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![]() Weather Report wrote:
You can work with devils. At least they play by the rules. Unlike those flighty faerie types. Just have to be careful what kinds of treaties and contracts you make with them as they always try to slip something past you in the fine print. ![]()
![]() What's always bugged me about Paladins is they're so good focused with out any law focus (They have a bunch of pro-good and anti-evil abilities but no pro-law and anti-chaos abilities). So I've always just house ruled it that they can be any good as that's always been their focus. That way I'd have Monks on the lawful side of things, Barabarians on the Chaotic side, Paladins on the good side, and Anti-Paladins on the evil side. With Druids in the middle so to speak. Thought that balanced out fairly nicely. I'm not happy that in 2E they're prioritizing good over law for base Paladin's codes. It perpetuates the paradigm that it's all about good vs evil. With law vs chaos just being more of an after thought. One of the few times I've played a Paladin there were two of us. When conflicts arose mine would come down on the law side of things (Lg) while the other focused more on the good side of it (lG). It made for some really awesome RP and character interaction. Now with personal interpretation having been removed it seem like all moral conflict has been removed. With all their actions being pre-subscribed they'll all going to be kind of sameish with their non-choices. Also not sure about having them tied to specific deities. I can see pros and cons for that. I did sometimes like that they could serve concepts rather then gods. Kind of imagined them like Jedi in that sort of way. /shrugs ![]()
![]() This looks pretty good. I’m slightly annoyed that they’re still using “level” for both “class levels” and “spell levels”. That’s needlessly confusing when it could be changed to something like “spell tiers” or “spell ranks”. Bouncing back and forth with the degrees of success/failure is also counterintuitive. Reminds me of the awkwardness saying double digit numbers in German. It seems the natural sequences would be Critical Success, Success, Failure, Critical Failure. These are just annoyances however. What’s truly troubling is where it says “one foe (or minion)”. Please tell me they aren’t a separate rules set for “minions” like in 4th Ed. That whole 1 hp cannon fodder, who’s sol reason for existing is to glorify the “heroes”, BS made me want to vomit and would be a deal breaker, for me, if implemented into PF 2E. :( ![]()
![]() I wonder if this means that they'll come out with a Kingmaker AP. That would be awesome! The ones they've put out since RotR haven't really interested me. At least not enough to bother buying them. S&S, MM, and even WotR always just felt like tangents to me. I kept hoping for something thematically compatible so that I could mix and match sets to create my own adventures. Maybe this will be it. PS. Yes I know I can make my own cards but it's not the same. ![]()
![]() I worry that Fighters won't really have any armor options. Like when you're level X you have to wear armor Y. Will fighters be forced to wear a specific tier of armor to be effective? For example what about a gladiator favoring peicemail though his level should require him to wear full plate? What about fighters from a tropical culture that don't use armor at all? ![]()
![]() I think most agree that hp is kind of a weird video game like concept. When reading a D&D style novel for example the characters aren't just taking blow after blow to their health bar. They're avoiding blows and when they are hit it hurts. The D&D sort of mechanic isn't very realistic and doesn't really fit with how most fantasy settings are actually described. Uber Warlord Killsalot isn't going to just be able to ignore a spear going though him no matter how tough he is. While thinking about that I've stumbled across a fairly simple idea to tweek the existing rules to make them much more "realistic" and "gritty". While my idea would tone things down I'm not sure how it would play out. So I thought I'd share my thoughts here and see how you think this might effect things. ... For hp at 1st level you'd get max HD(6,8,10,12)+Con mod as normal. From there I was thinking you'd just get +1 hp/level. That kind of puts wizards on the same footing as fighters though. So instead as you level you'd get a number of additional hp equal to your BAB. Your Favored Class bonus could not go to hp and the Toughness Feat would of course only add a flat +3 hp. So a 10th level fighter for example would have 10+Con modifier+10(Base+Con+BAB) for about 24 hp total. This would go along with some sort of armor as DR system (to decrease damage/increase survivability) and a leveling AC bonus (as high attack bonuses don't do much when everyone's AC is lower). Maybe adding your Reflex Save bonus to AC so that the dodgey classes are actually good at dodging. /shrug Anyways! This would further makes taking and avoiding blows more realistic. Even with armor and a decent AC how would any one survive with such reduced hp? Well simply by reducing damage by the same relative amount. In every damage type situation you'd change additional dice to a flat plus to be added to the base die type. If it's a +1/level type thing then you'd just drop the plus all together. So a 10th level fireball would do 1d6+9 damage (base die type +1 per additional die). This means a 10 level fireball against a 10th level fighter would have about the same relative effect (of loosing about half his hp) as is the standard rules. However that farmer impaling the warlord with a spear, while not killing him outright, would still hurt and would not be something so easily ignored. While this is pretty simple and straight forward for PC types I'm still trying to figure out how that would change monsters. Even with massive DR an adult red dragon with 35 hp is an odd thing to get used to. ![]()
