About Samara PellenBackground:
Samara was born in an isolated Avistani community of Mordant Spire's elves. Still young, the Spiresworn was sent to study abroad by her parents - eerie, strict elders with very little patience for insubordination. Coming from a long line of priests and priestesses, she was assumed to go study teology in different schools across Golarion. For decades she moved around, until she finally landed in a monastery teaching the ways of the empyreal lord Korada. While most of the teachings were religious, Samara was actually more interested in understand the arcane lore behind it all; her actual desires were those to acquire knowledge through power, and through power more knowledge, and a combination of her parents' expectations and pressure plus her own greed inevitably averted her from the greater good. She migrated to Cheliax, seeking the Asmodean schools in Longacre - aware of the power they could offer by getting into pacts with the denizens of Hell. She became an acolyte of Asmodeus, and after years of search, finally she came across a way to unleash her power through such infernal agreements. The result of the long ritual was she getting into a pact with a devil, manifested in a scorpion avatar. The creature pinched her before searching the pockets of her scholar robes. Now a long time faithful follower, Samara convinced herself she could learn more outside of the churches, and completely turned her back in the career of a priestess. Instead, she fully assumed herself a wizard and cut links with her past and her parents. Still somewhat of an initiate in the wizardry arts but with an infernal spellbook full of blank pages to fill, she started selling her services in exchange for coins and forbidden knowledge...
Character Sheet:
Samara Pellen Female elf (Spiresworn) transmuter 1 (Pathfinder Player Companion: Familiar Folio 8) LE Medium humanoid (elf) Init +8; Senses darkvision 60 ft., low-light vision; Perception +5 -------------------- Defense -------------------- AC 14, touch 14, flat-footed 10 (+4 Dex) hp 8 (1d6+2) Fort +1, Ref +4, Will +4; +2 vs. enchantments Immune sleep -------------------- Offense -------------------- Speed 30 ft. Melee longsword +2 (1d8+2/19-20) or . . unarmed strike +2 (1d3+2 nonlethal) Arcane School Spell-Like Abilities (CL 1st; concentration +4) . . 6/day—telekinetic fist (1d4 bludgeoning) Transmuter (Pact Wizard) Spells Prepared (CL 1st; concentration +4) . . 1st—infernal healing[ISWG], mage armor, windy escape[ARG] . . 0 (at will)—jolt[UM], prestidigitation, resistance . . Opposition Schools Divination, Evocation, Necromancy -------------------- Statistics -------------------- Str 14, Dex 18, Con 12, Int 17, Wis 14, Cha 7 Base Atk +0; CMB +2; CMD 16 Feats Alertness, Breadth Of Experience[APG], Scribe Scroll Traits asmodean acolyte, transmuter of korada Skills Acrobatics +5, Craft (alchemy) +7, Diplomacy +3, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +6, Knowledge (religion) +10, Linguistics +7, Perception +5, Sense Motive +4, Spellcraft +7 (+9 to identify magic item properties), Use Magic Device -1; Racial Modifiers +2 Spellcraft to identify magic item properties Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal, Sylvan SQ arcane bond (Sceraphale, greensting scorpion), arcane focus[ARG], elven magic, pact, pact summons, physical enhancement (+1) Other Gear longsword, backpack, bedroll, belt pouch, flint and steel, initial spellbook, ink, inkpen, spell component pouch, trail rations (5), waterskin, 1 sp, 1 cp -------------------- Tracked Resources -------------------- Telekinetic Fist (1d4 bludgeoning, 6/day) (Sp) - 0/6 Trail rations - 0/5 Transmuter of Korada (Bear's Endurance, 1/day) - 0/1 -------------------- Special Abilities -------------------- Arcane Focus +2 to concentration checks to cast arcane spells defensively. Darkvision (60 feet) You can see in the dark (black and white only). Divination You must spend 2 slots to cast spells from the Divination school. Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Evocation You must spend 2 slots to cast spells from the Evocation school. Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Necromancy You must spend 2 slots to cast spells from the Necromancy school. Pact (Devil) (Ex) Extraplanar being grants magic power and growth. Pact Summons (Ex) May summon outsiders of chosen subtype. Physical Enhancement +1 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Telekinetic Fist (1d4 bludgeoning, 6/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft. Transmutation Transmuters use magic to change the world around them. -------------------- Sceraphale CR –
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