So I'm asking a really stupid, basic question.
In my last session, I had my PCs entering a room with a semi-important object in it (a chest hanging in a cage.) I wanted to see if they would notice it, but I couldn't find anything in the rules equivalent to Passive Perception (from D&D 4e and 5e) or just calling for a Perception check like I would have in Pathfinder 1e.
Everything I looked at seemed to reference the Search exploration activity or the Seek basic action. (There is a note in the GM chapter to go easier on people Searching in areas of big change.) It didn't look like there was just an opportunity for someone to flat out notice something, even if they're not specifically trying to look out. Am I missing something?
I'm starting my first 2e game. When I ran PF1e I kept a cheat sheet of common PC stats and modifiers to reference without having to always ask my players about them (stuff like Armor Class and Perception bonus.)
For those who have been running PF2e for awhile, what statistics would you recommend tracking on a similar PF2e sheet? My first draft is: hp, AC, saves, Perception, skill modifiers, Speed.
The Equipment chapter is unclear about the use and consumption of thrown weapons. When you throw a weapon, you use it to make a ranged attack. (p. 183) You can apparently reload and draw a thrown weapon, which requires a free hand. (p. 179) Is this is a different thrown weapon from the first one you threw? Do you need to purchase multiple thrown weapons to throw in order, or can you just buy one and continually reload it? (Maybe the line on p. 179 means "reloading [a ranged weapon] and drawing a thrown weapon both require a free hand"? It's unclear.) Maybe you buy a set of thrown weapons and can just throw them at will?
You can find out the answers to some of this over in the returning rune (p. 374). So thrown weapons don't return to you. Where do they go, then? Presumably they are either destroyed or drop in the target's space, but that's not specified.
I'm still not sure if you need to buy multiple thrown weapons or just one though. The thrown weapons in the Rulebook combine ones that have historically been priced as ammunition (darts, shuriken) and ones that have been single weapons (javelins.)
It's easy to interpret that things work broadly like they did in 1e - buy multiple thrown weapons, thrown weapons drop in the target's square, new thrown weapons must be drawn to throw again unless you have a returning weapon.
But the text doesn't say as much, hence bringing it up.
The Rulebook is indistinct on this, so I wanted to ask. Are shields technically armour? Can they be enhanced by armour potency runes for example?
My guess is that they can't be, because a +5 shield would be absurd math-wise, and because there are level 18 item shields that do not list any potency. But it's good to be sure.
Name: Humbolt Peck
Humbolt got a bit too excited when the party saw Hosilla standing atop the table in H7. As the party's paladin chased after Uziel and the druid and sorcerer began to set up a flank on Hosilla, Humbolt stepped up and attempted to stab Hosilla with his longspear.
Hosilla the inquisitor, seeing her favoured prey just in range, took the opportunity to go for an easy advantage and stabbed at Humbolt. She hit extraordinarily well, getting a critical hit. With the x3 modifier from her glaive and the 6 damage bonus from a favoured judgment of destruction, she one-shot Humbolt from full to dead.
His poor brother the alchemist will be replacing him.