Goblin

Arikiel's page

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I like it! I found it silly/annoying how Half-Orcs always got specced out like a "full race" while Orcs were treated like an after thought. Nothing against the Half-fans but as far as representation goes I always felt they should be a sub-entry or even just a footnote in the sections about their parent races.


I feel this blog post should have come out yesterday for Throwback Thursday. Aside from that I like the overall concept that not everything is equally available everywhere. Having some kind of optional system to reflect that could be handy.


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I'm glad spells are being removed as a standard feature for Rangers. While still allowing it as an option. I don't feel it really fits what they're generally all about. In PF1 I'd almost always use the Skirmisher archetype for my Ranger builds.


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I hope there's some kind of Fey totem. I've had an idea for an elven wild dancer for awhile now but have never gotten around to playing it.


An armored paladin, a shielded fighter, and a toughed barbarian get into a fight... Sounds like the lead up to a joke. Not sure what the punch line would be though. :p


Weather Report wrote:
Arikiel wrote:

What's always bugged me about Paladins is they're so good focused with out any law focus (They have a bunch of pro-good and anti-evil abilities but no pro-law and anti-chaos abilities).

I'm not happy that in 2E they're prioritizing good over law for base Paladin's codes. It perpetuates the paradigm that it's all about good vs evil. With law vs chaos just being more of an after thought.

Yes, the Law/Chaos axis is just as important (even more important in D&D), paladins should be opposed to eladrins just as much devils. They should be able to detect and smite chaos.

You can work with devils. At least they play by the rules. Unlike those flighty faerie types. Just have to be careful what kinds of treaties and contracts you make with them as they always try to slip something past you in the fine print.


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What's always bugged me about Paladins is they're so good focused with out any law focus (They have a bunch of pro-good and anti-evil abilities but no pro-law and anti-chaos abilities). So I've always just house ruled it that they can be any good as that's always been their focus.

That way I'd have Monks on the lawful side of things, Barabarians on the Chaotic side, Paladins on the good side, and Anti-Paladins on the evil side. With Druids in the middle so to speak. Thought that balanced out fairly nicely.

I'm not happy that in 2E they're prioritizing good over law for base Paladin's codes. It perpetuates the paradigm that it's all about good vs evil. With law vs chaos just being more of an after thought.

One of the few times I've played a Paladin there were two of us. When conflicts arose mine would come down on the law side of things (Lg) while the other focused more on the good side of it (lG). It made for some really awesome RP and character interaction.

Now with personal interpretation having been removed it seem like all moral conflict has been removed. With all their actions being pre-subscribed they'll all going to be kind of sameish with their non-choices.

Also not sure about having them tied to specific deities. I can see pros and cons for that. I did sometimes like that they could serve concepts rather then gods. Kind of imagined them like Jedi in that sort of way. /shrugs


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This looks pretty good. I’m slightly annoyed that they’re still using “level” for both “class levels” and “spell levels”. That’s needlessly confusing when it could be changed to something like “spell tiers” or “spell ranks”.

Bouncing back and forth with the degrees of success/failure is also counterintuitive. Reminds me of the awkwardness saying double digit numbers in German. It seems the natural sequences would be Critical Success, Success, Failure, Critical Failure.

These are just annoyances however. What’s truly troubling is where it says “one foe (or minion)”. Please tell me they aren’t a separate rules set for “minions” like in 4th Ed. That whole 1 hp cannon fodder, who’s sol reason for existing is to glorify the “heroes”, BS made me want to vomit and would be a deal breaker, for me, if implemented into PF 2E. :(


I wonder if this means that they'll come out with a Kingmaker AP. That would be awesome! The ones they've put out since RotR haven't really interested me. At least not enough to bother buying them. S&S, MM, and even WotR always just felt like tangents to me. I kept hoping for something thematically compatible so that I could mix and match sets to create my own adventures. Maybe this will be it.

PS. Yes I know I can make my own cards but it's not the same.


