sorts to reintroduce the group, refresh everyone's memories, and get the new player involved in the campaign.
![]()
![]() Generally the most difficult step in planning an adventure or running a pre-published one is the beginning. Specifically, how to get a group of characters to interact and pursue the intended objectives. It may have something to do with the anti-social nature of most of the characters I deal with, and with my way of beginning the adventure.
So how do you get your groups of characters to interact and form a team? How do you get them started on an adventure, particularly one at the beginning of a campaign? ![]()
![]() I'm a big fan of the Dresden Files novels, and I've always thought that it would be a fun world in which to run a game so I was pretty excited to see source books for it in my FLGS. However, the books are a bit pricey, and so I'm wondering if anyone's played this, and if its a good system and good source books. ![]()
![]() Last session my players finally made it to Fort Rannick. Seeing it overwhelmed with ogres, they started firing off Fireballs into the fort. After a few rounds of mayhem I had Dorella Kreeg fly out of the fort via potion and, finding the PCs, started hitting them hard with Lightning Bolts. They've hit her hard with ranged attacks and she's about to retreat but a lot of Kreegs are on the way. Any advice on what next? I'm hoping that the poor bastards will retreat soon otherwise things could go south for them. Did anyone else's players pull this stunt? ![]()
![]() Has anyone come up with an actual puzzle for the cannister that the Black Monk in Jorgenfist has? It only opens if you solve it's puzzle and I want to confront my players with an actual puzzel, not just a series of Intelligence checks, but I'm unbfortunatly not terribly adept at solving or creating such puzzles. If anyone else has come up with a puzzle for this I'd greatly appreciate it if they shared it. ![]()
![]() Would RotRL suffer if I get rid of Black Magga entirely? I could say that the ogres managed to break the dam and then I wouldn't have to deal with her entirely. She seems like an encounter that would easily degenerate into a TPK and would leave veryone going "WTF? What was the point of that?" Opinions? ![]()
![]() A player in my PbP game (Grimmbold Manor) has dropped out so I'm looking for a replacement.
![]()
![]() I seem to recall hearing of a small town near Riddleport called Ravenmoor, but I can't find it on the map or a reference to it when I searched this site.
![]()
![]() ...can spoil a whole barrel.
I try not to let real life issues cloud my judgement at the table, although it may be corrupting my objectivity.
![]()
![]() Is anyone else as psyched as I am about this?
![]()
![]() I'm working on a character. A character with two distinct personalities (a good natured street urchin and a tyrannical priest of an evil diety) and I want each one to have a distinct set of personalities. I want to give them both class levels but I'm trying to design a mechanic for the switching of personalities. I'm thining opposed charisma checks to see who's in power but I'm not sure if that's the route I want to take, sine the tyrant would almost always be in control. Perhaps a Will save from the dominant personality? I'm also thinking about making triggers that force each personality to rise.
![]()
![]() Anybody else got any they'd like to share? Is there something out there that fills you with completley illogical fear?
![]()
![]() Another thread got me thinking, what was your first character? What class holds that special place in your heart as your first class? What race?
![]()
![]() The morning mist is burned away by the rays of weak sunshine that pierce the gray clouds to warm the cobbled streets and shingled roofs of the small village of Sandpoint. People fill the streets and taverns, laughing and chatting about everything from the weather and their harvests or crafts to the goings-on in the greater world. Children run through the streets, laughing and shrieking in delight and excitement as they explore all that the Swallowtail Festival has to offer.