![]() Thanks for the reply. Sounds like she's taller then I had hoped. I just need some female giants that would fit in with my existing collection. They currently range from about 6-10 cm depending on their type. They're roughly Hill 6cm, Fire 7cm, Frost 8cm, Cloud 9cm, Storm 10cm http://1.bp.blogspot.com/-2MhJoxszBg4/UlzrsQqsYcI/AAAAAAAADzE/k5nk86nKnfU/s 1600/DSCF2696.JPG ![]()
![]() Ok apparently I'm an idiot. I've just started trying to use PCGen v6.04.01. Everything seems to work fine but whenever I try to save anything it doesn't do anything. There's no file created anywhere from what I can tell. Can someone please tell me how to save the work that I do on it? It's completely baffling to me. ![]()
![]() gregmarc wrote:
Sorry to hear that. The link you're asking about is here. paizo.com/products/btpy8tgl?Pathfinder-Adventure-Path-Rise-of-the-Runelords -Anniversary-Edition-Players-Guide![]()
![]() The props and stuff are pretty snazzy. I don't typically use prepainted minis but I'd make an exception for these. So I'm wondering how common (ie. expensive) will they be once they become available for individual purchase? If they're in a comparable price range with the Reaper props I'll be all over this. ![]()
![]() I personally don't like it. As I see it the races are fundamentally different from one another. That's what makes them races rather then ethnicities. For example having a halfling that's as strong as a world class olympic body builder doesn't really make any sense to me. They just don't have the same muscle mass. ![]()
![]() @ Lemartes: Indeed, Darksun was pretty awesome. Adding a little background fluff on coinage would be a nice atmospheric touch. @ chbgraphicarts: I don't know. I'd think the human soul market would be pretty well saturated. They're just so very abundant. @ Mackenzie Kavanaugh: You make some very good points about hoarding and the circulation of currency. High level PCs, on a spending trip, in an average town, is a bit like Bill Gates dropping in on a Ugandan village. :p @ KestrelZ: I agree. The multiples of ten is a convenient metric. That's why I suggested leaving it in place and only changing the thematic names of the coins rather then the intrinsic mechanics. I do like you're idea of modern (18th century onward) metals being accessible through magical, as opposed to scientific, means. @ Anguish: Oh sorry. I'm German so I have no sense of humor. I agree that the system should be practical. As mentioned before that is why I'm suggesting not changing anything mechanically. Only renaming things thematically. So really there's really no complication with the benefit of creating a particular atmosphere. @ Silent Saturn: While I understand your argument it's not not just a matter of the frequency of gold but it's intrinsic value. Again I point to the example of an average piece of pyrite costing 10 gp. Gold in a standard setting is completely devalued. ![]()
![]() Erik Mona wrote:
That's good to hear. I do appreciate the progress that has been made and look forward to you'll be coming out with in the future. My biggest problem however isn't even filling my NPC or highly specific PC needs. It's when a PC wants to play a female, half-orc, arcane caster. What am I supposed to use on the board? A male mini that's only wearing furs instead of armor? A female mini in plate mail? When there's nothing anywhere even near what's possible in game... It's like we're being told that isn't a valid player character option for women. That women are only ever supposed to look this certain (elven) way. To meet the absolute minimum for PC combinations it would only require a total of 40 minis. Basic class groupings (4) x basic race groupings (5) x basic sexes (2). Forget about monster and NPCs for a moment. That there's such fundamental gaps even for player characters, when it would require less then two dozen minis to cover, is….. discouraging. Basic Class Groupings
Basic Race Groupings
Basic Sexes (In case you didn't know. :p )
Sorry I don't mean to rant. It's just frustrating. ![]()
![]() @ Anguish: I'm looking for a toned down setting. One that feels somewhat more plausible to me. Not complete realism in all aspects. Please respond to points that were actually made rather then tearing down straw men. @ boring7: Indeed that is a lot of coins. Still you have to take into about that's including modern mining and covers the entire world. Let's say there's about half a billion people in a typical preindustrial world. Then let's be generous and say there's 10 billion gold coins in that world. That means there's an average of 20 gold coins per person on the planet. When you consider most wealth would be concentrated in the hands of a few there's really not much to go around for every day use. I agree that base ten is best for the sake of simplicity. All I'm saying is that it's worth considering shifting silver and gold coins over one decimal place. Mechanically nothing would change. Just the name/description of silver, gold, and platinum coins (to tin, silver, and gold). As an example of of the over abundance of gold consider that an average piece of pyrite (fool's gold) cost 10 gp in the Pathfinder rules as written. @ Gark the Goblin: I wonder if the market varies as wildly when trading in human souls. :p
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