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Yeah... I know weed is legal here in Washington but just how much must Paizo have been smoking when they decided to give Goblins a default bonus to Charisma..... Charisma?! Serious... what? *is so confused*

Other then that it looks pretty good though. :)


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Well I was generally in favor of 2nd edition... until I found out we won't be getting icecream. ;_;


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I worry that Fighters won't really have any armor options. Like when you're level X you have to wear armor Y. Will fighters be forced to wear a specific tier of armor to be effective? For example what about a gladiator favoring peicemail though his level should require him to wear full plate? What about fighters from a tropical culture that don't use armor at all?


I've been using a homebrew Stamina Point system for some time now. I've just been calling it "Fatigue Points". Seeing an official version of this sort of concept probably has me more excited then anything else!


Yay! I was hoping this would be a thing someday.


Is there anywhere to get a good overview of what kind of rules system is used? It sounds pretty interesting but I'd like to have some idea of how it works mechanically. A video would be ideal if one exists (I learn better through listening then reading).


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For the "local eats" part is there anything you would recommend for vegan noms?


I hate pre-painted and random minis. So this is a welcome change. Should supplement my Reaper Bones collection quite nicely.

PS. Pocket editions? Say what?!


Yes! Having adventures all across Golarion is cool but I've been wanting a return to Varisia. I hope this means that there will also be a Crimson Throne set for the Adventure Card Game some time in the future. So excited!


Yes! Having adventures all across Golarion is cool but I've been wanting a return to Varisia. I hope this means that there will also be a Crimson Throne set for the Adventure Card Game some time in the future. So excited!


Ya that's kind of why I was thinking this. I'd really like levels 1-10 to represent normal humans. With 11-20 being for the heroic super human types.


I think most agree that hp is kind of a weird video game like concept. When reading a D&D style novel for example the characters aren't just taking blow after blow to their health bar. They're avoiding blows and when they are hit it hurts. The D&D sort of mechanic isn't very realistic and doesn't really fit with how most fantasy settings are actually described. Uber Warlord Killsalot isn't going to just be able to ignore a spear going though him no matter how tough he is.

While thinking about that I've stumbled across a fairly simple idea to tweek the existing rules to make them much more "realistic" and "gritty". While my idea would tone things down I'm not sure how it would play out. So I thought I'd share my thoughts here and see how you think this might effect things.

...

For hp at 1st level you'd get max HD(6,8,10,12)+Con mod as normal. From there I was thinking you'd just get +1 hp/level. That kind of puts wizards on the same footing as fighters though. So instead as you level you'd get a number of additional hp equal to your BAB. Your Favored Class bonus could not go to hp and the Toughness Feat would of course only add a flat +3 hp. So a 10th level fighter for example would have 10+Con modifier+10(Base+Con+BAB) for about 24 hp total.

This would go along with some sort of armor as DR system (to decrease damage/increase survivability) and a leveling AC bonus (as high attack bonuses don't do much when everyone's AC is lower). Maybe adding your Reflex Save bonus to AC so that the dodgey classes are actually good at dodging. /shrug Anyways! This would further makes taking and avoiding blows more realistic.

Even with armor and a decent AC how would any one survive with such reduced hp? Well simply by reducing damage by the same relative amount. In every damage type situation you'd change additional dice to a flat plus to be added to the base die type. If it's a +1/level type thing then you'd just drop the plus all together. So a 10th level fireball would do 1d6+9 damage (base die type +1 per additional die).

This means a 10 level fireball against a 10th level fighter would have about the same relative effect (of loosing about half his hp) as is the standard rules. However that farmer impaling the warlord with a spear, while not killing him outright, would still hurt and would not be something so easily ignored.

While this is pretty simple and straight forward for PC types I'm still trying to figure out how that would change monsters. Even with massive DR an adult red dragon with 35 hp is an odd thing to get used to.


hmm... More monsters and PC class types. I was really hoping this set would be full of everyday townsfolk. Like actual citizens of Sandpoint.


Oh neat. I didn't even know that site exists. Thanks for the info.