Spoiler:
”We are guardians of nature, and Nature of us.” She said as you walked. “Nature feeds us, provides for our every need, but just as quickly it can and will destroy us if we become too presumptuous and greedy. Take that for example.” She said as you walked by the Junker’s Way “They’ve become too complacent, to willing to disrespect Nature. They don’t even think about it, merely following tradition. Once all people revered Nature first and the gods second but now they pray instead to the gods, ignoring Nature. The gods are distant patrons while Nature is a force, present and real, which should be worked with, allied with, respected and feared. We must fight to protect nature from those who would willingly defile it and those who simply don’t know better. I’ve seen things, in my divinations, and more importantly I’ve not seen things. Something powerful shapes our age, conceals the future, warps it. This force, I feel it seeks to overwhelm us in a tide of darkness. It cares little for Nature, and when it rises Nature will need protectors such as yourself, Tzek. I’m strong in magic, but I am old and soon I will join my ancestors in the Dreamlands for good. Nature will need people such as yourself, people who are mindful of its power and its demands. Come, enough about the future. There is much I must show you and little time. A kind of water plant grows along the beach here that I’ve never seen anywhere else... After you returned to the village she told you that she was expecting a visitor and for you to go out, enjoy yourself in the festival and, later in the day, bring her a flask of holy water that Father Zantus had promised her. Sshantera, you arrived in this quaint little village three days ago. The whole place was abuzz with excitement about the upcoming Swallowtail Festival, a christening of their new cathedral to replace the one lost in a tragic fire five years previously. You found a room at the White Deer Inn and, although the owner, a Shoanti man named Garridan Viskalai, is somewhat gruff the rooms are warm and clean and the food is good. Though you’ve searched for days and made many subtle inquiries you’re beginning to lose hope that you’ll find the teacher your master said could be found here. Sshantera Spoiler:
”Go to Sandpoint, on the Lost Coast. There you will find a teacher of great power, one who taught me the mastery of shadow and who will in turn teach you. He hides in the shadows, as befits one of his power and will not be readily apparent. Look for him, and he will find you. Go, I have taught you all that I am able. You show great promise Sshantera, don’t let it go to waste. Let nothing stand between you and Shadow. The White Deer’s common room is a little more quite than elsewhere in the village, although several people cluster around the crackling fire and swap tales of the last season’s hunts with Garridan. Through the windows onto the street you can see the people gathering in the crowded Church Square before the new cathedral as they examine the wares presented by the merchants there and enjoy the entertainment provided by a small man, maybe half the height of a human, with a lute. Razghul, you stand on the wide stone steps leading up to the cathedral’s large wooden door. The cathedral is a large stone building, with a bell tower and impressive stained glass windows representing the symbols of Abadar Sassarenea and Desna set into the thick walls on either side and above the door. The acolyte who greeted you, a pretty Varisian bearing the symbol of Desna, said that Father Zantus would be right out. After a few moments a human man of medium height bustles from the open cathedral door. He has a pleasant, open smile and knowing grey eyes that give the impression of being someone who can be trusted. He smiles warmly at you and says “Allya said that one of Abadar’s blessed had arrived. My name is Abstalar Zantus, I’m the leader of our spiritual community here in Sandpoint. What can I do for you? You wouldn’t happen to be the priest that the church of Abadar is supposed to send would you? Can I offer a room in the cathedral? We have several guest rooms for traveling clergy and it would be an honor to have one of Abadar’s faithful as our first guest.” As he is about to ask you something else a gruff, irritated voice shouts from within the cathedral “Are ye goin’ ta spend the whole day chatting or can we get back ta getting this damn cathedral finished? No! Mellison! Get tha’ damn door on straight this time.” Father Zantus sighs and says “Well, I must go to see what Master Ironshield needs. Perhaps we can talk later. In the meantime, enjoy Sandpoint’s hospitality.” and with that he hurries back into the cathedral. Church square is filled with happy people seeing what the various vendors have to offer and to listen to the lute playing bard. The square is filled with the cacophony of happy people talking, of children laughing and shouting, of the bard’s music, or the merchants hawking their wares. One man sells homespun woolen cloaks and other thick winter garments from his stall while besides him an earnest looking acolyte does good business selling idols and symbols important to the six faiths represented within the cathedral. The smell of exotic incense wafts from a heavily veiled stall from which an exotic woman who looks like she has elven heritage tells fortunes mixes with the smell of the smoked venison, roasted corn and piping hot apple tarts that are sold from a booth manned by a jovial fellow dressed all in an eye-hurting array of yellow, blue and red. Raz Spoiler:
You entered the circular chamber deep within Korvosa’s bowls. It was lit by a chandelier of flickering candles that left the edges of the room in shadow and a smell of pungent incense filled the cold room. Seven figures stand in a circle, their faces hidden by heavy cowls. The guards who escorted you to this chamber leave you, the iron door clanging behind you. You know what to do and step forward into the center of the circle, eyes downcast to the rod engraved on the stone floor. “Look up, acolyte.” A smooth voice says “You have excelled at your studies and your power has grown, putting you above your fellow initiates. It is time for you to become a true apprentice to our Lord’s power. You are one of us. You are a part of something greater now, of law, of order, of power.” as he hands you a key shaped symbol cast from brass. “Take this, it will focus your power as the rudimentary one with which you have practiced cannot. It is the symbol of Abadar.” He says, spitting the name out “On the back is your true power, the Ruby Rod of the Lord. We have a mission for you, Razghul of Korvosa. You will play the part of an acolyte of Abadar, named Muad-dib, as you go into the lands near the village of Sandpoint. Once there you are to investigate the area to see if it is suitable for our efforts of conversion. Find out how difficult a conquest of Sandpoint would be, economically and militarily. Find out how ready they would be to accept our Lord.” As one the seven men and women remove their cowls, revealing their feature to you. They step forward and each lay a finger on the symbol in your hands. They begin to chant a deep intonation that is felt in the bones and the Ruby Rod etched on the back of Abadar’s symbol glows briefly with an infernal light. The leader, a dark-haired man with pale green eyes smiles at you “Welcome to our brotherhood. Go now.” Torillan, your search for a job, any job, has brought you to this little bastion of civilization known as Sandpoint. You sit in the crowded common room of the Rusty Dragon. The common room is full of townspeople and farmers in from the Hinterlands discussing matters of local importance, such as crops and harvest and weather. A few talk of goblin raids and one man boasts that he “Killed me seven or eight of the little devils this season.” to the laughter of his drinking companions. Your search has so far turned up nothing of interest and, looking around the crowded room full of farmers and merchants you see little hope of getting a job as a bodyguard or mercenary. This region seems to be, apart from the occasional goblin raid, quite peaceful and relatively free of crime. You sit in the crowded common room of the Rusty Dragon. Sitting in the corner across the room from you is a tall thin man with cold, severe features and dark eyes that watch the people in the room with an unreadable expression. Khev, though the common room of the Rusty Dragon Inn is warmed by a fire it seems to have little effect on the unshakeable chill of loneliness that haunts you. So far few of these happy farmers and merchants have seemed to take a liking to you. They aren’t hostile, and are in fact polite, but they still don’t seem comfortable around you. Still, maybe with time you can show yourself to be a useful member of the community. Maybe you can fit in here. A smiling barmaid with the olive skin of a Varisian and blue eyes approaches you and politely asks “Can I get you something to drink sir? Some hot cider would do you good.” Across the room from you is a heavily armed half-elven man with short white hair and a tanned complexion. ![]()
![]() I have a few questions for all of you lawyer folks on the boards.
![]()
![]() Alright, since we seem to have gotten the roster mostly figured out I decided it was time for the discussion thread.
On the list of back-up players are:
Everyone, if you could post the reasons for your coming to Sandpoint and how long you've been there that would be great.
![]()
![]() I submit these two feats I wrote up to the Paizo community for review. Are they balanced? Insightful Strike
Wrathful Strike
![]()
![]() I just got my first issue of Pathfinder and it inspired a simple question: would anyone here fancy playing in a RotRL campaign here on the boards?
Spoiler:
PHB PHB II (except the Dragon Shaman and Duskblade) Tome of Magic Complete Warrior Unearthed Arcana Spell Compendium Magic of Incarnum Complete Scoundrel Complete Mage Complete Divine Complete Arcane Complete Adventurer In addition I’m fine with most materiel from Dragon magazine, just run it by me first. Stats will be generated by rolling 4d6 and dropping the lowest one. Each character will get a bonus feat chosen from those presented in the Rise of the Rune Lords Player's Guide House Rules
Spoiler: Half-elves: Half-elves gain a bonus feat at first level. Half-orcs: Half-orcs gain 4 bonus skill points at first level and an another 1 skill point at each additional level. Reasonable Encumbrance: Unless you are carrying an extremely heavy object we will not be tracking encumbrance. Multiclass XP Penalties: You don’t take an XP penalty for multiclassing. ![]()
![]() I love the Swashbuckler; I like the idea and I like most of the abilities. But it's always seemed a tad underpowered at the higher levels. As it stands it's pretty much a three level class. So I was looking at it and it seemed like it would make sense for a Swashbuckler to get Skirmish, as the Scout ability since it would give the class a little more appeal beyond 3rd level and becuase the swashbuckler is a mobile combatant. Would this unbalance the class? Alias
|