Is there anywhere to find a list of the feats that can only be taken at character creation?


Thanks for the reply. Sounds like she's taller then I had hoped. I just need some female giants that would fit in with my existing collection. They currently range from about 6-10 cm depending on their type.

They're roughly Hill 6cm, Fire 7cm, Frost 8cm, Cloud 9cm, Storm 10cm

http://1.bp.blogspot.com/-2MhJoxszBg4/UlzrsQqsYcI/AAAAAAAADzE/k5nk86nKnfU/s 1600/DSCF2696.JPG


Could anybody please tell me exactly how tall she is? I'm looking for something around 8-9cm.


Nice. Thanks for the details Daeglin.


That's pretty snazzy but I don't see the system requirements listed anywhere? :/


Oooo! Who's that Indian style female caster in two of the pictures? She's nifty looking!


Does anybody have any conversions for Purple or Steel Dragons?


Marco Massoudi wrote:
Arikiel wrote:
That's the cutest little beetle. Now I'm imagining the intrepid adventures of Mining Beetle and Centipede! :D
When the Mining Beetle comes home from the work in the mines the Centipede has just bought new shoes... ;-)

Just be glad she isn't a millipede. :p


That's the cutest little beetle. Now I'm imagining the intrepid adventures of Mining Beetle and Centipede! :D


I wonder if there's going to be any hijinks. >.<


Ok apparently I'm an idiot. I've just started trying to use PCGen v6.04.01. Everything seems to work fine but whenever I try to save anything it doesn't do anything. There's no file created anywhere from what I can tell. Can someone please tell me how to save the work that I do on it? It's completely baffling to me.


A Kingmaker set with a kingdom building mechanic would be awesome.


If you want your version of Leviathans and Behemoths to scale like Dragons I would suggest simply reskinning the different Primal Dragons from Bestiary 2. The Paragon Companion thing sounds like it would mechanically function like Animal Companions.


Hello Everybody!

I'd like to have a sorcerer bloodline that's very thematically halfling. I'm imagining sort of a lucky trickster kind of bloodline. Does such a thing already exist somewhere and if not do you have any suggestions on making it?


I kind of want to make a mini campaign for the goblins (Ranzak, Ekkie, future free rpg day goblins). With humans, horse, dogs, etc as monsters and bugbears, goblin dogs, etc as allies.


gregmarc wrote:

goto www.paizo.com

search for "Rise of the Rune Lord Anniversary ed. Players Guide" - should be a FREE PDF download.

Hi so sorry to come here to bother you ppl , my son which is in prison asked me to look up this game and download can anyone here give me an idea or a link here to find it Pleaseee!!!!!

Sorry to hear that. The link you're asking about is here.

paizo.com/products/btpy8tgl?Pathfinder-Adventure-Path-Rise-of-the-Runelords -Anniversary-Edition-Players-Guide


Yay! I went and got it over the weekend. It's pretty snazzy. Finally have a few more brown people in my pawn collection. Only complaint is that they didn't come out of their frames very cleanly. I've got a lot of plastic coving to trim back now. :/


Yet another reason I like doing things in inches rather then on a square grid.


Nice. I always thought lizardmen were a major omission from from the Advanced Race Guide.


The props and stuff are pretty snazzy. I don't typically use prepainted minis but I'd make an exception for these. So I'm wondering how common (ie. expensive) will they be once they become available for individual purchase? If they're in a comparable price range with the Reaper props I'll be all over this.


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I personally don't like it. As I see it the races are fundamentally different from one another. That's what makes them races rather then ethnicities. For example having a halfling that's as strong as a world class olympic body builder doesn't really make any sense to me. They just don't have the same muscle mass.


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Well that was needlessly graphic.


You had me at the dwarven woman on the cover. ^_^


I think I've met a few people with some ogre blood in them.


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@ Lemartes: Indeed, Darksun was pretty awesome. Adding a little background fluff on coinage would be a nice atmospheric touch.

@ chbgraphicarts: I don't know. I'd think the human soul market would be pretty well saturated. They're just so very abundant.

@ Mackenzie Kavanaugh: You make some very good points about hoarding and the circulation of currency. High level PCs, on a spending trip, in an average town, is a bit like Bill Gates dropping in on a Ugandan village. :p

@ KestrelZ: I agree. The multiples of ten is a convenient metric. That's why I suggested leaving it in place and only changing the thematic names of the coins rather then the intrinsic mechanics. I do like you're idea of modern (18th century onward) metals being accessible through magical, as opposed to scientific, means.

@ Anguish: Oh sorry. I'm German so I have no sense of humor. I agree that the system should be practical. As mentioned before that is why I'm suggesting not changing anything mechanically. Only renaming things thematically. So really there's really no complication with the benefit of creating a particular atmosphere.

@ Silent Saturn: While I understand your argument it's not not just a matter of the frequency of gold but it's intrinsic value. Again I point to the example of an average piece of pyrite costing 10 gp. Gold in a standard setting is completely devalued.


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Erik Mona wrote:

…..Building these sets is not always about finding a "perfect" balance of genders or creatures, or whatever. It's in large part about providing the _right_ miniature for a given role. So you might not need 11 female warrior types, but the variety is good for people hunting for a figure for their own character, or for a given NPC at exactly the right moment, or whatever…..

…..That's a big part of the disparity. As we move away from Adventure Path themes (for the time being), we're going to see more picks based on awesome art, or based on filling gender/race/class roles we haven't done yet than on fulfilling a specific NPC quota…..

That's good to hear. I do appreciate the progress that has been made and look forward to you'll be coming out with in the future.

My biggest problem however isn't even filling my NPC or highly specific PC needs. It's when a PC wants to play a female, half-orc, arcane caster. What am I supposed to use on the board? A male mini that's only wearing furs instead of armor? A female mini in plate mail? When there's nothing anywhere even near what's possible in game... It's like we're being told that isn't a valid player character option for women. That women are only ever supposed to look this certain (elven) way.

To meet the absolute minimum for PC combinations it would only require a total of 40 minis. Basic class groupings (4) x basic race groupings (5) x basic sexes (2). Forget about monster and NPCs for a moment. That there's such fundamental gaps even for player characters, when it would require less then two dozen minis to cover, is….. discouraging.

Basic Class Groupings
Heavy Armor Type (Mini that can stand in as a Fighter, Paladin, Cavalier, etc.)
Medium Armor Type (Mini that can stand in as a Cleric, Oracle, Inquisitor, etc.)
Light Armor Type (Mini that can stand in as a Rogue, Ranger, Bard, etc.)
No Armor Type (Mini that can stand in as a Wizard, Sorcerer, Witch, etc.)

Basic Race Groupings
Human
Dwarf
Elf/Half-Elf
Halfling/Gnome
Orc/Half-Orc

Basic Sexes (In case you didn't know. :p )
Male
Female

Sorry I don't mean to rant. It's just frustrating.


@ Anguish: I'm looking for a toned down setting. One that feels somewhat more plausible to me. Not complete realism in all aspects. Please respond to points that were actually made rather then tearing down straw men.

@ boring7: Indeed that is a lot of coins. Still you have to take into about that's including modern mining and covers the entire world. Let's say there's about half a billion people in a typical preindustrial world. Then let's be generous and say there's 10 billion gold coins in that world. That means there's an average of 20 gold coins per person on the planet. When you consider most wealth would be concentrated in the hands of a few there's really not much to go around for every day use.

I agree that base ten is best for the sake of simplicity. All I'm saying is that it's worth considering shifting silver and gold coins over one decimal place. Mechanically nothing would change. Just the name/description of silver, gold, and platinum coins (to tin, silver, and gold). As an example of of the over abundance of gold consider that an average piece of pyrite (fool's gold) cost 10 gp in the Pathfinder rules as written.

@ Gark the Goblin: I wonder if the market varies as wildly when trading in human souls. :p


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